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PENERAPAN MODEL BRAIN-BASED LEARNING TERHADAP PENINGKATAN KARAKTER PESERTA DIDIK KELAS II SEKOLAH DASAR Irman Syarif; Rahmat Rahmat
Edumaspul: Jurnal Pendidikan Vol 2 No 2 (2018): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v2i2.13

Abstract

Tujuan dari penelitian ini adalah untuk meningkatkan karakter melalui penerapan model Brain-Based Learning di kelas II SDN 172 Enrekang. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK), yang dilaksanakan dalam dua siklus. Subjek penelitian ini adalah siswa kelas II SDN 172 Enrekang tahun ajaran 2017/2018 yang berjumlah 30 peserta didik. Teknik pengumpulan data menggunakan teknik observasi, wawancara, angket, dan dokumentasi. Uji validitas data yang digunakan dalam penelitian ini adalah triangulasi sumber dan teknik.Teknik analisis data adalah model analisis interaktif yang terdiri dari tiga komponen yaitu reduksi data, sajian data, dan penarikan kesimpulan atau verifikasi.Simpulan penelitian ini adalah penggunaan model Brain-Based Learning dapat meningkatkan karakter peserta didik kelas II SDN 172 Enrekang tahun ajaran 2017/2018.
IMPLEMENTASI PEMBELAJARAN BERBASIS MASALAH PADA HASIL BELAJAR SISWA MATA PELAJARAN IPS KELAS IV Irman Syarif; Syaparuddin Syaparuddin
Edumaspul: Jurnal Pendidikan Vol 1 No 1 (2017): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v1i1.40

Abstract

Penelitian ini bertujuan untuk mengetahui (1). Proses belajar mengajar IPS berdasarkan langkah-langkah pembelajaran berbasis masalah pada materi bentuk masalah sosial kelas di SD Negeri 149 Lumbaja Kecamatan Baroko Kabupaten Enrekang (2) Hasil belajar IPS pada siswa Kelas IV dengan materi Bentuk Masalah Sosial di SD Negeri 149 Lumbaja Kecamatan Baroko Kabupaten Enrekang dengan mengimplementasikan Pembelajaran Berbasis Masalah. Jenis penelitian yang digunakan adalah deskriptif kualitatif. Dalam pengumpulan data, peneliti bertindak sebagai instrumen penelitian. Data yang diperoleh melalui dua sumber yaitu informan dan dokumen. Teknik pengumpulan data dilakukan melalui observasi, wawancara, penilaian proses hasil belajar dan dokumentasi. Pengabsahan data di lakukan dengan uji kredibilitas data (validitas internal), uji transferability (validitas eksternal), dan uji confirmability (objektivitas), dan analisis dengan menggunakan konsep Miles dan Huberman. Hasil penelitian mengungkapkan bahwa: (1) Dalam Implementasi Pembelajaran Berbasis Masalah menunjukkan bahwa (a) Guru dan siswa telah melaksanakan langkah-langkah Pembelajaran Berbasis Masalah dengan efektif dan efisien dengan melalui lembar observasi dalam beberapa tahap yaitu : mendefinisikan masalah, mendiagnosis masalah, menentukan strategi pemecahan masalah dan melakukan evaluasi. (2) hasil belajar IPS pada siswa Kelas IV dengan materi Bentuk Masalah Sosial SD Negeri 149 Lumbaja Kecamatan Baroko Kabupaten Enrekang dengan menggunakan Pembelajaran Berbasis Masalah mengalami peningkatan dari siklus I dengan Siklus II.
Local Wisdom in the Era of Industrial Revolution 4.0 in the Context of Art Education Suherman Suherman; Irman Syarif; Elihami Elihami; Mohd. Melbourne
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

Art Education is an educational program that uses art as a medium or a tool in the process of education and learning. Art in the context of education is used as object or focus study to achieve educational objectives that humanize human beings. This article analyzes conceptually about local wisdom discourse in the era of the Industrial Revolution 4.0 in the context of art education. The results indicated that local wisdom-based art education has an important and strategic role in cultural conservation and development projects, as well as a crucial agent in shaping human characters as that have an reciprocatively, creative, and productive attitude. Through an appreciation and creative creation activities in the implementation of art education, local wisdom in the era of the industrial revolution 4.0 can be saved and developed.
Analysis of the Implementation of Social-Emotional Competence (SEC) Learning in Elementary Schools Irman Syarif; Puji Yanti Fauziah; Lutfi Wibawa; Ismail Ismail
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.7263

Abstract

The emphasis on the development of Social-Emotional Competence (SEC) in Elementary Schools has increased during the independence curriculum policy. Still, this emphasis also requires teachers to understand learning strategies and the complex nature of students' social-emotional development. This study explores how schools that implement Social-Emotional Competence (SEC) learning affect students' social-emotional intelligence. This study uses a qualitative descriptive approach. Data were collected through interviews, observations, and documentation to provide conclusions. This study examines the various strategies implemented in this school, including the curriculum, teaching methods, and teacher challenges in implementing SEC Learning. The results of the study indicate that the systematic integration of Social-Emotional Competence (SEC) learning into the Elementary School curriculum significantly positively affects students' social-emotional and academic development.
Improving the Speaking Skills of Class Students through Fairy Tales at UPT SDN 263 Pinrang Hasniar Hasniar; Irman Syarif; Dedi Setiawan
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

