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Penerapan Algoritma Dijkstra Untuk Menentukan Rute Terpendek Dalam Distribusi Darah Di Palang Merah Indonesia Kota Palu Berbasis Mobile Dival Maulana, Muhammad; Hendra, Andi; Yudhaswana, Yuri; Anshori, Yusuf; Ar. Lamasitudju, Chairunnisa
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4454

Abstract

Efficient blood distribution is crucial for the Indonesian Red Cross (PMI) to save lives. This research develops a mobile-based blood distribution system that utilizes Dijkstra's Algorithm to determine the shortest delivery routes. The system is specifically designed for PMI in Palu City, assisting drivers in finding optimal paths and monitoring blood stock availability in hospitals in real-time. A prototyping method was employed for development, while the Google Maps API enables accurate route visualization. Research results indicate that Dijkstra's Algorithm reduces blood distribution time by 15-20% compared to the previously used manual methods. Additionally, this system facilitates better management of blood stocks and increases distribution speed. Blackbox testing ensures that all features function according to specifications. This research contributes to enhancing blood distribution efficiency at PMI, with the hope of minimizing the risk of blood shortages. Future research is recommended to further develop the system on a larger scale to address more complex distribution challenges.
Automatic Fish Feeding and Temperature Control System for Aquariums Based on Internet of Things (IoT) Widyati, Made Ayu Sri; Anshori, Yusuf; Lamasitudju, Chairunnisa Ar.; Laila, Rahmah; Joefrie, Yuri Yudhaswana
Journal of Applied Informatics and Computing Vol. 9 No. 1 (2025): February 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i1.8847

Abstract

Keeping fish in aquariums has become one of the people's hobbies. An important factor in fish maintenance is the process of feeding and controlling the temperature of the aquarium. However, with various activities, fish care is often not carried out properly. This study develops an automatic system for feeding and controlling the temperature of the aquarium with goldfish as the test object. This study designs an automatic system to control the temperature and feeding in the aquarium using hardware such as a DS18B20 temperature sensor, load cell, and ultrasonic sensor. This system is controlled by ESP32 for reading sensor data and Arduino Uno for controlling the relay, cooling system, heater, and servo motor. ESP32 reads sensor data and sends it via MQTT to Node-red. Based on this data, the system regulates the temperature by activating the cooler (peltier and water pump) if the temperature is >28℃ and turning off the cooler when the temperature is <26℃. The heater is active if the temperature is <24℃ and stops when the temperature reaches 26℃. Feeding is carried out according to schedule, with servo 1 dropping feed into the load cell until the weight reaches the target weight. After that, servo 2 moves the feed into the aquarium. If the weight has not reached the target, servo 1 continues to be active. Based on the test, the average percentage of error in the temperature sensor is 0,08%, the weight sensor is 1.10%, and the ultrasonic sensor is 1.61%. This system successfully performs four times a day feeding and controls the temperature within the optimal range for goldfish, which is 24-28℃. The test results show that this system functions well and is in accordance with the research objectives.
PENGEMBANGAN MODEL PEMBELAJARAN PRAKTIK PENGELASAN BERBASIS KEWIRAUSAHAAN DI SMK NEGERI DI KABUPATEN BULUKUMBA Ismail Aqsha; Hamzah Nur; Chairunnisa Lamasitudju
Jurnal Media Elektrik Vol. 17 No. 2 (2020): MEDIA ELEKTRIK
Publisher : Jurusan Pendidikan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/metrik.v17i2.5393

