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Illocutionary Speech Act of Hate Speech in Mobile Legends Game Gusti, Dharma; Syahid, Agus; Sudewi, Ni Ketut Putri Nila; Abdussamad, Zainuddin; Sutarman
LITERA : Jurnal Bahasa Dan Sastra Vol. 11 No. 2 (2025): LITERA: Jurnal Bahasa dan Sastra
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36002/litera.v11i2.3881

Abstract

Hate speech appears as a form of players' emotional response to the tense and competitive game situation. The purpose of this study is to identify the types of speech acts used in hate speech and analyze the form of hate speech in the Mobile Legends chat and comments. The method used was descriptive qualitative with a pragmatics approach regarding Searle illocutionary theory and used documentation techniques on conversation in chat games and player comments. The results showed that expressive speech acts are the most dominant 65form (53,33%), followed by directive (33.33%), assertive (6.67%), and commissive (6.67%). The forms of hate speech are carried out through calling someone or a group of people with animals, parts of the human body, blasphemy, and also Psychological Abuse. This speech not only reflects emotions, but is also used as a tool to verbally and psychologically attack opponents. The findings prove that in-game hate speech is a meaningful social action that can influence interactions between players. This study emphasizes the importance of understanding pragmatics in unpacking the meaning of hate speech as well as the urgency of creating a healthy play environment free from verbal violence.
Optimalisasi Penggunaan Game Dalam Pembelajaran Kosa Kata Bahasa Inggris Pada Anak Panti Asuhan Nurul Jannah NW Hastuti, Hilda; Syahid, Agus; Alfilail, Nur
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 4 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i4.438

Abstract

Vocabulary is one element of language that must be learned. Learning vocabulary is the most important thing in learning English. As we know that vocabulary is the basic of communication which is very necessary. The use of interesting learning media and aims to make students more motivated in learning. Charades Games is the learning strategy can be used in this activities. This game makes learning more interesting because it makes students more active in learning English. The aim of the implementing charades game as media in learning is to increase students’ vocabulary mastery and makes student more interest and fun in learning process. As the result of implementing charades games in learning vocabulary in Nurul Jannah NW Ampenan orphanage children, Mataram City shows that the students are taught to work in teams, solve the problems with team, and charades games is one of the appropriate game to teach and learn vocabulary, especially in teaching and learning Nouns. Additionally, charades games can be played without considering age boundaries.
THE IMPLICATION OF ASSERTIVE UTTERANCE FOR PERSONALITY DEVELOPMENT AND LANGUAGE USE Tiara Resta Putri; Sutarman; Agus Syahid; Titik Ceriyani Miswaty; Syamsurrijal
Jurnal Bastra (Bahasa dan Sastra) Vol. 10 No. 4 (2025): JURNAL BASTRA EDISI OKTOBER 2025
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia, FKIP, Universitas Halu Oleo Kampus Bumi Tridharma Andounohu Kendari, Provinsi Sulawesi Tenggara – Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/bastra.v10i4.1544

Abstract

The phenomenon of speech act is functions as a tool for communication and a reflection of one’s thoughts, beliefs, and personality. This study aims to analyze assertive speech acts used by the main character, Moana, in the animated musical film Moana 2, and how those speech acts reveal the development of her personality. This study applied descriptive qualitative method with data collection technique through documentation and analysis of Moana’s utterances in the movie. A total of 176 utterances identified based from Moana and only 69 of them were categorized as assertive speech acts. The findings show forms of assertive utterance include stating, claiming, suggesting, reporting, boasting, admitting, and concluding. This research also contributes to the field of linguistics, especially in connecting speech act (Searle, 1969) with Big Five Personality Traits and enriching the understanding of how language reflects personality growth. These forms of speech acts reflect Moana’s change from an informative figure to an individual who is more confident, reflective, and has a great love for new things.  Thus, this study not only provides an overview of various assertive speech acts but also bridges the gap between pragmatic theory and personality.
The Linguistic Representation of Social Hierarchy and Kinship in Chibi Maruko-chan Sari, Al Mustika; Muhid, Abdul; Syahid, Agus
Humanitatis : Journal of Language and Literature Vol. 12 No. 1 (2025): Humanitatis: Journal of Language and Literature
Publisher : LPPM Universitas Bumigora Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/humanitatis.v12i1.5677

