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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
IMPLEMENTASI MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) UNTUK MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN PANCASILA MATERI AKU MENEGENAL INDONESIA Rebong, Rosa Ero; Rozhana , Kardiana Metha; Chotimah, Chusnul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43641

Abstract

This study aims to improve students’ learning outcomes in Pancasila education on the topic “Aku Mengenal Indonesia” through the implementation of the Problem Based Learning (PBL) model. The study was motivated by the low learning outcomes of first-grade students, where only 55.56% of students achieved the minimum mastery criteria (KKM) during the initial observation. This research used Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The subjects were 28 first-grade students of SDN Merjosari 1 Malang. Data were collected through tests, observations, interviews, and documentation, and analyzed using descriptive qualitative and quantitative techniques. The results showed that the implementation of the Problem Based Learning (PBL) model improved students’ learning outcomes. Mastery learning increased from 64% to 75% in cycle I and improved significantly from 82% to 93% in cycle II with an average score of 80. These findings indicate that the Problem Based Learning model effectively improves students’ learning outcomes and participation in Pancasila learning.
ANALISIS TINGKAT KECEMASAN SISWA KELAS TINGGI PADA PEMBELAJARAN MATEMATIKA DI SDN 3 CISERO Fitriyah, Sefti; Oktaviani, Seli; Indriati Widyaningsih, Yennie
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43642

Abstract

The research is motivated by the phenomenon of student anxiety towards mathematics which can hinder the learning process and academic achievement. Mathematics is often perceived as a difficult and frightening subject, thereby causing psychological pressure that negatively impacts students’ motivation and self-confidence. Based on problem identification, students hold negative perceptions of mathematics learning and experience anxiety during classroom learning activities. The aim of this study is to analyze the anxiety level of upper-grade students in participating in mathematics learning at SDN 3 Cisero. To achieve this objective, this research employs a quantitative approach with a survey method. The population of this study consist of all upper-grade students at SDN 3 Cisero, with a sample of 16 students comprising 8 fourth-grade students and 8 fifth-grade students selected using saturated sampling technique. The data collection instrument was a mathematics anxiety questionnaire developed based on anxiety indicators covering aspects of nervousness, restlessness, displeasure, and difficulty concentrating. The questionnaire consisted of 35 valid statements after undergoing validity testing using Pearson Product Moment correlation with an rtable value of 0.497. Furthermore, the reliability test using Cronbach’s Alpha showed a value of 0.983, indicating that the instrument is highly reliable. Subsequently, the data were analyzed by categorizing anxiety levels into three categories: low, moderate, and high based on respondents’ total scores. The research result showed that out of 16 respondents, 11 students (69%) experienced mathematics anxiety in the high category, 5 students (31%) in the moderate category, and no dtudents in the low category. Thus, these findings indicate that the majority of upper-grade students at SDN 3 Cisero experience high levels of anxiety in mathematics learning.
PERAN ORGANISASI SISWA INTRA SEKOLAH DALAM MEMBENTUK KARAKTER SOSIAL Ridwan, Agus; Eldi Mulyana; Sudarmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43646

Abstract

This study aims to analyze the role of the Intra-School Student Organization (OSIS) in shaping the social character of students at MTs SA Al-Hidayah. This research employs a qualitative method using a literature study approach. The data were obtained from various relevant sources such as scientific journals, books, and research articles related to student organizations and character education. Data collection techniques were conducted through documentation studies and literature analysis, while the data were analyzed using content analysis to identify concepts, findings from previous studies, and their relevance to OSIS activities in shaping students' social character. The results of the literature review indicate that OSIS plays an important role in shaping students' social character through various social and religious organizational activities. Programs such as performing Dhuha prayer before entering the classroom, reciting verses of the Qur’an before starting learning activities, and the Friday charity program serve as a means of habituating religious and social values within the madrasa environment. Through these activities, students are encouraged to develop discipline, responsibility, cooperation, and social concern for others. However, several obstacles were also identified, including low participation of some students, lack of discipline among some organization members, and limited awareness of the importance of social activities in the school environment. Therefore, several efforts are required to overcome these challenges, such as strengthening guidance from OSIS supervisors, reinforcing social and religious programs, and increasing student participation in organizational activities. Thus, OSIS can play a more optimal role in supporting the development of students' social character in the madrasa environment.
PENGARUH GAYA KEPEMIMPINAN, KOMPENSASI DAN LINGKUNGAN KERJA TERHADAP KINERJA KARYAWAN DENGAN KEPUASAN KERJA SEBAGAI VARIABEL MODERASI PADA PT MUCOINDO PRAKASA Rahman, Riki; Latif , Imam Nazarudin; Irwan, Sayid
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43649

