cover
Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 16,226 Documents
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN VIDEO ANIMASI TERHADAP MOTIVASI BELAJAR DAN KETERAMPILAN BERPIKIR KRITIS SISWA SEKOLAH DASAR Zahra Fadila; Ririn Andriani Kumala Dewi; Khoimatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30930

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model assisted by animated videos on students' learning motivation and critical thinking skills, as well as the effect of learning motivation on students' critical thinking skills. This study uses a quasi-experimental method with a pretest-posttest control group design. The population of this study was all NU Kaplongan Elementary School students in the 2024/2025 academic year, totaling 389 students. Using a simple random sampling technique, class VA was determined as the experimental class with 29 students and class VB as the control class with 30 students. Research data were collected through questionnaires and written tests. Based on the results of the independent sample t-test, the Sig. (2-tailed) value was 0.016. Because the Sig. (2-tailed) value was 0.016 <0.05, Ho was rejected and Ha was accepted. Based on the results of the independent sample t-test, the Sig. (2-tailed) value was 0.039. Because the Sig. (2-tailed) value is 0.039 < 0.05, Ho is rejected and Ha is accepted. Based on the results of the simple linear regression test, a Sig. of 0.044 is obtained. Because the Sig. value is 0.044 < 0.05, it can be concluded that learning motivation has an effect on critical thinking skills. Based on these results, it can be concluded that there is an influence of the Problem Based Learning (PBL) model assisted by animated videos on students' learning motivation and critical thinking skills, and there is an influence of learning motivation on students' critical thinking skills.
PENGARUH MODEL PEMBELAJARAN TALKING STICK TERHADAP MOTIVASI BELAJAR PADA MATA PELAJARAN IPAS KELAS IV Theresia Rosa Supriani; Basith, Abd Basith; Kamar, Kamarudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30936

Abstract

Penelitian ini dilatar belakangi dengan rendahnya motivasi belajar pada mata pelajaran IPAS yang terjadi di kelas IV dan dibutuhkan juga penggunaan model pembelajaran menarik dalam pembelajaran agar siswa lebih tertarik dengan pembelajaran. Penelitian ini bertujuan untuk 1) menganalisis perbedaan antara motivasi belajar siswa sebelum dan sesudah diberi perlakuan model pembelajaran talking stick di SDN 89 Singkawang 2) untuk menganalisis pengaruh model pembelajaran Talking stick Terhadap Motivasi Belajar Pada Mata Pelajaran Ipas Kelas IV SD 89 Singkawang. Metode penelitian yang digunakan yaitu metode eksperimen dan jenis penelitian ini kuantitatif dengan desain one group pretest postest desain. Populasi dan sampel penelitian ini sebanyak 26 siswa. Teknik pengambilan sampel dalam penelitian ini adalah purposive sampling. Hasil penelitian menunjukkan bahwa: 1) terdapat perbedaan antara motivasi belajar siswa sebelum dan sesudah diberi perlakuan model pembelajaran talking stick di SDN 89 Singkawang dilihat dari perhitungan uji paired sample t-test berbantuan SPSS diperoleh niali sig 2 tailed < 0,05. 2) Terdapat pengaruh model pembelajaran Talking stick Terhadap Motivasi Belajar Pada Mata Pelajaran IPAS Kelas IV SD 89 Singkawang dan diinterpretasi nilai effect size sebesar 1,46 artinya mempunyai pengaruh pada berkategori sangat besar dan Ha ada perbedaan antara motivasi belajar siswa sebelum dan sesudah dalam model pembelajaran talking stick di SDN 89 Singkawang dengan nilai 0,000< 0,05.
ANALISIS KUALITAS AIR DAN ESTIMASI POTENSI BEBAN PENCEMARAN PADA SUNGAI BATANG ARAU, KOTA PADANG Adnan Sabilil Khairi Salfia; Widya Prarikeslan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30939

