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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,817 Documents
Pengembangan Aplikasi Digital Village sebagai Bentuk Optimalisasi Birokrasi Desa Pandan Kecamatan Slogohimo Kabupaten Wonogiri Rinata Permana Jati; Arif Sutikno; Moenawar Kholil
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64517

Abstract

This study aims to develop the Digital Village application (SMAPAN) as a form of bureaucratic optimization in Pandan Village, Slogohimo District, Wonogiri Regency. The problems identified include manual administrative services, unintegrated data management, and limited public access to village information. This research uses the Research and Development (R&D) method with the ADDIE development model, covering the stages of analysis, design, development, implementation, and evaluation. The application was developed using Visual Studio Code, the Laravel framework, and Laragon as the local development environment. Data were collected through observation, interviews, documentation, and questionnaires, then analyzed descriptively using a Likert scale percentage. The product was validated by one media expert, one material expert, and three village-apparatus practitioners, followed by a limited trial involving three respondents. The results show that the application was successfully developed with features including a homepage, village profile, letter-request services, user registration and login, an administrator dashboard, letter management, village announcements, and PDF letter printing. The media expert validation obtained a percentage of 88.42% (Very Feasible), the material expert validation obtained 80% (Feasible), and the average practitioner validation reached 80.48% (Feasible). Black box testing confirmed that all features functioned according to the design without errors, and the limited trial produced a user-acceptance percentage of 87.78% (Very Feasible). These findings indicate that the Digital Village application (SMAPAN) is feasible for improving the effectiveness, efficiency, and transparency of administrative services in Pandan Village.
PENGEMBANGAN MODUL MENULIS POSTER BERBASIS PEMBELAJARAN KOLABORATIF UNTUK SISWA KELAS IV SEKOLAH DASAR Ningsih, Eci; Yulida Angraini; Andrea Rinaldo; Elyusra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64518

Abstract

This study aimed to develop a collaborative learning-based poster-writing module for fourth-grade elementary school students and to determine its effectiveness. The study employed the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects consisted of one teacher and 28 fourth-grade students from SDN 09 Bengkulu Tengah. Data were collected through observation, interviews, needs assessment questionnaires, documentation, poster-writing performance tests, and student response questionnaires. The needs analysis results indicated that 82% of students struggled to understand poster-writing material, and 93% required a module featuring poster examples and group activities. The developed module incorporates poster concepts, writing steps, examples, exercises, and collaborative activities. Limited trial results showed an improvement in poster-writing skills, with the average score rising from 49.93 in the pretest to 79.04 in the posttest, yielding an N-Gain of 0.58 (moderate category). The Wilcoxon test revealed a significant improvement (p < 0.001), alongside a 90% positive student response. Thus, the collaborative learning-based poster-writing module is suitable for use as supplementary teaching material for fourth-grade Indonesian language instruction in elementary schools.
KURIKULUM DAN PERENCANAAN Etika Pujianti; Ike Krismawati; Ilham Jaya Abd Rauf; Hanief Abdillah Arif; Heru Sandi Susilo; Irwan B
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64520

Abstract

The transformation of education in the twenty-first century has shifted the curriculum paradigm from merely an administrative document into a strategic instrument for improving educational quality. This transformation has become increasingly complex due to the emergence of the Fourth Industrial Revolution, Society 5.0, Artificial Intelligence, digital learning, and the implementation of the Independent Curriculum, which require Islamic educational institutions to develop adaptive, flexible, and outcome-oriented curricula. From the perspective of Islamic Educational Management, curriculum development should not only focus on academic achievement but also on fostering spirituality, morality, and Islamic values comprehensively. This study aims to analyze the concept of curriculum and educational planning in Islamic education from the perspective of Islamic Educational Management, identify challenges in curriculum implementation during the digital transformation era, and formulate a curriculum development model oriented toward Continuous Quality Improvement. The study employs a qualitative approach using library research. Data were collected from academic books, reputable national and international journal articles, government policy documents, and previous research. The analysis was conducted through content analysis and literature synthesis. The findings reveal that successful curriculum implementation depends on systematic planning, stakeholder participation, technological adaptability, and the integration of Islamic values. The integration of Outcome-Based Education, the Independent Curriculum, digital learning technologies, and Continuous Quality Improvement contributes significantly to improving educational quality and institutional competitiveness. Furthermore, visionary leadership, professional governance, and competent human resources are essential factors in developing an innovative, sustainable, and globally competitive Islamic education curriculum.
MANAJEMEN TENAGA PUSTAKAWAN SEKOLAH DALAM MENINGKATKAN KINERJA LAYANAN PERPUSTAKAAN DI SMAN HAMPARAN PERAK Rizka Sabani; Rabukit Damanik; Usman Alhudawi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64524

