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Pola Penerapan Implementasi Teknologi Tepat Guna Berbasis Machine Learning dalam Identifikasi Keramik sebagai Infrastruktur Wisata Edukasi di Desa Pagelaran Abdul Rahman Prasetyo; Iriaji; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Nila Rahmawati
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3998

Abstract

The application pattern of appropriate technology based on machine learning for ceramic identification as educational tourism infrastructure in Pagelaran Village aims to enhance the effectiveness and efficiency of the ceramic identification process. This program employs machine learning algorithms to classify and recognize various types of ceramics based on visual and textural characteristics. Through this approach, educational tourism in Pagelaran Village can offer an interactive and immersive learning experience for visitors. Initial results indicate increased accuracy in ceramic identification and heightened visitor interest and engagement. This initiative is expected to support the development of technology-based educational tourism in Pagelaran Village.
Optimasi Tata Kelola Sistem Informasi Industri Tape Melalui Pengembangan Way Finding Industri Tape Desa Banjarsari Alby Aruna; Mohamad Firzon Ainur Roziqin; Eka Putri Surya; Abdul Rahman Prasetyo; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3999

Abstract

The optimization of information system management in the tape industry through the development of Way Finding in Banjarsari Village aims to enhance operational efficiency and visitor experience. This program integrates wayfinding technology with the information system to provide accurate and interactive navigation guidance in the tape industry area. The methods used include the development of a digital wayfinding application, technical training for industry managers, and evaluation of system effectiveness through user feedback. The results indicate increased visitor satisfaction and more efficient management. The implementation of this optimized information system is expected to support the development of a more modern and attractive tape industry in Banjarsari Village.
Inovasi Kuliner Ramah Anak di Desa Banjarsari Melalui Pengembangan Produk Tape Mochi Layak Hilirisasi Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Iriaji; Alby Aruna; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4001

Abstract

The culinary innovation for children in Banjarsari Village through the development of Tape Mochi products suitable for downstreaming aims to enhance the appeal and added value of local products. This program combines traditional and modern methods in creating Tape Mochi, an innovative product that integrates tape as the main ingredient with the child-friendly texture of mochi. Methods include recipe research and development, product trials, technical training for producers, and evaluation through consumer feedback. Results indicate increased interest and satisfaction among consumers regarding Tape Mochi. The implementation of this product is expected to support local culinary diversification, boost the village economy, and introduce children to traditional foods in an engaging manner.
Pengembangan Aset Wisata Edukasi Kebudayaan Flashcards Berbasis Augmented Reality untuk Pembelajaran Seni dan Budaya TK Laboratorium Muhammad Syifa'ul Qolbi; Alby Aruna; Mohamad Firzon Ainur Roziqin; Iriaji; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4002

Abstract

The development of cultural educational asset flashcards based on Augmented Reality (AR) for art and culture learning at TK Laboratorium aims to enhance children's interest and understanding of local arts and culture. This program integrates AR technology with educational flashcards to create an interactive and engaging learning experience. Methods include the design and development of AR flashcards, technical training for teachers, and effectiveness evaluation through user feedback. Results show a significant increase in children's engagement and understanding of art and cultural materials. The implementation of this program is expected to support the development of innovative and effective art and culture learning at the early childhood education level.
Akselerasi Kemampuan Sumber Daya Manusia Sebagai Upaya Diversifikasi Produk Unggulan Sentra Industri Tape Desa Banjarsari Melalui Pelatihan Diversifikasi Produksi Pancake Tape Linda Agustin Ningrum; Alby Aruna; Eka Putri Surya; Abdul Rahman Prasetyo; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4003

Abstract

Accelerating human resource capabilities as an effort to diversify flagship products of the Tape Industry Center in Banjarsari Village through Pancake Tape production training aims to enhance local producers' skills and knowledge in developing new products. This program involves technical training and recipe development for Pancake Tape, integrating tape as the main ingredient with modern pancake-making techniques. Methods include workshops, live demonstrations, and production outcome evaluations. Results indicate a significant improvement in production skills and innovation capabilities of local producers. The implementation of this program is expected to support product diversification, increase competitiveness, and expand the market of the Tape Industry Center in Banjarsari Village.
Pengembangan Desain Miniatur Aktivitas Produksi Tempe Sebagai Buah Tangan Unggulan Kampung Industri Tempe Sanan Annisa Ayu Salsabila; Eka Putri Surya; Alby Aruna; Abdul Rahman Prasetyo; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4004

