cover
Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
Kepemimpinan Kepala Sekolah dalam Menerapkan Metode Micro-Habits Coaching untuk Meningkatkan Kinerja Pedagogik Guru (Studi Kasus di SMPN 1 Plered Kabupaten Purwakarta) Yodi Ahmad Sirojudin; Rezcy Setian Suharno; Okke Rosmaladewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58792

Abstract

This study was motivated by the important role of school principals in improving teachers' pedagogical performance through a sustainable coaching approach. Teachers' pedagogical performance still faces various challenges, such as suboptimal lesson planning, limited reflective practices, and insufficient systematic professional assistance. This study aimed to analyze the principal's leadership in implementing the micro-habits coaching method to improve teachers' pedagogical performance at SMP Negeri 1 Plered, Purwakarta Regency. The study employed a qualitative approach using a case study method. Data were collected through observation, in-depth interviews, and documentation studies. The research informants consisted of the principal, vice principals, teachers, and educational staff involved in the implementation of the coaching program. Data analysis was conducted through the stages of data reduction, data display, and conclusion drawing, while data validity was ensured through source triangulation, technique triangulation, and member checking. The findings revealed that the implementation of the micro-habits coaching method was carried out through structured stages of planning, organizing, implementation, and evaluation. The principal played roles as a coach, facilitator, and instructional leader in encouraging changes in teachers' professional behavior through consistent small habits. The implementation of this method was proven to improve teachers' pedagogical performance, particularly in the aspects of lesson planning, instructional implementation, classroom management, and learning evaluation. This study concludes that principal leadership through the micro-habits coaching method is an effective strategy for improving teachers' pedagogical performance and supporting the development of a sustainable learning culture in schools. Keywords: principal leadership, micro-habits coaching, teachers' pedagogical performance, coaching, teacher professional development.
PENGARUH FILM ANIMASI JUMBO TERHADAP KARAKTER TANGGUNG JAWAB ANAK USIA 7–12 TAHUN DI RUMAH PERADABAN SNC FANNAZ SEI MENCIRIM Nabila Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58796

Abstract

The sense of responsibility among children aged 7–12 has not yet fully developed, including among those at the Rumah Peradaban SNC Fannaz Sei Mencirim. Based on a preliminary study, of the 30 children who actively participated in the activities, only 10 (33%) demonstrated a high level of responsibility, while the remaining 20 (67%) were categorized as having a low level of responsibility. This study aimed to examine the effect of the animated film Jumbo on the sense of responsibility among children aged 7–12 at the Rumah Peradaban SNC Fannaz Sei Mencirim. The study employed an experimental approach using a one-group pretest–posttest design. The sample consisted of 20 children selected through purposive sampling. Data were collected using a closed-ended Likert-scale questionnaire. Data analysis included descriptive statistics and inferential statistics using the Shapiro–Wilk normality test and the paired-samples t-test. The findings revealed a significant improvement in the children's sense of responsibility after the intervention. In the pretest, all respondents (100%) were categorized as having a low level of responsibility. In the posttest, 5 children (25%) achieved a very high level of responsibility, while 15 children (75%) reached a high level. The mean pretest score increased from 69.6 to 102.7 in the posttest. The hypothesis test produced a significance value (2-tailed) of 0.000 (< 0.05), leading to the rejection of H₀ and the acceptance of H₁. These findings indicate that the animated film Jumbo had a significant positive effect on the sense of responsibility among children aged 7–12 at the Rumah Peradaban SNC Fannaz Sei Mencirim.
PENGARUH GAME EDUKATIF BAAMBOOZLE TERHADAP MINAT DAN HASIL BELAJAR PANCASILASISWA KELAS V DI MADRASAH IBTIDA’IYAH KECAMATAN POGALAN TAHUN PELAJARAN 2026/2027 Agustin, Musvita; Ana, Ria Fajrin Rizqy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58798