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh gaya kepemimpinan, kompensasi, dan lingkungan kerja terhadap kinerja karyawan dengan kepuasan kerja sebagai variabel mediasi pada PT Mucoindo Prakasa. Penelitian ini menggunakan pendekatan kuantitatif dengan desain penelitian eksplanatori. Populasi penelitian adalah seluruh karyawan PT Mucoindo Prakasa yang berjumlah 240 orang, dengan sampel sebanyak 150 responden yang dipilih menggunakan teknik stratified random sampling. Pengumpulan data dilakukan melalui penyebaran kuesioner yang diukur menggunakan skala Likert lima poin. Analisis data menggunakan metode Partial Least Squares Structural Equation Modeling (PLS-SEM) dengan bantuan perangkat lunak SmartPLS. Hasil penelitian menunjukkan bahwa gaya kepemimpinan, kompensasi, dan lingkungan kerja berpengaruh positif dan signifikan terhadap kepuasan kerja. Selain itu, kepuasan kerja juga terbukti memiliki pengaruh positif dan signifikan terhadap kinerja karyawan. Hasil penelitian juga menunjukkan bahwa gaya kepemimpinan, kompensasi, dan lingkungan kerja memiliki pengaruh langsung terhadap kinerja karyawan. Temuan ini menunjukkan bahwa peningkatan kualitas kepemimpinan, sistem kompensasi yang adil, serta lingkungan kerja yang kondusif dapat meningkatkan kepuasan kerja yang pada akhirnya berdampak pada peningkatan kinerja karyawan. Penelitian ini memberikan kontribusi empiris dalam menjelaskan peran kepuasan kerja sebagai mekanisme mediasi dalam hubungan antara faktor organisasi dengan kinerja karyawan.
PENINGKATAN KEMAMPUAN BERHITUNG AWAL ANAK USIA 5-6 TAHUN MELALUI PERMAINAN CAK INGKING GERPAK DIPAUD ATHAYA NAFFA'KOTA PALEMBANG I Desak Gede Agung M.H; Taruni Suningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43651

Abstract

This study aimed to improve early numeracy skills of children aged 5–6 years through the Cak Ingkling Gerpak traditional game at PAUD Athaya Naffa’, Palembang. The research employed Classroom Action Research (CAR) based on the Kemmis dan McTaggart model, conducted in two cycles consisting of planning, action, observation, and reflection. The participants were 15 children in Group B. Data were collected through observation and documentation using an observation checklist based on six early numeracy indicators. Data were analyzed qualitatively and quantitatively using percentage analysis. The findings showed a significant improvement in children’s numeracy skills, increasing from 13.33% in the pre-cycle to 46.67% in Cycle I and reaching 86.67% in Cycle II, exceeding the predetermined success indicator. The Cak Ingkling Gerpak game effectively enhanced children’s understanding of number concepts, symbol–quantity matching, and simple addition through concrete and enjoyable play-based learning.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA PADA MURID KELAS V SD NEGERI NO.56 PA’LILANG St. Maghvira; Muhajir; Try Gustaf Said
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43653

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model on the learning outcomes of Pancasila Education among fifth-grade students of SD Negeri No. 56 Pa’lilang. The type of research used is quantitative research with a pre-experimental design using the One Group Pretest–Posttest Design. The research sample consisted of 14 fifth-grade students. The data collection techniques were conducted through learning outcome tests, namely pretest and posttest, as well as observations of students' activities during the learning process. The obtained data were analyzed using a normality test and hypothesis testing with the Paired Sample t-test using the SPSS program. The results of the study indicate that the implementation of the Problem Based Learning (PBL) model has a significant effect on students’ learning outcomes. This is shown by the increase in the students' average score from 62.14 in the pretest to 87.14 in the posttest, as well as the increase in learning mastery from 43% to 100%. The results of the Paired Sample t-test showed a significance value of 0.000 < 0.05 with |t count| = 14.381, which is greater than t table = 2.160, therefore H₀ is rejected and H₁ is accepted. Thus, it can be concluded that the Problem Based Learning (PBL) model has a significant effect on the learning outcomes of Pancasila Education among fifth-grade students of SD Negeri No. 56 Pa’lilang.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS CANVA DAN ZEP QUIZ PADA MATERI FPB DAN KPK UNTUK SISWA KELAS V SEKOLAH DASAR Ulfah Nur Jannah, Nadia; Kartinah; Azizah, Mira
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43656

