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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN WORDWALL BERBASIS TPR (TOTAL PHYSICAL RESPONSE) PADA PEMBELAJARAN BAHASA INGGRIS KELAS IV SEKOLAH DASAR Dwi Maryani, Siska; Herlina; Yustia Suntari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36055

Abstract

This research aims to develop an interactive learning media called Wordwall based on the Total Physical Response (TPR) method for teaching English to fourth-grade elementary school students. The study was motivated by the limited use of digital and kinesthetic-based media in English learning, which often causes students to become passive and less engaged. The development model used was the 4D model by Thiagarajan, Semmel, and Semmel, consisting of four stages: Define, Design, Develop, and Disseminate. Data were collected through observation, interviews, questionnaires, and tests. Validation was conducted by three experts material, language, and media with an average validity score of 96.2%, categorized as very valid. Practicality tests involving one-to-one and small group evaluations obtained an average score of 95.9%, while the field test showed an N-Gain value of 0.86 or 86.5%, categorized as high effectiveness. The findings indicate that the Wordwall-based TPR media is valid, practical, and effective in improving students’ vocabulary mastery and learning engagement. This integration of digital and kinesthetic learning fosters active participation, enhances motivation, and creates an enjoyable learning atmosphere in English classes.
MENAFSIR NILAI DASAR DAN SUMBER HUKUM HAM: TANTANGAN DISKRIMINASI GENDER DAN KEKERASAN TERHADAP PEREMPUAN DI KOTA KUPANG Fadil Mas’ud; Olla, Yunita Ratu; Kristiani , Wihelmina Leni; Mere, Anastasia Boleng; Fadil Mas’ud
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36063

Abstract

Hak Asasi Manusia (HAM) merupakan hak dasar yang melekat pada setiap individu tanpa memandang jenis kelamin, ras, agama, maupun status sosial. Salah satu dimensi penting dari HAM adalah kesetaraan gender yang menegaskan bahwa perempuan dan laki-laki memiliki hak yang sama dalam berbagai aspek kehidupan. Namun, dalam praktiknya, diskriminasi gender dan kekerasan terhadap perempuan masih marak terjadi, termasuk di Kota Kupang sebagai ibu kota Provinsi Nusa Tenggara Timur. Data UPTD Perlindungan Perempuan dan Anak (PPA) Kota Kupang tahun 2022 mencatat lebih dari 200 kasus kekerasan terhadap perempuan, dan angka ini meningkat pada tahun 2023 menurut laporan Profil Gender dan Anak Kota Kupang. Fakta ini menunjukkan adanya kesenjangan yang cukup besar antara regulasi formal yang menjamin perlindungan HAM dengan realitas sosial yang dihadapi perempuan. Artikel ini bertujuan untuk menafsir nilai dasar HAM, meliputi keadilan, kebebasan, kesetaraan, dan martabat manusia, serta menelaah sumber hukum yang melandasi perlindungan perempuan, baik dalam konstitusi, undang-undang, instrumen internasional, maupun hukum adat. Dengan menggunakan pendekatan kualitatif normatif, penelitian ini menelaah regulasi nasional, laporan lembaga resmi, serta literatur akademik, termasuk karya Fadil Mas’ud mengenai kesetaraan gender, diskriminasi struktural, dan pendidikan moral. Hasil kajian menunjukkan bahwa faktor budaya patriarkis, ketimpangan ekonomi, dan lemahnya penegakan hukum menjadi hambatan utama perlindungan perempuan. Oleh karena itu, diperlukan strategi penafsiran integratif yang menggabungkan norma hukum formal dengan kebijakan afirmatif, pendidikan kewarganegaraan, dan dialog multikultural untuk memperkuat implementasi HAM di tingkat lokal.
IMPLEMENTASI DEEP REINFORCEMENT LEARNING UNTUK PENGEMBANGAN AGEN GAME DODGEBALL MENGGUNAKAN UNITY ML-AGENTS Fiantino, Dzaky; Hadiwandra, T. Yudi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36072

