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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENGARUH SIMEBANK PADA MATERI TEKS PROSEDUR KONTEKSTUAL TERHADAP LITERASI KEUANGAN SISWA KELAS IV SD Barid Nafsiyah, Elwira; Tur Rosidah, Cholifah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23063

Abstract

The research is motivated by students who lack or are unable to properly and correctly understand the use of money, leading them to occasionally spend their pocket money wastefully and struggle to control themselves from spending it consumptively. The goal of this research is to determine the effect of bank saving simulations in contextual procedural text material on the financial literacy of fourth-grade elementary school students. This research uses a pre-experimental method with a Quasi-Experimental design, specifically a Posttest Only Control Design. The population in this study consists of Class IV A and IV C, with a total of 54 students. Data collection in this research was conducted using tests. Statistical analysis was performed using methods aligned with the research title, namely "The Effect of Bank Saving Simulations (SIMEBANK) in Contextual Procedural Text Material on the Financial Literacy of Fourth-Grade Elementary Students." With the Posttest Only Control Design, a t-test was applied using SPSS version 25. Based on the t-test results, the sig (2-tailed) or p-value was 0.000 < 0.05, which is less than 0.05. Therefore, it can be concluded that H0 is rejected and H1 is accepted, indicating that there is an effect. This study faced limitations during data collection, specifically time constraints, as additional time was needed to manage students while performing role-playing activities.
PENGARUH BUKU DONGENG FABEL TERHADAP KETERAMPILAN MEMBACA SISWA KELAS II DI SANGGAR BELAJAR KEPONG MALAYSIA Azhar, Tiara; Syamsuyurnita; Suci Perwita Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23064

Abstract

Strategi penerapan membaca nyaring membuat pikiran siswa lebih fokus dan menimbulkan pertanyaan betapa sulitnya memahami membaca. Manfaat dari buku dongeng fabel yaitu: (1) untuk mengasah emosi, (2) imajinasi, (3) dan meningkatkan daya kritis siswa. Penelitian ini berbentuk penelitian kuantitatif yang dilaksanakan di Sanggar Belajar Kepong Malaysia, dengan tujuan mengetahui pengaruh buku dongeng fabel terhadap keterampilan membaca siswa kelas II di Sanggar Belajar Kepong Malaysia. Untuk mendapatkan data yang valid dan akurat dari siswa, maka digunakan instrumen non tes berupa lembar observasi.Hasil uji Paired Samples t-Test menunjukkan bahwa terdapat pengaruh yang signifikan secara statistik antara dua kelompok data yang diuji. Hal ini terlihat dari nilai p-value (Sig. 2-tailed) (0,001). Gambar cenderung lebih disukai oleh siswa dari pada teks tulisan seperti buku ajar yang hanya memiliki kalimat. Penggunaan buku dongeng fabel dapat meningkatkan keterlibatan dan perhatian siswa selama pembelajaran. Penggunaan buku dongeng juga dapat meningkatkan pengalaman belajar dan motivasi anak dalam belajar.
EKSPLORASI KREATIVITAS SISWA DALAM SENI ECOPRINT: ANTUSIASME DAN PEMAHAMAN ECOPRINT TEKNIK POUNDING DI KELAS IV SD NEGERI 2 MANYARGADING M. Khabibun Najib Kurniawan; Nur Fajrie; Ika Oktavianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23065

Abstract

This study explores the creativity of fourth grade students of SD Negeri 02 Manyargading in ecoprint art with pounding technique. Ecoprint, as a method of dyeing fabric using natural materials, encourages students' exploration and creative expression. Through a qualitative approach, this study observed the learning process, student interviews, and documentation of the work. The results showed that although initially unfamiliar, students were enthusiastic about experimenting and creating unique motifs. Constraints in technique and material selection did not hinder their creativity. Ecoprint has proven to be an effective method to foster creativity and introduce environmentally friendly art in elementary schools.
MENINGKATKAN KEMAMPUAN MEMBACA PEMAHAMAN SISWA KELAS 5 SDN TLEKUNG 02 MELALUI MODEL MULITILITERASI Alifia Marsha Dina; Belinda Dewi Regina; Abdurrohman Muzzaki
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23068