Abstract

The objectives of this study are: (1) Analyse water quality and determine the status of water quality in the Batang Arau River, Padang City by considering several physical (temperature, TDS, TSS,), chemical (BOD, COD, DO, total phosphate (T-Phosphate), pH, nitrate (NO3-N), ammonia (NH3-N) and biological (fecal coliform) parameters. (2) Estimating the potential pollution load of Batang Arau River from domestic, industrial and agricultural sectors. This type of research is descriptive quantitative. There are 2 methods used in this research, in analysing water quality and identifying water quality status using the STORET method. Meanwhile, to estimate the potential pollution load in Batang Arau River, this research uses an indirect calculation by calculating the potential pollution load sourced from the 2017 Citarum River Pollution Load Capacity and Allocation book. Determination of sample points using purposive sampling technique with a total of 5 sample points spread from upstream to downstream. The results showed that (1) Based on the analysis results, 7 out of 11 water quality parameters experienced problems including temperature, TDS, BOD, COD, DO, T-Phosphate and Ammonia. The quality status of the Batang Arau River at sample points 1 and 2 is still categorised as meeting quality standards, sample 3 is classified as mildly polluted, samples 4 and 5 are categorised as heavily polluted. (2) The highest potential pollution load in the Batang Arau River is caused by the domestic sector, followed by the industrial and agricultural sectors. The ability to accommodate the pollution load in the Batang Arau River is influenced by the amount of river water discharge and water quality, high water discharge accelerates the process of dissolving pollutants in water through the process of self purification.
EFEKTIVITAS MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMEN (TGT) DALAM MENINGKATKAN HASIL BELAJAR KOGNITIF SISWA KELAS XI SMAN 2 SAWAHLUNTO PADA MATA PELAJARAN GEOGRAFI Ella Marsalina; Afdhal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30941

Abstract

This study aims to determine the effectiveness of the Teams Games Tournament (TGT) cooperative learning model in improving students' cognitive learning outcomes in Geography for Grade XI at SMAN 2 Sawahlunto. The background of this study is the low cognitive learning outcomes of students caused by a lack of variety in learning models and low student engagement in the learning process. This study employs a quantitative approach using an experimental method and a pretest-posttest control group design. The research sample consists of two classes: XI.F4 as the experimental class and XI.F5 as the control class, with a total of 67 students. Data were collected through pretest and posttest assessments and analysed using descriptive statistical tests, normality tests, homogeneity tests, t-tests, and N-Gain tests. The results of the study indicate that the implementation of the TGT model significantly improves students' cognitive learning outcomes. The posttest average of the experimental class reached 86.94 with a completion rate of 91%, compared to the control class, which only reached an average of 70.42 with a completion rate of 7%. The N-Gain value of the experimental class was 0.72, which is classified as quite effective. Thus, the TGT cooperative learning model has been proven to be effective in improving students' cognitive learning outcomes in Geography.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS GENIALLY TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK KELAS II UPTD SD INPRES OEBA 4 KOTA KUPANG Oktovianus, Meriyaty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30942

Abstract

This research aims to analyze the effect of using Genially-based learning media on the mathematics learning outcomes of class II students at UPTD SD Inpres Oeba 4, Kupang City. The background to this research focuses on the low student learning outcomes caused by the use of conventional learning methods that are less interesting and interactive. This research uses a quantitative method with a One Group Pretest-Posttest Design. The subjects in this research were all 23 class II students at SD Inpres Oeba 4, Kupang City. The instruments used include pretest and posttest data analysis was carried out through descriptive statistical tests and inferential statistics using the SPSS version 23 program. The research results showed a significant increase in student learning outcomes after implementing genially media. The average student pretest score was 44,17, increasing to 73.91 on the posttest. the normality test swows that data is normality distributed. The paired sample t-test obtained a significance value of 0,000 < 0,05. This means that there is a significant difference between learning outcomes before and after treatment. Furthermore, the N-Gain test result show a value of 0,53 which is included in the medium category, with the level of learning effectiveness being in the quite effective category. Ih this way, it ccan be concluded that the use of genially based interactive learning media has a positive influence on students mathematics learning outcomes.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID PADA MATERI ORGAN PERNAPASAN PADA MANUSIA SISWA KELAS V SDN MOJOROTO 2 Della Yulia Ningtyas; Kharisma Eka Putri; Alfi Laila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30947

Abstract

In the IPAS learning process, students are taught about living things, inanimate objects in the universe, and their interactions. A learning model that is not accompanied by appropriate media may fail to stimulate students’ interest and enthusiasm, thereby hindering the effectiveness of learning evaluation due to student boredom and lack of motivation. Developing instructional media using Android-Based Interactive Multimedia is the solution offered by the researcher based on a needs analysis. This study aims to determine the validity, practicality, and effectiveness of Android-Based Interactive Multimedia. The research method used is R&D (Research and Development) with the ADDIE development model. The subjects of this study consisted of 28 students and 1 homeroom teacher. Data collection techniques included validity (questionnaires from media and material experts), practicality (questionnaires from teacher and student responses), and effectiveness (post-test). The validity data from the media expert showed a score of 86%, and the validation results from the material expert showed a score of 91%, both categorized as very valid. The practicality data based on teacher responses showed a score of 84%, and student responses showed a score of 91%, both categorized as very practical. The effectiveness data based on classical student mastery showed a score of 94%, categorized as very effective. Based on these results, it can be concluded that the Android-Based Interactive Multimedia on the topic of human respiratory organs is considered to be very valid, very practical, and very effective for use in teaching the topic of human respiratory organs.Bagian Atas Formulir
INTEGRASI DIGITAL PLATFORM LEARNING BERBASIS GAMIFIKASI DALAM PEMBELAJARAN SOSIOLOGI DI SMAN 1 LUHAK NAN DUO Meta, Erza; Hefni; Erningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30949