Abstract

  This research was motivated by the low interest and learning outcomes of students in Pancasila. Based on initial observations, students tended to be less active in learning, less enthusiastic about participating in learning activities, and many still did not meet the Minimum Completion Criteria (KKM). This study aimed to simultaneously determine the effect of the Baamboozle educational game on the interest and learning outcomes of fifth-grade students.  This study uses a quantitative approach with a pre-experimental design and a One Group Pretest-Posttest Design. The sample of the study was 20 fifth-grade students of MI Ngadirejo who were selected using a purposive sampling technique. Data were collected through observation, questionnaires, and tests, then analyzed using univariate and multivariate tests. The results showed that the use of the Baamboozle educational game had a significant effect on students' interest and learning outcomes. The average learning interest increased from 62.3 to 94.3. The results of the hypothesis test showed a significance value of p <0.001 in both univariate and multivariate tests, which indicated a significant effect of the use of the Baamboozle educational game on interest and learning outcomes. Based on the results of the study, it can be concluded that the Baamboozle educational game had a significant effect on increasing the interest and learning outcomes of fifth-grade students of MI Ngadirejo in the Pancasila subject. Keywords: Baamboozle, Educational Game, Learning Outcomes, Learning Interest, Pancasila Education   ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya minat belajar dan hasil belajar siswa pada mata pelajaran Pancasila. Berdasarkan hasil observasi awal siswa cenderung kurang aktif dalam pembelajaran, kurang antusias mengikuti kegiatan belajar serta masih banyak yang belum mencapai Kriteria Ketuntasan Minimal (KKM). Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan game edukatif Baamboozle terhadap minat dan hasil belajar siswa kelas V secara simultan. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis pre-experimental design dan rancangan One Group Pretest-Posttest Design. Sampel penelitian berjumlah 20 siswa kelas V MI Ngadirejo yang dipilih menggunakan teknik purposive sampling. data dikumpulkan melalui observasi, angket dan tes, kemudian dianalisis menggunakan uji univariate dan uji multivariate. Hasil penelitian menunjukkan bahwa penggunaan game edukatif Baamboozle berpengaruh signifikan terhadap minat dan hasil belajar siswa. Rata-rata minat belajar meningkat dari 62,3 menjadi 94,3. Hasil uji hipotesis menunjukkan nilai signifikansi p < 0,001 pada uji univariate maupun multivariate, yang menunjukkan adanya pengaruh signifikan penggunaan game edukatif Baamboozle terhadap minat dan hasil belajar. Berdasarkan hasil penelitian, dapat disimpulkan bahwa game edukatif Baamboozle berpengaruh signifikan terhadap peningkatan minat dan hasil belajar siswa kelas V MI Ngadirejo pada mata pelajaran Pancasila. Kata Kunci: Baamboozle, Game Edukatif, Hasil Belajar, Minat Belajar, Pendidikan Pancasila
PENGEMBANGAN ALAT EVALUASI PEMBELAJARAN CERTIFICATE QUIZ PADA WEBSITE FLIPPITY.NET MATERI REKONSILIASI BANK KELAS XI DI SMK NEGERI 10 SURABAYA Iklima Surya Ramadhani; Vivi Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58805

Abstract

This study aims to develop a website-based learning evaluation tool using the Certificate Quiz feature on Flippity.net, analyze the product's feasibility, and determine students' responses to its use in bank reconciliation material. The study used the Research and Development (R&D) method with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of the study were grade XI students of SMK Negeri 10 Surabaya. The product's feasibility was assessed by evaluation experts and graphic experts, while user responses were obtained through student questionnaires. The results showed that the developed evaluation tool obtained a very feasible category with a validation percentage of 94% from evaluation experts and 100% from graphic experts. Student responses showed a very good category with a percentage of 100%, which indicates that the media is easy to use, interesting, and able to increase students' enthusiasm in participating in learning evaluations. Thus, the Certificate Quiz-based learning evaluation tool on Flippity.net is declared suitable for use as an evaluation medium for bank reconciliation material in grade XI SMK
PENGARUH PROBLEM BASED LEARNING BERBANTU WORDWALL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS MATEMATIS SISWA SEKOLAH DASAR Rahayu, Sri; Fatimah, Siti; Setiawan, Awan; Sugiri, Atot
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58807

