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Perancangan User Experience Aplikasi Mobile Penunjang Budidaya Lele Menggunakan Metode Human Centered Design Pada PT. MaksiPlus Utama Indonesia Burhanuddin Ali Ahmadi; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 12 (2020): Desember 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

MaksiPlus Utama Indonesia (MUI) is a company in Indonesia that is engaged in distribution of fisheries, agriculture, animal husbandry. In the fisheries, PT. MUI collaborate with catfish aquaculture entrepreneurs in conducting catfish aquaculture. In the management of catfish aquaculture there are various problems that can effected in the development of catfish aquaculture including, catfish condition data are not recorded regularly and neatly because conventional recording tools has many deficiency, feeding catfish that sometimes is late, and the amount of food provided does not match the daily catfish requirements. One of solution to overcome these problems is to use technology in the form of a mobile application which is expected to support the management of catfish aquaculture. Therefore, the goal of this study is to design a user experience for mobile applications that support catfish aquaculture, so that the application has a good, comfortable and easy to use user experience before being developed into a ready-to-use product. By implementing the Human Centered Design method until the solution design evaluation stage, designing the user experience is done. Usability Testing method is used to evaluate the results of the design in the form of a prototype to assess aspects of learnability, efficiency, and satisfaction. Obtained a value of 99% which means that it is above the average standard in the learnability aspect, efficiency aspect is 0.12 (task/second), and the satisfaction aspect obtained a score of 80 which means a high level of satisfaction with a grade B and good adjective ratings
Analisis Usability Aplikasi Mobile Layanan Paspor Online Menggunakan Metode Usability Testing (Studi Kasus : Kantor Imigrasi Kelas I Malang) Apriani Ingin Marito Tampubolon; Retno Indah Rokhmawati; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Layanan Paspor Online is a mobile application for online passport queue registration developed by Directorate General of Immigration Indonesia which has been implemented at Malang Class I Immigration Office. But in its application there are some problems such as the colors that are too flashy, the registration process is complicated, less attractive design, and less user friendly where people who lack of knowledge about technology find it difficult to use this application. Based on these problems, it is necessary to analyze and improve the user interface using usability testing method. The usability aspect used in this method are learnability, efficiency, error, and satisfaction. Respondents who participated in this study were 5 people for usability testing and 20 people for system usability scale questionnaire. The result of the learnability aspect measured using success rate metric increased from before the improvement by 90% to 98,6% after the improvement. The efficiency aspect measured using time based efficiency metric increased from before the improvement by 0,2 goals/sec to 0,3 goals/sec after the improvement. The error aspect measured using defective rate metric decreased from 8,90% to 1.1%. The satisfaction aspect measured using System Usability Scale (SUS) questionnaire increased from before the improvement by 66 to 77 after the improvement. From these result, the improvement given to Layanan Paspor Online application can fix the problem found.
Pengembangan Aplikasi Rekomendasi Musik Berdasarkan Lokasi Pada Platform Android Komang Yoga Arimbawa; Ratih Kartika Dewi; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Music is an important aspect within human daily life. The reason people listen to music is to fill spare time and to keep the mood in good condition. However, with so many music choices, users find it difficult to find music that suits their context. Examples such as considering music based on the location of the current user or the activity that is being carried out now. Required a system that can recommend music according to the context faced by the user. Application Development for Music Recommendations Based on Location moves on devices with the Android operating system. The recommendations are given in this system use the expert system method with forward chaining flow. The recommendation system will process the input obtained from the user and provide music recommendations in accordance with references provided by experts. Functional testing of this music recommendation system has met the requirements of "valid" by reaching a value of 100%. Similar to usability testing using the System Usability Scale method, this system managed to get a value of 75.5, this value is an indication that the system is in the acceptable category. This application can be used to find music according to the context considered based on the user's current location.
Eksplorasi Pengalaman Pembelajaran Daring Pada Masa Pandemi COVID-19 (Studi Kasus: Mahasiswa SAP Sistem Informasi Angkatan 2019 Fakultas Ilmu Komputer Universitas Brawijaya) Risky Danamonika Pratiwi; Diah Priharsari; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 2 (2021): Februari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The beginning of the Covid-19 pandemic occurred when the spread of the corona virus entered the Wuhan area, China. After China, the spread of the virus was followed by several other countries including Indonesia. This virus has had an impact on the education sector in Indonesia. The education sector is responsive to preventing the spread of the virus by conducting online learning. Online learning is carried out from elementary to tertiary level. The purpose of this research is to find out what experiences, students get during the online learning process. To get information about student experiences, researchers explored the factors of the problems faced, activities liked and activities disliked by students. These issues focus on information systems, where it is not only technology, but how it influences the surrounding environment and students in running technology during online learning. The exploration was carried out by collecting data using the semi-structured interview method. Interviews were conducted on SAP Information System students class 2019, Faculty of Computer Science, Brawijaya University. The interview involved 13 students with the number determined by the saturation of the data. The data are processed using thematic coding analysis using the Atlas.ti application. The findings of this study provide suggestions for improving the factors that affect the online learning experience from every aspect found so that learning can run well. The suggestions given are based on the results of data analysis from the likes and dislikes experience obtained during the online learning process. These suggestions are made for all stakeholders so that there will be further improvements to the online learning process.