Abstract

Language is one of the tools of knowledge. The highest competency mastered in forming language skills is reading ability. In fact, at Elementary school Tlekung 02, it was found that students reading comprehension skills were very low, as evidenced by a pre-Stage Test with only 30% of students passing. Therefore, the purpose of this study is to improve the reading comprehension skills of grade 5 students at State Elementary School Tlekung 02 Baru City by applying a multiliteracy model for reading comprehension through illustrated stories. The research method used was Classroom Action Research (CAR). The research model used was John Elliot's model conducted in 3 stages. Data collection techniques used were observation, interviews, and questionnaire distribution. The research results obtained showed an improvement in teachers' ability to enhance students' skills using the multiliteracy model. It can be seen that the scores obtained in Stage1 were 3.2, while the scores obtained in stage 2 were 3.3. For students' reading skills results, the scores obtained in stage 1 were 3.17, while the scores obtained in stage 2 were 3.85. It can be concluded that there was an increase in teacher skills and student reading skills using the multiliteracy model, with an improvement occurring over 2 stages of applying the multiliteracy model during the learning process
PENGARUH MOTIVASI KERJA TERHADAP KEPUASAN KERJA PEGAWAI DI SDII LUQMAN AL HAKIM 02 BATAM Tedi Hermansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilakukan di SDII Luqman Al Hakim 02 Batam dengan tujuan untuk mengetahui pengaruh motivasi kerja (X1) terhadap kepuasan kerja (X2) pegawai di sekolah tersebut. Tujuan penelitian ini adalah untuk menganalisis apakah motivasi kerja (X1) yang diberikan oleh lembaga dapat meningkatkan tingkat kepuasan kerja (X2) pegawai. Penelitian ini menggunakan metode kuantitatif dengan pendekatan survei terhadap 154 pegawai menggunakan kuesioner yang telah divalidasi dan diuji reliabilitasnya. Hasil penelitian menunjukkan bahwa terdapat hubungan positif yang signifikan antara motivasi kerja (X1) dengan kepuasan kerja (X2) pegawai di SDII Luqman Al Hakim 02 Batam. Kesimpulan dari penelitian ini adalah bahwa peningkatan motivasi kerja (X1) dapat secara signifikan meningkatkan kepuasan kerja (X2) pegawai di lingkungan sekolah SDII Luqman Al Hakim 02 Batam, sehingga manajemen sekolah perlu lebih memperhatikan upaya-upaya untuk meningkatkan motivasi kerja pegawai dalam rangka mencapai kepuasan kerja yang lebih optimal.
PENGARUH MEDIA KOMIK TERHADAP MINAT BACA SISWA KELAS IV SDN KEBOANANOM GEDANGAN Alfi Rohmatis Suaidiyah; Danang Prastyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23073

Abstract

This research aims to determine the effect of using comic media on reading interest in grade 4 students at SDN Keboananom Gedangan. Interest in reading is an important factor in the success of learning and developing students' knowledge. The research design uses a Quasi Experimental Design in the form of a Nonequlvalent Posttest-Only Control Design. The research sample consisted of two groups of students, namely class IV-D a6s the experimental group which used comic media in the learning process and Class IV-B as the control group which used student textbooks and conventional methods. Data was collected through a questionnaire/reading interest questionnaire given after treatment. The data analysis technique used in this research uses the normality test, homogeneity test, and T-Test. This research was processed using IBM SPSS 22 for Windows. The results of hypothesis testing using the t-test state that the output results in the t-test column for equality of means show a sig value. (2-tailed) is 0.049, because the sig value. (2-tailed) 0.049<0.05 or a significant value smaller than 0.05. Ho is rejected, which means there is a difference. So t can be concluded that comic media has an impact on the reading interest of fourth-grade students at SDN Keboananom Gedangan.
KONTRIBUSI MODEL SIMULASI TIK UNTUK MENUMBUHKAN KEAKTIFAN BELAJAR PESERTA DIDIK Suprobo, Hendarti; Andi Prastowo; Chairul Bariyah; Syarifah Risma Aulia; Tiara Yuliarsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23074

Abstract

Not providing opportunities for students to participate actively in learning because the learning process is one-way and focuses on cognitive, resulting in students being less active during or in learning activities. Based on this problem, this research aims to find out whether the ICT-based simulation learning model can contribute to the activeness of class IV SD/MI students in learning. The type of research used is descriptive qualitative with a case study method. Data was collected through interviews and sources relevant to this research. Then the data is reduced, presented, and conclusions are drawn. The results of this study show that ICT-based simulation models can contribute to active student learning. The results that can be seen in each indicator of student learning activity include: students actively participate in carrying out the tasks given by forming groups, actively asking questions, actively talking with other people or discussing, actively looking for information related to the material given to act out, and Students are actively involved in problem solving in the form of appropriate role distribution and are able to assess their abilities.
PENGEMBANGAN VIDEO INTERAKTIF MATERI BANGUN DATAR UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SEKOLAH DASAR Dewi Candra Wulansari; Gamaliel Septian Airlanda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23078

