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ANALISIS KEBUTUHAN TERHADAP MATA PELAJARAN PENDIDIKAN PANCASILA DALAM PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS MODEL FLIPPED CLASSROOM DI SD Fitria Wulanadari, Riska; Anggit Merliana; Asep Nuryadin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25686

Abstract

Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan e-modul berbasis model flipped classroom pada materi bentuk-bentuk norma di kelas V SD. Metode penelitian yang digunakan adalah pendekatan deskriptif kualitatif dengan teknik pengumpulan data berupa wawancara, studi dokumen, dan observasi. Hasil penelitian menunjukkan bahwa bahan ajar digital atau e-modul berbasis model flipped classroom ini dapat meningkatkan motivasi siswa dalam belajar secara mandiri serta dapat dilakukan secara fleksibel di mana saja dengan arahan atau bimbingan orang tua. Selain itu, dengan adanya e-modul ini, pembelajaran mata pelajaran Pendidikan Pancasila menjadi lebih menarik, bervariasi, dan bermakna. Namun, dalam implementasinya di lapangan masih terdapat beberapa tantangan, seperti keterbatasan bahan ajar digital dan rendahnya literasi teknologi di kalangan pendidik. Oleh karena itu, penelitian ini merekomendasikan pengembangan e-modul interaktif berbasis model flipped classroom yang lebih adaptif terhadap kebutuhan siswa dan pendidik secara luas, serta diintegrasikan berbasis digital dan model kelas terbalik sesuai dengan Kurikulum Merdeka
PENGEMBANGAN BAHAN AJAR ETNOPEDAGOGI BERBASIS KEARIFAN LOKAL MASYARAKAT CIAMIS PADA MATA PELAJARAN IPAS KELAS IV Nuralifah, Dea Aulia Nisrina; Anggit Merliana; Pidi Mohammad Setiadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26036

Abstract

Social Studies is closely linked to local wisdom, as both emphasize cultural values and community life. In the development of IPAS learning in elementary schools, it is essential to provide teaching materials that integrate local culture and values. This study aims to explore the local wisdom of the Ciamis community based on cultural elements as an alternative learning resource for IPAS. The research employs the Educational Design Research (EDR) method, which includes the stages of Analysis and Exploration, Design Construction, and Evaluation and Reflection. The results of the validation by content and media experts indicate validity scores of 75% and 92%, respectively, which are categorized as valid. Therefore, the developed teaching material prototype is considered appropriate for use in classroom learning activities.
MODEL PEMBELAJARAN GAME-BASED LEARNING TIPE WORDWALL DAN MOTIVASI BELAJAR IPS: PENELITIAN QUASI EKSPERIMEN DI SD KELAS IV Suni Samrotul Fuadina; Ahmad Mulyadiprana; Anggit Merliana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26447

Abstract

Penelitian ini memiliki tujuan untuk mengetahui pengaruh model Game-Based Learning berbantuan Wordwall terhadap motivasi belajar IPAS kelas IV. Jenis penelitian yang digunakan adalah penelitian kuantitatif dengan metode quasi eksperimen. Desain yang digunakan adalah Nonequivalent control group design. Sampel yang digunakan pada penelitian ini berasak dari dua sekolah namun pada satu populasi, yakni 20 peserta didik kelas IV SDN 1 Cibalanarik sebagai kelas eskperimen dan 19 peserta didik kelas IV SDN Rengrang sebagai kelas kontrol. Teknik pengumpulan data yang digunakan dengan melalui tes berupa angket motivasi belajar IPS yang sudah melalui tahap uji validitas dengan ahli, uji coba, perhitungan uji validitas dan uji reliabelitas. Penelitian ini memperoleh hasil yang menunjukan bahwa pelaksanaan Game-Based Learning dalam belajar dengan bantuan Wordwall berpengaruh signifikan terhadap motivasi belajar IPS peserta didik kelas IV. Mengacu pada hasil uji terhadap hipotesis menunjukan nilai thitung lebih besar dari ttabel, yakni 3,677 > 1,697, berdasarkan nilai df 37 dengan taraf kepercayaan 5%. Diperoleh hasil uji terhadap N-Gain score di kelas eksperimen 65,6% dengan kategori cukup efektif. Berdasarkan temuan yang ada, bahwa model ini berpengaruh terhadap motivasi belajar IPS peserta didik kelas IV.
ANALISIS KEBUTUHAN PESERTA DIDIK TERHADAP E-LKPD INTERAKTIF BERBASIS INQUIRY LEARNING PEMBELAJARAN IPAS KELAS V Tia Komala Sari; Anggit Merliana; Asep Nuryadin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.27073

