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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PEMANFAATAN MODEL PEMBELAJARAN INTERAKTIF BERBASIS PAPAN DIGITAL UNTUK MENINGKATKAN KETERAMPILAN KOLABORASI SISWA PADA PEMBELAJARAN IPS KELAS VII SMP NEGERI 4 MADIUN Damayanti, Rita; Maria, Yuli; Rahma Kusumastuti, Windhy; Sudarmiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58826

Abstract

This research evaluates the outcomes of efforts to enhance collaborative abilities following the adoption of a digital board-based interactive learning approach. The study employs Classroom Action Research (CAR), which encompasses four phases: planning, implementation, observation, and reflection. Conducted across two cycles—Cycle I and Cycle II—it uses the pre-cycle stage as a baseline and initial reference point. The participants comprised 31 seventh-grade students from SMP Negeri 4 Madiun, including 16 boys and 15 girls. The research followed the procedural framework of the Kemmis and McTaggart model over the two cycles. Data were collected through observation activities involving students, utilizing instruments such as test question observation sheets. The findings revealed an improvement in collaboration skills following the introduction of the digital board-based interactive learning model. In Cycle I, students' collaboration skills rose to 73.54%. In Cycle II, these skills further improved to 87.35%. These results indicate that the digital board-based interactive learning approach effectively enhances students' teamwork abilities and educational achievements. Therefore, this study can be a recommendation and become an alternative choice for teachers to implement and improve the quality of learning in the classroom
PENGEMBANGAN POCKET BOOK PADA MATERI IKATAN ION BERBASIS PROBLEM BASED LEARNING (PBL) BERORIENTASI KEMAMPUAN BERPIKIR KRITIS SISWA Ulqairi Putri Suita; Epinur; Afrida; Yusnaidar; Firdiawan Ekaputra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 3 (2026): Volume 11 No. 3, September 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i3.58827

Abstract

This study developed a Problem-Based Learning (PBL)-based pocket book on ionic bonding that is oriented toward students’ critical thinking skills. Twenty-first-century learning requires students to possess the 4C skills, one of which is critical thinking. This PBL-based pocket book was developed to help students learn independently, understand the concept of ionic bonding more easily, and facilitate the development of critical thinking skills. This study aims to examine the development process, the level of feasibility, and student responses to the PBL-based pocket book on ionic bonding designed to foster students’ critical thinking skills. This study employs a research and development (R&D) methodology using the Lee & Owens development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research instruments used consist of interview sheets and questionnaires. The resulting product was validated by media experts and subject matter experts and evaluated by teachers. Subsequently, the product was pilot-tested with students through one-on-one and small-group trials. The data analysis techniques used were qualitative data analysis (comments and suggestions) and quantitative data analysis (assessment scores and percentages). The results of this study showed that the content was conceptually valid (highly valid) based on subject matter expert validation, with an average score of 4.65, and media expert validation, with an average score of 4.45. Evaluations by chemistry teachers yielded an average score of 4.42, meeting the “highly feasible” criterion. Additionally, the one-on-one pilot test achieved a success rate of 90.22% (very good), and the small-group pilot test achieved a success rate of 89.20% (very good). Based on the development process and research results, it can be concluded that the Problem-Based Learning (PBL)-based pocket book on ionic bonds—designed to foster students’ critical thinking skills—is deemed suitable and very good for proceeding to the field-test phase as a learning resource that can help students improve their understanding of chemistry in school.
PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF BERBANTUAN GAME BASED LEARNING UNTUK MENINGKATKAN SEMANGAT BELAJAR BAHASA INDONESIA SISWA KELAS VI SD NEGERI 3 KAMPUNG BARU Made Ayu Diah Puspita Sari; I Made Suweta; IG Agung Jaya Suryawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58828

Abstract

This study aims to describe the design, test the validity, measure the practicality, and determine the effectiveness of Interactive PowerPoint learning media assisted by Game Based Learning (GBL) in increasing the enthusiasm for learning Indonesian language for sixth grade students of SD Negeri 3 Kampung Baru. Using the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), data was collected through questionnaires, interviews, and documentation. The results of the study showed that: (1) The media was successfully developed by integrating the PowerPoint, Canva, and Zep Quiz platforms; (2) Expert validation stated that the product was Very Valid with an average score from media experts of 97%, material experts 93%, and language experts 94%; (3) The media was considered Very Practical with a percentage of teacher responses of 100% and student responses of 93%; (4) The media was proven to be Effective in significantly increasing students' enthusiasm for learning based on the results of the Paired Sample t-Test with a significance value of 0.000 <0.05. It can be concluded that the interactive PowerPoint learning media supported by GBL is valid, practical, and effective for use in Indonesian language learning in elementary schools.
IMPLEMENTASI MODEL TEAM GAMES TURNAMENT UNTUK MENINGKATKAN PARTISIPASI DAN PEMAHAMAN SISWA KELAS VII PADA MATERI EKOLOGI DI SMPN 2 TANJUNGPINANG Erena Zahara; Olivia Alvira; Diva Aini; Parastri; Tri Wahyuni Nurjanah; Delima E.G Sihotang; Nevrita; Siti Adawiyah; Septia Nurbaiti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58829