Perancangan User Experience Aplikasi Publikasi Buku Digital menggunakan Metode Five Planes Joang Pratama Achmad; Komang Candra Brata; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 4 (2021): April 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Students spend a lot of money in completing research for graduation to find references. This causes many students did piracy. The development of a digital book publication apps prototype is carried out in order to become an inexpensive solution for students in finding digital books or supporting references. The subscription system is made to be an inexpensive solution to the prototypes being made. The design is carried out by taking into account the aspects of the user experience based on the five-field method consisting of 5 layers, namely strategy plane, scope plane, structure plane, skeleton plane, and surface plane. The [initial interviews were conducted to obtain results that did not require the user to construct. A persona is determined that is used as a reference for creating functional, task flow, and hierarchical task analysis (HTA). HTA is used as a reference for making low-fidelity designs which later created a prototype. The evaluation process uses a task scenario for users and the User Experience Questionnaire (UEQ) as an assessment of user experience that generate attractiveness value of 1,433 with above average level, a perspective value of 1,250 with below average level, an efficiency value of 1,250 with above average level, the value of dependability is 1,500 with good level, a stimulation value of 0.900 with below the average level, and a novelty value of 0.050 with bad level. Evaluation using the System Usability Scale (SUS) method was carried out as a usability measurement that generate value of 78.5 or B+ in letter-grade form.
Evaluasi dan Perbaikan Antarmuka Pengguna Situs Web Otoritas Kompeten Badan Karantina Ikan, Pengendalian Mutu dan Keamanan Hasil Perikanan (BKIPM) dengan menggunakan Metode Goal-Directed Design (GDD) Nabila Rahmah; Retno Indah Rokhmawati; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 4 (2021): April 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The Fish Quarantine, Quality Control and Safety of Fishery Products has a website called the Competent Authority which needs improvement in terms of incorrect interface appearance and information layout. This study aims to produce a new website user interface improvement design using the five phases contained in the Goal-Directed Design method. In the research phase, an initial evaluation of website users was carried out by interviewing and filling in a Post-Study-System Usability Questionnaire (PSSUQ) to get input on improvements to be made. In the modeling phase, produce personas, user journey retrospectives and prospects to get an overview of users and interactions of the system. The requirements phase produces the scenario context and the functional requirements of the system. In the framework phase, produce a user interface framework based on input and functional requirements. The refinement phase produces a high-fidelity prototype and final evaluation using usability testing. After each phase has been completed, a design comparison will be made before and after the repair is made. The final results of this study get good input from users because overall users find it easy to use this website and can meet their needs. The website gets a score of 1.95 on the overall scale of the PSSUQ questionnaire which means that usability in the repair design is high and users are satisfied.
Perancangan User Experience Aplikasi Edukasi Pertanian menggunakan Human-Centered Design Tri Berlian Novi; Ahmad Afif Supianto; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 6 (2021): Juni 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Agriculture is a livelihood sector for farmers to meet economic needs. Agricultural extension is used to obtain direct education due to the weakness of farmers in technology to access information sources. However, agricultural extension has been temporarily halted due to the corona virus outbreak. This problem requires a new innovative solution in distributing agricultural education, for example by accessing reliable agricultural information sources and being able to discuss with other farmers. This study aims to design agricultural education, media by considering user experience. The design of user experience is needed as a reference in designing solutions in order to obtain results with good levels of success and satisfaction. The method in this research is the Human-Centered Design (HCD) method which involves users in all phases of HCD and is focused on user needs. Evaluation of solution design using usability testing and a system usability scale to 10 respondents. The evaluation results obtained in usability testing show the effectiveness of the complete-rate of 100%; error rate of 0% and an average time efficiency rate of 412 seconds for all tasks. On the usability scale system, the results of the satisfaction level of 78.5% are categorized as well. It can be concluded that the solution design created is successful and comfortable to use by the user.
