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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA BERBANTUAN CANVA MENGGUNAKAN MODEL PROBLEM BASED LEARNING DI KELAS IV UPT SDN 27 PASAR KAMBANG KABUPATEN PESISIR SELATAN Sonya; Anita, Yesi; Andika, Refiona; Febryan Putera, Rafhi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23087

Abstract

This research aims to describe the improvement In Pancasila education learning outcomes using the Problem Based Learning (PBL) model assisted by Canva media in class IV at UPT SDN 27 Pasar Kambang, Pesisir Selatan Regency. This research applies a type  of  Classroom Action Research (PTK) using qualitative and quantitative approaches. The subjects in this research were teachers (researchers) and 22 students consisting of 14 men and 8 women. The results of this research show an increase in: a) the first cycle Teaching Module obtained an average of 83,93% (B), and in the second cycle 96,43% (SB). b) The results of the implementation in the teacher aspect of cycle I obtained an average of 81,26% (B), and cycle II 93,75% (SB). c) The results of the implementation of aspects of students in cycle I obtained an average of 76,57% (C), and cycle II 85,15% (B). d) The learning outcomes of students in cycle I obtained an average of 68,81% (K), and sycle II increased to 85,15% (B). Thus, it can be concluded that the Problem Based Learning (PBL) model assisted by Canva media can improve student learning outcomes in Pancasila education learning in class IV at UPT SDN 27 Pasar Kambang, Pesisir Selatan Regency.
PENGARUH MEDIA PEMBELAJARAN POP-UP BOOK 3D TERHADAP MINAT BACA KELAS II SDN MARGOREJO 1 SURABAYA Qotrunnada, Emilia; Prastyo, Danang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23089

Abstract

Tujuan adanya riset ini untuk memahami adakah efek antara media buku Pop Up 3D terhadap adanya minat baca siswa kelas II SDN Margorejo I Surabaya.Rancangan penelitian menggunakan Quasi Experiment Design dengan model Nonequivalent Posttest Only Control Design. Sampel dalam penelitian ini adalah seluruhsiswa kelas II A sebagai kelas eksperimen yang akan memakai media Pop-Up Book 3D dalam proses pembelajaran dengan jumlah 28 orang dan seluruh siswa kelas II B sebagai kelas kontrol yang akan memakai teks cerita dengan jumlah 28 orang. Metode dalam pengumpulan data yang dipakai peneliti dalam meneliti ialah angket yang diberikan kepada siswa kelas II SDN Margorejo I Surabaya pada saat kegiatan pembelajaran. Teknik penganalisisan data yang akan dipakai peneliti padapenelitian ialah uji normalitas, uji homogenitas, dan uji mann-whitney. Riset ini dioleh menggunakan IBM SPSS 21 for Windows. Setelah melakukan uji normalitas dan uji homogenitas, seluruh informasi data yang diperoleh dalam penelitian tidak berdistribusi normal dan tidak bervariansi homogen. Maka dari itu penelitian ini melanjutkan dengan menggunakan Uji lain yaitu Non Parametric (Uji MannWhitney). Berdasarkan penelitian yang diolah melalui IBM SPSS 21, diketahui dari hasil penelitian dari output “Test Statistics” dalam menguji Mann-Whitney menunjukan bahwa hasil dri nilai Asymp. Sig. (2-tailed) adalah 0,000<0,05 yangberarti H0 ditolak. Hal tersebut bisa ditarik kesimpulan adanya ketidaksamaan, maka bisa ditarik kesimpulan bahwa ada dampak media pembelajaran buku popup 3D terhadap suatu minat membaca siswa kelas II SDN Margorejo 1 Surabaya
KEARIFAN LOKAL : SISTEM PENGETAHUAN YANG DIGUNAKAN ORANG BADUY YANG ADA DI LEBAK BANTEN Yusri; Sapriya; Encep Supriatna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23090