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model pembelajaran Teams Games Tournament (TGT) terhadap hasil belajar peserta didik kelas VII pada materi ekologi. Penelitian menggunakan desain pre-experimental dengan pendekatan one-group pretest-posttest. Subjek penelitian terdiri atas 42 peserta didik kelas VII. Data diperoleh melalui asesmen awal (pretest) dan asesmen akhir (posttest), kemudian dianalisis menggunakan statistik deskriptif, uji Paired Samples Test, dan analisis effect size. Hasil penelitian menunjukkan bahwa nilai rata-rata pretest sebesar 73,33 meningkat menjadi 75,71 pada posttest. Namun, hasil uji Paired Samples Test menunjukkan bahwa peningkatan tersebut tidak signifikan secara statistik (Sig. = 0,493 > 0,05). Analisis effect size menghasilkan nilai Cohen’s d sebesar 0,107 yang termasuk kategori efek sangat kecil. Meskipun penerapan model TGT belum memberikan peningkatan yang signifikan terhadap hasil belajar kognitif peserta didik, hasil observasi menunjukkan adanya peningkatan partisipasi, keterlibatan, dan kerja sama peserta didik selama proses pembelajaran. Dengan demikian, model TGT lebih berkontribusi dalam meningkatkan aktivitas belajar dibandingkan peningkatan hasil belajar kognitif pada materi ekologi.
"PARADOKS FLEKSIBILITAS: EVALUASI PROSEDUR RIGHT TO DISCONNECT DALAM MENJAGA WELL-BEING KARYAWAN ERA DIGITAL" M. Ilham Ainun Najib; Siti Aimah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58830

Abstract

Penelitian ini bertujuan untuk mengevaluasi efektivitas prosedur Right to Disconnect (hak untuk memutuskan sambungan dari komunikasi kerja) dalam menjaga kesejahteraan psikologis (well-being) karyawan di tengah tuntutan kerja digital yang dinamis. Menggunakan metode penelitian kualitatif dengan pendekatan studi kasus deskriptif, data dikumpulkan melalui wawancara mendalam terhadap dua puluh karyawan sektor industri kreatif dan teknologi yang menerapkan sistem kerja hibrida, serta diperkuat dengan analisis dokumen kebijakan internal perusahaan. Analisis data menggunakan interaktif model, validasi data menggunakan tringulasi. Hasil penelitian menunjukkan adanya "paradoks fleksibilitas", di mana kebebasan waktu kerja digital justru sering kali mengaburkan batas ruang privat dan profesional secara destruktif. Implementasi prosedur Right to Disconnect secara formal terbukti mampu mereduksi kecemasan akibat technostress dan mencegah fenomena burnout, namun efektivitasnya sangat bergantung pada komitmen budaya organisasi dan ketegasan regulasi internal agar hak tersebut tidak sekadar menjadi aturan di atas kertas. Kontribusi penelitian ini secara teoritis memperkaya literatur manajemen sumber daya manusia mengenai batas kerja digital di negara berkembang, sedangkan secara praktis memberikan rekomendasi taktis bagi para pembuat kebijakan perusahaan dan praktisi HR dalam merumuskan standardisasi prosedur kerja yang lebih humanis, adaptif, dan berkelanjutan di era transformasi digital.
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK INTERAKTIF MATA PELAJARAN PENDIDIKAN PANCASILA KELAS III SD NEGERI 3 KAMPUNG BARU Eka Widiyantara; I Made Suweta; Putu Yulia Angga Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58831

Abstract

This study aims to develop interactive flipbook learning media for Pancasila Education subjects in the third grade of SD Negeri 3 Kampung Baru to enhance students' contextual and meaningful understanding. The method used is Research and Development (R&D) with the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The final product developed is an interactive flipbook media integrated with a quiz based on the Quizizz platform. The research trial subjects involved three classroom teachers and twenty third-grade students. Product validity testing was conducted by three expert validators, comprising a media expert, a material expert, and a language expert. The validation results show feasibility percentages of 97% from the media expert, 98% from the material expert, and 92% from the language expert, with a "very valid" qualification. Furthermore, the practicality test results obtained a score of 100% from teacher responses and 97% from student responses, categorized as "very practical." Based on these results, the interactive flipbook learning media is declared very valid, practical, and feasible for use in the learning process for the "Let's Get to Know Pancasila" material.
PENGARUH PERAN GURU TERHADAP KEMANDIRIAN BELAJAR SISWA Rita; Sandi; Sahiruddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58833