Abstract

This study aims to examine the effect of the Problem-Based Learning model, supported by the Wordwall application, on improving the mathematical critical thinking skills of elementary school students. Problem-Based Learning is regarded as an innovative learning model that emphasizes real-world problem solving, collaboration, and the development of higher-order thinking skills. The study employed a quasi-experimental design with a quantitative approach, involving 40 second-grade students at SDI Insan Mandiri. Data were collected through tests and documentation, then analyzed using SPSS. Hypothesis testing—conducted on the experimental and control groups using the N-Gain t-test—revealed a significance value (2-tailed) of 0.001 (p < 0.05), indicating that the null hypothesis (H0) was rejected and the alternative hypothesis (H1) was accepted. Thus, it can be concluded that there is a significant difference in the improvement of mathematical critical thinking skills between students taught using the Wordwall-assisted PBL model and those receiving conventional instruction. This demonstrates that the use of the Wordwall-assisted PBL model influences students' mathematical critical thinking skills.
PENGEMBANGAN E-LKPD BERBASIS KEARIFAN LOKAL SUKU INSANA UNTUK MENINGKATKAN HASIL BELAJAR MATERI TRADISI BUDAYA MASYARAKAT SEKITARKU KELAS IV SDK SEKON Amisa, Florida; Nitte, Yulsy Marselina; Ati, Chintia Marini Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58809

Abstract

Penelitian ini dilatarbelakangi oleh kurangnya kemampuan guru dalam mengembangkan E-LKPD yang kontekstual dengan budaya lokal suku Insana sehingga murid mengalami kesulitan memahami materi tradisi budaya masyarakat sekitarku yang bersifat abstrak. Penelitian ini bertujuan untuk mengembangkan E-LKPD berbasis kearifan lokal suku Insana pada materi tradisi budaya masyarakat sekitarku kelas IV SDK Sekon yang layak, menarik, praktis, dan efektif digunakan dalam pembelajaran IPAS. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Teknik pengumpulan data menggunakan tes dan non-tes melalui angket validasi ahli materi, ahli media, ahli bahasa, angket respon guru dan murid, serta tes hasil belajar. Data dianalisis menggunakan uji normalitas dan uji linearitas. Hasil penelitian menunjukkan bahwa data berdistribusi normal dengan nilai signifikansi 0,160 dan memiliki hubungan linier dengan nilai 0,811. Produk E-LKPD memperoleh kategori sangat layak berdasarkan validasi ahli media 94,45%, ahli materi 91,07%, dan ahli bahasa 96,87%. Respon murid mencapai 95,58% dan respon guru 97,91%. Nilai rata-rata pretest sebesar 52,29 meningkat menjadi 86,25 pada posttest dengan selisih 33,96. Nilai N-Gain sebesar 0,7232 menunjukkan peningkatan hasil belajar pada kategori sedang. Dengan demikian, E-LKPD berbasis kearifan lokal suku Insana layak, praktis, dan efektif digunakan pada materi tradisi budaya masyarakat sekitarku kelas IV SDK Sekon.
GAMBARAN TOXIC MASCULINITY PADA MAHASISWA LAKI-LAKI Tan, Edwin; Subroto, Untung
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58811