Abstract

Penelitian ini bertujuan untuk menghasilkan model pembelajaran praktik pengelasan berbasis kewirausahaan yang valid, praktis dan efektif untuk digunakan dalam pembelajaran. Jenis penelitian ini adalah Research & Development dan dikembangkan menggunakan model ADDIE. Perangkat pembelajaran yang dikembangkan berupa buku panduan, modul, RPP dan jobsheet. Rancangan uji coba perangkat pembelajaran menggunakan dua tahap, yaitu validasi ahli dan uji lapangan. Subjek penelitian siswa kelas XI TKR SMK Negeri di kabupaten Bulukumba sebanyak 20 orang. Seluruh data diperoleh dari instrumen pengumpulan data dan dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa: (1) perangkat pembelajaran sudah memiliki kualitas yang cukup valid dan layak untuk digunakan, hal ini berdasarkan hasil validasi ahli yang mencapai kategori cukup valid untuk buku panduan, kategori cukup valid untuk modul pembelajaran, kategori cukup valid untuk RPP, dan kategori cukup valid untuk jobsheet. (2) Perangkat pembelajaran sudah praktis untuk digunakan dalam kegiatan pembelajaran, hal ini berdasarkan respon siswa yang menunjukan respon sangat baik. (3) Penerapan perangkat pembelajaran yang dikembangkan ternyata efektif untuk menunjang kegiatan pembelajaran, hal ini ditunjukkan dengan adanya ide-ide yang tumbuh dari siswa dan produk akhir dari pembelajaran. Dengan demikian maka model pembelajaran dapat digunakan sebab telah mencapai kategori valid, praktis, dan efektif.
PUBLIC SENTIMENT ANALYSIS OF 'DIRTY VOTE' DOCUMENTARY FILM ON TWITTER USING NAÏVE BAYES WITH GRID SEARCH OPTIMIZATION Bagaskara, Febrian Chrissma; Syahrullah, Syahrullah; Hendra, Andi; Lamasitudju, Chairunnisa; Rinianty, Rinianty
Jurnal Teknik Informatika (Jutif) Vol. 5 No. 6 (2024): JUTIF Volume 5, Number 6, Desember 2024
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2024.5.6.2682

Abstract

The film "Dirty Vote" provides a realistic depiction of alleged fraud issues within Indonesia's democratic system, released ahead of the 2024 elections. This has sparked various public opinions, both in favor of and against the film, potentially affecting the stability of Indonesia’s democratic system. The aim of this research is to analyze the public's reaction to the "Dirty Vote" documentary, which could serve as a consideration for assessing public awareness in rationally responding to a film and improving the quality of democracy in Indonesia. This research will test the accuracy of data used in classification using the Naive Bayes Classifier based on collected Twitter data. The evaluation results of the Naive Bayes model for sentiment classification showed an accuracy of 86%, with a precision of 84% and a recall of 91%. When compared to the implementation of hyperparameter tuning using grid search with a stratified k-fold combination and parameter configurations for alpha: [0,1], binarize: [0.0], and fit prior: [true, false], better results were obtained with an accuracy of 90%, a precision of 87%, and a recall of 94%. This demonstrates that using parameter optimization methods from grid search can help improve the accuracy of a classification model. It is hoped that this research will contribute significantly to the development of Indonesia’s democratic system, particularly in raising public awareness to think more rationally and critically when evaluating and analyzing a film.
a PREDIKSI SISWA PUTUS SEKOLAH DAN KEBERHASILAN AKADEMIK MENGGUNAKAN MACHINE LEARNING: Prediksi Siswa Putus Sekolah dan Keberhasilan Akademik Fitriana, Siti; riniyanty; laila, rahma; pratama, septiano anggun; lamasitudju, chairunnisa ar
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4453

Abstract

In 2020-2023. The issue of high school dropouts at SMA Negeri 2 Sigi increased, causing impacts such as declining school accreditation, a decrease in the number of students, and operational aid. This research aims to build an early prediction system for student dropouts using Machine Learning (ML). In this study, data from 200 students were used. With 16 students labeled as dropout. The results showed a model accuracy of 0.942 and an area under the curve (AUC) of 0.948. the factors most influencing student droppout are average grades, meeting targets, and father’s education leve.
Implementasi Fisher-Yates Shuffle dan Fuzzy Tsukamoto dalam Game Edukasi Nusantara Karim, Khairul Insan; Chairunnisa Lamasitudju; Ryfial Azhar; Fizar Syafaat; Anisa Yulandari
Journal of Applied Informatics and Computing Vol. 9 No. 2 (2025): April 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i2.9248