Abstract

To determine the influence of the teachers role on students learning independence. The research was conducted in class VII MTs Hidayatullah Tonronge, with a sample of 27 students 16 male and 11 females. The data analysis teachnique used quantitative data, an ex-post facto research design, and simple linear regression analysis. The results of data analysis and simple linear regression calculation, as well as the significant T-test, showed a significant value of 0,905 (0,905<0,05) and a calculated T of 0,121<1,708. This indicates that the teachers role does not have a significant effect on students learning independence.
PENDIDIKAN KARAKTER DAN PENCEGAHAN CYBERBULLYING: ANALISIS PERSPEKTIF ETIKA ARISTOTELES DAN IBNU MISKAWAIH Khofifah Yunita Rachmah; Niha Dzakiya Sholikhah; Ahmad Zulfikar Sulthon; Moh Faizin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.58835

Abstract

The development of digital technology has changed the way teenagers interact with each other, creating serious moral issues such as cyberbullying. This demonstrates that technological progress does not necessarily lead to maturity of character or ethical awareness among users. Education that has focused on cognitive aspects is not considered effective in fostering self-control, empathy, and deep moral habits. This study examines the concept of character education from the perspectives of Aristotle's ethics and the ethics of Ibn Miskawaih, as well as its relevance in preventing cyberbullying. The study employs a qualitative approach involving library research, content analysis, and a comparative philosophical approach. The results show that cyberbullying is closely related to the failure to internalize moral values. Aristotle emphasizes forming character through habituation to ethical behavior, while Ibn Miskawaih emphasizes purifying the soul, self-control, and inner balance as the basis of true ethics. These findings highlight the need for cyberbullying prevention that does not only rely on formal rules, but also includes the continuous formation of character and the strengthening of inner awareness.
FAKTOR-FAKTOR PENYEBAB PERILAKU BULLYING PADA SISWA KELAS V DI SDN MERUYA UTARA 02 PAGI Pratiwi Wibisono, Anggi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58836

Abstract

Problem statement bullying remains a serious issue in elementary schools, including in class V.A at SDN Meruya Utara 02 Pagi. It takes the form of physical, verbal, relational, and even cyberbullying. Such behavior disrupts students social interactions, and has negative impacts on both psychological and academic development. However, the causal factors of bullying, both internal dan external, have not been explored in depth. The purpose of this study is to identify internal and external factors that cause bullying. This research employed a qualitative approach with a case study method. Data were collected through interviews, observation, and documentation. Data analysis followed Miles and Huberman’s model, which includes data reduction, data display, and conclusion drawing. Data validity was ensured through triangulation. The findings indicate that bullying behavior is triggered by peer group dominance, aggressive personal experiences, disharmonious social relationships, and exposure to negative content on social media. These findings confirm that bullying is a complex phenomenon influenced by both internal and external factors. Therefore, collaboration among teachers, schools, and parents is necessary to strengthen supervision, foster positive character development, and create a safe, supportive and inclusive learning environment.
PERBANDINGAN KEMAMPUAN BERPIKIR ALGORITMIK SISWA MENGGUNAKAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING DAN DISCOVERY LEARNING PADA MATERI ALGORITMA DAN PEMROGRAMAN DI KELAS VIII SMP TALENTA JUARA PEKANBARU Suzrha, Ilza; Novalia, Melly; Al Rian, Rahmad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58839

Abstract

This study aimed to compare the algorithmic thinking skills of students who learned using the Problem Based Learning (PBL) model and those who learned using the Discovery Learning (DL) model on the topic of algorithms and programming (Advanced Scratch) at SMP Talenta Juara Pekanbaru. The study was motivated by the fact that students' algorithmic thinking skills in problem-solving were not yet optimal and that the most effective learning model for improving these skills had not yet been identified. This study employed a quantitative approach using a quasi-experimental method with a Non-Equivalent Control Group Design. The sample consisted of 50 eighth-grade students selected through a saturated sampling technique. Data were collected through pretests and posttests and analyzed using the normality test, homogeneity test, independent samples t-test, and N-Gain analysis. The results revealed a significant difference in algorithmic thinking skills between students taught using the PBL model and those taught using the DL model. The average improvement in algorithmic thinking skills in the PBL class was 71.37%, which was higher than that of the DL class (63.59%). Therefore, the Problem Based Learning model was more effective than the Discovery Learning model in improving students' algorithmic thinking skills in learning algorithms and programming.

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