Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS APLIKASI SMART APPS CREATOR TERHADAP HASIL BELAJAR SISWA PADA KETERAMPILAN MEMBACA DI KELAS 5 UPT SD SD INPRES BORONG
Nining Herawati;
Syekh Adiwjaya Latie
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26561
This study aims to determine the Effect of Using Smart Apps Creator Application-Based Learning Media on Student Learning Outcomes in Reading Skills in Class 5 of UPT SDF SD Inpres Borong. The sample in this study was 31 students of class 5. UPT SDF SD Inpres Borong in the 2024/2025 academic year. The type of research used in this study is a quantitative research type with an experimental approach. The research design used in this study is One Group Pretest-posttest, this study was conducted by comparing the conditions before and after learning. Based on the results of research and data analysis on the comparison of statistical values, comparison of learning outcome categories, and comparison of completion levels, it has proven that there has been an increase in learning outcomes for grade 5 students. UPT SDF SD Inpres Borong can be seen from the learning outcomes through descriptive statistical analysis before using Smart Apps Creator-based learning media, the average student score is still below the KKM score and after using Smart Apps Creator-based learning media, the average student score increases above the KKM score. It is known that the Posttest score of 87.87 is greater than the Pretest score of 46.77. Furthermore, based on the results of the inferential statistical data analysis using the t-test formula, it is known that the t-count obtained is 21,491 with a frequency of df = 31-1-30, at a significant level = 0.05 the table obtained is 1,697 So t-count ft-table or Ho is rejected and H1 is accepted. Based on these results, it can be concluded that there is a significant increase in learning outcomes. So that the Smart Apps Creator application can be used as a very appropriate media for students and teachers.
Diseminasi Teknologi Pembelajaran Berbasis Inklusivitas dan Deep Learning dengan Media Digital Canva, Flipbook, dan Ispring Suite Menggunakan Model UTAUT
Dede Supriyanto;
Yunus Abidin;
Dede Trie Kurniawan;
Cahya, Aulia Ihza
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26562
This research investigates the factors influencing the adoption of digital teaching materials based on inclusiveness and deep learning using Canva and Heyzine flipbook, guided by the UTAUT model. The study aims to identify key determinants that affect teachers’ and students’ behavioral intentions and actual usage of digital media in inclusive educational settings. A quantitative approach was employed through surveys involving 120 participants from inclusive schools, with data analyzed using multiple linear regression to examine the influence of performance expectancy, facilitating conditions, and social influence. Results show that all three variables significantly impact behavioral intention, with performance expectancy being the most dominant predictor (β=0.48, p<0.01). The model explains 87% of the variance in behavioral intention (R²=0.87). These findings highlight that perceived benefits, infrastructural support, and social environment are critical for successful adoption of inclusive digital learning media. The study provides practical insights for educators and policymakers to strengthen strategies that promote technology acceptance in inclusive education. Limitations include sample scope and cross-sectional data, suggesting the need for longitudinal and mixed-methods research in future studies.
PENGEMBANGAN MEDIA POWERPOINT IPA INTERAKTIF MATERI ENERGI UNTUK SISWA KELAS 3 SDN 2 GONDANG
Rahmawati;
Muhammad Erfan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26565
This research aims to describe the validity and practicality of interactive PowerPoint media. This research is R&D (Research and Development) research. The research model used is ADDIE with five stages, namely analysis, design, development, implementation and evaluation. The data collection instruments used include observation, interviews, questionnaires, and documentation. Data collection uses validity and practicality analysis. The validation results from material of experts received a value of 87%. The validation results from media experts received a value of 90% with a validity category. In the results of the student response, students got a value of 93.58%, while the results of the teacher's response got a score of 100% in the practicality.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA PESERTA DIDIK KELAS IV SD NEGERI 011 UJUNG BATU Rama Yana1, Elvina2
Rama Yana;
Elvina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26567
The purpose of this study is to improve the learning outcomes of grade IV students of SD Negeri 011 Ujung Batu in Indonesian subjects by using a problem-based learning model. Some of the obstacles faced include (1) low learning achievement in Indonesian subjects and (2) the need for changes and improvements in learning through more effective methods. The method applied in this study is class action research (PTK). This study involved 22 grade IV students, consisting of 13 male students and 9 female students. This research was carried out in stages, starting from cycle I and continuing until the last cycle. with four components, namely planning, implementation, observation and reflection. The data collection instruments used were observation sheets, and learning outcome tests. The results of the research in the first cycle were only 65.83% of student activity and 75.95% of teacher activity. In cycle II, the average student activity was 84.16% and teacher activity was 86.53%. The results of the abilities obtained by students increased from an average of 63.63% in Cycle I to 86.35% in Cycle II. This indicates that the application of the problem-based learning (PBL) learning model can increase activities and achievements in Indonesian lessons at SDN 011 Ujung Batu.
