Claim Missing Document
Check
Articles

Found 25 Documents
Search

ANALISIS KEBUTUHAN TERHADAP MATA PELAJARAN PENDIDIKAN PANCASILA DALAM PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS MODEL FLIPPED CLASSROOM DI SD Fitria Wulanadari, Riska; Anggit Merliana; Asep Nuryadin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25686

Abstract

Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan e-modul berbasis model flipped classroom pada materi bentuk-bentuk norma di kelas V SD. Metode penelitian yang digunakan adalah pendekatan deskriptif kualitatif dengan teknik pengumpulan data berupa wawancara, studi dokumen, dan observasi. Hasil penelitian menunjukkan bahwa bahan ajar digital atau e-modul berbasis model flipped classroom ini dapat meningkatkan motivasi siswa dalam belajar secara mandiri serta dapat dilakukan secara fleksibel di mana saja dengan arahan atau bimbingan orang tua. Selain itu, dengan adanya e-modul ini, pembelajaran mata pelajaran Pendidikan Pancasila menjadi lebih menarik, bervariasi, dan bermakna. Namun, dalam implementasinya di lapangan masih terdapat beberapa tantangan, seperti keterbatasan bahan ajar digital dan rendahnya literasi teknologi di kalangan pendidik. Oleh karena itu, penelitian ini merekomendasikan pengembangan e-modul interaktif berbasis model flipped classroom yang lebih adaptif terhadap kebutuhan siswa dan pendidik secara luas, serta diintegrasikan berbasis digital dan model kelas terbalik sesuai dengan Kurikulum Merdeka
PENGEMBANGAN BAHAN AJAR ETNOPEDAGOGI BERBASIS KEARIFAN LOKAL MASYARAKAT CIAMIS PADA MATA PELAJARAN IPAS KELAS IV Nuralifah, Dea Aulia Nisrina; Anggit Merliana; Pidi Mohammad Setiadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26036

Abstract

Social Studies is closely linked to local wisdom, as both emphasize cultural values and community life. In the development of IPAS learning in elementary schools, it is essential to provide teaching materials that integrate local culture and values. This study aims to explore the local wisdom of the Ciamis community based on cultural elements as an alternative learning resource for IPAS. The research employs the Educational Design Research (EDR) method, which includes the stages of Analysis and Exploration, Design Construction, and Evaluation and Reflection. The results of the validation by content and media experts indicate validity scores of 75% and 92%, respectively, which are categorized as valid. Therefore, the developed teaching material prototype is considered appropriate for use in classroom learning activities.
MODEL PEMBELAJARAN GAME-BASED LEARNING TIPE WORDWALL DAN MOTIVASI BELAJAR IPS: PENELITIAN QUASI EKSPERIMEN DI SD KELAS IV Suni Samrotul Fuadina; Ahmad Mulyadiprana; Anggit Merliana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26447

Abstract

Penelitian ini memiliki tujuan untuk mengetahui pengaruh model Game-Based Learning berbantuan Wordwall terhadap motivasi belajar IPAS kelas IV. Jenis penelitian yang digunakan adalah penelitian kuantitatif dengan metode quasi eksperimen. Desain yang digunakan adalah Nonequivalent control group design. Sampel yang digunakan pada penelitian ini berasak dari dua sekolah namun pada satu populasi, yakni 20 peserta didik kelas IV SDN 1 Cibalanarik sebagai kelas eskperimen dan 19 peserta didik kelas IV SDN Rengrang sebagai kelas kontrol. Teknik pengumpulan data yang digunakan dengan melalui tes berupa angket motivasi belajar IPS yang sudah melalui tahap uji validitas dengan ahli, uji coba, perhitungan uji validitas dan uji reliabelitas. Penelitian ini memperoleh hasil yang menunjukan bahwa pelaksanaan Game-Based Learning dalam belajar dengan bantuan Wordwall berpengaruh signifikan terhadap motivasi belajar IPS peserta didik kelas IV. Mengacu pada hasil uji terhadap hipotesis menunjukan nilai thitung lebih besar dari ttabel, yakni 3,677 > 1,697, berdasarkan nilai df 37 dengan taraf kepercayaan 5%. Diperoleh hasil uji terhadap N-Gain score di kelas eksperimen 65,6% dengan kategori cukup efektif. Berdasarkan temuan yang ada, bahwa model ini berpengaruh terhadap motivasi belajar IPS peserta didik kelas IV.
ANALISIS KEBUTUHAN PESERTA DIDIK TERHADAP E-LKPD INTERAKTIF BERBASIS INQUIRY LEARNING PEMBELAJARAN IPAS KELAS V Tia Komala Sari; Anggit Merliana; Asep Nuryadin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27073

Abstract

This study aims to analyze the needs of students for the development of interactive E-LKPD based on inquiry learning in learning IPAS grade V, especially on the topic "Economic Conditions in My Region". The research used a descriptive qualitative approach with data collection techniques in the form of interviews, observations, and documentation studies. The research subjects included educators and fifth grade students in one of the elementary schools in Tasikmalaya City. The results showed that students need teaching materials that are contextual, interactive, and in accordance with technological developments. Learning is still dominated by conventional LKPDs that are less interesting and have not applied the inquiry approach optimally. Interactive E-LKPD with an inquiry learning approach is considered capable of answering these needs because it can facilitate active learning, increase motivation, and strengthen concept understanding. Therefore, the development of interactive E-LKPD based on inquiry learning is a strategic step to improve the quality of IPAS learning in elementary schools.
Persepsi Guru Sekolah Dasar terhadap Penggunaan Media Angklung dalam Pembelajaran Seni Musik Aninnafidz Ahmad Naufal; Resa Respati; Anggit Merliana
JURNAL ARMADA PENDIDIKAN Vol 3 No 4 (2025): JURNAL ARMADA PENDIDIKAN
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/jap.v3i4.230

Abstract

Music education in elementary schools emphasizes the development of students' personalities through contextual and meaningful musical experiences. One way to provide meaningful musical experiences is through the use of instructional media, such as the angklung. This study aims to examine elementary school teachers' perceptions of the use of angklung as a learning medium in music education. The study employs a quantitative approach using a descriptive survey method. A total of 123 elementary school teachers in Cidahu District, Kuningan Regency, were selected as the sample. Data were collected using a questionnaire instrument, and the data analysis technique used was descriptive analysis. The results of the study indicate that the majority of teachers' perceptions fall into the good category (70%), while a smaller portion fall into the fairly good category (30%). This suggests that teachers possess positive knowledge, feelings, attitudes, judgments, habits, and tendencies toward the use of angklung as an instructional medium. Based on these findings, it is recommended that training and mentoring be provided to teachers to enhance their understanding and implementation of angklung as a medium for teaching music in elementary schools.