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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA PADA MURID KELAS V SD NEGERI NO.56 PA’LILANG St. Maghvira; Muhajir; Try Gustaf Said
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43653

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model on the learning outcomes of Pancasila Education among fifth-grade students of SD Negeri No. 56 Pa’lilang. The type of research used is quantitative research with a pre-experimental design using the One Group Pretest–Posttest Design. The research sample consisted of 14 fifth-grade students. The data collection techniques were conducted through learning outcome tests, namely pretest and posttest, as well as observations of students' activities during the learning process. The obtained data were analyzed using a normality test and hypothesis testing with the Paired Sample t-test using the SPSS program. The results of the study indicate that the implementation of the Problem Based Learning (PBL) model has a significant effect on students’ learning outcomes. This is shown by the increase in the students' average score from 62.14 in the pretest to 87.14 in the posttest, as well as the increase in learning mastery from 43% to 100%. The results of the Paired Sample t-test showed a significance value of 0.000 < 0.05 with |t count| = 14.381, which is greater than t table = 2.160, therefore H₀ is rejected and H₁ is accepted. Thus, it can be concluded that the Problem Based Learning (PBL) model has a significant effect on the learning outcomes of Pancasila Education among fifth-grade students of SD Negeri No. 56 Pa’lilang.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS CANVA DAN ZEP QUIZ PADA MATERI FPB DAN KPK UNTUK SISWA KELAS V SEKOLAH DASAR Ulfah Nur Jannah, Nadia; Kartinah; Azizah, Mira
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43656

Abstract

The background of this study is the low level of student enthusiasm in participating in learning, resulting in students having difficulty understanding the concepts of the Greatest Common Factor (GCF) and Least Common Multiple (LCM). Additionally, learning activities still rely on conventional media, making it necessary to develop technology-based learning media that are more engaging and interactive. The research questions are: 1) What is the validity of interactive multimedia based on Canva and Zep Quiz for GCF and LCM material for fifth-grade elementary school students? 2) How practical is this interactive multimedia? 3) How effective is it in the learning process? The objective of this research is to determine the validity, practicality, and effectiveness of interactive multimedia based on Canva and Zep Quiz for GCF and LCM material for fifth-grade elementary school students. The research design used is Research and Development (R&D) employing the ADDIE development model, which includes the Analysis, Design, Development, Implementation, and Evaluation. The study was conducted at Tlogosari Kulon 04 State Elementary School in Semarang. The results indicate that the media’s validity level is very good, with a media expert validation rate of 96.67% and an average content expert validation rate of 97.50%. The practicality of the media was also in the very good category, as indicated by the results of the teacher response questionnaire at 98.67% and the student response at 98.57%. The effectiveness of the media was demonstrated by the N-Gain test results of 79.25%.
VALIDITAS MEDIA INTERAKTIF KOBAR (KOSAKATA BARU) BERBASIS ARTICULATE STORYLINE UNTUK PEMBELAJARAN MEMBACA PESERTA DIDIK KELAS II SEKOLAH DASAR Anjani, Nelfira; Sukma, Elfia; Habibi, M.; Adrias, Adrias
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43657

Abstract

Mastery of vocabulary is among the crucial aspects toward supporting the growth of elementary school students’ reading skills. However, in practice, vocabulary learning in second grade of elementary school is still dominated by traditional approaches like using textbooks and lectures, which are less able to attract students’ interest and learning motivation. This condition causes students to experience difficulties in understanding new vocabulary and comprehending the content of reading texts. Therefore, learning innovation is required by utilizing interactive digital media that can produce more captivating educational opportunities. This study intends to produce the Kobar (New Vocabulary) interactive media based on Articulate Storyline for reading instruction of second-grade elementary school students and to analyze its validity level. The ADDIE instructional design model, which was restricted within the phases of analysis, design, and development, was applied in this study’s Research and Development (R&D) process. Observation, interviews, student needs questionnaires, and validation questionnaires, validated by three experts in material, language, and media, were used to collect data. As indicated by the results, the Kobar media received a very valid validity score, including 95% from the material expert, 95% from the language expert, and 100% from the media expert, resulting in an overall average validity of 96.87%. Therefore, the Kobar interactive media is thought to be practical for usage as a teaching tool to enhance second-grade elementary school pupils' vocabulary acquisition and reading comprehension.
Pengaruh Permainan Kooperatif Terhadap Peningkatan Interaksi Sosial Anak Usia 5-6 Tahun di TK Pembina HKBP Tarutung Agus Niada Lawolo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43658