Abstract

The Baduy people, an indigenous community in Lebak, Banten, Indonesia, preserve a unique traditional knowledge system rooted in their cultural and spiritual beliefs. This article examines their knowledge systems across agriculture, environmental management, health, and social norms. The Baduy's practices emphasize harmony with nature and sustainable living, as reflected in their farming techniques, forest conservation efforts, and use of traditional medicine. Drawing on expert insights and field studies, this study highlights the resilience and relevance of Baduy knowledge in modern times, offering lessons for sustainable development and cultural preservation. The Baduy people, an indigenous group residing in the Lebak region of Banten, Indonesia, embody a unique cultural identity characterized by their adherence to traditional values and practices. This article aims to explore the knowledge system employed by the Baduy, highlighting its historical context, cultural significance, and the indigenous wisdom that has been passed down through generations. Drawing from various scholarly resources, this study examines the Baduy's relationship with nature, their social structures, and the spiritual beliefs that shape their worldview. Understanding the knowledge system of the Baduy not only enriches the study of anthropology but also promotes the discourse on cultural preservation in the face of modernity.
EFEKTIVITAS MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTU MEDIA PAPAN KERAGAMAN BUDAYA DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA KELAS 5 SEKOLAH DASAR Wandiana Putri, Nisa; Ika Ari Pratiwi; Fitriyah Amaliyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23093

Abstract

This research is based on a learning process that still uses the lecture method and teachers do not use learning media, so students are not optimal in solving problems. This research aims to determine the effectiveness of the Problem Based Learning Model supported by Cultural Diversity Board Media in improving students' critical thinking skills in class V. This research uses a quantitative Pre-Experimental approach with a One Group Pretest-Posttest Design. The research subjects consisted of 19 class V students. Test data includes pretest and posttest, while non-test interviews and observations. Data analysis techniques include normality test, paired sample test, and N-Gain test. The results of the analysis showed that the average pretest score was 46, while the posttest increased to 81. The results of the paired sample test produced a significance value of -11.763, which shows that there is an influence from implementing PBL with the help of cultural diversity board media in improving critical thinking skills. The n-gain test results show a score of 0.6436, which is in the medium category. Thus, it can be concluded that the application of the PBL learning model assisted by diversity board media is quite effective in improving the critical thinking skills of class V students.
PENINGKATAN HASIL BELAJAR IPAS MATERI “BAGAIMANA BENTUK INDONESIAKU?” MENGGUNAKAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTUAN MEDIA WORDWALL PADA PESERTA DIDIK KELAS V SDN 021 SUNGAI KUNJANG TAHUN PEMBELAJARAN 2023/2024 Genggang, Tiara Petri Cicilia; Wahyuningsih, Tri; Makmun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23094

Abstract

This research aims to improve the science learning outcomes of grade V students, particularly in the material "What is the shape of my Indonesia?" through the Teams Games Tournament learning model, assisted by Wordwall media. This study focuses on class VB students of SDN 021 Sungai Kunjang in the 2023/2024 academic year. The research is conducted using Classroom Action Research (CAR), carried out in three cycles, each with two meetings. The four stages of the procedure include planning, implementation, observation, and reflection. The study involves teachers and 29 students from class VB of SDN 021 Sungai Kunjang. Data collection methods include observation, testing, and documentation. Instruments used include teacher and student activity sheets, and learning outcome tests. The data analysis techniques used are average, percentage of completion, improvement in learning outcomes, and value conversion. The findings show significant improvement in learning outcomes. In the initial data, the average score was 66.83, increasing to 67.07 in Cycle I, with a 0.36% improvement and 44.83% completion. In Cycle II, the average score rose to 75.00, with a 12.22% increase and 84.76% completion. In Cycle III, the average score increased to 86.21, reflecting a 29.00% improvement and 93.10% completion. These results indicate a positive effect of the Teams Games Tournament model assisted by Wordwall media on improving science learning outcomes.
PENGARUH PENDEKATAN LEARNING TRAJECTORY TERHADAP PEMAHAMAN KONSEP MATEMATIKA SISWA KELAS IV UPT SD INPRES KARUNRUNG KOTA MAKASSAR Ita; Rahmawati Patta; Syamsuryani Eka Putri Atjo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23097

