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Journal : Empiricism Journal

Deskripsi Tingkat Kebugaran Jasmani Adaptif pada Anak Tuna Rungu Fitriatun, Erna; Irmansyah, Johan
Empiricism Journal Vol. 4 No. 1: June 2023
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v4i1.1275

Abstract

Penelitian ini diawali dari hasil observasi pada salah satu sekolah luar biasa (SLB) yang berada di Lombok Barat, dimana sekolah belum pernah melakukan tes kebugaran jasmani adaptif untuk siswanya yang berkebutuhan khusus tuna rungu. Tingkat kebugaran jasmani adaptif pada anak tuna rungu diukur dengan menggunakan tes Eurofit yang terdiri dari bent arm hang test; the sit and reach; tes lari 50 meter; tes keseimbangan flamingo; dan hardvard step test. Penelitian dilakukan secara deskriptif dengan subjek 26 siswa yang terbagi menjadi 14 laki-laki dan 12 perempuan. Hasil penelitian pada tes bent arm hang test untuk laki-laki 54% dan perempuan 46% pada klasifikasi kurang dan sangat kurang. Hasil penelitian pada tes the sit and reach untuk laki-laki 54% dan perempuan 46% pada klasifikasi baik, sedang, kurang, dan sangat kurang. Hasil penelitian pada tes lari 50 meter untuk laki-laki 56% dan perempuan 44% pada klasifikasi sedang, kurang, dan sangat kurang. Hasil penelitian pada tes keseimbangan flamingo untuk laki-laki 54% dan perempuan 46% pada klasifikasi sangat baik. Hasil penelitian pada hardvard step test untuk laki-laki 52% dan perempuan 48% pada klasifikasi sedang, kurang, dan sangat kurang. Description of Adaptive Physical Fitness Levels in Deaf Children Abstract This research began with the results of observations at one of the special schools (SLB) in West Lombok, where the school had never conducted an adaptive physical fitness test for students with special needs for the deaf. The level of adaptive physical fitness in deaf children is measured using the Eurofit test which consists of a bent arm hang test; the sit and reach; 50 meter run test; flamingo balance test; and hardvard step test. The research was conducted descriptively with the subject of 26 students divided into 14 boys and 12 girls. The results of the research on the bent arm hang test for men were 54% and women were 46% in the less and very less classification. The results of the study on the sit and reach test for men were 54% and women were 46% in the good, moderate, poor and very poor classifications. The results of the research on the 50 meter running test for men were 56% and women were 44% in the classification of being moderate, lacking, and very lacking. The results of the research on the flamingo balance test for 54% men and 46% women in the very good classification. The results of the research on the Harvard step test for men were 52% and women were 48% in the moderate, poor, and very poor classification.
Minat Mahasiswa Pendidikan Olahraga terhadap Cabang Olahraga E-Sports di Universitas Pendidikan Mandalika Renjani, Arya Sidik; Lukman, Lukman; Irmansyah, Johan
Empiricism Journal Vol. 4 No. 2: December 2023
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v4i2.1717

Abstract

Penelitian ini dilatarbelakangi oleh perkembangan teknologi yang semakin maju, muncul beberapa cabang olahraa baru yang memanfaatkan model terbaru yaitu dengan media elektronik yang sering disebut E-Sports. Kemudian banyaknya mahasiswa pendidikan olahraga semester 3 di Universitas Pendidikan Mandalika Mataram yang bermain video game. E-Sports merupakan permainan video games yang kompetitif. E-Sports merupakan cabang olahraga Exhibition Asian Games 2018 dan merupakan cabang olahraga SEA Games 2019. Tujuan penelitian ini untuk mengetahui bagaimana minat mahasiswa pendidikan olahraga semester 3 terhadap E-Sports Divisi Mobile Legends Bang-Bang di Universitas Pendidikan Mandalika Mataram. Metode penelitian ini menggunakan pendekatan deskriptif kuantitatif. Jumlah populasi mahasiswa pendidikan olahraga semester 3 di Universitas Pendidikan Mandalika Mataram adalah 400 mahasiswa. Teknik sampling menggunakan teknik proportionate stratified random sampling, sehingga sampel dalam penelitian ini berjumlah 150 mahasiswa. Pengumpulan data menggunakan observasi, dokumentasi dan angket/kuesioner. Dengan instrumen berupa angket/kuesioner yang disebar melalui goggle form. Analisis data statistik deskriptif presentase sebagai teknik analisis data. Hasil penelitian ini menunjukkan bahwa mahasiswa pendidikan olahraga semester 3 sangat suka terhadap E-Sports Divisi Mobile Legends Bang-Bang di Universitas Pendidikan Mandalika Mataram dengan persentase sebesar 84,7%. Peneliti memiliki saran kepada pihak kampus, agar lebih memperhatikan perkembangan mahasiswanya dalam setiap hal, termasuk perkembangan dalam bidang teknologi terkini, alangkah lebih baik mahasiswa yang memiliki minat yang tinggi terhadap E-Sports tersebut dibuatkan wadah atau sebuah perkumpulan (komunitas) atau kegiatan non-akademik agar mahasiswa yang berminat tersebut dapat menyalurkan minatnya dengan tepat dan terorganisir. Sports Education Students' Interest in E-Sports at Mandalika University of Education Abstract This research is motivated by increasingly advanced technological developments, several new sports branches have emerged that utilize the latest models, namely electronic media which is often called E-Sports. Then there are many 3rd semester sports education students at the Mandalika Mataram University of Education who play video games. E-Sports is a competitive video game. E-Sports is a sport for the 2018 Asian Games Exhibition and a sport for the 2019 SEA Games. The aim of this research is to find out how interested 3rd semester sports education students are in E-Sports in the Mobile Legends Bang-Bang Division at the Mandalika University of Education, Mataram. This research method uses a quantitative descriptive approach. The total population of 3rd semester sports education students at the Mandalika Mataram University of Education is 400 students. The sampling technique used proportionate stratified random sampling technique, so that the sample in this study was 150 students. Data collection uses observation, documentation and questionnaires. With an instrument in the form of a questionnaire distributed via goggle form. Descriptive percentage statistical data analysis as a data analysis technique. The results of this research show that 3rd semester sports education students really like E-Sports in the Mobile Legends Bang-Bang Division at the Mandalika Mataram University of Education with a percentage of 84.7%. The researcher has suggestions for the campus to pay more attention to the development of its students in every way, including developments in the latest technological fields. It would be better for students who have a high interest in E-Sports to create a platform or an association (community) or non-academic activities. so that interested students can channel their interests appropriately and in an organized manner.