Abstract

The purpose of this study was to determine the effect of cooperative games on improving social interaction among 5-6 year old children at the Pembina HKBP Tarutung Kindergarten. The research hypothesis was: "cooperative game activities affect the improvement of social interaction among 5-6 year old children at the Pembina HKBP Tarutung Kindergarten." The population consisted of 70 children aged 5-6 years (group B) enrolled at Pembina HKBP Tarutung Kindergarten. The research sample was determined using purposive sampling technique, namely the Angkasa, Bintang, and Bulan classes were designated as the experimental group consisting of 37 children, while the Jupiter, Matahari, and Pelangi classes were designated as the control group consisting of 33 children. The research method used was quantitative research with a quasi-experimental method and a Nonequivalent Control Group Design. The instrument used in this study was a questionnaire consisting of 17 items. The research data for the questionnaire was analyzed using the mean difference test formula (N-Gain Score). The mean value for the experimental class was 0.7330, which was in the high category. The mean value for the control class was 0.1493, which was in the low category. From the results of the research conducted, an independent test was then performed using the t-test and obtained a t-count value = 14.155 > t table (α=0.05; df=68) = 1.667. Thus, it can be concluded that the research hypothesis (Ha) is accepted, namely that cooperative play activities influence the increase in social interaction among 5-6 year olds at the Pembina HKBP Tarutung Kindergarten, and H0 is rejected.
Penerapan Model Pembelajaran Kooperatif TGT Berbantuan Media Wayground Untuk Meningkatkan Hasil Belajar Peserta Didik Pada Materi Struktur Bumi Dan Perkembangannya Pamellajoan Presidena; Ahmad Qosyim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43660

Abstract

This study aims to describe the implementation of the learning process, student responses, and cognitive learning outcomes of students by implementing the TGT type cooperative model assisted by wayground media on the material of earth structure and its development to improve student learning outcomes. This type of research is Pre-Experimental Design) with the research design is One Group Pretest-Posttest Design. The research sample consisted of 28 students of class VIII-A SMPN 1 Baron in the 2025/2026 academic year. The implementation of learning obtained a very good category. The student response questionnaire obtained a very good category with an average overall percentage of 89%. Student learning outcomes have increased. This can be seen from the N-Gain results. The N-Gain test results obtained a value of 0.64 which means there is an increase in the moderate category. The acquisition of sig. The pretest was 0.060 and the posttest sig. was 0.085, the data were normally distributed. The t-test results showed a significant difference between cognitive learning outcomes before and after the implementation of the TGT type cooperative learning model assisted by wayground media. Based on these results, it can be concluded that the implementation of the TGT type cooperative learning model assisted by wayground media on the material of earth structure and its development can improve the learning outcomes of junior high school students.
PENGARUH FASILITAS BELAJAR TERHADAP HASIL BELAJAR PENDIDIKAN AGAMA ISLAM PESERTA DIDIK KELAS VIII DI SMPN 1 TELUKJAMBE BARAT Wulandari, Elisa; Iqbal Amar Muzaki; M. Makbul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43663

Abstract

This study aims to determine the effect of learning facilities on the learning outcomes of Islamic Religious Education (PAI) among eighth-grade students at SMPN 1 Telukjambe Barat. This research employed a quantitative approach with a survey method. The population consisted of all eighth-grade students totaling 235 students, with a sample of 148 students determined using the Slovin formula and the Simple Random Sampling technique. Data were collected through questionnaires and documentation. Data analysis was conducted using IBM SPSS Statistics 26, including validity testing, reliability testing, descriptive statistical analysis, normality testing, linearity testing, and regression analysis through curve estimation. The results showed that learning facilities were in the moderate category with a percentage of 72%. The learning outcomes of Islamic Religious Education were also in the moderate category with a percentage of 61%. The regression analysis indicated that learning facilities did not have a significant effect on PAI learning outcomes, with a significance value of 0.099 (>0.05) and a coefficient of determination (R Square) value of 0.021. This indicates that learning facilities contribute only 2.1% to learning outcomes, while 97.9% are influenced by other factors such as learning motivation, the role of teachers, family environment, learning interest, learning media, and student discipline. Therefore, learning facilities are not the main factor influencing PAI learning outcomes among eighth-grade students at SMPN 1 Telukjambe Barat.
MOTIVASI BELAJAR SISWA: KONSEP, FAKTOR DAN UPAYA PENINGKATANNYA Ratna Swari, Dewi; Abdurrohim; Siti Khulasoh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43664

