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The Influence of Wordwall Game Media on Students' Creativity and Conceptual Understanding in Elementary Schools Rahmatullah Mulyono Widodo; Eges Triwahyuni; Ahmad Zaki Emyus
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.10239

Abstract

Creativity and conceptual understanding are the main components in supporting more meaningful learning, because students are not only required to memorize information, but also to use it creatively in real life situations. This study aims to describe the effect of Wordwall Game Media on creativity and conceptual understanding of elementary school students. This type of research is a quasi-experimental study. The data collection technique is a creativity test and conceptual understanding. The results of the study show that the use of Wordwall Game Media has a significant influence on increasing creativity and conceptual understanding of elementary school students, value of creativity is 0.115 and the sig. value of conceptual understanding is 0.773. The use of this media has been proven to improve students' creative thinking skills, including fluency, flexibility, and elaboration of ideas, as well as deepening their conceptual understanding through more interesting and applicable interactions. Several recommendations can be suggested so that teachers and education practitioners consider the use of Wordwall Game Media as a learning aid to improve students' creativity and conceptual understanding. Further research can be conducted to explore the effectiveness of this media in various subjects and levels of education.
Enhancing Critical Thinking and Learning Outcomes: The Impact of Differentiated Learning Strategies in Elementary School Luluk Fidiasih; Eges Triwahyuni; Ahmad Zaki Emyus
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10611

Abstract

This study aims to create a simple Differentiated Learning Strategy (DSLS) to improve critical thinking skills and student learning achievement in elementary schools in Jombang Regency. This study aims to help teachers create an inclusive, interactive, and motivating environment for students by addressing the challenges of implementing DSLS and the Merdeka Curriculum policy. The method used is a quasi-experimental design with a non-equivalent approach. The assessment tools used consist of observation sheets based on Bloom's Taxonomy and learning outcome tests specifically designed to evaluate high-order thinking skills (HOTS) through C4 questions. Data analysis was carried out using repeated measure ANOVA to assess the effectiveness of the intervention. The results showed that the implementation of SDLS significantly improved critical thinking skills and student learning outcomes. This study significantly improves the quality of elementary education and serves as a guide for teachers to implement differentiated learning in other schools.
Impact of Differentiated Learning Strategies on Student Resilience and Academic Performance at State Junior High School Ely Wahyuni Hidayati; Eges Triwahyuni; Ahmad Zaki Emyus
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10612

Abstract

Differentiated learning strategies aim to improve students' learning outcomes and resilience in facing academic challenges. This study aimed to assess the efficacy of the strategy among ninth grade students at SMP Negeri Gumukmas. This study used a quasi-experimental design with a total of 98 students, divided into intervention and control groups of 49 students each. The instruments used consisted of a learning outcome test sheet developed from the RPP and grids, a learning resilience observation sheet based on Ann Masten indicators, and a validated and reliable questionnaire. The data were analyzed using the Friedman test due to the non-normal distribution of the data. The results showed a significant increase in learning outcomes and resilience for students in the intervention group compared to the control group, with a p-value of less than 0.05. These findings reinforce that differentiated learning strategies are effective in improving learning resilience and improving student learning outcomes.
Improving Students' Digital Literacy Skills Through the Use of Online Learning Resources Assisted by Collaborative Discussions Rossy Alivia Rozana; Ahmad Zaki Emyus; Gandung Wirawan
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12306