Abstract

The aim of this research is to develop interactive video media at SD 3 Kaloran. The research method used is Research and Development (R&D). This research focuses on developing interactive video media to improve fourth grade mathematics learning outcomes. The research model used is the ADDIE model which has 5 process stages, namely Analysis, Design, Development, Implementation, Evaluation. The type of research used is qualitative and quantitative data. The instruments used are: (1) Documentation, (2) Questionnaire, in this research in the form of trial activities and validation sheets which are assessed by media experts, material and language experts. Based on the results of the feasibility test for media expert examiners, the expert validation sheet includes 70% material experts in the high category, 80% in the media in the high category, and 83% in the language in the very high category and is declared valid. Meanwhile, the effectiveness results were carried out using the t-test, the significance value (2-tailed) was 0.000 < 0.05. Based on the test results, interactive video media is effective and feasible in improving the learning outcomes of class IV students at SD 3 Kaloran.
WORDWALL EDUCATIONAL GAMES AND INCREASING STUDENTS' INTRINSIC MOTIVATION IN LEARNING NATURAL SCIENCES IN ELEMENTARY SCHOOL Fatkhullah; Suryani Sahabuddin, Erma; Hartoto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23084

Abstract

The objective of this study is to investigate (1) the characterization of Wordwall educational game media usage in the science curriculum for class IV at UPT SPF SD Inpres Kassi, (2) the portrayal of Wordwall educational game media application in the same subject and class, and (3) the impact of Wordwall educational games on students' learning motivation in the science subject for class IV at UPT SPF SD Inpres Kassi, located in Manggala District, Makassar City. This research utilizes a quantitative approach, specifically employing experimental research and a Quasi Experimental Design format known as Nonequivalent Control Group Design. The study's population comprises the students from class IV at UPT SPF SD Inpres Kassi, with a sample of 24 students drawn from classes IV A and IV B through the Purposive Sampling technique. The technique employed for data collection involved both questionnaires and observations. For data analysis, descriptive statistical analysis and inferential statistical analysis were utilized, which included normality tests, homogeneity tests, and hypothesis tests through independent sample T-tests. (1) The utilization of Wordwall educational game media was effectively executed, as indicated by the percentage increase from each meeting, which demonstrated a positive impact supported by observation results; each session progressed from the good category to the very good category. (2) Results from the post-nontest in the experimental group reflected a rise in learning motivation, categorizing it as very high, whereas the control group was classified as high. Although there was an increase, it was not as pronounced as that observed in the experimental class. The Independent Sample T-test's inferential statistical analysis yielded a Sig. (2-tailed) value of 0.001, which is less than 0.05, leading to the rejection of the H0 hypothesis and the acceptance of Ha. (3) This indicates that the implementation of Wordwall educational game media significantly impacts the learning motivation of fourth-grade students in the science subject at SD Inpres Kassi, Manggala District, Makassar City. Therefore, it can be concluded that the use of Wordwall educational game media positively affects the learning motivation of grade IV students at UPT SPF SD Inpres Kassi, Manggala District, Makassar City.
PENGARUH PENGGUNAAN MEDIA BLOK PECAHAN TERHADAP KEMAMPUAN BERHITUNG SISWA PADA MATERI PENJUMLAHAN DAN PENGURANGAN PECAHAN KELAS IV UPT SDN 18 TURATEA Lestari, Alisa; Rahmawati Patta; Hardianto Rahman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23086

Abstract

This study aims to (1) describe the application of fraction block media on the addition and subtraction of fractions material in class IV UPT SDN 18 Turatea, (2) find out the description of students' arithmetic ability using fraction block media, and (3) find out the effect of fraction block media on students' arithmetic ability on the addition and subtraction of fractions material. This study is included in the category of experimental research with a quantitative approach and uses pre-experimental design research (nondesigns) with a one sample pretest-posttest type. The population of this study was all students of class IV UPT SDN 18 Turatea, with a sample of 19 students selected through saturated sampling techniques. Data were collected using observation sheets to determine the implementation of fraction block media, student arithmetic ability tests and documentation. Data analysis was carried out descriptively and inferentially. The results of the descriptive analysis showed that the implementation of the learning process using fraction block media was in the good category at the first meeting and very good at the second meeting. While for students, the percentage of the implementation of the learning process at both meetings was included in the very good category. Inferential analysis using paired sample t-test showed a significant difference between the pretest and posttest results. This indicates an increase in students' arithmetic ability after being given treatment. Thus, it can be concluded that: (1) the learning process using fractional block media runs very well, (2) The description of students' arithmetic ability shows an increase after using fractional block media, shown from the results of the posttest which is higher than the pretest and (3) there is an influence of the use of fractional block media on students' arithmetic ability on the addition and subtraction of fractions material for class IV UPT SDN 18 Turatea.

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