Abstract

Learning motivation is one of the key components that influences students' success in the learning process. Students with high learning motivation tend to be more active, diligent, and enthusiastic in achieving their academic goals. This article aims to explore the concept of student learning motivation, the factors that influence it, and the efforts that can be made to enhance it. This study uses a literature review method by examining various relevant sources, such as books and scholarly journals. The research results show that learning motivation is influenced by both intrinsic and extrinsic factors, including learning interest, learning environment, and the role of teachers in the learning process. Therefore, to achieve optimal learning outcomes, various efforts are needed to enhance students' learning motivation.
ANALISIS KEPUASAN PENGGUNA PADA PERPUSTAKAAN FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS NEGERI SEMARANG Avrilia, Felisa; Oktarina , Nina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43665

Abstract

This study aims to analyze and describe user satisfaction at the Faculty of Social and Political Sciences Library at Political Science at Semarang State University based on the service experience felt by students as library users. This study uses a descriptive qualitative approach with data collection techniques through semi-structured interviews, non-participatory observation, and documentation. Informants were selected using purposive sampling from students who actively use library services. Data analysis was conducted through the stages of data reduction, data presentation, and conclusion drawing. The results of the study indicate that user satisfaction varies and is influenced by the alignment between expectations and actual service conditions. Factors that drive satisfaction include ease of access to the location, availability of study spaces, internet network support, and the relevance of the collection to the field of study. Meanwhile, limitations in physical facilities, incomplete collections in certain fields, and less-than-conducive service room conditions were sources of user dissatisfaction. These findings confirm that user satisfaction is formed as a comprehensive evaluation of the service experience felt by library users and serves as an important basis for improving the quality of academic library services.
TAMAN PENDIDIKAN AL-QUR’AN SEBAGAI SARANA PEMBINAAN MORAL ANAK DI ERA DIGITAL : ANALISIS PERSEPSI WALI SANTRI TPA AR RAHMAN Eka Fauziah, Wina; Iqbal Amar Muzaki; Yadi Fahmi Arifudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43666

Abstract

The decline of moral values among children has become a concerning issue in the modern era, particularly with the rapid development of digital technology. This condition requires efforts to strengthen character education from an early age through educational processes that instill religious and moral values. The Qur’anic Learning Center, commonly known as Taman Pendidikan Al-Qur’an (TPA), as a non-formal Islamic educational institution, plays a strategic role in shaping children's character through Qur’anic learning, the cultivation of moral values, and the habituation of religious practices in daily life. This study aims to analyze the role of TPA in shaping children's character as an effort to overcome moral decline. The research employs a qualitative approach using literature review and observation of learning activities in TPA. The findings indicate that TPA contributes significantly to the development of children’s moral and religious values, fostering discipline, responsibility, and behavior aligned with Islamic teachings. Furthermore, the effectiveness of character building through TPA is influenced by the support of parents, community, and a conducive environment. Therefore, TPA plays a crucial role in shaping children's character and serves as an alternative solution to address moral decline in society.
PENGGUNAAN MEDIA KOMIK DIGITAL DALAM MENINGKATKAN MINAT MEMBACA TEKS FIKSI PADA MATA PELAJARAN BAHASA INDONESIA KELAS VI DI SD NEGERI BONTOMAERO 1 KABUPATEN GOWA Dwi Adeliah Ishak; Andi Adam; Haslinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43667

Abstract

This research is motivated by the low interest in reading fictional texts among students, which results in a lack of interest and participation in Indonesian language learning. This condition is caused by the use of learning media that are less interesting and less varied, so students tend to feel bored in reading activities. Therefore, innovation is needed in the learning process, one of which is through the use of digital comic media which is expected to increase students' interest in reading. This study aims to determine the effect of the use of digital comic media on the interest in reading fictional texts of sixth-grade students at Bontomaero I Elementary School, Gowa Regency. The type of research used is quantitative research with a one-group pretest-posttest design. The subjects of the study were all 17 sixth-grade students. Data collection techniques were carried out through administering tests before (pretest) and after (posttest) treatment. Data were analyzed using descriptive statistics and inferential statistics through the Shapiro-Wilk normality test and paired sample t-test with the help of the SPSS program. The results showed that the average pretest score was 55.59 and the average posttest score was 82.35, resulting in an increase of 26.76. The results of the hypothesis test showed a significance value (Sig. 2-tailed) of 0.000 < 0.05 so that H₀ was rejected and H₁ was accepted. Thus, it can be concluded that the use of digital comic media has a significant effect in increasing interest in reading fictional texts of grade VI students of SD Negeri Bontomaero I, Gowa Regency.

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