ANALISIS PEMBELAJARAN BERBASIS ETNOSAINS DI SEKOLAH DASAR KECAMATAN RAJAPOLAH
nadila-123_windiana;
Hamdu, Ghullam;
Giyartini, Rosarina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26569
Penelitian ini menganalisis penerapan pembelajaran berbasis etnosains di Sekolah Dasar dengan mengintegrasikan kerajinan anyaman Rajapolah dalam pembelajaran IPA. Tujuan penelitian ini adalah untuk mengeksplorasi bagaimana pengetahuan budaya lokal dapat meningkatkan pemahaman siswa terhadap konsep-konsep sains. Metode yang digunakan adalah deskriptif kualitatif, dengan teknik pengumpulan data melalui wawancara, observasi, dan dokumentasi di SDN 2 Manggungjaya dan SDN 4 Manggungjaya. Hasil penelitian menunjukkan bahwa pembelajaran berbasis etnosains meningkatkan keterlibatan dan pemahaman siswa dengan menjadikan sains lebih kontekstual dan bermakna. Penelitian ini berkontribusi dalam pengembangan bahan ajar inovatif yang tidak hanya meningkatkan pembelajaran IPA, tetapi juga mendukung pelestarian budaya lokal.
STUDI KASUS PERAN LITERASI DIGITAL DALAM MENCEGAH CYBERBULLYING DI SDN SEBERANG MASJID 1 BANJARMASIN
Meilida, Annisa;
Iskandar, Bagus Aulia;
Sari, Nor Lila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26570
Perkembangan dunia digital saat ini sudah memasuki dunia pendidikan khususnya sekolah dasar. Salah satu tantangan dalam perkembangan digital khususnya bagi guru dan siswa adalah cyberbullying. Cyberbullying dapat dicegah melalui kemampuan literasi digital karena mampu menciptakan pola pikir dan pandangan yang kritis dan kreatif. Tujuan dari penelitian ini yaitu untuk mengetahui bagaimana peran literasi digital dalam mencegah cyberbullying di SDN Seberang Masjid 1 Banjarmasin. Metode penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian studi kasus. Informan yang ada pada penelitian ini yaitu guru dan siswa. Teknik pengumpulan data pada penelitian ini menggunakan observasi, wawancara dan dokumentasi. Hasil dari penelitian dapat disimpulkan bahwa literasi digital memiliki peranan penting dalam mencegah dan menangani cyberbullying di lingkungan sekolah. Partisipan dalam penelitian ini baik dari guru dan siswa umumnya sudah memiliki kemampuan yang baik dalam menggunakan teknologi, berkomunikasi secara efektif dan etis melalui media digital, serta mampu memilah dan menganalisis informasi yang relevan maupun berbahaya sebelum membagikannya.
PENGARUH GAME EDUKASI WORDWALL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS V SD NEGERI 231 PALEMBANG
Pani Anista;
Neta Dian Lestari;
Tanzimah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02`.26571
This study aims to determine the effect of the Wordwall educational game on the mathematics learning outcomes of fifth-grade students at SD Negeri 231 Palembang. The method used in this research is an experimental method with a true experimental pretest-posttest control group design. The study consists of two groups: a control group that did not use the Wordwall educational game and an experimental group that used the Wordwall educational game during the learning process. Data collection was carried out using tests to measure students' learning outcomes, which were administered during both the pretest and posttest.Based on the results of hypothesis testing using an independent sample t-test, the posttest score of the control group was 55.22, while the experimental group scored 78.26. According to the SPSS output of the hypothesis test, the obtained t-value was 5.688, which is greater than the t-table value of 0.297, with a significance level of 0.000 < 0.05. This indicates that the use of the Wordwall educational game has a significant effect on the mathematics learning outcomes of fifth-grade students at SD Negeri 231 Palembang.