Abstract

This qualitative descriptive study examines the linguistic representation of social hierarchy and kinship in the Japanese animated series Chibi Maruko-chan. Grounded in sociolinguistic theories of politeness and indexicality, the research investigates how language constructs familial and social roles within the show’s narrative framework. The primary objectives are to identify and categorize specific linguistic features—including honorifics, address terms, and politeness strategies used to denote social relationships—and to analyze how these discursive practices reinforce traditional Japanese concepts of uchi (in-group) and soto (out-group). Data were collected through purposive sampling of fifteen episodes, forming a corpus of dialogue that was subsequently analyzed using directed content analysis. The findings reveal a consistent asymmetry in politeness strategies: children, particularly the protagonist Maruko, predominantly use positive politeness and casual language to express closeness, while parents and older siblings employ negative politeness, formal self-reference, and bald-on-record directives to assert authority and maintain hierarchical order. Interactions with grandparents blend affection and respect, softening hierarchical boundaries, whereas peer interactions exhibit egalitarian solidarity through direct, unmitigated speech. The study concludes that the series actively naturalizes social structures through everyday talk, serving as a rich site for the discursive reproduction of cultural norms. It contributes to media linguistics by demonstrating the value of anime as a corpus for pragmatic analysis and offers insights into the intersection of language, power, and culture in popular media.
Consanguineal and Affinal Kinship in the Sasak Language of Karang Bayan Agustina, Dewi; Syamsurrijal; Miswaty, Titik Ceriyani; Syahid, Agus
Lexeme : Journal of Linguistics and Applied Linguistics Vol. 8 No. 1 (2026): JANUARY 2026
Publisher : Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/ljlal.v8i1.51725

Abstract

This study aims to identify and classify the kinship terms used by the Sasak ethnic community in Karang Bayan and to analyze the social functions of these terms within cultural and communicative contexts. Using a qualitative descriptive method with an ethnolinguistic and anthropolinguistic approach, data were collected through semi-structured interviews, participant observation, and documentation involving three generational groups: elders, adults, and youth. The findings reveal that the Sasak kinship lexicon in Karang Bayan consists of two major categories: consanguineal kinship (e.g., amaq, inaq, polong) and affinal kinship (e.g., semame, senine, mentoak mama). These terms not only denote familial relations but also serve as linguistic expressions of social values such as respect, hierarchy, and customary obligations. The usage of these terms reflects ethnic identity and functions as a mechanism for intergenerational transmission of cultural values. The study confirms the essential role of language in maintaining social structure and cultural identity among the Sasak people amid the pressures of modern change.
THE REPRESENTATIONS OF TOXIC MASCULINITY IN THINGS FALL APART (1959) Muhlisin, Muhlisin; Syahid, Agus
Adabiyyāt: Jurnal Bahasa dan Sastra Vol 9 No 2 (2025)
Publisher : Sunan Kalijaga State Islamic University Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/ajbs.2025.090201

Abstract

Toxic masculinity refers to certain masculine behaviors and traits that can have adverse effects on both men and those around them. This study aimed to identify the concept of masculinity, forms, causes, and impacts of toxic masculinity on the protagonist, Okonkwo, and those around him in Chinua Achebe’s Things Fall Apart, based on Connell’s hegemonic masculinity theory. This qualitative study employed a textual analysis method and a close reading approach. The primary data for this study were drawn from the novel Things Fall Apart. The results indicated that in Igbo culture, masculinity is defined by the man’s role as the primary leader and decision-maker within the family unit. Okonkwo exhibits several forms of toxic masculinity, including physical violence, dominance over women, misogyny, coercion, and homicide. Various factors, such as a dysfunctional family, exposure to violence, peer rejection, bullying, fear of weakness, and fear of failure influenced Okonkwo’s behaviors. As a consequence, he suffered from depression, anxiety, and encouragement to violence, which ultimately led him to be aggressive to those around him, and this culminates in his suicide.
Mengajarkan Simple Present Tense Dengan Metode Contextual Teaching and Learning Untuk Siswa Sekolah Dasar Kelas IV Muhlisin; Syahid, Agus; Sudewi, Ni Ketut Putri Nila
Abdimas Awang Long Vol. 9 No. 1 (2026): Januari, Abdimas Awang Long
Publisher : Sekolah Tinggi Ilmu Hukum Awang Long

