Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles
27,817 Documents
ANALISIS PENERAPAN STANDAR PROSES DI SD ISLAM NURUS SUNNAH
Nuansa Ayu Prisca Andini;
Anita Nadzifah;
Ratih Setianingrum;
Rina Ardani;
Soedjono, Soedjono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16323
Education in Indonesia has 8 national education standards which are listed in PP No. 4 of 2022 concerning National Education Standards (SNP) article 3. These 8 standards are used to guarantee the quality of education. One standard that can guarantee quality in terms of the learning process is the process standard. The process standard includes: lesson planning, lesson implementation, and assessment of the learning process. Currently, the implementation of the new independent curriculum has been implemented and it has been found that some teachers at Nurus Sunnah Islamic Elementary School still have difficulty in planning learning, carrying out the learning process, and assessing according to the independent curriculum. Based on these findings, the researchers were motivated to analyze the implementation of the education process standards at Nurus Sunnah Islamic Elementary School. The method used in this research is descriptive qualitative with data collection techniques through interviews, observations, and documentation. The instruments used in data collection are interview guides, observation sheets, and documentation. The results of the study show that the obstacles for teachers in making lesson plans are because teachers are still unable to make lesson plan documents, analyze learning achievements so that they produce TP and ATP. The learning process has been carried out in an interactive, inspiring, enjoyable, challenging, and motivating way so that students can actively participate. In assessment activities, teachers still do not understand formative and summative assessment.
PENGARUH METODE ADAPTIVE LEARNING BERBASIS ANDROID TERHADAP HASIL BELAJAR SISWA MATA PELAJARAN SENIBUDAYA SISWA KELAS VIII DI SMPN 4 TAMALATEA
Rahmat HR;
Irmawati Thahir;
Kasman, Kasman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16325
This thesis is entitled "The influence of the Android-based Adaptive Learning method on the learning outcomes of students in arts and culture subjects in class VIII SMPN 4 Tamalatea." The aim of this research is to determine the influence of the Android-based Adaptive Learning method on the learning outcomes of students in arts and culture subjects in class VIII SMPN 4 Tamalatea. This research uses quantitative methods. Data collection techniques in this research use observation, test sheets and documentation. Determination of the sample size based on the Krejcie and Morgan table was 56 students. Based on the research results, the t test results with the help of the SPSS 25 software program produced a sig value of 0.010. Which means that the significance value is less than 0.5 is rejected and is accepted, it can be concluded that the use of the Android-based Adaptive Learning method has an effect on student learning outcomes in class VIII Arts and Culture at SMPN 4 Tamalatea.
PENINGKATAN HASIL BELAJAR MATEMATIKA KELAS IV MENGGUNAKAN MODEL TEAM GAMES TOURNAMENT (TGT)
Dhini Putri Aprilia;
Dwi Nila Andriani;
Purwati, Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16328
This research aims to determine the improvement in mathematics learning outcomes regarding multiplication and division of decimal numbers using the Team Games Tournament (TGT) model in class IV students at SD Negeri 01 Klegen. This type of research is PTK. The research design uses the Kimmis and Mc Taggart model. The writing results show that the Team Games Tournament (TGT) model can improve Mathematics learning outcomes for class IV SD Negeri 01 Klegen. The increase in learning outcomes can be seen from the number of students who achieve the KKTP. In pre-action, students who achieved KKTP were 48.27%, in cycle I students who achieved KKTP increased to 72.41%, in cycle II it increased to 82.75% of class IV students who met the criteria for achieving learning objectives. In terms of process, it shows that the quality of the learning process has increased, as seen from students who are more active, communicative, confident and the learning atmosphere is more enjoyable.
PENGEMBANGAN MEDIA VIDEO ANIMASI MENGGUNAKAN DORATOON PADA TEMA 8 PRAJA MUDA KARANA SUBTEMA 2 AKU ANAK MANDIRI
Ratu Gumy, Putri;
Kurniasih, Surti;
Resyi A. Gani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.16333
Development of animated videos using Doratoon on theme 8 praja muda karana subtheme 2 I am an independent child at SDN Sukamakmur, Bogor Regency. The problem in this study is that the learning media used by teachers still use printed media in the form of books. The purpose of this research is to develop animated video media and find out the students' responses to animated video media using Doratoon. The model used is ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data analysis techniques include qualitative techniques and quantitative techniques. The results of research and development in the form of a media expert validation test of 90%, language experts of 100%, and material experts of 89% mean that the product is very feasible to use. The student response questionnaire obtained a percentage of 87% with very good criteria. Therefore, the development of animated video media using Doratoon is declared feasible when learning.
STUDI PENERAPAN STANDAR KOMPETENSI LULUSAN DI SDN KALONGAN 01 UNGARAN TIMUR
Chory Praseptiana;
Emmelia Maria Sulistyorini;
Riska, Riska Bhinita Sari;
Yustina Trihartatik;
Sudjono, Sudjono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16340
This research aims to describe the application of graduate competency standards at SDN Kalongan 01 Ungaran Timur, based on (a) affective, (b) cognitive, (c) psychomotor aspects. The research subjects were school principals, teachers and staff employees. Seen at SDN Kalongan 01: (1) Students are not serious when praying (cognitive aspect) showing that students do not understand religious teachings, (2) Students are not yet responsible (affective aspect) seen when many students still break the rules, and (3) there are still many who cannot operate a computer (psychomotor aspect). After the research was carried out using observation, interviews and documentation. Then qualitative descriptive data analysis was carried out using the Miles and Huberman Interactive technique. The research results show that the implementation of graduate competency standards at SDN Kalongan 01 is good. It is proven in the education quality report that affective and cognitive competencies have been achieved well. However, the psychomotor aspect needs to be developed further.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE PADA PEMBELAJARAN IPAS DI KELAS V SD NEGERI 2 KUNINGAN
Susanti, Susi;
Sutisna, Atang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.16348
The current development of education has entered the media era, where the lecture method in learning should decline and be replaced by the use of various media. Therefore, researchers are interested in conducting research and development of Articulate Storyline-based learning media with the aim of finding out the development procedures and effectiveness of Articulate Storyline-based learning media in science and science learning in class V of SD Negeri 2 Kuningan. The research method used is R&D with the ADDIE model. The results of this research show that the material aspect received a very valid assessment of 92%, and the media aspect received a very valid assessment of 95%. Apart from that, the Articulate Storyline learning media has also been proven to be effective as shown by the difference in the average pretest and posttest scores of (10.26) ≥ t-table, then seen from the teacher's response, it obtained a very valid assessment of 90%, and the student response was 87% which also stated that it is very valid. Thus, the Articulate Storyline media is effective and very suitable for use in science and science learning in class V of SD Negeri 2 Kuningan.