Abstract

School libraries play a strategic role as learning resource centers; however, their service performance relies heavily on how library personnel are managed. This study aims to describe the management of school library personnel, its impact on library service performance, and the strategic efforts undertaken to address existing obstacles at SMAN Hamparan Perak. The research is grounded in George R. Terry’s management theory encompassing the four functions of planning, organizing, actuating, and controlling and is further informed by a humanistic approach and the concept of emancipatory education. A qualitative, descriptive approach was employed. Data were collected through in-depth interviews, observation, and document analysis involving four informants the principal, library coordinator, library staff, and students and subsequently analyzed through data reduction, data presentation, and conclusion drawing. The findings indicate that while the four management functions are being implemented, challenges persist, including the coordinator holding dual roles, limited competency development, reliance on manual systems, and a lack of measurable performance evaluation. These conditions have resulted in a dual impact: positive outcomes such as orderly service and successful literacy programs, alongside negative ones such as limited collections and low student visitation rates. The school has implemented and continues to pursue various strategic measures to improve this situation. The study concludes that strengthening the management of library personnel is key to enhancing school library service performance.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS GAME KAHOOT UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM KELAS VIII SMP NEGERI 20 MAKASSAR Fajar, Muhammad; Nurlaelah; Mustamin; Abdul Karim, Bisyri; Fadhilah A Natsir, Andi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64527

Abstract

This study aimed to describe the implementation of Kahoot game-based learning media and examine its role in improving students' learning outcomes in Islamic Religious Education for Grade VIII students at SMP Negeri 20 Makassar. The study was motivated by the low learning outcomes of students, whose classroom instruction had not yet utilized technology-based media and still relied on lecture methods with a whiteboard and printed textbooks, resulting in low student engagement and boredom during lessons. This research employed Classroom Action Research (CAR) conducted in two cycles, with each cycle consisting of two meetings. The subjects of this study were 30 Grade VIII students at SMP Negeri 20 Makassar. Data were collected through observation, interviews, tests, and documentation, and analyzed using percentage and mean-score calculation techniques for both student activity sheets and learning mastery. The findings indicated that the implementation of Kahoot contributed positively to the learning process and progressively improved students' learning outcomes, with the mean score rising from 66.2 (fair, 33.33% mastery) in the pre-cycle stage to 77.4 (good, 66.66% mastery) in Cycle I, and reaching 88.5 (excellent, 83.33% mastery) in Cycle II. Therefore, Kahoot-based game media can be considered an effective alternative for improving learning outcomes in Islamic Religious Education
PELESTARIAN BUDAYA LOKAL DALAM MATERI AJAR PENDIDIKAN JASMANI DI ERA TRANSFORMASI DIGITAL: SYSTEMATIC LITERATURE REVIEW Hasibuan, Halim Akbar; Hasibuan , Mhd. Usni Zamzami; Diana, Fitri; Anjanika, Yonifia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64528

Abstract

Objective: This study aims to systematically examine efforts to preserve local culture through the development of digital-based Physical Education (PE) teaching materials in the era of technological transformation. Method: This study used a systematic literature review design with reference to the PRISMA 2020 guidelines. Data searches were conducted on seven scientific databases spanning 2019-2026, resulting in 24 selected studies for in-depth analysis. Results: The synthesis results show that the integration of local culture such as traditional games, folk sports, and local wisdom values ​​into digital media has proven effective in increasing learning interest and strengthening students' cultural identity. However, its implementation still faces challenges in the form of the risk of simplifying cultural meanings, limited infrastructure, and teachers' suboptimal ability to integrate cultural content, pedagogy, and technology. Conclusion: Digital transformation is a strategic opportunity for cultural preservation as long as technology acts as a supporting tool, not a substitute for the essence of culture itself. Standard guidelines and integrated training are needed so that local culture can continue to be passed down sustainably through PE learning.
Pengembangan Media Game Edukasi Dalam Pembelajaran Matematika Materi Pola Gambar Dan Pola Bilangan Kelas 4 SD Negeri 1 Rendang Ni Wayan Suliawati; Ni Wayan Sri Darmayanti; I Nengah Sueca
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64536

