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Strategi Orang Tua Untuk Mencegah Kenakalan Remaja Pada Anak: Pendekatan Pola Asuh Dan Pendidikan Karakter Muti’ah; Marlina; Sri Astuti Iriyani; Abdul Rahim; Irhas
Jurnal Pengabdian Kepada Masyarakat IPTEKS Vol. 1 No. 1 (2023)
Publisher : Rajawali media Utama

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Abstract

Character education plays a significant role in shaping the personality of individuals, especially the younger generation in facing the challenges of modern society. Parents play a major role in teaching moral and ethical values to children. This community service aims to increase the role of parents in character education to minimize juvenile delinquency. Through a socialization approach, this activity was carried out in Salut Kendal Hamlet, North Lombok Regency with the cooperation of the NGO Yayasan Seleksa Sejahtera Mataram. From this community service activity, it is hoped that parents can play a greater role in strengthening character education in children to prevent juvenile delinquency. An understanding of character education and the role of parents is essential in making good decisions, especially in educating children holistically
Do Computational Thinking and Self Regulated Learning Affect Computer Programming Problem Solving Skills? : An Experimental Study Dyah Susilowati; Abdul Rahim; Gede Pramudya Ananta; Dian Syafitri Chani Saputri; Uswatun Hasanah; Reny Refitaningsih Peby Ria
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 3 (2024): September
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12415

Abstract

This study aims to analyze the effect of computational thinking and self regulated learning on computer programming problem-solving skills. The research used a quasi-experiment with a factorial design. Research sampling using a purposive sampling technique. The sampling of this study used a purposive sampling technique, namely students of Bumigora University, Indonesia. The data collected were in the form of tests with data analysis techniques using inferential statistics. The results showed the fulfillment of the prerequisite tests of normality and homogeneity with each Sig value obtained > 0,05. The paired sample t-test test in the control and experimental groups obtained each Sig value < 0.05, so it can be concluded that there is a significant difference in student learning outcomes in each control group and experimental group. The independent sample t-test test obtained a Sig value < 0.05, so it can be concluded that there is a significant difference between the computational thinking method and the conventional learning method. The independent sample t-test test obtained a Sig value < 0.05, so it can be concluded that there is a significant difference between high and low self-regulated learning. Factorial ANOVA test obtained Sig value <0.05, so it can be concluded that the interaction between learning methods and self-regulated learning makes a significant difference in the ability to solve computer programming problems. The implications of applying computational thinking methods and developing self-regulated learning skills significantly improved problem-solving skills in computer programming, thus supporting the need to integrate this approach into curricula and teaching strategies.
Strategi Orang Tua Untuk Mencegah Kenakalan Remaja Pada Anak: Pendekatan Pola Asuh Dan Pendidikan Karakter Muti’ah; Marlina; Sri Astuti Iriyani; Abdul Rahim; Irhas
Jurnal Pengabdian kepada Masyarakat IPTEKS Vol. 1 No. 1 (2023)
Publisher : Rajawali Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Character education plays a significant role in shaping the personality of individuals, especially the younger generation in facing the challenges of modern society. Parents play a major role in teaching moral and ethical values to children. This community service aims to increase the role of parents in character education to minimize juvenile delinquency. Through a socialization approach, this activity was carried out in Salut Kendal Hamlet, North Lombok Regency with the cooperation of the NGO Yayasan Seleksa Sejahtera Mataram. From this community service activity, it is hoped that parents can play a greater role in strengthening character education in children to prevent juvenile delinquency. An understanding of character education and the role of parents is essential in making good decisions, especially in educating children holistically.
TRANSFIGURATIONS OF THE COMPUTERIZED MATHEMATICS FINAL EXAM: HOW WAS THE RESULTS OF COMPUTERIZED ADAPTIVE TEST-BASED ASSESSMENT? Rahim, Abdul; Hadi, Samsul; Marlina, Marlina; Susilowati, Dyah; Muti'ah, Muti'ah; Irhas, Irhas
Jurnal Pendidikan Matematika dan IPA Vol 15, No 2 (2024): May 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i2.69485

Abstract

Abstract Computerized Adaptive Test (CAT) allows the use of targeted tests, that is, each test taker obtains items that match his or her ability level. The purpose of this research is to find out the final semester exam with the CAT model. The research methodology is descriptive quantitative. Purposive sampling technique was used to take a sample of 73 students. The results of this study indicate that the CAT used in this semester final exam based on Moodle can select test items given to test takers adaptively according to the user's ability level. The very high ability category was 42 students, the high ability category was 11 students, the medium ability category was 9 students, the low ability category was 4 students, and the very low ability category was 7 students. Overall, the ability of learners is in the high category.
Analisis Persepsi Pengguna Media Sosial Tentang Pembelajaran Online dan Offline Sebagai Kajian Desain Pembelajaran Blended yang Efektif dan Berkualitas Sabon, Yuliana Olga Siba; Rahim, Abdul; Yansa, Hajra; Alfansuri, Dite Umbara; Lima, Cristina Normalita de; Lismawati, Dewi Astuti; Marlissa, Damaris
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2090