Telaah Kritis terhadap Perkembangan Kurikulum Pendidikan Nasional Indonesia: Perbandingan Kurikulum 1994, Revisi 1997, dan KBK 2004
Ngasbun Egar;
Listiyorini;
Titik Sulistyowati;
M Maya Mekarsari;
Waryanto;
Wiwik Widayati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26573
Penelitian ini merupakan telaah kritis yang menganalisis dinamika perubahan kurikulum nasional Indonesia antara tahun 1994 hingga 2004, mencakup Kurikulum 1994, Revisi Kurikulum 1997, dan Kurikulum Berbasis Kompetensi (KBK) 2004. Menggunakan pendekatan kualitatif deskriptif dan studi dokumentasi, penelitian ini membandingkan karakteristik, kelebihan, kelemahan, serta tantangan implementasi setiap kurikulum. Hasilnya menunjukkan bahwa Kurikulum 1994 berfokus pada standarisasi nasional namun terlalu padat dan kurang fleksibel. Revisi Kurikulum 1997 menyederhanakan materi dan memberi ruang muatan lokal, namun belum menyentuh paradigma pembelajaran sepenuhnya. KBK 2004 menjadi terobosan dengan fokus kompetensi dan pengembangan keterampilan praktis, meski implementasinya menghadapi tantangan seperti kesiapan guru dan infrastruktur. Temuan ini menunjukkan perlunya sinergi antara standar nasional dan konteks lokal, serta dukungan kebijakan yang konsisten. Penelitian ini diharapkan memberi masukan konstruktif untuk perumusan kurikulum masa depan yang lebih adaptif, relevan, dan berorientasi pada kompetensi global.
IMPLEMENTASI MIND MAPPING PEMBELAJARAN FIQIH BERBASIS KURIKULUM TIMUR TENGAH
Fikri Tajdidi, Ghifarul;
Ida Rindaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26577
This study aims to describe the implementation of the mind mapping approach in learning fiqh based on the Middle East Curriculum at MBS A.R. Fachruddin Yogyakarta. Qualitative method with a phenomenological approach that aims to collect data about the phenomenon under study without generalisation. The results showed that mind mapping helps students understand complex fiqh concepts more systematically, improves memory, and encourages active involvement and critical thinking of students during the learning process. Implementation was carried out on 30 junior high school students in class IX and was carried out in three stages: planning, implementation, and evaluation, with study material on the Zakat Fitrah chapter in the book of Zaadul Mustaqni. There were several obstacles encountered during the implementation of the mind mapping approach, such as the teacher's adaptation to the new method, the narrow time in teaching preparation, the preparation of material that is easy to visualise and the students' different thinking abilities. This research confirms that the mind mapping approach can be a bridge between the traditional talaqqi method and the needs of more modern and participatory learning.
PENGEMBANGAN MEDIA BUKU KOMIK BERBASIS MASALAH DALAM MATA PELAJARAN IPA UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH SISWA KELAS IV SD
Setiawan, Bramianto;
Siti Sofiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.26580
This research is motivated by the lack of interesting teaching materials in elementary schools to improve students' problem-solving skills in the classroom. The purpose of this research is to produce problem-based comic products in Science Subjects in grade IV, which later learning in the classroom will be much more meaningful and fun, and can also improve students' ability to solve problems in learning. This study uses a type of development research using the ADDIE model. The instruments used for data collection are in the form of validation questionnaires, response questionnaires and post-test pre-tests to students. The results of this study resulted in Problem-Based Comics products that met the criteria very well with an average score of 87% from the three experts, namely 87% in the category of very suitable for use, and the level of practicality of 96% was in the criteria of very practical and the level of effectiveness with an average of 73% in the effective category. Problem-based comic teaching materials are feasible, practical and effective to be used in science learning material in the form of physical substances in grade IV elementary school.