Abstract

Pembelajaran matematika pada materi pola gambar dan pola bilangan masih menjadi tantangan bagi siswa sekolah dasar karena konsep yang dipelajari membutuhkan kemampuan dalam mengidentifikasi keteraturan dan menentukan aturan suatu pola. Keterbatasan media pembelajaran yang menarik juga dapat menyebabkan siswa kurang termotivasi dan mengalami kesulitan dalam memahami konsep. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game edukasi pada materi pola gambar dan pola bilangan untuk siswa kelas IV SD Negeri 1 Rendang serta mengetahui tingkat validitas media yang dikembangkan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model Borg and Gall yang dibatasi pada tahap analisis potensi dan masalah, pengumpulan data, desain produk, validasi desain, dan revisi produk. Data dikumpulkan melalui observasi, wawancara, dokumentasi, dan angket validasi. Validasi dilakukan oleh ahli materi, ahli media, dan praktisi pendidikan. Produk yang dikembangkan berupa game edukasi yang terdiri atas 24 level dengan materi pola gambar membesar dan mengecil serta pola bilangan membesar dan mengecil. Hasil validasi menunjukkan bahwa media memperoleh skor 0,90 dari ahli materi, 0,8875 dari ahli media, dan 0,925 dari praktisi pendidikan, dengan rata-rata skor validitas sebesar 0,9042 yang termasuk kategori sangat tinggi. Berdasarkan hasil tersebut, media game edukasi yang dikembangkan dinyatakan layak digunakan sebagai alternatif media pembelajaran matematika pada materi pola gambar dan pola bilangan kelas IV sekolah dasar. Penelitian ini diharapkan dapat menjadi salah satu alternatif bagi guru dalam menyajikan pembelajaran matematika yang lebih menarik dan sesuai dengan karakteristik siswa sekolah dasar. Kata kunci: Game edukasi, pola gambar, pola bilangan, matematika, sekolah dasar
ADAPTASI IDENTITAS ANAK PELAKU WAYANG BOCAH DI LINGKUNGAN SEKOLAH MODERN Suparti; Widodo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64543

Abstract

This qualitative case study explores the identity adaptation and psychological impacts on children performing in Wayang Bocah within a modern school ecosystem. Integrating Social Identity Theory and Social Construction Theory, this study examines children's dynamics across two contradictory domains: traditional art studios and public schools. Data were gathered through in-depth interviews, participant observation, and documentary analysis involving child actors, parents, and teachers. The results reveal a phenomenon of "identity compartmentalization," where children develop dual adaptation strategies to secure peer acceptance without losing their cultural ties. The clash of values between tradition and modernity does not trigger an identity crisis, but rather fosters high role flexibility and social resilience in children. This interdisciplinary study contributes significantly to developmental psychology and cultural sociology in understanding how contemporary children navigate traditional spaces in the digital era.
ANALISIS KEMAMPUAN MEMBACA NYARING DALAM PEMBELAJARAN BAHASA INDONESIA DI KELAS 3 SDN PETERONGAN SEMARANG Olyvia Tri Herawati; Mudzanatun; Qoriati Mushafanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64544

Abstract

Reading aloud is a fundamental skill in Indonesian language learning that is crucial for improving students' reading fluency and comprehension. This study aims to describe the planning, implementation, and reading-aloud proficiency of third-grade students at SDN Peterongan Semarang. The study employs a qualitative descriptive method, utilizing data collection techniques such as observation, interviews, and documentation. The results indicate that the teacher effectively planned and conducted reading-aloud lessons by preparing lesson plans, selecting appropriate texts, and modeling correct reading techniques. Overall, the students demonstrated good reading-aloud proficiency regarding pronunciation, intonation, volume, fluency, and the use of pauses; however, some students still faced difficulties due to a lack of understanding regarding punctuation, limited vocabulary, and insufficient practice. Therefore, more regular practice is required to enhance the students' reading-aloud skills.  
IMPLEMENTASI MODEL PROJECT BASED LEARNING (PJBL) UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS IV SD INPRES BONTOALA II KABUPATEN GOWA Riska Wati; Irwan Akib; Kristiawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64545

Abstract

Riska Wati, 2026. Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika peserta didik kelas IV SD Inpres Bontoala II Kabupaten Gowa melalui penerapan model Project Based Learning (PJBL). Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang menggunakan model Kemmis dan McTaggart yang terdiri atas tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Penelitian dilaksanakan dalam dua siklus dengan subjek penelitian sebanyak 21 peserta didik yang terdiri atas 9 laki-laki dan 12 perempuan. Teknik pengumpulan data meliputi observasi, tes hasil belajar, wawancara, dan dokumentasi. Analisis data dilakukan secara deskriptif kuantitatif dan deskriptif kualitatif. Hasil penelitian menunjukkan bahwa penerapan model Project Based Learning (PJBL) mampu meningkatkan hasil belajar matematika peserta didik. Pada Siklus I diperoleh nilai rata-rata 71,42 dengan ketuntasan belajar sebesar 61,90% (13 peserta didik), sedangkan pada Siklus II meningkat menjadi rata-rata 82,38 dengan ketuntasan belajar sebesar 90,48% (19 peserta didik). Selain itu, aktivitas guru dan peserta didik selama proses pembelajaran juga mengalami peningkatan pada setiap siklus. Dengan demikian, penerapan model Project Based Learning (PJBL) dapat meningkatkan hasil belajar matematika peserta didik kelas IV SD Inpres Bontoala II Kabupaten Gowa.

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