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56301/awal.v9i1.1938

Abstract

Kegiatan Pengabdian Kepada Masyarakat (PKM) ini adalah salah satu dari bagian Tri Dharma perguruan tinggi. Kegiatan PKM ini adalah bentuk kerjasama antara Universitas Bumigora dengan Sekolah Dasar SDK Antonius Cakranegara, Mataram. Kegiatan ini bertujuan untuk mengajarkan simple present tense dengan meggunakan metode Contextual Teaching and Learning (CTL) kepada siswa kelas IV. CTL adalah sebuah metode pengajaran yang menghubungkan antara pengetahuan awal siswa dengan konteks kehidupan yang nyata sehingga apa yang dipelajari menjadi lebih bermakna. Hasil pembelajaran simple present tense denga metode CTL menunjukkan hasil yang signifikan, hal ini dapat dilihat dari peningkatan pengetahuan siswa dalam menyusun kalimat menggunakan model simple present tense, mendeskripsikan kegiatan sehari-hari atau rutinitas mereka dalam bahasa Inggris dengan struktur kalimat yang benar. Metode CTL ini sangat efektif digunkan untuk mengajarkan simple present tense, para siswa rata-rata memperoleh penilaian dengan kategori “Good” dan “Very Good”.
The Use of Cake Application in Learning English Speaking Skills Rahmawati, Lela; Hastuti, Hilda; Syahid, Agus; Sutarman, Sutarman; Alfilail, Nur
Indo-MathEdu Intellectuals Journal Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i8.4846

Abstract

This study aims to investigate the effectiveness of using the CAKE application in improving the English language skills of Bumigora University students. This research was conducted through a Classroom Action Research (CAR) model, which consists of two cycles. Each cycle involves four stages: planning, action, observation, and reflection, involving 40 students of the Information Technology Study Program. Data collection techniques used in this study were a Speaking Ability Test, Observation, Questionnaires, and Interviews. The results of the study showed a significant increase in students' speaking skills after using the CAKE application as a learning medium. The average pre-test score of 54.90 indicated that students' initial abilities were still in the low category. After the implementation of the action in cycle I, the average score increased to 66.82, indicating initial improvements in the aspects of pronunciation, fluency, and students' confidence in speaking. In cycle II, the average score increased again significantly to 79.28, indicating that the consistent use of the CAKE application had a positive impact on the development of students' speaking skills. Thus, this study concludes that CAKE is an effective and relevant digital learning medium in supporting the mastery of EFL students' speaking skills, especially in the context of technology-based learning in higher education.
Language Style Variation and Sociocultural Function in the Karang Pendem Community: A Sociolinguistic Analysis Wulantari, I Gusti Ayu Dhiva; Syahid, Agus; Miswaty, Titik Ceriyani; Sudewi, Ni Ketut Putri Nila; Muhlisin
Lexeme : Journal of Linguistics and Applied Linguistics Vol. 8 No. 1 (2026): JANUARY 2026
Publisher : Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/ljlal.v8i1.53393

Abstract

This study investigates language style variation in everyday social interactions among residents of Karang Pendem, Cakranegara. Using a qualitative descriptive method, the research observes and analyzes spontaneous language use in natural settings such as homes, markets, temples, and public gatherings. Data were collected through field observations and detailed note-taking, and analyzed using theories of sociolinguistics, particularly Labov’s theory of variation, Holmes’ sociopragmatic approach, and Hymes’ communicative competence. The findings reveal four dominant categories of style-shifting based on interlocutor: (1) to elders, marked by respectful forms and high Balinese (basa alus); (2) to peers, characterized by informal tone, casual Indonesian, and code-mixing; (3) to strangers or outsiders, involving formal Indonesian and neutral speech; and (4) to children or socially subordinate individuals, featuring directive, simplified language. These shifts are shown to be strategic and culturally encoded, reflecting values such as respect, solidarity, and caution. The study concludes that style-shifting is not merely a linguistic habit but a culturally informed social strategy. Language variation in Karang Pendem operates as a tool for managing relationships, reinforcing social roles, and maintaining community norms. The findings affirm that language style functions both as a medium of expression and as a reflection of deep-rooted sociocultural structures.