Abstract

This research was conducted with the aim of examining the perception of twitter or X users about online and offline learning as a basis for considering blended learning design. The research was carried out using the Atlas.ti rocky thematic analysis approach. The stages of thematic analysis are data collection, category construction, sorting categories and data, naming categories, and finding meaning in each stage of analysis. The results of the study show that there are four groups of perceptions among students regarding the learning method they want: (1) students who prefer online learning, (2) students who prefer face-to-face learning, (3) students who are neutral, and (4) students who want a combination of online and face-to-face learning. Some of the factors that affect this perception include physical, psychological, and convenience factors offered by each learning method. This study also found a tendency to change perceptions among students. In order for online learning to provide optimal results, several important conditions are needed, namely guaranteed learning quality, student readiness to participate in learning independently and responsibly, and adequate online learning facility support
Optimalisasi Pemanfaatan Teknologi untuk Meningkatkan Kualitas Proses Pembelajaran di Kelas Rahim, Abdul; Wensislaus Yulius Elsoin; Vinsensius Isodorus Bhia; Christian Derian; Ernesto Ce Quevara
Jurnal Pengabdian kepada Masyarakat IPTEKS Vol. 2 No. 1 (2024)
Publisher : Rajawali Media Utama

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Abstract

The use of technology in the learning process has become an important need to improve the quality of education in the digital era. This service activity aims to integrate technology in learning to improve the basic literacy skills of Buti Merauke State Middle School students. The method used includes three main stages: planning, implementation and evaluation. The planning stage is carried out through observation to understand student needs and design appropriate technology-based learning strategies. At the implementation stage, students are actively involved through the use of digital devices and interactive learning applications that support collaboration. Evaluation is carried out by observing the learning process and collecting feedback from participants to measure the effectiveness of the program. The results show that the use of technology is successful in increasing student engagement, basic literacy skills, and learning management efficiency. Although there are obstacles such as limited access to devices, this is overcome by teacher training and the provision of shared devices. This dedication proves that technology, if used strategically, can support inclusive and relevant learning.
Analisis Butir Soal Pilihan Ganda dengan Pendekatan Classical Test Theory pada Ujian Akhir Semester Mata Pelajaran Matematika Rahim, Abdul; Olga Siba Sabon , Yuliana; Nurhayati; Ayu Priyudahari, Bhujangga; Fachrul Islam, Rukmana; Amri, Haerul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3357

Abstract

The purpose of this research is to analyze question items with a classical test theory approach. The type of research is descriptive quantitative. The object of this research is multiple choice items used in the end of semester examination of mathematics subjects in junior high school. The research subjects were students who took the test. The number of respondents was 50 people. The research instrument was 30 multiple choice questions. The data were analyzed using the Classical Test Theory approach with the help of RStudio analysis software. The results of the analysis of the level of difficulty of 30 items, it is known that as many as 28 items (93.33) are difficult categories. There are 2 items (6.67%) in the medium category. There is no single question that is classified as easy. Differentiability as many as 7 items (23.3%) in the category of acceptable with improvement. A total of 12 items (40%) in the corrected category. Meanwhile, 11 items (36.7%) were in the discarded category. All options A to E on each item have been selected, so the distractor function works well. The reliability of each item is in the range between 0.70 to 0.71 in the high reliability category. Overall, the reliability of the test instrument is 0.713, which is also in the high category.
Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning Dyah, Dyah Susilowati; Syafitri Chani Saputri, Dian; Ratu Perwira Negara, Habib; Rahim, Abdul; Marlina, Marlina; Rizki Aprilian, Faida
Journal of Education Technology Vol. 9 No. 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v9i1.88630

Abstract

Geometry learning, especially on the concept of building space, still faces challenges in delivering abstract material, so students have difficulty in understanding concepts visually and spatially. This study aims to develop learning media for building mathematical geometry on Augmaented Reality (AR) in integrated learning science, technology, engineering, art, mathematic project-based learning and determine the effectiveness in improving student learning outcomes. The research method uses Multimedia Development Life Cycle. The sampling technique used purposive sampling and the test subjects were elementary school students. Data collection instruments used validation sheets and questionnaires. The analysis technique used quantitative descriptive statistical analysis techniques and percentages. The results of Augmaented Reality learning media expert validation are in the very feasible category. Field trials of Augmaented Reality learning media produced were in the very interesting category. The effectiveness test with an N-Gain score of 0.81 shows that Augmaented Reality learning media can improve learning outcomes from before and after using integrated Augmaented Reality learning media-project based learning. The novelty of this research lies in the integration of AR with the STEAM-PjBL learning model in the context of geometry learning, which provides an interactive experience and improves students' understanding of spatial concepts. The broader implications of this research include the potential application of AR in various subjects to improve student engagement and learning outcomes in the digital era.