Abstract

Toxic masculinity is a rigid form of masculinity that can be harmful to both men and their environment. Toxic masculinity manifests as the expectation to always be strong, dominant, and never show weakness. This study aims to examine the characteristics of toxic masculinity among male college students. This study employed a descriptive quantitative approach, and the participants consisted of 280 active male college students from various universities in Indonesia, selected using non-probability sampling techniques. Data collection was conducted online using the Toxic Masculinity Scale-28 (TMS-28), which consists of four dimensions. The results indicate that toxic masculinity among male college students generally falls into the moderate category. Based on the dimensions, emotional restraint had the highest mean score, followed by masculine superiority. These findings suggest that the strongest aspect of toxic masculinity among male college students is related to the tendency to restrict or suppress certain emotional expressions. The results of this study are expected to serve as a foundation for the development of psychoeducational programs on healthy masculinity and emotional openness among male college students.
STUDI HISTORIS BANGUNAN SDN 04 KOTA BENGKULU SEBAGAI CAGAR BUDAYA PENINGGALAN KOLONIAL UNTUK PENGUATAN LITERASI BUDAYA SISWA SDN 04 BENGKULU Nia Endar Maybira; Bambang Parmadi; Yuli Amaliyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.58814

Abstract

This study aims to uncover and document the history of the transformation of the SDN 4 Bengkulu City building since the colonial era and the use of this history as a source of local wisdom to strengthen the cultural literacy of elementary school students. This study uses a qualitative research method with a historical study approach. The subjects of the study were the community around the cultural heritage, the cultural service, traditional leaders, teachers, and students. The object of the study was the cultural heritage building of SDN 04 Bengkulu City. The research instruments used were interviews, observations, and documentation studies. Data were analyzed by data reduction, presentation, and drawing conclusions. The results of the study indicate that the SDN 04 Bengkulu City building is a colonial heritage building estimated to have been built since the 1930s, this building has remained the same from the past to the present. This building was originally a Bengkulu population office during the Dutch East Indies Government, then in 1938 this building was converted into a Holland Indisch School (HIS) building, after which in 1962 this building was renamed a public school or better known to the community as SR. Finally, in 1997, this building officially became the 04th State Elementary School in Bengkulu City, which still operates today. The building's history can also be used as a learning resource for local wisdom, thus strengthening students' cultural literacy.
INTEGRASI PENDIDIKAN KARAKTER ISLAM MELALUI AI CHATBOT DALAM PEMBELAJARAN PAI PADA GENERASI ALPHA M. Kemal Ardhan Al Hamd; Iffa Fauziyah; Akhsani, Wigati; Naelum Minatika; Ilham Bintang; Rodianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58819

Abstract

This research aims to analyze the integration of AI Chatbot in Islamic character education within Islamic Religious Education (PAI) for Generation Alpha in the digital era. The research uses a qualitative method with a library research approach that focuses on the study and analysis of various scientific literatures related to the utilization of artificial intelligence technology in Islamic education. The research data sources consist of primary and secondary data obtained from journal articles, books, academic documents, and relevant official websites. Literature search was conducted thru reputable scientific databases such as Google Scholar, Garuda, and Sinta with a publication range of 2016–2026, resulting in 21 scientific journals, 5 news articles, and 4 books that align with the research focus. The data was documented thru a literature review, considering inclusion and exclusion criteria. Data were analyzed using content analysis techniques reinforced thru Focus Group Discussions (FGD). The research results indicate that the use of AI Chatbot in PAI learning is conceptually relevant and has the potential to support the internalization of Islamic character values such as adab, amanah, sidq, tabayyun, muraqabah, ihsan, and akhlak karimah in Generation Alpha. Based on the literature review, AI Chatbot shows promise as an interactive learning medium capable of enhancing accessibility, flexibility, and student interest in PAI material. However, this study also identifies various limitations such as the potential for AI hallucination, information bias, validity of Islamic sources, student data privacy risks, and ethical challenges in the use of digital technology. Therefore, teachers still hold a central position as content verifiers, value guides, moral exemplars, and ethical controllers of AI usage in PAI learning. Thus, AI Chatbot is more appropriately positioned as a supportive learning medium, rather than the primary determinant of the success of Islamic character education for Generation Alpha.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BERBASIS TEKNOLOGI AUGMENTED REALITY PADA PEMBELAJARAN MATEMATIKA MATERI BANGUN RUANG DI KELAS V SEKOLAH DASAR Yuliana, Peni; Ningsih, Yarisda; Zainil, Melva; Nisa, Sahrun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58823