Abstract

The gaming industry has grown rapidly, and one of the key elements in a game is the non-playable character (NPC). Easily predictable NPC behavior often reduces player engagement and satisfaction. Static or unresponsive NPCs tend to create monotonous and less challenging gameplay experiences, ultimately lowering game quality and player interest. This study applies Deep Reinforcement Learning (DRL) using Unity ML-Agents to train agents in a Dodgeball game, enabling them to make adaptive decisions through self-play. A reward system was designed to provide positive feedback for strategic actions, such as picking up and throwing the ball, and penalties for mistakes, such as hitting walls or being hit by the ball. The training results showed a gradual improvement in agent performance, reflected in the increasing and stable cumulative rewards and ELO scores at the end of training. In performance testing, the DRL agent achieved a 66% win rate against the rule-based agent over 50 matches. A user preference test also revealed that 80% of players preferred competing against the DRL agent, with 60% of them considering it more challenging than the rule-based one. These results demonstrate that the DRL agent not only outperforms the rule-based agent but also provides a more dynamic and realistic gameplay experience.
ANALISIS IMPLEMENTASI PENDEKATAN DEEP LEARNING PADA JENJANG PENDIDIKAN SEKOLAH DASAR Winda Lidia Lumbantobing; Paembonan, Tiara Lestari; Gracia Gabriella Gampu; Sumardi W. Ndolu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36088

Abstract

Penelitian ini merupakan penelitian kepustakaan yang menggunakan metode kajian pustaka, yaitu dengan melakukan pengkajian terhadap hasil penelitan yang berkaitan dengan topik yang dibahas. Tujuan utama dalam studi ini yakni untuk mengkaji implementasi pendekatan deep learning di sekolah dasar berdasarkan konsep dan bagaimana hasil yang sudah didapatkan dengan menerapkan deep learning di sekolah dasar. Hasil studi menunjukkan implementasi pendekatan deep learning di jenjang sekolah dasar didefinisikan sebagai pendekatan yang menekankan pembelajaran meaningful, mindful, dan joyful, yang berhasil menggeser fokus pendidikan dari transmisi pengetahuan dangkal menuju pemahaman konseptual yang mendalam. Deep Learning juga berdampak positif secara konsisten dalam pengembangan keterampilan abad ke-21 (6C). Secara kognitif, pendekatan deep learning memperkuat penguasaan konsep, termasuk peningkatan signifikan pada pemahaman siswa sekaligus mengembangkan kemampuan berpikir kritis. Secara non-kognitif, deep learning mendorong komunikasi, kolaborasi, rasa ingin tahu, kedisiplinan, serta penguatan karakter seperti integritas melalui aktivitas pembelajaran yang partisipatif dan terintegrasi dengan kegiatan ko-kurikuler. Strategi implementasi pendekatan deep learning yang paling sukses melibatkan penggunaan pedagogi aktif seperti Project-Based Learning dan Inquiry-Based Learning didukung oleh integrasi teknologi. Dalam implementasi Deep learning juga ditemukan di SD juga masih terhambat oleh tantangan serius yang bersifat institusional dan kapabilitas guru. Hambatan utama yang berulang kali muncul adalah rendahnya kesiapan guru dan keterbatasan sumber daya institusi (baik infrastruktur teknologi maupun kendala waktu kurikuler). Oleh karena itu, keberhasilan jangka panjang deep learning memerlukan intervensi kebijakan yang kuat dalam hal pengembangan profesional guru berbasis praktik dan penguatan infrastruktur digital sekolah
THE INFLUENCE OF PAPEA (NUMBER ADVENTURE BOARD) MEDIA ON MATHEMATICS LEARNING OUTCOMES OF THIRD-GRADE ELEMENTARY STUDENTS Sinaga, Ruth Silvia; Dinita, Daniar Rahmah; Rozi, Fahrur; Ellianawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36092