Abstract

This study aims to improve students’ digital literacy skills through the utilization of online learning resources combined with collaborative discussions. The research employed Classroom Action Research (CAR) with two cycles involving 32 eighth-grade students of MTsN 2 Jember, divided into 16 small groups. Each group carried out structured discussions with specific role distribution, namely information seeker, information evaluator, recorder, and presenter, so that each member had a clear responsibility. Data were collected through observation, interviews, and documentation, then analyzed descriptively and qualitatively. The findings revealed a significant improvement in four indicators of digital literacy. The ability to access digital information increased from 66% in the first cycle to 87% in the second cycle; the ability to evaluate information rose from 29% to 52%; ethical use of information improved from 31% to 60%; and the ability to create digital content increased from 43% to 72%. These results demonstrate that a learning strategy based on online learning resources combined with structured group discussions can foster students to become more critical, ethical, and creative in utilizing digital technology. Therefore, this model is relevant to be applied in developing students’ digital literacy skills while preparing them to face the challenges of the 21st century.
Pembelajaran Penemuan yang Dikombinasikan dengan Strategi RQA untuk Memperkuat Literasi Sains dan Keterampilan Berpikir Dasar pada Siswa Sekolah Dasar Dwi Endah Yulianing Tias; I Wayan Wesa Atmaja; Ahmad Zaki Emyus; Endra Priawasana
Jurnal Penelitian Pendidikan IPA Vol 12 No 1 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i1.13876

Abstract

Despite national curriculum reforms emphasizing inquiry-based learning, Indonesian elementary students demonstrate persistently low science literacy and underdeveloped basic scientific thinking skills encompassing observation, classification, prediction, and inference, as evidenced by below-benchmark performance on international assessment results. This quasi-experimental study with a nonequivalent control group pretest-posttest design investigates whether integrating Discovery Learning with the Reading–Questioning–Answering (RQA) strategy effectively enhances these competencies. Conducted across three elementary schools in Jember, East Java, the study involved 120 fifth-grade students (aged 11–12 years) assigned to experimental (n = 60) and control (n = 60) groups based on intact classrooms. The experimental group received Discovery Learning–RQA instruction, while the control group experienced conventional teacher-centered approaches over six 90-minute sessions. Validated instruments measured science literacy (Cronbach's α = 0.82) and basic scientific thinking skills (α = 0.79), supplemented by systematic classroom observations. Results demonstrated that experimental students achieved significantly higher gains in science literacy (M = 20.25 points, a 34.67% increase) and scientific thinking (M = 19.41 points, a 31.22% increase) compared to controls (M = 7.42 and 7.17 points), with very large effect sizes (Cohen's d = 3.005 and 2.711, p < .001). Observational data confirmed elevated engagement in exploration, questioning, active reading, discussion, and drawing conclusions. The findings indicate that integrating constructivist inquiry with metacognitive reading strategies effectively scaffolds both conceptual understanding and procedural competencies essential for elementary science literacy development.
PENGARUH MODEL PEMBELAJARAN COMPETENCY BASED LEARNING TERHADAP KREATIVITAS DAN HASIL BELAJAR IPAS SISWA KELAS X SMK RAUDLATUSSALAM GLENMORE SEMESTER GENAP TAHUN AJARAN 2024-2025 Yuni Eka Safitri; Abdul Muis; A. Zaki Emyus
Consilium: Education and Counseling Journal Vol 6 No 1 (2026): Edisi Maret
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v6i1.7246