Abstract

This research introduces "PINUS: Petualangan Ilmu Nusantara," an educational game designed to improve players' knowledge and interest in Indonesian culture, flora, fauna, and national figures. The game incorporates the Fisher-Yates Shuffle algorithm to randomize questions and answers, ensuring variety, and the Fuzzy Tsukamoto algorithm to calculate scores based on player performance for fair and competitive assessment. Quantitative methods were employed, with data collected through interviews, literature reviews, and system testing via alpha testing (black- box) and beta testing (user acceptance testing or UAT). The One Group Pretest- Posttest Design method was also applied. The findings show that the Fisher-Yates Shuffle enhances challenge and engagement, while the Fuzzy Tsukamoto algorithm ensures balanced scoring, fostering motivation. UAT results indicate strong functional acceptance, with an average score of 84.9% ("Strongly Agree"). The pre- test and post-test analysis revealed a score improvement average of 0.307, categorized as moderate. These findings affirm PINUS effectiveness in enhancing learning comprehension by offering interactive features, educational content, and dynamic question variations. The game provides an engaging, accessible, and technology-driven learning medium, making it a valuable tool for supporting educational initiatives.
Pemodelan Arsitektur Enterprise Menggunakan Standar Togaf di SPBE Kabupaten Parigi Moutong: Enterprise Architecture Modeling Using Togaf Standards at SPBE Parigi Moutong Regency Pramadinda, Alda Nur; Dwiwijaya, Kadek Agus; Syahrullah, Syahrullah; Lamasitudju, Chairunnisa Ar.; Pusadan, Yazdi
Technomedia Journal Vol 10 No 1 (2025): June
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/tmj.v10i1.2262

Abstract

The rapid advancement of technology has raised public expectations for easy access to government services and information. In response, the Parigi Moutong District Government has implemented the Electronic-Based Government System (SPBE) with an SPBE index of 2.68, indicating that the system has been well implemented. This study employs the Enterprise Architecture (EA)methodology, based on the TOGAF ADM, with a focus on the infrastructure domain to enhance efficiency, security, and integration within SPBE. The study involves the stages of preparation, data collection, analysis, design, finalization, and validation. The identified gap is that, despite the successful implementation of SPBE, the integration of modern technologies such as AI and blockchain to strengthen security and efficiency has not yet been fully optimized. The novelty of this research lies in the integration of advanced technologies in the Enterprise Architecture blueprint for SPBE, as well as the implementation of pilot testing to evaluate the alignment of the application with real-world conditions. The research aims to develop a comprehensive blueprint offering infrastructure improvement solutions for the Parigi Moutong District Government. The results show that TOGAF ADM successfully improves system integration, bureaucratic efficiency, and public service quality. The conclusion emphasizes the importance of adjusting technology to suit local conditions and needs when applying it to other regions.  
Analysis and Design of Food Price Data Processing Information System Priska, Salsa Dilah; Syahrullah, Syahrullah; Nugraha, Deny Wiria; Lapatta, Nouval Trezandy; Lamasitudju, Chairunnisa Ar
CCIT (Creative Communication and Innovative Technology) Journal Vol 19 No 1 (2026): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/ccit.v19i1.3904