Abstract

This study examined the effect of Papea (Papan Petualangan Angka) on third-grade students’ mathematics learning outcomes, particularly in understanding whole numbers and place value. Using a one-group posttest-only quasi-experimental design with 42 participants, the study found that the use of Papea significantly improved students’ performance, as reflected by the increase in the mean score from 40.79 to 78.95 and the paired-sample t-test result of t = –10.50 (p = 1.20 × 10⁻¹²). These findings indicate that Papea effectively enhances students’ comprehension of numerical concepts, supports more accurate problem solving, and increases engagement during learning activities.
PENGARUH PEMBELAJARAN TEACHING FACTORY TERHADAP MINAT BERWIRAUSAHA SISWA KELAS XI JURUSAN KULINER SMK NEGERI 3 PEKANBARU Afridilla, Maharani; Haryana, Gani; Trisnawati, Fenny
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36107

Abstract

This study aims to analyze the influence of Teaching factory learning on the entrepreneurial interest of eleventh-grade Culinary Department students at SMK Negeri 3 Pekanbaru. The problem raised in this study is the low entrepreneurial interest among students, which is presumed to be caused by the lack of learning experiences that connect theoretical knowledge with real-world practice. The research method used is a correlational approach quantitative approach with an associative type of study. The population consisted of 104 students, and a sample of 51 students was selected using a proportional random sampling technique. Data were collected through questionnaires to measure entrepreneurial interest and documentation of Teaching factory learning scores. The data were analyzed using simple linear regression to examine the influence of the independent variable on the dependent variable. The results showed that Teaching factory learning had a positive and significant effect on students’ entrepreneurial interest, with a coefficient of determination (R²) of 35,5%. The t-test indicated that Teaching factory learning significantly affected entrepreneurial interest with a significance value of 0.004 < 0.05. These findings emphasize that effective implementation of Teaching factory learning can enhance students’ entrepreneurial interest through contextual learning experiences that foster skills, creativity, and independence.
MOTIVASI SISWA MENGIKUTI EKSTRAKULIKULER FUTSAL DI SMA NEGERI 1 TERBANGGI BESAR Tegar rizanu maulana; Lungit Wicaksono; Riyan Jaya Sumantri; joan siswoyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36142

Abstract

Penelitian ini bertujuan untuk mengetahui tingkat motivasi siswa dalam mengikuti kegiatan ekstrakulikuler futsal di SMA Negeri 1 Terbanggi besar. Penelitian ini menggunakan metode deskriptif kuantitatif dengan teknik survei melalui angket tertutup yang terdiri dari 24 pernyataan skala Likert. Populasi penelitian adalah seluruh peserta ekstrakulikuler futsal yang berjumlah 40 siswa, dimana seluruhnya dijadikan sampel (total sampling). Data dianalisis menggunakan statistik deskriptif untuk mengetahui kategori motivasi siswa berdasarkan nilai minimum, maksimum, rerata, dan standar deviasi. Hasil penelitian menunjukan bahwa motivasi siswa dalam mengikuti ekstrakulikuler futsal berada pada kategori cukup, dengan nilai minimum 2,292, nilai maksimum 3,875, rerata 3,205, dan standar deviasi 0,402. Distribusi kategori motivasi menunjukkan bahwa 3 siswa (7,50%) berada pada kategori sangat baik, 9 siswa (22,50%) kategori baik, 18 siswa (45%) kategori cukup, 5 siswa (12,50%) kategori kurang dan 5 siswa (12,50%) kategori sangat kurang. Temuan ini mengindikasikan bahwa baik motivasi intrinsik maupun ekstrinsik berada pada tingkat sedang, dan keduanya memberikan kontribusi yang relatif seimbang terhadap partisipasi siswa kegiatan futsal. Secara keseluruhan, hasil penelitian ini menegaskan bahwa motivasi siswa dapat ditingkatkan melalui dukungan lingkungan, kualitas pembinaan, serta pemenuhan sarana dan prasarana yang lebih optimal. Penelitian ini diharapkan menjadi rujuka bagi sekolah, guru penjas, dan penelitian selanjutnya dalam upaya peningkatan motivasi siswa pada kegiatan ekstrakulikuler.
URGENSI KEPEMIMPINAN PARTISIPATIF BAGI GURU DAN SEKOLAH Susanto, Irwan; Reni Violina Simanjuntak; Hendri Marhadi; Mahmud Alpusari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.36144