Abstract

The development of miniature design of tempe production activities as a flagship souvenir for Sanan Tempe Industry Village aims to enhance tourism appeal and local economic value. This program integrates cultural elements and tempe production processes into educational and aesthetic miniatures. Methods include design research, prototype creation, technical training for local craftsmen, and product evaluation through tourist feedback. Results show a significant increase in tourist interest and satisfaction with tempe miniatures. The implementation of this program is expected to support local cultural promotion and strengthen the economy of Sanan Tempe Industry Village.
Optimalisasi Proses Pembelajaran Mahasiswa PPG Seni Budaya Melalui Implementasi Edukit Berbasis Interactive Surface Iriaji; Titi Rahayuningsih; Yuliati; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3780

Abstract

This research aims to optimize the learning process of PPG Arts and Culture students through the implementation of Interactive Surface-based education. The methodology used includes needs analysis, design and development of education, as well as evaluation of the effectiveness of its implementation. This education is designed to provide a more interactive and immersive learning experience, using Interactive Surface technology that allows direct manipulation of learning content. The research results showed a significant increase in student engagement and understanding of the learning material. Evaluation through surveys and in-depth interviews confirms that this education is effective in supporting more adaptive and innovative learning strategies. This research makes an important contribution to the development of modern learning tools that are relevant to today's educational needs.
Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan Abdul Rahman Prasetyo; Iriaji; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3781

Abstract

This research aims to optimize language and arts entrepreneurship learning by integrating gamified interactive quizzes in a network learning system. The research method involves the development and implementation of interactive quizzes that use gamification elements to increase student engagement and learning motivation. The research results show that the use of interactive quizzes with gamification elements can increase students' active participation, understanding of the material, and interest in language and arts entrepreneurship. The evaluation shows a significant increase in the achievement of learning outcomes and student satisfaction with the learning methods applied. The integration of technology in network learning proves its effectiveness in creating a more dynamic and interactive learning environment.
Pengembangan Model Pembelajaran Collaborative Artistic Platforms Terintegrasi dengan Projek Penguatan Profil Pelajar Pancasila Untuk Optimasi Mahasiswa PPG di Sekolah Mitra Ike Ratnawati; Diana Tien Irafahmi; Habiddin; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3782

Abstract

This research aims to develop a Collaborative Artistic Platforms learning model that is integrated with the Pancasila Student Profile Strengthening Project, in order to optimize the abilities of PPG (Professional Teacher Education) students at partner schools. This model is designed to improve collaborative skills, creativity and understanding of Pancasila values through interactive artistic activities. Research methods include model development, implementation in the field, and evaluation of effectiveness through qualitative and quantitative approaches. The research results show that this learning model is effective in increasing student involvement, their understanding of Pancasila values, as well as more creative and collaborative teaching abilities. It is hoped that this model can become a reference in developing a PPG curriculum that is more innovative and relevant to educational needs in Indonesia.
Pengembangan Aset Mooc Berbasis Puzzle Interaktif Gamifikasi dalam Desain Pembelajaran Berdiferensiasi pada Mahasiswa PPG PAUD Ica Purnamasari; Fikri Aulia; Rosyi Damayani Twinsari Maningtyas; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3783

Abstract

Artikel ini membahas pengembangan aset Massive Open Online Course (MOOC) berbasis puzzle interaktif gamifikasi dalam desain pembelajaran berdiferensiasi untuk mahasiswa PPG PAUD. Program ini bertujuan untuk meningkatkan keterlibatan dan pemahaman mahasiswa terhadap materi melalui pendekatan gamifikasi yang interaktif. Metodologi yang digunakan mencakup perancangan, pengembangan, dan evaluasi aset MOOC, dengan fokus pada integrasi elemen puzzle dan gamifikasi dalam pembelajaran berdiferensiasi. Hasil menunjukkan bahwa penggunaan puzzle interaktif dalam MOOC secara signifikan meningkatkan motivasi belajar, partisipasi, dan pemahaman materi oleh mahasiswa. Selain itu, desain pembelajaran berdiferensiasi memungkinkan penyesuaian dengan kebutuhan individu, sehingga memberikan pengalaman belajar yang lebih efektif dan personal. Kesimpulannya, pengembangan aset MOOC berbasis puzzle interaktif gamifikasi memberikan kontribusi positif dalam meningkatkan kualitas pembelajaran bagi mahasiswa PPG PAUD.