Abstract

Food prices have an important role in maintaining economic stability and public welfare, as price fluctuations can have a direct impact on purchasing power and inflation. The manual process of recording and reporting food price data at the Department of Agriculture and Food Security of Palu City leads to inefficiencies, data inaccuracies, and difficulties in tracking historical information. These limitations highlight the need for a structured system that can support accurate and efficient data management. This study applies a prototyping method to develop a web-based information system tailored to the needs of the institution. The development process involves continuous interaction between users and developers to ensure the system meets practical requirements. Data were collected through interviews, observations, and documentation. System functionality was tested using black box testing, while usability was assessed using the System Usability Scale (SUS) questionnaire. The results indicate that the system's features, including daily price input, automatic average calculations, report submission, and approval workflows, function correctly. Users are able to interact with the system efficiently, and the SUS results show that the system falls into the acceptable usability category, indicating that it is easy to use. In conclusion, the development of this web-based information system improves the efficiency and accuracy of food price data processing and reporting. It provides a reliable tool for managing information within the department and supports better operational performance.
UI/UX Design of Jepun Bali Store Product Ordering Application Using Design Thinking Method Widiani, Ni Nengah; Syahrullah, Syahrullah; Laila, Rahma; Lamasitudju, Chairunnisa Ar; Angreni, Dwi Shinta
CCIT (Creative Communication and Innovative Technology) Journal Vol 19 No 1 (2026): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/ccit.v19i1.3965

Abstract

The internet as a form of technological advancement continues to develop every year and has a great influence on human activities, including in terms of sales. The Jepun Bali Store, which sells products typical of Hinduism and Balinese customs, markets its products online with Instagram, Facebook, and WhatsApp. Instagram and Facebook are used to display the catalog, while WhatsApp is used for order communication. However, this system is considered less efficient because customers have to switch applications to view products, ask questions, and order. Stock and price information is not available in real-time, and the ordering process is still done manually, making it difficult for customers. From the manager's side, manual order recording risks creating errors, while admins are often overwhelmed with handling queries across multiple platforms, which impacts customer satisfaction. This research aims to simplify the transaction process, speed up services, and increase efficiency by applying the Design Thinking method. This method helps in understanding the needs of the user, structuring problems, and producing solutions through systematic stages. The results of the design test using the System Usability Scale (SUS) method with 30 respondents obtained a score of 88.5833 out of 100, included in category A (Excellent) and considered acceptable.
PEMANFAATAN MICROSOFT INOVATIVE EDUCATION FOLLOW OFFICE 365 PADA MASA PEMBELAJARAN JARAK JAUH (PJJ) DI SMPN 5 PALU Lamasitudju, Chairunnisa Ar
Jurnal Gramaswara: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 2 (2021)
Publisher : Faculty of Cultural Studies, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.gramaswara.2021.001.02.05

Abstract

Office 365 is an online learning method that is considered appropriate to be implemented in both partner schools as an additional method to conventional methods. The e-learning method is an electronic learning system that utilizes the internet in its process, allowing teachers to interact with students in online classrooms. SMPN 5 Palu in Central Sulawesi Province is one of the junior high schools strategically located, accessible from three directions with smooth transportation. This school has several strengths, including: highly committed teachers dedicated to improving the quality of graduates, a large number of applicants, high student motivation, and adequate laboratories, including a multimedia laboratory. The teaching methods used by teachers at the partner school have been conventional, such as lectures in the classroom, with no utilization of internet resources in their teaching, as they are unaware of their potential. However, the facilities and infrastructure available to teachers and students are highly supportive, as most teachers and students already have their own laptops, and the school has computer laboratory facilities. Similarly, telecommunications and internet networks now cover almost all areas of Palu City, making it easy to implement online learning. The aim of this training is to enable learning to proceed effectively even under PJJ conditions by adapting to Microsoft Office 365 so that students who are far outside Palu City can still carry out online learning. Assisting teachers in managing online classes, such as uploading materials, creating online practice questions and assigning weights to those questions, creating engaging educational videos from materials, and so on. Microsoft Office 365 is a cloud-based Office application developed by Microsoft that allows users to access various content online via the internet. The development of digital classrooms based on Microsoft 365 has recently been trained to 30 teachers at SMP N 5 Palu.