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Augmented Reality-Based LKPD Innovation Using Assemblr Edu for Atomic Structure Content Agustina, Shayda; Hasby; Prasetya, Cyndi
IJCER (International Journal of Chemistry Education Research) VOLUME 10, ISSUE 1, APRIL 2026
Publisher : Universitas Islam Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20885/ijcer.vol10.iss1.art6

Abstract

Teaching chemistry on the topic of atomic structure still faces challenges due to its abstract nature and the limitations of teaching materials in visualizing the concept. The use of Assemblr Edu, which provides interactive AR-based three-dimensional (3D) visualizations that are easily accessible via mobile devices, offers an alternative solution. However, previous studies generally still use AR as a standalone medium and have not yet integrated it into structured teaching materials such as student worksheets. This study aims to develop and determine the validity and practicality of AR-integrated LKPD based on Assemblr Edu for atomic structure material. This study is a research and development project using the ADDIE model, limited to the development stage. The research subjects consisted of 1 chemistry teacher, 2 expert validators (content and media), and 20 10th-grade students at SMA N 2 Langsa for the 2024/2025 academic year. The instruments included a needs analysis questionnaire, expert validation, practicality assessment, and validated student response data. Data were analyzed using Aiken’s V index and percentages. The results indicate that the worksheets possess high validity with Aiken’s V values of 0.86 and 0.88, as well as practicality rates of 90.6% (teacher) and 84.4% (students), both falling into the “very practical” category. Thus, the AR-integrated LKPD based on Assemblr Edu is suitable and practical for use. The novelty of this study lies in the integration of AR into structured instructional materials. This study is limited to testing validity and practicality; therefore, its effectiveness on learning outcomes has not yet been examined.
The SIAR Book (Interactive Science with Augmented Reality) for Enhancing Science Process Skills of Students in Indonesia Maisarah, Maisarah; Prasetya, Cyndi; Lailissa'adah, Lailissa'adah; Nazwa, Farah; Ain, Imelja Nurul
Mimbar Sekolah Dasar Vol 11, No 4 (2024)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v11i4.78657

Abstract

The science process skills of elementary school students in Langsa city are still relatively low, despite these skills being a crucial element in science education based on the Merdeka curriculum. Additionally, teachers have reported several challenges, including the presence of abstract science material, textbooks that use two-dimensional visualizations, and the inability to practice all science concepts. This research developed the SIAR book (Interactive Science with Augmented Reality) to enhance science process skills. The study produced an elementary school science book that includes observational activities and integrates augmented reality (AR) to present more concrete three-dimensional visualizations. The objectives of this study were to create a valid and effective SIAR book product for improving science process skills. This research employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) for development. Participants included three expert validators and 100 elementary school students. The results indicated that: (1) the SIAR book is highly valid for improving science process skills, with a validity score of 96.11%; (2) the SIAR book is effective in enhancing science process skills, achieving a gain score of 0.76, which falls within the high criteria. Based on these findings, it can be concluded that a book integrated with AR can assist students in improving their science process skills. As science process skills improve, students' understanding of science also increases. Therefore, science education in schools should leverage digital technology, as it meets students' needs and facilitates the learning process in science.
Pendampingan Psikososial Anak Sekolah Dasar Pascabencana Banjir Melalui Alat Permainan Edukatif di Aceh Tamiang Maisarah, Maisarah; Hasanah, Isma Uswatun; ZN, Hafizah; Sahara, Irniza Siti; Prasetya, Cyndi
Jurnal Masyarakat Madani Indonesia Vol. 5 No. 2 (2026): Mei
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/v1d5ts85

Abstract

Bencana banjir yang melanda Kabupaten Aceh Tamiang tidak hanya menimbulkan kerusakan fisik, tetapi juga berdampak pada kondisi psikososial anak sekolah dasar sebagai kelompok rentan. Anak-anak mengalami ketakutan, kecemasan, penurunan motivasi belajar, serta kesulitan berinteraksi sosial akibat pengalaman bencana. Permasalahan mitra menunjukkan belum adanya pendampingan psikososial yang terstruktur untuk membantu pemulihan emosional anak. Kegiatan pengabdian ini bertujuan meningkatkan resiliensi, interaksi sosial, dan motivasi belajar anak melalui pendampingan berbasis alat permainan edukatif dan kit pembelajaran psikososial. Metode pelaksanaan dilakukan dalam dua tahap, yaitu sosialisasi dan penyerahan alat pada 23 Februari 2026 serta pelatihan dan penerapan teknologi pada 25 Februari 2026 di Desa Geudham, Kecamatan Manyak Payed. Kegiatan ini melibatkan 25 anak sekolah dasar terdampak banjir sebagai peserta utama. Hasil kegiatan menunjukkan peningkatan keberanian berpartisipasi, interaksi sosial, ekspresi emosional positif, serta antusiasme belajar anak. Secara kuantitatif, skor rata-rata ekspresi emosional meningkat dari 2,08 menjadi 3,64, interaksi sosial dari 2,12 menjadi 3,52, partisipasi aktif dari 2,20 menjadi 3,72, dan motivasi belajar dari 2,16 menjadi 3,60. Selain itu, guru dan relawan mampu memanfaatkan media secara mandiri untuk kegiatan lanjutan. Kegiatan ini efektif mendukung pemulihan psikososial anak sekaligus memperkuat resiliensi komunitas pascabencana.