Abstract

This research is motivated by the fact that in the world of education in the digital era, the use of technology and communication is very important to be applied in learning. The utilization of digital platform learning based on gamification is one effective way to support the learning process. Gamification is an approach that combines game elements into a game context. One form of platform used is Minecraft, Quizizz, and Kahoot. This effort is done as a way to increase student motivation and make it easier for teachers in the learning process to be more effective and efficient. Therefore, this study aims to determine the integration of digital platform learning based on gamification in sociology learning. This research uses qualitative research with a descriptive type. The theory used in this research is the constructivism theory by Jean Piaget. The informants in this study are teachers, students, deputies, and principals at SMAN 1 Luhak Nan Duo. The sample of this study consisted of 11 people with certain criteria or sampling with purposive sampling technique. Data collection techniques used are observation, interviews, and document studies. Data analysis uses the Miles and Huberman model, starting from data collection, data reduction, data presentation, and conclusion drawing (verification). The results show that overall, the integration of digital platform learning based on gamification in sociology learning at SMAN 1 Luhak Nan Duo has been running quite well. The Minecraft platform is used during the learning process, and the Quizizz and Kahoot platforms are used as evaluation tools. Efforts are needed to improve the process of implementing digital platform learning based on gamification in sociology learning at SMAN 1 Luhak Nan Duo to make it even better.
PENGARUH KECERDASAN EMOSIONAL, KURIKULUM MERDEKA, MANAJEMEN WAKTU, POLA ASUH ORANG TUA, LINGKUNGAN BELAJAR TERHADAP PRESTASI BELAJAR SISWA KELAS VIII PADA MATA PELAJARAN IPS TERPADU DI SMPN 1 BONJOL Azahra, Yola; Ronald, Jimi; Stevani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30950

Abstract

This research aims to analyze the influence of: 1) emotional intelligence on learning achievement, 2)the Merdeka curriculum on learning achievement, 3)time management on learning achievement, 4)parenting styles on learning achievement, 5)learning environment on learning achievement, 6)the combined influence of emotional intelligence, the Merdeka curriculum, time management, parenting styles, and learning environment on learning achievement. The research was conducted in June 2025. The type of research used in this study is descriptive and associative research. The population of this study is all eighth-grade students at SMPN 1 Bonjol. Sampling technique used is Stratified Random Sampling method by grouping parents' income levels into high and low, with a sample size of 59 students. The data analysis techniques used are descriptive analysis and inductive analysis, assisted by SPSS software. The research results indicate that there are influences: First, emotional intelligence has a significant effect on learning achievement, as evidenced by a coefficient value of -3.032. This coefficient value is significant because the calculated t value of -9.788 is less than the critical t value of 1.67109 and the significance level of 0.000 is less than 0.05. Second, the independent curriculum has a significant effect on learning achievement, as evidenced by a coefficient value of 1.070. This coefficient value is significant because the calculated t value of 7.344 is greater than the critical t value of 1.67109 and the significance level of 0.000 is less than 0.05. Third, time management has a significant effect on learning achievement, as evidenced by a coefficient value of 0.677. This coefficient value is significant because the calculated t value of 4.494 is greater than the critical t value of 1.67109 and the significance level of 0.000 is less than 0.05. The four parenting styles significantly influence learning achievement, indicated by a coefficient value of 0.794 each. This coefficient value is significant because the calculated t is 3.960 > the t table 1.67109 and the significance value is 0.000 < 0.05. The five learning environments significantly affect learning achievement, indicated by a coefficient value of 0.551 each. This coefficient value is significant because the calculated t is 4.730 > the t table 1.67109 and the significance value is 0.000 < 0.05. Additionally, emotional intelligence, the independent curriculum, time management, parenting styles, and learning environments collectively have a significant influence on learning achievement. This is evidenced by a calculated F value of 20.983 > the F table of 2.26 and a significance value of 0.000 < 0.05. To improve learning achievement, it is necessary to enhance emotional intelligence, the independent curriculum, time management, parenting styles, and the learning environments of eighth-grade students at SMPN 1 Bonjol.
PENGEMBANGAN MULTIMEDIA INTERAKTIF KARAKTERISTIK TATA SURYA (KATARYA) KELAS VI SEKOLAH DASAR Naufal Daffa Atha; Wawan Priyanto; Husni Wakhyudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30954