PENGGUNAAN MEDIA AUGMENT REALITY BERBASIS CANVA UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN IPA SDN 3 GETAS
Atik Kurnia Jayanti;
Novitasari, Novitasari;
Daimul Hasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16362
This research aims to develop a learning media in the form of Android-based Digital Augmented Reality Learning Media on the Solar System material for Class VI Elementary School Students. The development of Augmented Reality digital media follows the steps in the ADDIE model, namely: analysis, design, development, implementation and evaluation. However, this research was only carried out until the development stage. The subject of this research is Augmented Reality digital media which was assessed by 2 material experts, 2 teachers and 28 students. The object of this research is the validity of Augmented Reality digital media. Data collection was carried out using a questionnaire method using a five-point scale, and data analysis used a percentage formula. The percentage results from the material expert test, media expert test, teacher practicality, and student practicality are respectively: 93.99%, 85.99%, 91.25%, 92.5%, with very good qualifications. Thus, it can be concluded that Augmented Reality digital media is suitable and valid for use in the learning process.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL) UNTUK MENINGKATKAN HASIL BELAJAR PADA MUATAN IPAS SISWA KELAS V UPTD SD NEGERI 78 PAREPARE
Musfirah, Musfirah;
Zaid Zainal;
Rukmana, Riska Amalia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16368
The problem in this study is the low learning outcomes of grade V students. The problem in this study is how to apply the Project Based Learning (PjBL) learning model to improve the learning outcomes of IPAS students V UPTD SD Negeri 78 Parepare. This research is a class action research (PTK) which aims to determine the process and results of applying the Project Based Learning (PjBL) learning model for V UPTD SD Negeri 78 Parepare students on the material of the digestive system in humans. The approach used in the research is a qualitative approach. The data collection techniques used were observation, tests, and documentation. The research subjects were class teachers and students totaling 21 people consisting of 8 women and 13 men. The research was conducted in two cycles. In cycle I, the results of research on the learning process were in the sufficient qualification (C) and the percentage of completeness of the learning test results was 61.90%. In cycle II, the research results on the learning process increased to good qualifications (B) and the percentage of completeness of the learning test results was 85.71%. The conclusion of this study is that the application of the Project Based Learning (PjBL) learning model can improve the process and learning outcomes of IPAS students V UPTD SD Negeri 78 Parepare.
PENGGUNAAN MODEL PROBLEM BASED LEARNING ( PBL ) UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SDN 04 BARIANG RAO – RAO KABUPATEN SOLOK SELATAN
Fauzana, Ulfa;
Muhammadi, Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16370
This research aims to describe the use of the Problem Based Learning (PBL) Model to Improve Student Learning Outcomes in Pancasila Education Learning in Class V SDN 04 Bariang Rao - Rao, South Solok Regency. This type of research is Classroom Action Research (PTK). The research results showed an increase in the teaching modules for cycle I 83.33% (Good) and cycle II 95.83% (Very Good). The first cycle teacher activity assessment was 82.14% (Good) and the second cycle teacher activity assessment was 92.85% (Very Good). Assessment of students in improving learning outcomes in cycle I was 82.14% and cycle II was 92.85%. Based on these results, it can be concluded that the Problem Based Learning (PBL) model can improve student learning outcomes in learning Pancasila Education in class V.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK MENGGUNAKAN MODEL ROLE PLAYING DALAM PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SD N 20 AIR CAMAR KOTA PADANG
Ramadani, Asyifa;
Muhammadi, Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i03.16371
This research is motivated by the gap between expectations and reality in learning. The reality that was found had not been achieved the expected competencies from student learning outcomes both in terms of attitudes, knowledge and skills. This research aims to describe the improvement in student learning outcomes using a cooperative Role Playing type approach in class V at SDN 20 Air Camar, Padang City. This research is classroom action research (PTK) which uses qualitative and quantitative approaches. Implemented in two cycles, with three meetings covering four stages, namely planning, implementation, observation and reflection. The data collection techniques used are observation, tests and test numbers. The research subjects were 29 teachers and students. Research data was obtained from the assessment of learning implementation plans, implementation processes and learning outcomes. The results of research from the first cycle of the teaching module aspect obtained an average of 87.45% (B), increasing in cycle II to 95.8% (SB). The implementation of cycle I in the teacher activity aspect obtained an average of 86.35% (B) and increased in cycle II to 95.4% (SB). The implementation of cycle I in the student activity aspect obtained an average of 86.35% (B) and increased in cycle II to 95.4% (SB). The learning outcomes of students in cycle I obtained an average of 74.03% (C), increasing in cycle II to 85.65% (B). It can be concluded that the Role Playing model can improve learning outcomes for Pancasila education in elementary schools.