Abstract

This study aims to analyze the needs of students for the development of interactive E-LKPD based on inquiry learning in learning IPAS grade V, especially on the topic "Economic Conditions in My Region". The research used a descriptive qualitative approach with data collection techniques in the form of interviews, observations, and documentation studies. The research subjects included educators and fifth grade students in one of the elementary schools in Tasikmalaya City. The results showed that students need teaching materials that are contextual, interactive, and in accordance with technological developments. Learning is still dominated by conventional LKPDs that are less interesting and have not applied the inquiry approach optimally. Interactive E-LKPD with an inquiry learning approach is considered capable of answering these needs because it can facilitate active learning, increase motivation, and strengthen concept understanding. Therefore, the development of interactive E-LKPD based on inquiry learning is a strategic step to improve the quality of IPAS learning in elementary schools.
Persepsi Guru Sekolah Dasar terhadap Penggunaan Media Angklung dalam Pembelajaran Seni Musik Aninnafidz Ahmad Naufal; Resa Respati; Anggit Merliana
JURNAL ARMADA PENDIDIKAN Vol 3 No 4 (2025): JURNAL ARMADA PENDIDIKAN
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/jap.v3i4.230

Abstract

Music education in elementary schools emphasizes the development of students' personalities through contextual and meaningful musical experiences. One way to provide meaningful musical experiences is through the use of instructional media, such as the angklung. This study aims to examine elementary school teachers' perceptions of the use of angklung as a learning medium in music education. The study employs a quantitative approach using a descriptive survey method. A total of 123 elementary school teachers in Cidahu District, Kuningan Regency, were selected as the sample. Data were collected using a questionnaire instrument, and the data analysis technique used was descriptive analysis. The results of the study indicate that the majority of teachers' perceptions fall into the good category (70%), while a smaller portion fall into the fairly good category (30%). This suggests that teachers possess positive knowledge, feelings, attitudes, judgments, habits, and tendencies toward the use of angklung as an instructional medium. Based on these findings, it is recommended that training and mentoring be provided to teachers to enhance their understanding and implementation of angklung as a medium for teaching music in elementary schools.
ANALISIS KESIAPSIAGAAN SEKOLAH DASAR DALAM MITIGASI BENCANA GEMPA BUMI: STUDI DI SDN SINDANGKERTA Ai Ismatul Muhibah; Anggit Merliana; Pidi Mohamad Setiadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.36895

Abstract

Elementary schools play a strategic role in equipping students with basic understanding and skills related to disaster preparedness. This study aims to describe the implementation of earthquake disaster mitigation at SDN Sindangkerta in Tasikmalaya, focusing on facilities, disaster management, and the integration of disaster education. The research method used was descriptive qualitative, with subjects consisting of the principal, teachers, and students. Data were obtained through interviews and analyzed using the Miles and Huberman interactive model, which includes data collection, data reduction, data presentation, and conclusion drawing. The results indicate that the implementation of disaster mitigation at this school remains at a basic level. In terms of facilities, evacuation routes and assembly points are limited and lack supporting facilities such as early warning systems and adequate safety equipment. In terms of disaster management, there are no clear procedures or systems, and evacuation simulations are not conducted regularly. Meanwhile, in terms of education, disaster material has not been integrated into the curriculum, resulting in low student skills in responding to emergencies. These findings emphasize the need for improvements through upgrading facilities, establishing a structured disaster management system, and strengthening disaster education in elementary schools.
ANALISIS STRATEGI NON-KOGNITIF DALAM PENGEMBANGAN KEPERCAYAAN DIRI SISWA SEKOLAH DASAR Yuni Lutfiyah; Elan; Anggit Merliana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.31096