Abstract

The background that prompted this research was students' difficulties in following and understanding science lessons on the solar system. However, after further investigation through questionnaires, interviews, and needs analysis, the underlying problem was revealed to be a lack of teacher innovation in the learning process using instructional media. Teachers still use conventional learning techniques, focusing primarily on textbooks as learning resources. This leads to student boredom during the learning process The research questions are: 1) How does the development of interactive multimedia on the characteristics of the solar system (KATARYA) for sixth grade elementary school students based on Articulate Storyline work? 2) How is the feasibility of developing interactive multimedia on the characteristics of the solar system (KATARYA) for sixth grade elementary school students based on Articulate Storyline? 3) How is the practicality of developing interactive multimedia on the characteristics of the solar system (KATARYA) for sixth grade elementary school students based on Articulate Storyline? This research method is Research and Development (R&D). The ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model was used. Data collection techniques included observation, interviews, questionnaires, and documentation. Product testing was conducted at Muhammadiyah 16 Elementary School, Semarang. Based on the research conducted, the media validation score was 93%, categorized as "very valid," and the material validation score was 96%, categorized as "very valid." The questionnaire responses were then tested on 28 sixth-grade students. The calculated data showed that the questionnaire responses scored 95.7%, categorized as "very practical," while the teacher responses scored 100%, categorized as "very practical." These scores indicate that the KATARYA media is highly valid and practical for use in sixth-grade elementary school learning.
PENGARUH MODEL SMALL GROUP DISCUSSION (SGD) TERHADAP KEMAMPUAN KOMUNIKASI SISWA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI KELAS V SDN PEGADUNGAN 05 PAGI Agustinauli, Sarima; Ainur Rosyid
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30956

Abstract

This study aims to determine the influence of the small group discussion model on students' communication skills in grade V of SDN Pegadungan 05 Pagi. This study is a quantitative research using an experimental method with a type of one group pretest posttest design. The sample in this study is 30 students in class V A. The data collection technique in this study is using questionnaires and pre-test post-test. The results obtained from students in class V A when conducting the pretest before being given the small group discussion model got an average score of 72.82 and after being given the small group discussion model got an average score of 90.73. After obtaining the results, the researcher conducted a hypothesis test to find out if there was an influence of the small group discussion model on the communication skills of students in this study. Based on the t-test with the Paired Sample T-Test, it can be seen that the t-results are calculated 23,642 > t-table 2,045 and the significant value is 0.000 > 0.05. The results showed that H0 was rejected and H1 was accepted, which means that there was an influence of the small group discussion model on the communication skills of students in grade V of SDN Pegadungan 05 Pagi.

Page 797 of 1623 | Total Record : 16226


Filter by Year

2016 2026


Filter By Issues
All Issue Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026. Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Press Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Process Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Process Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025 Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Process Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press. Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025 Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025. Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025 Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025 Vol. 10 No. 2 (2025): Volume 10 No. 2 Juni 2025 Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025 Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024 Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024. Vol. 9 No. 04 (2024): Volume 09 No. 04 December 2024 In Press. Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024 Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024 Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres Vol. 9 No. 01 (2024): Volume 09 No. 01 Maret 2024 Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press Vol. 9 No. 3 (2024): Volume 09, No. 03, September 2024 Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024 Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024. Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024 Vol. 8 No. 02 (2023): Volume 08 No 02, September 2023 Vol. 8 No. 01 (2023): Volume 08 No. 01 Juni 2023 Vol. 8 No. 01 (2023): Volume 08 No. 01 Maret 2023 Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023 Vol. 8 No. 03 (2023): Volume 08 No. 3 September 2023 Vol. 8 No. 03 (2023): Volume 08 No. 3 Desember 2023 Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022 Vol. 7 No. 1 (2022): Volume 7 Nomor 1 Juni 2022 Vol. 6 No. 2 (2021): Volume 6 Nomor 2 Desember 2021 Vol. 6 No. 1 (2021): Volume 6 Nomor 1 Juni 2021 Vol. 5 No. 2 (2020): Volume 5 Nomor 2 Desember 2020 Vol. 5 No. 1 (2020): Volume 5 Nomor 1 Juni 2020 Vol. 4 No. 2 (2019): Volume 4 Nomor 2 Desember 2019 Vol. 4 No. 1 (2019): Volume 4 Nomor 1 Juni 2019 Vol. 3 No. 2 (2018): Volume 3 Nomor 2 Desember 2018 Vol. 3 No. 1 (2018): Volume 3 Nomor 1 Juni 2018 Vol. 2 No. 2 (2017): Volume 2 Nomor 2 Desember 2017 Vol. 2 No. 1 (2017): Volume 2 Nomor 1 Juni 2017 Vol. 1 No. 1 (2016): Volume 1 Nomor 1 Desember 2016 More Issue