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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
PENGEMBANGAN BAHAN AJAR KOMIK DIGITAL BERBASIS AUGMENTED REALITY BERBANTUAN APLIKASI CANVA PADA MATERI SISTEM PENCERNAAN SISWA KELAS V SD Mustika Tanjung Al Hudaya; I Ketut Suastika; Sri Rahayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28289

Abstract

Technological developments have encouraged the integration of Augmented Reality (AR) in education, including at the elementary school level, where various efforts have been made to support students' understanding of the digestive system. This material is important in IPAS, but it is still difficult for fifth-grade students to understand. This study aims to develop AR-based digital comic teaching materials using the canva application for digestive system material. Therefore, this study is classified as a development study. The stages in this development use the ADDIE model. The purpose of this study is to measure the validity, practicality, and effectiveness of AR-based digital comic teaching materials. The instruments used are a validation sheet (validity), teacher and student response questionnaires (practicality), and pre-tests and post-tests (effectiveness). The research subjects were teachers and 24 fifth-grade students at SDN Kaliboto Lor 07 through field trials. The validation results showed a percentage of 97.5% from media experts, 90% from subject matter experts, and 100% from language experts, with an average of 95.83% (highly valid). The practicality was rated at 99% by students and 100% by teachers (very practical). Effectiveness was indicated by an N-Gain value of 0.65 (moderate category). Based on these results, the AR-based digital comic was declared to be highly valid, very practical, and effective for use in learning.
STRATEGI GURU DALAM MENINGKATKAN KEMANDIRIAN SOSIAL ANAK TUNAGRAHITA RINGAN DI SDN BREBES 02 Azizah, Nur; Toharudin, Moh; Sunarsiih, Diah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28302

Abstract

This study aims to describe the strategies employed by teachers to enhance the social independence of students with mild intellectual disabilities at SDN Brebes 02. A descriptive qualitative approach was used, with data collected through observation, interviews, and documentation involving teachers and students in grades IV and V. In this study, triangulation was used to obtain the level of data absorption, and the type of data analysis employed was triangulation. The findings reveal that the main strategies implemented by teachers include cooperative learning, positive reinforcement (both verbal and nonverbal), social simulation activities, the use of instructional media, and collaboration with parents. These approaches have proven effective in improving students' social interaction, cooperation, and self-confidence. This study highlights the importance of ongoing teacher training and enhanced cross-sector collaboration to more effectively and sustainably support the development of social independence among students with mild intellectual disabilities.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA WORD WALL UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS V DI SDN 90 SINGKAWANG Panamuan, Dela
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28309

Abstract

Quality education determines the creation of a superior product or human being who can compete in the era of globalization. One of them is in the quality of mathematics education. Mathematics learning should be able to provide provisions to further develop the quality of students. The majority of students think that mathematics is a difficult subject. In overcoming student difficulties, what needs to be done is to use the right media that can help students understand mathematical concepts so that student learning outcomes can improve. The type of research used in this study is quantitative research. The method used is a Quasi Experiments type experiment. After the implementation of the PBL model assisted by Word Wall, there was an increase in students' mathematics learning outcomes, this was because during the learning process using the PBL model, students seemed more active in solving problems in the questions given, plus with the help of Word Wall media, students could play while learning in solving the questions given. Student learning activities are classified as very good in PBL learning assisted by Word Wall.
PENGEMBANGAN BAHAN AJAR E-BOOK EKOSISTEM SAWAH BERCIRIKAN ETNOSAINS BERBASIS MOBILE LEARNING KELAS V DI SD/MI Puji Lestari; Sudi Dul Aji; Farida Nur Kumala
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28315