Penelitian ini bertujuan untuk mendeskripsikan proses pembelajaran melalui cerita dongeng yang dapat meningkatkan hasil belajar Bahasa Indonesia siswa kelas IV UPT SDN 263 Pinrang. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek pada penelitian ini adalah siswa kelas IV UPT SDN 263 Kab. Pinrang tahun ajaran 2023/2024 yang berjumlah 24 siswa. Desain penelitian ini meliputi (1) tahapan perencanaan, (2) pelaksanaan, (3) pengamatan dan (4) refleksi. Metode pengumpulan data yang digunakan dalam penelitian ini adalah (1) tes, (2) observasi dan (3) dokumentasi. Instrumen penelitian yang digunakan adalah lembar observasi dan tes. Berdasarkan hasil penelitian menunjukkan bahwa penggunaan proses pembelajaran melalui dongeng dapat meningkatkan hasil belajar Bahasa Indonesia khususnya keterampilan berbicara pada siswa kelas IV UPT SDN 263 Kab. Pinrang. Rata-rata hasil belajar pra siklus sebesar 62,50 dan sedikit mengalami peningkatan pada siswa secara keseluruhan pada siklus I sebesar 75,25, setelah dilakukan perbaikan dengan membagi kelompok sesuai hasil belajar siklus I, membagi tugas pada setiap anggota kelompok, memberikan waktu kepada siswa untuk melakukan proses keterampilan berbicara melalui cerita dongeng dapat meningkatkan hasil belajar Bahasa Indonesia pada siswa menjadi 81,35 pada siklus II.
Advancing learning through gamification in primary schools: a systematic literature review Ismu Sukamto; Irman Syarif; Tiyas Abror Huda; Gusniyati Buhari
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8967

Abstract

Gamification contributes positively to increased learning motivation, academic achievement, and 21st century skill development. However, the existing literature tends to be fragmented based on disciplines, types of games, or specific aspects of learning outcomes. This study aims to systematically examine the application of gamification in learning in elementary schools and its impact on students' learning motivation, academic achievement, and skill development. Through the Systematic Literature Review approach, this article analyzes 15 selected empirical research articles obtained from the Scopus and ScienceDirect databases. The results of the analysis show that gamification, both in digital and physical form, consistently improves the motivation, learning outcomes, as well as social, motor, and cognitive skills of elementary school students. Factors supporting success include teacher readiness, student enthusiasm, and infrastructure availability, while key barriers include technology limitations, time, and training. The study also found that gamification has high potential to be strategically integrated into the primary school curriculum. Thus, gamification can be a relevant, adaptive, and transformative pedagogical approach in 21st-century primary education.
Integrating Indigenous Traditions into Character Education: Insights from Primary School Teachers Suparjan Suparjan; Tawakkal Tawakkal; Andi Eliyah Humairah; Harpina Harpina; Tahmid Madjid; Nining Ismiyani; Irman Syarif
Ta'dib Vol 27 No 2 (2024)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v27i2.11967

Abstract

This research aims to explore how primary school teachers integrate character education based on indigenous cultures and traditions in elementary school settings. Using a qualitative approach, the study involved collecting and analyzing data through semi-structured interviews with eight educators. The procedure included gathering information, reducing and presenting data, and drawing conclusions to understand how teachers incorporate local traditions and cultures from the Malay and Dayak tribesÔÇösuch as Pengari, Saprahan, Beduruk, Robok-robok, Beroyong and Jagau SungeiÔÇöinto their teaching practices. The findings reveal that teachers adapt these traditions to promote character development, focusing on values like cooperation, mutual assistance, responsibility, social care, and environmental consciousness. This study contributes novel insights into the practical application of indigenous cultural elements in character education and demonstrates how these practices can enhance student development and cultural awareness.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEADS TOGETHER (NHT) BERBANTUAN WORDWALL TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA DI SEKOLAH DASAR Nurhidayah; Syarif, Irman; Wulandari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13066

Abstract

This study aims to determine the effect of implementing the cooperative learning model of the Numbered Heads Together (NHT) type assisted by Wordwall media on students’ learning outcomes in Pancasila Education on the topic "Indonesian Cultural Diversity (Sulawesi Island)" for fifth-grade students at SDN 79 Gura. The research used an experimental design with a one-group pretest-posttest design involving 17 students as subjects. Data collection used learning outcome tests in the form of pretests and posttests, while data analysis was conducted through descriptive and inferential statistics, including normality tests (Shapiro-Wilk), paired sample t-tests, and N-Gain tests. The results indicate a significant effect on students’ learning outcomes, evidenced by an increase in average scores from 57.06 (pretest) to 78.24 (posttest). The paired sample t-test showed a significance value of 0.000 < 0.05, meaning H1 was accepted. Student mastery increased from 23.53% to 76.47%. The N-Gain score of 0.4895 (48.95%) places the result in the moderate category, indicating the model is fairly effective. These findings suggest that the NHT cooperative learning model assisted by Wordwall can serve as an effective and innovative alternative for improving Pancasila Education learning outcomes in elementary schools.