Perancangan User Experience Aplikasi Interaksi Masyarakat Terpadu Menggunakan Metode Human-Centred Design Arif Eka Brilian; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 5 (2021): Mei 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Malang City is one of the cities with a large population in Indonesia. In 2020, the total population of Malang City will reach 874,890. With the growth rate of population, there are problems of community interaction with the government of Malang City. One of the problems of community interaction with the government is the delivery of aspirations or complaints to the Malang City Government. Apart from these social problems, there are problems with natural disasters in Malang. In 2019, the Central Statistics Agency of Malang City recorded 201 natural disasters that occurred. Until now, Malang City has not had disaster service or disaster reporting. So far, it is known through official social media belonging to related agencies, such as BPNPB or BMKG. Apart from handling complaints and disasters, Malang City does not yet have a service to facilitate aid assistance. Responding to some of these problems, the Malang City Communication and Information Agency plans to create a mobile-based Integrated Community Interaction service application that can be used and received well by the community. Therefore, it is necessary to design the user or user experience to see whether the design as a matter of community interaction has met the needs of the community as users. The design process in this study applies the Human-Centered Design method which focuses on the needs of users and stakeholders for solution design considerations. After the design was successfully drafted, 7 evaluators evaluated the design using the Usability Testing Scenario Task method and the SUS questionnaire. Based on the evaluation results, the solution design got a value of 95.03% in the aspect of Effectiveness, and a value of 83% in the aspect of Efficiency. Meanwhile, in the Satisfaction aspect, the score was 86.07 with the following predicates; Acceptable in the Acceptable category, Promoter predicate in the Net Promotor Score category, and Excellent predicate in the Adjective category.
Pengembangan Aplikasi Interaksi Masyarakat Terpadu Kota Malang Berbasis Geotagging dan Social Crowdsource Igar Ramaddhan; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 5 (2021): Mei 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Submitting complaints and aspirations from the community to the city government is one form of community interaction problem with the government. This problem arises because of the high rate of population growth in a city. Apart from social problems and government bureaucracy, 201 natural disasters were recorded as having occurred in 2019 in Malang City. So far, disaster notification and reporting services or systems have not been developed in Malang City. Notifications are still delivered via social media accounts such as government Twitter accounts. Various complaints compliant applications such as Sambat Online have been created to improve the comfort of the people of Malang City, but no application collects complaints and disaster information based on social crowdsourcing. This research will discuss and develop solutions to the problem of centralization of information for the delivery of complaints and disasters from the community. This study uses the Scrum development method. This method was chosen because the system requirements can change over time. The system is developed using the Firebase platform as a data storage area and the Flutter framework with the Dart programming language as its interface. It is hoped that the system can make the community life of Malang City residents more comfortable, with the results of the usability testing score is 85.5 which means it is acceptable, then the validation test results are satisfactory with all valid test results, and compatibility testing with the results of the system can run on Android 5.1 to above and iOS 12.4 and above.
Perancangan Desain Interaksi Aplikasi Direktori Kota Malang Modul Smart Mobility Dengan Metode Human Centered Design Yoyok Suharyadi; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 5 (2021): Mei 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

One of the application of smart city in Malang is by making integrated applications so that they can help the concept of smart city planning. Smart mobility is one of the main dimensions in the concept of smart city. The making of the smart mobility application is part of supporting the success of the smart city design program. Smart mobility discusses the concept of ideal mobility for city residents. The design of the interaction design on the smart mobility module uses the human centered design method to get an overview of the smart city module application design that the user wants. Research can provide information about mobility needs such as traffic information, public transportation information, parking information, gas station locations and CCTV monitoring with the hope that this research can be developed into a mobile application or information system by further researchers. Starting from user needs analysis, design solution design, and evaluation. The results obtained after evaluating 10 users are getting a score of 93% for the effectiveness aspect, 81% for the efficiency aspect, and 74 for the user satisfaction aspect.