Abstract

Participative Leadership has become an important focus in modern school management due to its positive potential in enhancing teacher motivation and performance. This article aims to comprehensively explore why participative leadership is crucial for teachers and schools by reviewing both international and national literature, and by proposing a conceptual framework that connects participative leadership, teacher motivation, and school performance. The method used is a systematic literature review complemented by conceptual analysis to integrate recent empirical and theoretical findings. The results indicate that leadership which involves teachers in decision-making, grants professional autonomy, and fosters open communication helps strengthen teachers’ sense of ownership, trust, and commitment to their schools. Furthermore, this leadership style is closely associated with improved teacher performance—reflected in innovative teaching practices, inter-teacher collaboration, and professional productivity—which ultimately contributes positively to overall school quality. Schools that adopt participative leadership tend to create a more conducive and adaptive working environment in the face of change. This article recommends that school principals and educational leaders cultivate a culture of participation and develop institutional structures that support collaboration.
IMPLEMENTASI MEDIA PUZZLE KATA DALAM PEMBELAJARAN TEKS NARASI UNTUK MENINGKATKAN KEMAMPUAN MEMBACA SISWA KELAS IVC SD 002 SAROLANGUN Saskia, Arna; Thoyib, Hadi; Sari, Albi Permata; Widiawati; Widya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.36173

Abstract

This qualitative descriptive study focuses on evaluating the implementation of Media Puzzle Kata as a pedagogical intervention to optimize students' reading comprehension skills in narrative text learning. The study was conducted on subjects in Class IV C of SD Negeri 002/VII Pasar Sarolangun II. Data collection was carried out through a combination of participatory observation triangulation, in-depth interviews, and questionnaires, which were then analyzed using data reduction and source triangulation validation. The results of the study show that the use of Media Puzzle Kata has proven to have a significant and effective positive impact. This media has succeeded in changing the classroom atmosphere from passive to more dynamic, active, and enjoyable, thereby overcoming the problem of low learning motivation. Through puzzle-building activities, students not only gained a strong understanding of sentence structure and vocabulary but also improved their ability to interpret story content, identify narrative elements, and build confidence in reading. In conclusion, word puzzles are a relevant and efficient learning strategy for improving literacy and collaboration at the elementary school level.
KAJIAN LITERATUR TENTANG PERAN MEDIA WORDWALL UNTUK MENINGKATKAN KEAKTITIFAN BELAJAR SISWA SEKOLAH DASAR Aina Dheabadra; Fatimatuz Zhahra; Hayatun Syifa; Septiana Devi Puspitasari; Wahdah Refia Rafianti; Ahmad Suriansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36179

Abstract

This study aims to examine the role of Wordwall media in developing the learning activities of elementary school students. This study is motivated by the need for digital learning media that is attractive and appropriate to the characteristics of elementary school students who are active, enjoy playing, and responsive to interactive visual displays. The method used is a literature study by analyzing 12 relevant journals regarding the use of word walls in various subjects. The results of the analysis prove that word walls have a positive impact on student learning activities, which is seen from the increase in cognitive, affective, and psychomotor aspects as well as various indicators of activity such as asking questions, discussing, answering questions, and playing an active role during teaching and learning activities. In addition, word walls can increase interest and motivation in learning due to their interactive and fun game features. Overall, word walls are recommended as an effective digital learning medium to increase the learning activities of elementary school students.

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