Abstract

The background of this study is the low level of student enthusiasm in participating in learning, resulting in students having difficulty understanding the concepts of the Greatest Common Factor (GCF) and Least Common Multiple (LCM). Additionally, learning activities still rely on conventional media, making it necessary to develop technology-based learning media that are more engaging and interactive. The research questions are: 1) What is the validity of interactive multimedia based on Canva and Zep Quiz for GCF and LCM material for fifth-grade elementary school students? 2) How practical is this interactive multimedia? 3) How effective is it in the learning process? The objective of this research is to determine the validity, practicality, and effectiveness of interactive multimedia based on Canva and Zep Quiz for GCF and LCM material for fifth-grade elementary school students. The research design used is Research and Development (R&D) employing the ADDIE development model, which includes the Analysis, Design, Development, Implementation, and Evaluation. The study was conducted at Tlogosari Kulon 04 State Elementary School in Semarang. The results indicate that the media’s validity level is very good, with a media expert validation rate of 96.67% and an average content expert validation rate of 97.50%. The practicality of the media was also in the very good category, as indicated by the results of the teacher response questionnaire at 98.67% and the student response at 98.57%. The effectiveness of the media was demonstrated by the N-Gain test results of 79.25%.
VALIDITAS MEDIA INTERAKTIF KOBAR (KOSAKATA BARU) BERBASIS ARTICULATE STORYLINE UNTUK PEMBELAJARAN MEMBACA PESERTA DIDIK KELAS II SEKOLAH DASAR Anjani, Nelfira; Sukma, Elfia; Habibi, M.; Adrias, Adrias
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43657

Abstract

Mastery of vocabulary is among the crucial aspects toward supporting the growth of elementary school students’ reading skills. However, in practice, vocabulary learning in second grade of elementary school is still dominated by traditional approaches like using textbooks and lectures, which are less able to attract students’ interest and learning motivation. This condition causes students to experience difficulties in understanding new vocabulary and comprehending the content of reading texts. Therefore, learning innovation is required by utilizing interactive digital media that can produce more captivating educational opportunities. This study intends to produce the Kobar (New Vocabulary) interactive media based on Articulate Storyline for reading instruction of second-grade elementary school students and to analyze its validity level. The ADDIE instructional design model, which was restricted within the phases of analysis, design, and development, was applied in this study’s Research and Development (R&D) process. Observation, interviews, student needs questionnaires, and validation questionnaires, validated by three experts in material, language, and media, were used to collect data. As indicated by the results, the Kobar media received a very valid validity score, including 95% from the material expert, 95% from the language expert, and 100% from the media expert, resulting in an overall average validity of 96.87%. Therefore, the Kobar interactive media is thought to be practical for usage as a teaching tool to enhance second-grade elementary school pupils' vocabulary acquisition and reading comprehension.
Pengaruh Permainan Kooperatif Terhadap Peningkatan Interaksi Sosial Anak Usia 5-6 Tahun di TK Pembina HKBP Tarutung Agus Niada Lawolo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43658

Abstract

The purpose of this study was to determine the effect of cooperative games on improving social interaction among 5-6 year old children at the Pembina HKBP Tarutung Kindergarten. The research hypothesis was: "cooperative game activities affect the improvement of social interaction among 5-6 year old children at the Pembina HKBP Tarutung Kindergarten." The population consisted of 70 children aged 5-6 years (group B) enrolled at Pembina HKBP Tarutung Kindergarten. The research sample was determined using purposive sampling technique, namely the Angkasa, Bintang, and Bulan classes were designated as the experimental group consisting of 37 children, while the Jupiter, Matahari, and Pelangi classes were designated as the control group consisting of 33 children. The research method used was quantitative research with a quasi-experimental method and a Nonequivalent Control Group Design. The instrument used in this study was a questionnaire consisting of 17 items. The research data for the questionnaire was analyzed using the mean difference test formula (N-Gain Score). The mean value for the experimental class was 0.7330, which was in the high category. The mean value for the control class was 0.1493, which was in the low category. From the results of the research conducted, an independent test was then performed using the t-test and obtained a t-count value = 14.155 > t table (α=0.05; df=68) = 1.667. Thus, it can be concluded that the research hypothesis (Ha) is accepted, namely that cooperative play activities influence the increase in social interaction among 5-6 year olds at the Pembina HKBP Tarutung Kindergarten, and H0 is rejected.
Penerapan Model Pembelajaran Kooperatif TGT Berbantuan Media Wayground Untuk Meningkatkan Hasil Belajar Peserta Didik Pada Materi Struktur Bumi Dan Perkembangannya Pamellajoan Presidena; Ahmad Qosyim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43660

Abstract

This study aims to describe the implementation of the learning process, student responses, and cognitive learning outcomes of students by implementing the TGT type cooperative model assisted by wayground media on the material of earth structure and its development to improve student learning outcomes. This type of research is Pre-Experimental Design) with the research design is One Group Pretest-Posttest Design. The research sample consisted of 28 students of class VIII-A SMPN 1 Baron in the 2025/2026 academic year. The implementation of learning obtained a very good category. The student response questionnaire obtained a very good category with an average overall percentage of 89%. Student learning outcomes have increased. This can be seen from the N-Gain results. The N-Gain test results obtained a value of 0.64 which means there is an increase in the moderate category. The acquisition of sig. The pretest was 0.060 and the posttest sig. was 0.085, the data were normally distributed. The t-test results showed a significant difference between cognitive learning outcomes before and after the implementation of the TGT type cooperative learning model assisted by wayground media. Based on these results, it can be concluded that the implementation of the TGT type cooperative learning model assisted by wayground media on the material of earth structure and its development can improve the learning outcomes of junior high school students.

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