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Selecting Achievement-Based Students Using Blockchain and AHP: Semarang University Case Study Soiful Hadi; Astrid Novita Putri; Pratama Angga Buana
Journal of Information System and Informatics Vol 6 No 4 (2024): December
Publisher : Asosiasi Doktor Sistem Informasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v6i4.901

Abstract

The current learning process requires students to be active, creative, and innovative both in activities and lectures. Students are one of the main indicators in the accreditation of a university. Therefore, a tertiary institution is also required to be able to receive and provide assistance to students and graduates in the form of scholarships, such as achievement scholarships. At present, it is quite difficult to determine students who have excelled at tertiary institutions in considering and determining students who are entitled and appropriate to receive them. The Decision Support System is a solution to be able to assist in managing student achievement data and determining the right scholarship recipients, and is supported by blockchain technology so that security is guaranteed and protected so that it is not easily hacked and information can be tracked by parties who are given access, so that they can share information transparently. This study uses the waterfall system development method with the Analytcal Hierarchy Process (AHP) problem solving method for the analysis model of the decision support system , blockchain algorithms, and open source software used solidity ethreum. The actual results will be that a decision support system with the AHP model combined with Blockchain can help provide more precise decisions to determine more appropriate scholarship recipient students, as well as increase trust in parties in tracking every transaction information on student achievement activities transparently and safely.
Peningkatan kompetensi digital pokdarwis melalui pelatihan low-cost 360° virtual reality dan smart brochure berbasis QR Pratama Angga Buana; Dinar Anggit Wicaksana; Ahmad Rifa'i; Jessica Elaine Utomo; Adi Susilo; Reiza Dwi Karunia
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 10, No 5 (2026): October (In Progress)
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v10i5.42142

Abstract

Abstrak Program Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk mengentaskan kesenjangan literasi digital serta mengatasi ketidakberlanjutan aset promosi digital pada Kelompok Sadar Wisata (Pokdarwis) Sewu Kembang di Desa Wisata Tawangmangu, Kabupaten Karanganyar. Masalah utama mitra adalah kedaluwarsanya prototipe virtual tourism terdahulu akibat ketergantungan pada pihak eksternal dan keterbatasan anggaran operasional, sehingga potensi wisata alam (Bumi Perkemahan Pleseran), agrowisata (anggrek dan kaktus), serta sejarah (Candi Menggung) belum terpublikasi secara optimal. Solusi yang ditawarkan berupa hilirisasi riset penerapan teknologi Virtual Reality (VR) 360° Low-Cost berbasis smartphone dan aplikasi 3DVista, perancangan Smart Brochure dwibahasa terintegrasi QR Code via Canva, serta pendampingan manajemen promosi digital melalui situs web mandiri (https://sewukembang.kitahebat.id). Metode pelaksanaan mengintegrasikan pendekatan Participatory Action Research (PAR) dan Multimedia Development Life Cycle (MDLC) dengan melibatkan 10 orang pengurus inti Pokdarwis. Evaluasi dampak dilakukan melalui one-group pre-test and post-test design berbasis skala Likert 5 poin pada lima variabel kompetensi. Hasil evaluasi menunjukkan peningkatan rerata skor kompetensi peserta yang signifikan dari 1,15 (pre-test) menjadi 4,45 (post-test) dengan nilai Normalized Gain () sebesar 0,857 (Kategori Tinggi). Program ini terbukti efektif membangun kemandirian otonom mitra dalam memproduksi dan mengelola media promosi digital yang inklusif, berkelanjutan, serta dapat direplikasi untuk mendukung percepatan digitalisasi desa wisata. Kata kunci: low-cost 360° VR; Pokdarwis sewu kembang; smart brochure. Abstract This Community Service (PkM) program aims to bridge the digital literacy gap and resolve the unsustainability of digital promotional assets faced by the Sewu Kembang Tourism Awareness Group (Pokdarwis) in Tawangmangu Tourism Village, Karanganyar Regency. The primary issue was the expiration of previous virtual tourism prototypes caused by external vendor dependency and operational budget constraints, leaving the potential of natural (Pleseran Campsite), agritourism (orchids and cacti), and cultural heritage (Menggung Temple) underpromoted. The proposed solution is research downstreaming through the implementation of Low-Cost 360° Virtual Reality (VR) technology utilizing smartphones and 3DVista, the design of a Canva-based bilingual Smart Brochure with integrated QR Codes, and managerial assistance for sustainable digital marketing via an independent web domain (https://sewukembang.kitahebat.id). The methodology integrated Participatory Action Research (PAR) and Multimedia Development Life Cycle (MDLC) involving 10 core members of Pokdarwis. Program evaluation was conducted using a one-group pre-test and post-test design measured on a 5-point Likert scale across five competency variables. The evaluation revealed a significant increase in participants' mean competency score from 1.15 (pre-test) to 4.45 (post-test), with an average Normalized Gain () of 0.857 (High Category). This program effectively established autonomous partner independence in producing and managing inclusive and sustainable digital promotion media, offering a replicable model for rural tourism digitalization. Keywords: low-cost 360° VR; pokdarwis sewu kembang; smart brochure.
Mengungkap Aksesibilitas sebagai Pendorong Utama Kepuasan Pengunjung Taman Hiburan di Destinasi Berkembang Dinar Anggit Wicaksana; Herman N. K. Paninggiran; Pratama Angga Buana; Faisal Yusuf
Altasia Jurnal Pariwisata Indonesia Vol. 8 No. 2 (2026): Jurnal ALTASIA (Agustus)
Publisher : Program Studi Pariwisata - Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/altasia.v8i2.12019