Abstract

The limited use of interactive digital learning media in Mathematics instruction, particularly on the topic of three-dimensional geometry for fifth-grade elementary school students, has become a significant challenge. Learning activities are still dominated by lecture-based methods and conventional instructional media, making it difficult for students to understand abstract geometric concepts. This study aimed to develop a digital learning media based on Augmented Realitytechnology that is valid, practical, and effective. This research employed the Research and Development(R&D) method using the ADDIE development model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects included a language expert, a material expert, a media expert, a fifth-grade teacher, and fifth-grade elementary school students. Data were collected through observations, interviews, questionnaires, and tests, while the data were analyzed quantitatively using percentage analysis for validity and practicality, as well as the N-Gain test to determine effectiveness. The findings revealed that the developed media achieved an average validity score of 95.7%, categorized as highly valid. The practicality assessment conducted by teachers and students indicated that the media was highly practical, while the effectiveness test demonstrated an improvement in students' learning outcomes based on the pre-test, post-test, and N-Gain analysis results. The Augmented Reality-based digital learning media was able to present three-dimensional geometric objects interactively, enabling students to understand concepts more easily, enhancing their learning motivation, and creating a more engaging and student-centered learning experience. Therefore, the developed media was proven to be valid, practical, and effective, making it suitable as an alternative instructional medium for teaching three-dimensional geometry in fifth-grade elementary school Mathematics.

Filter by Year

2016 2026


Filter By Issues
All Issue Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release Vol. 11 No. 03 (2026): Volume 11 No. 03 September 2026 Research Edition Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Released Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026. Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish Vol. 11 No. 3 (2026): Volume 11 No. 3, September 2026 Vol. 11 No. 3 (2026): Volume 11 No.3 September, 2026. Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026. Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Process Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Press Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Process Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press. Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025 Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Process Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025 Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025. Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025 Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025 Vol. 10 No. 2 (2025): Volume 10 No. 2 Juni 2025 Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025 Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024 Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024. Vol. 9 No. 04 (2024): Volume 09 No. 04 December 2024 In Press. Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024 Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024 Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres Vol. 9 No. 01 (2024): Volume 09 No. 01 Maret 2024 Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press Vol. 9 No. 3 (2024): Volume 09, No. 03, September 2024 Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024 Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024. Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024 Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023 Vol. 8 No. 01 (2023): Volume 08 No. 01 Juni 2023 Vol. 8 No. 01 (2023): Volume 08 No. 01 Maret 2023 Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023 Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023 Vol. 8 No. 03 (2023): Volume 08 No. 3 Desember 2023 Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022 Vol. 7 No. 1 (2022): Volume 7 Nomor 1 Juni 2022 Vol. 6 No. 2 (2021): Volume 6 Nomor 2 Desember 2021 Vol. 6 No. 1 (2021): Volume 6 Nomor 1 Juni 2021 Vol. 5 No. 2 (2020): Volume 5 Nomor 2 Desember 2020 Vol. 5 No. 1 (2020): Volume 5 Nomor 1 Juni 2020 Vol. 4 No. 2 (2019): Volume 4 Nomor 2 Desember 2019 Vol. 4 No. 1 (2019): Volume 4 Nomor 1 Juni 2019 Vol. 3 No. 2 (2018): Volume 3 Nomor 2 Desember 2018 Vol. 3 No. 1 (2018): Volume 3 Nomor 1 Juni 2018 Vol. 2 No. 2 (2017): Volume 2 Nomor 2 Desember 2017 Vol. 2 No. 1 (2017): Volume 2 Nomor 1 Juni 2017 Vol. 1 No. 1 (2016): Volume 1 Nomor 1 Desember 2016 More Issue