Abstract

This study aims to (1). determine the application of the Learning Trajectory approach in elementary schools, (2). determine the description of elementary school students' understanding of mathematical concepts, and (3). the effect of the Learning Trajectory approach on elementary school students' understanding of mathematical concepts. This study is included in experimental research with a quantitative approach. The research design used in this study is Quasi Experiment with a nonequivalent control group design type. The population in this study were all fourth grade students of UPT SD Inpres Karunrung, Makassar City. The sample in this study was 40 students selected through purposive sampling techniques. The data collection techniques used were observation of implementation by teachers, students, and concept understanding tests. Data analysis used descriptive and inferential analysis. The results of the descriptive analysis showed that the percentage of implementation of the learning process using the learning trajectory approach on teachers was in the good category at the first meeting and the second meeting with a very good category. The results of the inferential analysis using the independent sample t-test showed a difference in posttest results between the experimental class and the control class. This indicates a difference in students' understanding of mathematical concepts after being given treatment. So it can be concluded that: (1) the learning process using the learning trajectory approach went well, (2) the results of the student tests showed differences in students' understanding of mathematical concepts in learning, (3) there was a significant influence on the application of the learning trajectory approach on the understanding of mathematical concepts of class IV students at UPT SD Inpres Karunrung, Makassar City.
PENGARUH MEDIA GAME EDUKASI QUIZWHIZZER TERHADAP HASIL BELAJAR PESERTA DIDIK MATA PELAJARAN IPAS MATERI GAYA DI SEKITAR KITA KELAS IV SD ISLAM AL-QUDS SAMARINDA TAHUN PEMBELAJARAN 2024/2025 Monita, Tiara; Hidayat, Taufik; Makmun; Supriyatna, Yana; mMuhlis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23098

Abstract

This study aims to examine the effect of the Quizwhizzer educational game media on the learning outcomes of fourth-grade students at SD Islam Al-Quds Samarinda in the IPAS subject. This research is motivated by the low learning outcomes of students in the IPAS subject, which is caused by a lack of variation in learning methods and the use of technology. This study uses a Pre-Experimental method with a One-Group Pretest-Posttest Design. The sampling technique used is purposive sampling. Data were collected through interviews, learning outcome tests (pretest-treatment-posttest), and student response questionnaires. Data analysis was performed by testing the validity and reliability of the instruments, learning outcome tests, t-tests, and analysis of student responses. The results showed a significant increase in student learning outcomes, with an average pretest score of 54.33 increasing to 82 on the posttest, and an average N-Gain of 0.58 (medium category). The t-test showed t-count = 10.450 > t-table = 1.714, which proves that there is a significant influence. Student responses to the use of Quizwhizzer were also very positive, with an average score of 87.24 (very high category). Based on these research results, it can be concluded that there is an influence of the Quizwhizzer educational game media on the learning outcomes of students in the IPAS subject matter "Forces Around Us" in class IV SD Islam Al-Quds Samarinda. This study suggests that further researchers can explore the effectiveness of Quizwhizzer in different age groups or in collaborative learning and different materials.
PENGEMBANGAN MODUL PROJEK PENGUATAN PROFIL PELAJAR PANCASILA (P5) TEMA KEARIFAN LOKAL KELAS V DI SEKOLAH DASAR Wijayanti, Chandra; Faizal Chan; Hendra Budiono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23099