Abstract

Tujuan penelitian ini adalah untuk mengetahui: 1) adakah pengaruh model pembelajaran Competency Based Learning terhadap kreativitas siswa kelas X SMK Raudlatussalam Glenmore semester genap tahun pembelajaran 2024-2025. 2) adakah pengaruh model pembelajaran Competency Based Learning terhadap hasil belajar IPAS kelas X SMK Raudlatussalam Glenmore semester genap tahun pembelajaran 2024-2025. Analisis data penelitian ini menggunakan teknik analisis uji beda untuk hipotesis parsial. Uji beda atau independen t test (uji t) digunakan untuk mengetahui pengaruh dari penggunaan Competency Based Learning terhadap kreativitas siswa dan hasil belajar dan pengaruh tinjauan terhadap hasil belajar. Hasil penelitian menunjukkan 1) Berdasarkan hasil analisis uji beda model pembelajaran Competency Based Learning dengan hasil belajar adalah 0,601. Nilai ini menunjukkan adanya pengaruh model pembelajaran Competency Based Learning terhadap kreativitas siswa kelas X SMK Raudlatussalam Glenmore semester genap tahun pembelajaran 2024-2025. Berdasarkan interpretasi data, nilai 0,702 berada dalam interval 0,60 – 0,799, yang mengindikasikan bahwa pengaruh tersebut tergolong kuat berarti semakin tinggi penerapan model pembelajaran Competency Based Learning, semakin baik pula hasil belajar yang dicapai oleh siswa. 2) Berdasarkan hasil analisis uji beda model pembelajaran Competency Based Learning terhadap hasil belajar adalah 0,648. Nilai ini menunjukkan adanya pengaruh model pembelajaran Competency Based Learning terhadap hasil belajar IPAS kelas X SMK Raudlatussalam Glenmore semester genap tahun pembelajaran 2024-2025. Berdasarkan interpretasi data, nilai 0,648 berada dalam interval 0,60 – 0,799.
Pengaruh Model Pembelajaran Make A Match Dan Metode Fun Teaching Terhadap Keaktifan Belajar Siswa pada Pelajaran IPA Kelas V SDN Wonoasri 02 Semester Genap Tahun 2024-2025 Setiawan, Yuliani Candra; Kustiyowati, Kustiyowati; Emyus, A. Zaki
Jurnal Pendidikan Tambusai Vol. 10 No. 2 (2026): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya keaktifan belajar siswa kelas V SDN Wonoasri 02 pada mata pelajaran Ilmu Pengetahuan Alam (IPA) akibat dominasi metode pembelajaran konvensional yang berpusat pada guru. Kondisi tersebut menyebabkan siswa cenderung pasif dan sulit memahami materi IPA yang bersifat abstrak. Tujuan penelitian ini adalah untuk menganalisis pengaruh integrasi model pembelajaran Make a Match dan metode Fun Teaching terhadap keaktifan belajar siswa pada semester genap tahun ajaran 2024-2025. Metode penelitian yang digunakan adalah kuantitatif dengan desain eksperimen semu (Quasi-Experimental Design). Populasi penelitian mencakup seluruh siswa kelas V SDN Wonoasri 02 dengan teknik pengambilan sampel menggunakan Purposive Sampling. Teknik pengumpulan data dilakukan melalui observasi terstruktur yang mencakup aktivitas visual, lisan, dan motorik, serta diperkuat dengan dokumentasi dan angket respon siswa. Analisis data dilakukan menggunakan statistik inferensial uji-t untuk menguji perbedaan signifikan pada tingkat keaktifan belajar. Hasil pembahasan menunjukkan bahwa sinergi antara model Make a Match dan metode Fun Teaching secara teoritis dan simulatif memberikan dampak positif yang signifikan. Model Make a Match efektif merangsang mobilitas fisik dan interaksi sosial siswa melalui permainan mencari pasangan kartu, sementara metode Fun Teaching menciptakan lingkungan ramah otak yang menurunkan kecemasan siswa. Kombinasi ini berhasil mentransformasi perilaku belajar siswa menjadi lebih responsif, berani bereksplorasi, dan antusias dalam kerja sama tim. Kesimpulannya, inovasi pedagogis ini merupakan stimulan kuat untuk meningkatkan keaktifan belajar siswa sekolah dasar dalam pembelajaran IPA
Pengaruh Brain-Based Learning terhadap Kemampuan Berhitung Dasar pada Siswa Autis Kelas 7 Wulandari, Anita Astiarum; Emyus, Ahmad Zaki; Yaum, Lailil Aflahkul
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.16978

Abstract

This study aims to determine the effect of the Brain-Based Learning (BBL) model on the basic arithmetic skills of seventh-grade autistic students at the Branjangan Special Needs School in Jember. The research method employed was a quantitative approach with a Single-Subject Research (SSR) design, utilizing an A-B design. The subject was a seventh-grade autistic student who exhibited difficulties in arithmetic. The results showed a significant increase from the average percentage in the baseline phase (28%–36%) to 60%–80% in the intervention phase. The absence of overlap between baseline and intervention data (0%) and the upward trend (+) indicate that the BBL model has a positive effect on improving the basic arithmetic skills of seventh-grade autistic students at the Branjangan Special Needs School in Jember.   Keywords: Brain-Based Learning, Basic Arithmetic Skills, Autistic Students
PULAU BAWEAN SEBAGAI PUSAT ISLAMISASI DI KABUPATEN GRESIK, JAWA TIMUR Kamilatul Hidayah; Nursinta Wulandari; M. Syakir Hudaifi Hasan; Bella Syafitri; Febri Nurhidayat; Ahmad Zaki Emyus
CENDEKIA: Jurnal Ilmu Pengetahuan Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/cendekia.v6i3.10719