Abstract

The rice field ecosystem is a crucial topic in elementary IPAS (Integrated Science and Social Studies) education, yet its presentation seldom relates to the local wisdom found in students’ surroundings. Therefore, the development of an ethnoscience-characterized rice field ecosystem e-book, delivered via mobile learning, is expected to enhance fifth graders’ contextual understanding of ecosystem concepts at UPT SD Negeri Resapombo 01. This development study aimed to evaluate the feasibility, practicality, and effectiveness of the e-book, which integrates ethnoscientific values and is accessible on mobile devices. This development research uses the ADDIE model with 5 stages, namely: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. This research passed due diligence from media experts, material experts and language experts. The subject of this research involved teachers and fourth grade students, through two stages of limited field trials involving 10 students and a large field trial involving 20 students. Data was analyzed based on validation sheet instruments, questionnaires, and tests to assess the improvement in students’ understanding of the subject matter. The feasibility results showed that the media expert gave a score of 95.83%, the language expert 97.5%, and the material expert 90%, with an average feasibility score of 94.44%, categorized as "very feasible." The practicality level of the e-book as assessed by students in the limited field trial was 89.16%, and 90.41% in the broader field trial, both falling into the "very practical" category. The practicality assessment by teachers yielded a score of 94.73%, also categorized as "very practical." The effectiveness test produced an N-Gain score of 0.67, which falls into the "moderate" category. It is concluded that the ethnoscience-based e-book is feasible, practical, and effective to be used as teaching material that integrates local wisdom in elementary schools.
INOVASI BIMBINGAN KARIR DAN KONSELING SOSIAL SISWA SMP MELALUI PENERAPAN TEKNOLOGI DEEP LEARNING Dika Erli Frilian; Fitriyanti Anggraini; Erna Yayuk
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28316

Abstract

The development of digital technology in the Industrial Revolution 4.0 era has driven transformation in various aspects of life, including in the field of education and counseling services. Increasingly complex global challenges demand an innovative approach in providing career guidance and social counseling services to students, especially at the Junior High School (SMP) level. One promising innovation is the application of deep learning technology, a branch of Artificial Intelligence (AI) that is able to process and analyze large amounts of data to produce personalized recommendations. This study uses a qualitative approach, descriptive research type. The method of collecting information through observation, in-depth interviews, and documentation. The research subjects include facilitator teachers, junior high school students, and principals. Through deep learning, the career guidance system can adapt to students' needs, potential, and interests more accurately, and detect social problems early on. This study aims to examine the potential for applying deep learning technology to improve the effectiveness of career guidance and social counseling services for junior high school students, as well as the challenges that may be faced in its implementation, especially related to infrastructure policies and education budgets. The constructivist approach is the basis for system design, which emphasizes active interaction between students and the environment as the key to the success of meaningful learning. The results of the study indicate that the integration of deep learning technologies in tutoring services can be an innovative solution to support students' career readiness and social and emotional well-being, although it requires infrastructure readiness, educator training, and educational policy support that supports digital transformation.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN INTERAKTIF UNTUK MENGHAFALKAN PERKALIAN PADA SISWA KELAS IV SEKOLAH DASAR Shavina Ananda Chairani; Chrisnaji Banindra Yudha; Indah Wardatussa’idah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28323

Abstract

This study aims to analyze the need for developing interactive learning media to improve multiplication memorization skills among fourth-grade elementary students. The issue addressed is the students’ low mastery of multiplication, particularly with higher numbers, and the lack of effectiveness in conventional teaching methods. The research employed a descriptive quantitative approach with data collection techniques including closed questionnaires for 17 students of Class IV-C and open interviews with the homeroom teacher. The findings indicate that most students experience progressive difficulty in memorizing multiplication and express a strong preference for fun and interactive learning. Meanwhile, the teacher acknowledged the limitations of current methods and highlighted the need for innovative media tailored to students' learning styles. These results underscore the urgent need to develop interactive learning tools that enhance student engagement, simplify abstract concepts, and support gradual and sustained multiplication memorization.
KEEFEKTIFAN LKPD (LEMBAR KERJA PESERTA DIDIK) TERHADAP PRESTASI HASIL BELAJAR PESERTA DIDIK PADA MATERI SISTEM PANCAINDRA MANUSIA KELAS IV SDN MRICAN 2 Nur Malasari, Rosa; Sahari, Sutrisno; Nursalim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28327

Abstract

The use of Student Worksheets (LKPD) at SDN Mrican 2 is still considered less interactive and has not optimally utilized digital media. This study aims to determine the effectiveness of using Student Worksheets (LKPD) on student achievement in the topic of the human sensory system for fourth-grade students at SDN Mrican 2. This research used the Research and Development (R&D) method with the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study were 27 fourth-grade students at SDN Mrican 2. Data collection techniques included observation, interviews, and evaluation tests. Data analysis techniques involved quantitative data analysis and qualitative descriptive analysis. The results of this study indicate that the effectiveness test through evaluation questions was conducted in two stages: limited trial and large-scale trial. The students’ mastery learning percentages were 80% and 88.2%, respectively, with scores above the minimum mastery criteria (KKM) of 75. Based on these results, it can be concluded that Wordwall-based LKPD is highly effective in improving students’ learning outcomes.
PENGARUH VIDEO PEMBELAJARAN TERHADAP HASIL BELAJAR IPAS MATERI INDONESIAKU KAYA BUDAYA SISWA KELAS IV SD NEGERI 230 PALEMBANG Sri Hartati; Rury Rizhardi; Ida Suryani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28331

