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The Influence of Translation Technique on Translation Ideology in the Novel Supatmiwati, Diah; Anggara, Gde Wetan Pragena; Syahid, Agus
Humanitatis : Journal of Language and Literature Vol. 10 No. 2 (2024): Humanitatis: Journal of Language and Literature
Publisher : LPPM Universitas Bumigora Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/humanitatis.v10i2.4091

Abstract

Translation is extremely crucial when communicating information, culture, messages, and so on between two or more people who speak different languages. The problem arises when it comes to translate a fantasy stories or games because the translation technique and ideology are heavily relied on the culture. This research aims to find out the influence of translation technique on ideology in translating the novel “Overlord”. This method of this research is qualitative, and the data collected is used to determine the analytical unit, which is the fantasy novel "Overlord". The unit is then broken into smaller parts, which correspond to the fantasy and gaming terms. Following that, a data sample is drawn from chapters one through five of the novels before removing unneeded and irrelevant data for this study. The data were analyzed based on Mile and Huberman techniques; data condensation, display, verification, and concluding. The findings of this research are the use of 7 translation techniques, which are: discursive creation (60), established equivalent (15), borrowing (184), Amplification (9), literal translation (118), modulation (29), and Particularization (4), and the most used translation technique is borrowing (184) and literal translation (118) in the novel. This means that the translation ideology that is used is foreignization which means that the translation is oriented to the source language culture.
Meningkatkan Kemampuan Matematika Anak Madrasah Ibtidaiyah Kelas 2 Melalui Bimbingan Belajar Bangun Datar Sederhana Riska Ayu Kurniawati, Kiki; Ahmad, Ahmad; Ratu Perwira Negara, Habib; Fathoni, Muhmmad; Syahid, Agus
INCOME: Indonesian Journal of Community Service and Engagement Vol 2 No 4 (2023)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/income.v2i4.841

Abstract

Pengabdian ini bertujuan untuk meningkatkan kemampuan matematika anak kelas 2 Madrasah Ibtidaiyah (MI) melalui Bimbingan Belajar, khususnya dalam memahami konsep bangun datar sederhana. Pendekatan pembelajaran yang digunakan difokuskan pada pengenalan segiempat, segitiga, dan lingkaran, disesuaikan dengan tingkat pemahaman anak-anak kelas 2. Selama sesi bimbingan belajar, siswa terlibat dalam kegiatan praktis yang melibatkan manipulasi dan penggambaran bangun datar, membantu mereka memahami konsep matematika secara nyata. Metode penilaian yang diterapkan adalah metode formatif, dengan tujuan memantau perkembangan anak-anak selama bimbingan belajar. Evaluasi yang telah dilakukan memberikan gambaran komprehensif tentang peningkatan kemampuan matematika siswa kelas 2 MI dalam materi bangun datar sederhana. Harapannya, pengabdian ini dapat memberikan kontribusi positif terhadap pengembangan kurikulum matematika untuk anak-anak kelas 2 MI dan menjadi dasar untuk merancang strategi pembelajaran yang lebih efektif dalam meningkatkan pemahaman matematika pada tingkat awal pendidikan dasar.
Illocutionary Speech Act of Hate Speech in Mobile Legends Game Gusti, Dharma; Syahid, Agus; Sudewi, Ni Ketut Putri Nila; Abdussamad, Zainuddin; Sutarman
LITERA : Jurnal Bahasa Dan Sastra Vol. 11 No. 2 (2025): LITERA: Jurnal Bahasa dan Sastra
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36002/litera.v11i2.3881

Abstract

Hate speech appears as a form of players' emotional response to the tense and competitive game situation. The purpose of this study is to identify the types of speech acts used in hate speech and analyze the form of hate speech in the Mobile Legends chat and comments. The method used was descriptive qualitative with a pragmatics approach regarding Searle illocutionary theory and used documentation techniques on conversation in chat games and player comments. The results showed that expressive speech acts are the most dominant 65form (53,33%), followed by directive (33.33%), assertive (6.67%), and commissive (6.67%). The forms of hate speech are carried out through calling someone or a group of people with animals, parts of the human body, blasphemy, and also Psychological Abuse. This speech not only reflects emotions, but is also used as a tool to verbally and psychologically attack opponents. The findings prove that in-game hate speech is a meaningful social action that can influence interactions between players. This study emphasizes the importance of understanding pragmatics in unpacking the meaning of hate speech as well as the urgency of creating a healthy play environment free from verbal violence.
Optimalisasi Penggunaan Game Dalam Pembelajaran Kosa Kata Bahasa Inggris Pada Anak Panti Asuhan Nurul Jannah NW Hastuti, Hilda; Syahid, Agus; Alfilail, Nur
Jurnal Ilmiah Pengabdian dan Inovasi Vol. 2 No. 4 (2024): Jurnal Ilmiah Pengabdian dan Inovasi (Juni)
Publisher : Insan Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57248/jilpi.v2i4.438

Abstract

Vocabulary is one element of language that must be learned. Learning vocabulary is the most important thing in learning English. As we know that vocabulary is the basic of communication which is very necessary. The use of interesting learning media and aims to make students more motivated in learning. Charades Games is the learning strategy can be used in this activities. This game makes learning more interesting because it makes students more active in learning English. The aim of the implementing charades game as media in learning is to increase students’ vocabulary mastery and makes student more interest and fun in learning process. As the result of implementing charades games in learning vocabulary in Nurul Jannah NW Ampenan orphanage children, Mataram City shows that the students are taught to work in teams, solve the problems with team, and charades games is one of the appropriate game to teach and learn vocabulary, especially in teaching and learning Nouns. Additionally, charades games can be played without considering age boundaries.