Abstract

Bawean Island is an archipelagic region that has historically played an important role in the Islamization process in Gresik Regency, East Java. Its strategic geographical location on the Java Sea trade route made Bawean Island a space for interaction between the local community and Muslim traders and scholars from various regions. This study aims to analyze the role of Bawean Island as a center of Islamization and the factors that supported the spread of Islam in the area. The research method used is a literature study by examining various written sources, such as history books, journal articles, archives, and previous research relevant to the topic of Islamization in Bawean Island and Gresik Regency. The findings indicate that the Islamization process in Bawean Island took place peacefully through trade routes, the teachings of scholars, and the strengthening of religious institutions such as Islamic boarding schools and mosques. In addition, the integration of Islamic teachings with local culture has also shaped the moderate and sustainable Islamic character of the Bawean community. ABSTRAK Pulau Bawean merupakan wilayah kepulauan yang secara historis memiliki peran penting dalam proses Islamisasi di Kabupaten Gresik, Jawa Timur. Letak geografisnya yang strategis di jalur perdagangan Laut Jawa menjadikan Pulau Bawean sebagai ruang interaksi antara masyarakat lokal dengan pedagang dan ulama Muslim dari berbagai wilayah. Penelitian ini bertujuan untuk menganalisis peran Pulau Bawean sebagai pusat Islamisasi serta faktor-faktor yang mendukung berkembangnya Islam di wilayah tersebut. Metode penelitian yang digunakan adalah studi literatur dengan menelaah berbagai sumber tertulis, seperti buku sejarah, artikel jurnal, arsip, dan hasil penelitian terdahulu yang relevan dengan topik Islamisasi di Pulau Bawean dan Kabupaten Gresik. Hasil kajian menunjukkan bahwa proses Islamisasi di Pulau Bawean berlangsung secara damai melalui jalur perdagangan, dakwah ulama, serta penguatan lembaga keagamaan seperti pesantren dan masjid. Selain itu, integrasi ajaran Islam dengan budaya lokal turut membentuk karakter keislaman masyarakat Bawean yang moderat dan berkelanjutan.  
Basic Education Innovation: Enhancing Teacher Competence at SDN 1 Kedungdowo through Learning and Gamified Quizizz Miftahus Surur; Arico Ayani Suparto; Ahmad Zaki Emyus; Siti Karunia Dewi; Zeinul Mursidin
GUYUB: Journal of Community Engagement Vol 6, No 3 (2025): September
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/guyub.v6i3.12291

Abstract

This community service activity entitled Deep Learning Implementation Training Integrated with Quizizz-Based Learning Games was carried out at SDN 1 Kedungdowo Arjasa Situbondo in response to the limited mastery of technology-based learning media among teachers. The program aimed to improve teacher competence in utilizing innovative digital platforms to create more engaging and effective learning. The method used was Participatory Action Research (PAR), which emphasized collaboration and active involvement of teachers in every stage. The process began with identifying problems and needs, followed by training through theoretical materials on deep learning concepts and hands-on practice in developing Quizizz-based learning games. The implementation was then observed through classroom practice and teacher performance monitoring, and finally reflected through joint discussions to evaluate achievements and challenges as well as to design sustainable follow-up strategies.The results showed significant improvements in teacher competencies. Based on evaluation data, teachers’ understanding of deep learning concepts increased by an average of 78%, while their ability to design and apply Quizizz-based learning games rose by 85%. Classroom observations also demonstrated a 70% increase in student engagement, indicating that the integration of technology-based media successfully enhanced the learning atmosphere. Teachers expressed greater confidence in using digital tools, proving that the activity met its competency targets