Abstract

This study aims to determine whether there is an effect of using video learning media on the results of learning science on the material of Indonesiaku Kaya Budaya of grade IV students of SD Negeri 230 Palembang. The approach used is quantitative experiment. The research design uses Quasi Experimental Design with the Nonequivalent Control Group Design model. Data collection techniques in this study are observation, tests (pretest and posttest), and documentation. The results of data processing show the average value of the posttest test in the experimental class is 77.19, while in the control class it is 66.21. Based on the normality test, it was obtained that the sample came from a normally distributed population. The homogeneity test shows that the sample came from a homogeneous population. The results of the t-test calculation using the independent sample t-test significant 2-tailed ≤ 0.025 then Ho is rejected, if significant (2-tailed) ˃ 0.025 Ha is accepted. Based on the results of the analysis and discussion of the data, it can be concluded that the use of video learning media has a significant effect on improving the results of learning science on the material of Indonesiaku Kaya Budaya of grade IV students of SD Negeri 230 Palembang.
PENGEMBANGAN LKPD BERBASIS PROBLEM BASED LEARNING (PBL) UNTUK MENINGKATKAN BERPIKIR KRITIS PESERTA DIDIK PADA MATA PELAJARAN MATEMATIKA KELAS II SEKOLAH DASAR Maiko Sabri Martha; Fatkur Rohman; Arin Arianingsih; Nurhanurawati; Kurnia Wati, Ela
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28339

Abstract

This study aims to develop and test the effectiveness of Problem Based Learning (PBL) based Learner Worksheet (LKPD) in improving critical thinking skills of grade II elementary school students on flat building material. The research was conducted at SDN 2 Sawah Lama with 25 students as subjects. The research method used is Research and Development (R&D) with the ADDIE model which includes analysis, design, development, implementation, and evaluation stages. The evaluation instrument was in the form of pretest and posttest with a total of 18 items (10 multiple choice, 5 essays, and 3 fillings), which were analyzed statistically through paired sample t-test. The validation results showed that the LKPD was declared very valid by the experts. Analysis of learning outcomes showed a significant increase in critical thinking skills, indicated by the average pretest score of 53.2 and posttest of 82.1 (p < 0.05). In addition, there was an increase in the ability category from “low” and “sufficient” to “good” and “very good” in most students. This finding shows that the application of PBL-based LKPD is not only effective in improving learning outcomes, but also able to foster critical thinking skills since elementary school level. This model is very relevant to the project-based learning approach and the strengthening of the Pancasila Student Profile in the Merdeka Curriculum.
PENGARUH MODEL ACTIVE LEARNING TIPE CARD SORT TERHADAP HASIL BELAJAR IPAS DISEKOLAH DASAR Sonia Nopita Sari; Dian Samitra; Andri Valen
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28344

Abstract

This study is motivated by the existence of problems, namely teachers still teach using conventional models with lecture methods, questions and answers, discussions, and groups. The purpose of determine the effect of the Active Learning Card Sort Type model on the learning outcomes of fourth grade students of SD Negeri 11 Lubuklinggau. This type of research is quantitative research. The sample of this study consists of two groups, namely the experimental class which is given active learning model treatment and the control class will be given treatment with conventional learning or lectures. The research population is class IV of SD Negeri 11 as many as 2 classes consisting of class A, namely 24 students and class B of 24 students. The research method is quasi-experimental design with a pretest-posttest control group design. The data collection technique uses a multiple choice test of 15 questions. The instrument that has met the requirements as a measurement requirement, because it has been tested so that it has met the requirements for validity and reliability tests. Based on the results of the study, it shows that there is a significant influence on the learning outcomes of social studies as evidenced by using the t-test, obtained t_(count) 3.27. t_(tabel) with dk-46. So, the value of t_(tabel) = 1.678. The magnitude of the influence of the Active Learning Card Sort Type learning model on conventional learning model.

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