Co-Authors Ach Fauzan Ach Iqro Dakwahaningrat Achmad Affan Suprayogi Nugraha Achmad Arwan Achmad Ichsan Fauzi Achmad Rizki Aditama Achmad Syarifudin Achmeddieo Maulana Adam Hendra Brata Adena Nioga Aditya Orba Ramadhan Aditya Reza Firdaus Afifur Rozaq Agi Putra Kharisma Agung Dwi Saputra Agung Pramono Ahmad Afif Supianto Ahmad Aulia Fahmi Ahmad Fahrurrozi Ahmad Fuyudi Wijaya Ahmad Shofiudin firdani Wafa Ahmad Wahid Rifa'i Albilaga Linggra Pradana Alfian Chairi Alif Wildan Chrisandy Alin Kinanti Anandhi Tristiaratri Andi Moh. Raga Punggawa Andreas Kurnia Ferdiantoro Apriani Ingin Marito Tampubolon ari kusyanti Arif Eka Brilian Arlian Gutama Arsana Yudistira Aryo Pinandito Ath Thaariq Bhuwana Adifatha Aulia Akbar Setyogomo Bobby Rizkyanto Burhanuddin Ali Ahmadi Cahyono Hadi Kurniawan Dara Adhelia Rusanty Denny Sagita Rusdianto Dewanti, Lintang Purwara Dhaneswara Mursito Rukmi Diah Priharsari Diah Shinta Dewi Dian Puspita Sari Djohansyah Putra Djoko Pramono Doni Putra Purbawa Dwi Susanti Edi Hamdi Entin Endah Cahyati Eriq Muhammad Adams Jonemaro Fadhel Suryana Putra Fais Al Huda Faisal Risq Efendy Faizatul Amalia Fajar Pradana Farid Adi Wijaya S Faris Tri Utomo Fariz Reynaldo Pratama Fasya Yahya Fauziyah Nur Rahmania Feri Setyo Efendi Ferry Akbar Trijayanto Filza Dikaputra Galang Putratama Gede Bayu Eka Bhuana Gema Isya Luthfi Prathama Ghozi Akbar Wicaksono Gibran Haq Gilang Nur A'idi Giovanka Bisano Putra Gita Asmara Putri Gusna Ikhsan Gusti Agung Suastika Adinata Hanifah Muslimah Az-Zahra Herman Tolle I Gede Tika Permana I Ketut Sidharta Yogatama I Putu Panji Krisnayasa Igar Ramaddhan Ihsa Almasyah Pahlevi Ingke Ryastratika Milenia Efendi Ismiarta Aknuranda Issa Arwani Ivan Lianto Jati Nugroho Jerry Kurnia Sandy Joang Pratama Achmad Kasfia Jihan Dzahabiyyah Hasna' Kevin Romero Kevin Ryan Hadi Komang Candra Brata Komang Yoga Arimbawa Laksono Trisnantoro Lia Rosalina Lia Rosalina Lutfi Putra Gusrinda Luthfi Pratama Nugraha M. Isrofil Dwi Khusnanta Mahardeka Tri Ananta Malik Abdul Azis Martantio Wicaksono Martin Anugrah Siahaan Medeline Agustine Meita Purnayasari Mochamad Dwi Fadly Mochammad Syaifullah Ferryansyah Muchammad Rizal Muhamad Nabil Rabani Muhamad Wido Rahman Muhammad Afif Fauzi Muhammad Aminul Akbar Muhammad Farhan Abdur Rosyid Muhammad Habib Firdaus Chatib Muhammad Hardian Ghaffari Nasution Muhammad Harisuddin Thohir Muhammad Naufaldy Fairus Akbar Muhammad Reyhan Muhammad Ridho Muhammad Rizqi Rakha Aulia Muhammad Rizqian Noor Muhammad Syukran Ni’matullah Mujiburrahman Haekal Fajry Nabila Khaerunisa Thazila Nabila Rahmah Nawfal Alim Fardana Nehru Priyambodo Niken Hendrakusma Wardani Nur Aenun Marjan Nur Anisa Nurlailani Sabrina Desie Nurudin Santoso Nurul Hidayat Oktaviani Dwi Nur Aini Putra Firman Ardiansyah Putri Azahra Sumitra Putri Maulidah Hasanah Rahma Kurniasari Raja Anggara Putra Rakha Ramadhia Putra Rakhmadhany Primananda Ratih Kartika Dewi Rekyan Regarsari Mardhi Putri Renaldy Sabdo Jati Purboningrat Retno Indah Rokhmawati Revina Laksmi Permata Hati Riefqi Ardhya Bisma Rio Donaroe Munthe Riski Puspa Dewi Diangga Putri Risky Danamonika Pratiwi Riswan Septriayadi Sianturi Saarah Dina Wahyuningtyas Salsabila Ikramul Maram Satrio Hadi Wijoyo Sitoayu, Laras Tiar Adhi Bagaskara Tri Afirianto Tri Berlian Novi Widhy Hayuhardhika Nugraha Putra Widya Ayu Suryaningtyas Yehezkiel Windriono Yoyok Suharyadi Yusi Tyroni Mursityo Yusuf Hendrawan Zulfikar Faras Fadila