Abstract

Persaingan industri pariwisata menuntut destinasi untuk meningkatkan kualitas layanan guna menciptakan kepuasan pengunjung sebagai faktor utama dalam mendorong loyalitas dan niat berkunjung kembali. Saloka Theme Park telah mengembangkan berbagai inovasi layanan, seperti e-ticketing, pembayaran cashless, dan aplikasi digital, namun masih mengalami fluktuasi bahkan penurunan jumlah kunjungan. Kondisi tersebut menunjukkan adanya kesenjangan antara inovasi layanan dan capaian kunjungan sehingga perlu dikaji faktor-faktor yang memengaruhi kepuasan pengunjung. Penelitian ini bertujuan menganalisis pengaruh Attraction, Amenity, dan Accessibility terhadap kepuasan pengunjung, mengidentifikasi variabel yang paling dominan, serta mengevaluasi perbedaan kepuasan berdasarkan waktu kunjungan. Penelitian menggunakan pendekatan kuantitatif dengan desain eksplanatori terhadap 100 responden yang dipilih menggunakan purposive sampling dan stratified random sampling. Data dianalisis menggunakan regresi linier berganda dan Independent Sample t-Test dengan bantuan IBM SPSS Statistics. Hasil penelitian menunjukkan bahwa Attraction, Amenity, dan Accessibility secara simultan berpengaruh positif dan signifikan terhadap kepuasan pengunjung dengan nilai R² sebesar 0,651, yang berarti model mampu menjelaskan 65,1% variasi kepuasan. Secara parsial, Accessibility menjadi variabel yang paling dominan (β = 0,387), sedangkan uji beda menunjukkan tidak terdapat perbedaan kepuasan yang signifikan antara pengunjung weekday dan weekend (p > 0,05). Kebaruan penelitian ini terletak pada pembuktian bahwa Accessibility merupakan determinan utama kepuasan pada destinasi wisata buatan serta pada pengujian operational resilience berdasarkan variasi waktu kunjungan. Hasil penelitian merekomendasikan agar pengelola memprioritaskan peningkatan aksesibilitas disertai pengembangan atraksi dan amenitas untuk meningkatkan daya saing destinasi.
Co-Authors Aaliyah Putri Shafira Panyol Abriansah, Fausta Rizky Adi Susilo Adinugroho, Suryo Ahmad Maulana Arif Ahmad Rifai Ahmad Rifa’i Alifiya, Hanum Amaria, Sekar Cinta Andika Timur Prakoso Anggoro, Hari Tri Anindya Khrisna Wardhani Ardiansyah, Muhammad Brillian Ardyan, Antonius Gilang Arisyi, Nabil Daffa Asmiatun, Siti Astrid Novita Putri, Astrid Azmi Maulana Firdaus Azzahra, Dissa Khansa Basworo Ardi Pramono Cholil, Saifur Rohman Daffa Nurin Nabil Ma'arif Daffa Nurin Nabil Ma’arif Derek, Gerri Wicaksana Dhyaksa, Pradana Sanggya Djoko Susilo Dwi Prabowo Dwi Prabowo Edi Widodo Edi Widodo, Edi Eka P, Fransiskus Chrisma Eka Putri Rachmawati Evelyn Jenny Farkha Handoko Faisal Yusuf Fausta Rizky Abriansah Ferdian, Praditya Rendi Firdaus, Azmi Maulana Hafidz, Luthfi Haikalul Hartadi, Andika Rahmat Haykal, Fendi Maulana Herman N. K. Paninggiran Jessica Elaine Utomo Jessica Elaine Utomo Jessica Eliane Utomo Kasa Kusuma Wardani Khoirudin Khoirudin Kurniawan, Nanda Dwi Kurniawan, Yusuf Ivan Kusuma, Herna Putri Lauda, Efa Arfin Lutviansyah, Angga Maharani, Dinda Shafira Maliki, Mochamad Farhan Ma’arif, Daffa Nurin Nabil Ma’sum, Rendy Agustian Muhammad Muhsinin Muhammad Said Riza Nabila, Maulinda Nafisah, Mutiatun Nanda Dwi Kurniawan Nasywa Farahiya Prastiwi Nurhaliza, Andini Ayu Panyol, Aaliyah Putri Shafira Praditya Rendi Ferdian Prakoso, Noer Hidayat Prasetyo, Afit Fajar Pratama, Kevin Adi Putra, Samuel Permana Putri Mahdi, Aura Nanda Raafi, Sulthan Haidar Rachma, Hetta Reiza Dwi Karunia Reva Rizki Azzahra Saghita, Nanda Shofa Saifur Rohman Cholil Setiawan, Dwi Iwan Setiyadi, Nasyatha Vitra Soiful Hadi Suryo Adinugroho Susanto, Susanto Suwari, Dewi Ratna Tamboto, Fredrik Sebastian Titin Winarti Utomo, Jessica Elaine Wardani, Kasa Kusuma Wicaksana, Dinar Anggit Winarti, Titin Yekti Adi Prasetyo Yudistira, Danang Yunan Zainuddin, Fakhri Faizza