Abstract

Penelitian ini merupakan jenis penelitian pengembangan (Research and Development) yang menggunakan pendekatan kualitatif dan kuantitatif (mixed method). Model pengembangan yang digunakan dalam penelitian ini adalah model ADDIE (Analyze, Design, Development, Implementation, Evaluation). Penelitian ini dilaksanakan di SDN 201/V Telanai, Kecamatan Telanai Pura, Kota Jambi, dengan subjek penelitian guru dan siswa. Pengumpulan data dilakukan melalui validasi media, validasi isi, dan validasi bahasa. Selain itu, data diperoleh dari angket yang diisi oleh guru dan siswa untuk menilai keterbacaan pada uji coba kelompok kecil dan kepraktisan pada uji coba kelompok besar. Analisis data dilakukan dengan metode kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa validasi ahli media memperoleh skor rata-rata 4,8 dengan kategori “sangat valid”, validasi ahli isi memperoleh skor rata-rata 4,4 dengan kategori “sangat valid”, dan validasi bahasa memperoleh skor rata-rata 4,7 dengan kategori “sangat valid”. Penilaian respon guru memperoleh skor rata-rata 4,7 dengan kategori “sangat praktis” dan penilaian respon siswa pada uji coba kelompok besar memperoleh skor rata-rata 4,48 dengan kategori “sangat praktis”. Berdasarkan hasil penelitian dapat disimpulkan bahwa pengembangan modul proyek pemantapan profil siswa Pancasila (P5) bertema kearifan lokal untuk siswa kelas V di sekolah secara umum dapat digunakan dalam proses pembelajaran di sekolah. Berdasarkan hasil penelitian dapat disimpulkan bahwa modul proyek pemantapan profil siswa Pancasila (P5) bertema kearifan lokal untuk siswa kelas V di sekolah dapat digunakan dalam proses pembelajaran.
PENGEMBANGAN MODUL TEKNIK RELAKSASI UNTUK MEREDUKSI KECEMASAN MAHASANTRI AKHIR DALAM MENGHADAPI UJIAN TAHFIDZ DI PONDOK PESANTREN AL-QUR’AN IBNU KATSIR 2 JEMBER Aulia Manik; Imaratul Ulwiyah; Ika Romika Mawaddati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23102

Abstract

Tujuan penelitian ini yaitu untuk mengkaji dan mengembangkan modul teknik relaksasi serta mengetahui kelayakan modul dalam penerapannya sebagai upaya mengurangi kecemasan mahasantri waktu ujian tahfidz. Hal ini sebagaimana yang terjadi di PPA Ibnu Katsir 2 Jember terkait permasalahan kecemasan yang berulang terutama bagi mahasantri akhir yang telah dianalisis melalui observasi dan wawancara. Metode penelitian ini yaitu penelitian pengembangan atau Research and Development menggunakan rancangan dengan model ADDIE. Subyek yang dipilih mempertimbangkan tingkat kecemasan yang terjadi terhadap mahasantri jenjang akhir ketika menghadapi ujian tahfidz. Penelitian pengembangan dengan model ADDIE ini menghasilkan 1.) Sebuah produk berupa modul teknik relaksasi dengan materi dan desain yang telah disesuaikan dengan saran dari validator ahli. 2.) Modul teknik relaksasi ini layak digunakan oleh mahasantri akhir. Penelitian ini diharapkan dapat menghasilkan metode pendidikan yang inovatif dan relevan, serta dapat membantu mereduksi kecemasan ketika menghadapi ujian.
PENGEMBANGAN MEDIA ZATOPIA BERBASIS ANDROID BERBANTUAN SMART APPS CREATOR (SAC) DALAM UPAYA PENINGKATAN HASIL BELAJAR IPAS (MATERI WUJUD ZAT DAN PERUBAHANNYA) KELAS IV DI SD NEGERI KALIBANTENG KIDUL 01 KOTA SEMARANG Oktavia, Dwiana; Widagdo, Arif
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23103

Abstract

This study develops application learning media and assesses the feasibility of Android-based zatopia learning media assisted by Smart Apps Creator (SAC) on substances and their changes in elementary school IPAS learning. The ADDIE development model with the Research & Development (R&D) research type was used in the study. 22 fourth grade students of SDN Kalibanteng 01 Semarang City as subjects in the study. Purposive sampling technique as a sampling where 6 students were selected based on low, medium and high learning outcomes. The research was conducted from November 2024 to January 2025. Data collection used interview, observation, questionnaire, documentation, and test techniques. Data were analyzed using normality test, paired sample t test, and n-gain test. Ethiopian substance media is categorized as very feasible to use with a percentage of feasibility of 95.83% media experts, 89.47% material experts, 90% language experts, 96% teacher responses and 95% student responses. The results of the media feasibility analysis with the paired sample t-test obtained a significance value of 0.00, meaning that there is a difference in the average pretest and posttest. The average pretest score is 67.75 and posttest 88.44 from these results obtained an n-gain value of 0.64 which is quite effective. It is concluded that zatopia learning media is effective in improving student learning outcomes, because there are differences in scores before learning using zatopia media and after learning using zatopia media, student scores increase.

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