Abstract

Self-confidence is an essential aspect of the psychosocial development process in elementary school students. Children with self-confidence tend to show active engagement in learning activities, courage to try new things, and the ability to express themselves. However, the development of self-confidence in elementary schools has not received adequate attention in formal learning, as academic and cognitive approaches remain dominant. This article is a literature review that aims to examine theories and non-cognitive strategies for developing self-confidence in elementary school students. By reviewing more than 20 scientific articles from national and international journals, it was found that strategies based on art, games, group work, and self-reflection have a positive impact on shaping and strengthening children's self-confidence. This literature review also emphasizes the importance of comprehensive support from various educational components, such as integration into the curriculum, strengthening teacher competencies through training, and creating a school culture that supports character development. Therefore, self- confidence should not be considered merely a byproduct of the learning process but should be established as one of the primary goals of learning, designed consciously, structurally, and systematically within the elementary school environment.
MODEL PEMBELAJARAN RADEC DAN KOMPETENSI MUSIKAL: STUDI EKSPERIMEN PADA KEMAMPUAN MENGKOMPOSISI RITME SISWA KELAS IV SD Andra Nata; Resa Respati; Anggit Merliana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7946

Abstract

This study aims to examine the effect of the RADEC (Read, Answer, Discuss, Explain, Create) learning model on fourth-grade students’ rhythmic composition skills. A true experimental method with a posttest-only control group design was applied to a sample of 50 students randomly divided into experimental (n = 25) and control (n = 25) groups. The performance test measured four musical creativity indicators: fluency, flexibility, originality, and elaboration. Findings revealed that the experimental group’s mean score (M = 58.50) was higher than the control group’s (M = 46.50). An independent t-test showed a p-value of 0.009 (< 0.05), indicating a significant positive effect of RADEC on rhythmic composition skills. The integration of body percussion during the Create stage enhanced kinesthetic engagement and creative exploration. These results suggest that RADEC is an effective instructional models for fostering creativity in elementary school music learning
ANALISIS EKSTRAKURIKULER PRAMUKA DALAM PEMBENTUKAN KARAKTER DISIPLIN SISWA SEKOLAH DASAR Nurlaila; Anggit Merliana; Riefki Fiestawa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13403

Abstract

Scouting extracurricular activities are additional activities conducted outside regular class hours and are mandatory in every school. Their purpose is to help students develop good disciplinary character. The importance of strengthening disciplinary character values is based on the fact that many deviant behaviors contrary to disciplinary norms are currently occurring, such as arriving late to school, not wearing uniforms according to school regulations, and not completing assignments on time. Therefore, this study aims to determine the role of scouting activities in shaping the disciplinary character of elementary school students. This research uses a qualitative approach with a descriptive method, and data were collected through a literature study. The results of the study indicate that scouting extracurricular activities have a positive impact on the development of students’ disciplinary character. This is because scouting activities are considered interesting, making it easier for students to be trained and habituated to discipline through these activities. Thus, it can be concluded that scouting extracurricular activities play an important role in shaping the disciplinary character of elementary school students.
Pengaruh permainan tradisional ular naga dalam meningkatkan minat belajar siswa pada materi ragam budaya Indonesia di sekolah dasar Regita Ayu Cahyani; Rosarina Giyartini; Anggit Merliana
COLLASE (Creative of Learning Students Elementary Education) Vol. 8 No. 6 (2025)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by students' low interest in learning so that learning activities were not optimal. The stimulus given for implementing learning activities is still not appropriate, as can be seen from the low enthusiasm and active participation of students. So, based on these problems, the author attempts to use the traditional dragon snake game with the aim of finding out the effect of implementing the traditional dragon snake game in increasing students' interest in learning about various Indonesian cultural materials in elementary schools. The research method used is pre-experimental design in the form of a one group pretest-posttest design. Data collection techniques in this research include questionnaires, observation and documentation. The results of students' learning interest before being given treatment at the pretest were an average score of 59.00, while after being given treatment at the posttest the average score was 72.88. Based on this analysis, it shows a significant increase. Next, hypothesis testing is based on the results of the N-Gain increase data with a value of 0.66 which is included in the medium category. Then a t-test was carried out which gave a significance value of 0.000 which was less than 0.05 (0.000 < 0.05), so the hypothesis was accepted. So it can be concluded that students' interest in learning by using the traditional dragon snake game on various Indonesian cultural materials has increased with better results.