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JURIDIKDAS (Jurnal Riset Pendidikan Dasar)
Published by Universitas Bengkulu
ISSN : 26156814     EISSN : 26864630     DOI : https://doi.org/10.33369/juridikdas
Core Subject : Education,
JURIDIKDAS (Basic Education Research Journal) published by PGSD Study Program FKIP Bengkulu University. Published articles are articles from research on basic education, which are related to the learning process in elementary school, management of basic education, as well as the process of preparing and developing professional elementary school teachers that have never been published in other electronic and print media
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Articles 316 Documents
Penerapan Model Pembelajaran Two Stay Two Stray untuk Meningkatkan Keaktifan dan Prestasi Belajar Siswa Kelas VA SDN 74 Kota Bengkulu Elvira Septianti Putri; Johanes Sapri; Pebrian Tarmizi
JURIDIKDAS Vol 4, No 1 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (387.388 KB) | DOI: 10.33369/juridikdas.4.1.94 - 105

Abstract

This study aims to improve the activeness and learning achievement of VA class students at SDN 74 Bengkulu City by applying the Two Stay Two Stray learning model. The subjects of the study were students of class VA SDN 74 Bengkulu City. The research instruments were observation sheets and test sheets. The observation data analysis technique uses the formula of the average score, the highest score, the lowest score, the difference in score and the range of values for each criterion. Test data were analyzed using the formula of the average value and the percentage of classical learning completeness. Thus the application of the Two Stay Two Stray learning model can increase the activeness and learning achievement of class VA students at SDN 74 Bengkulu City.Keywords: Two Stay Two Stray Model, Active, Learning Achievement.
Pengembangan Media Pembelajaran IPA Berbasis Multimedia Interaktif Pada Materi Energi Alternatif di Kelas IV SD N Sebagai Bentuk Persiapan Pembelajaran Virtual Anisa Purnama Sari; Dalifa Dalifa; Feri Noperman
JURIDIKDAS Vol 4, No 1 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (345.561 KB) | DOI: 10.33369/juridikdas.4.1.55 - 61

Abstract

The purpose of this study is to produce Science learning media based interactive multimedia on alternative energy materials in grade IV SD as a form of virtual learning preparation. This research type is a Research and Development (R&D) by modifying the Waterfall model. However, this research was only carried out until the fourth stage, until the testing stage. The testing process is carried out by conducting expert validation and small group testing (teacher and student responses). This media was validated by curriculum experts who were then revised and then responded to by 6 teacher respondents and 6 student respondents. The data analysis technique used descriptive statistical analysis of the results of expert validation and small group testing (teacher and student responses) and qualitative descriptive analysis of comments from expert validation and small group testing (teacher and student responses). This study produces science learning media based interactive multimedia on alternative energy materials as a form of virtual learning preparation, with the percentage of validation results from curriculum experts of 94.5% in the very valid category, the percentage of teacher responses of 97% in the very good category, and the results of student responses. of 96.6% in the very good category. So, from the research that has been carried out, it can be concluded that the science learning media based interactive multimedia on alternative energy materials in grade IV SD can be categorized as a very good learning media and can be used in virtual learning.Keywords: Development, Learning Media, Interactive Multimedia,Virtual Learnin
Pengaruh Model Project Based Learning (PjBL) Diorama Dalam Pembelajaran IPA Terhadap Kemampuan Berpikir Kreatif Siswa Kelas IV Sekolah Dasar Resi Dayana; Endang Widi Winarni; Neza Agusdianita
JURIDIKDAS Vol 4, No 1 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (573.637 KB) | DOI: 10.33369/juridikdas.4.1.106 - 114

Abstract

This study aims to determine the of tge PjBL learning model, Diorama in science learning on the creative thinking abilities of fourth grade students in elementary schools. This research is a wuantitative research. The method used is quasy experiment. The design in this study is The Matching Only Pretest-Posttest control Group Desigen. The population in this study were all students in Elementary School Cluster X Bengkulu City. The samples in this study were students of class IV A SDN 58 Bengkulu City, amounting to 20 people as experimental clasa and class IV B stduents of SDN 38 Bengkulu City, totaling 21 people as control class. The instrument used in the form of multiple choice tests consisted of dimensions of flency, flexible thingking, original thinking, elaboration, and thinking ability to evaluate (evaluation) provided through pretest and posttest. This research also resulted in a Diorama Project that affected students’ creative thingking abilities. The data analysis technique in this research is quantitative analysis using descriptive statistics and inferential statistics. Based on the results of this study note that the ?????? of 2.58 greater that ?????? at a significant of 5% of 2.02. This shows that threre is an influence of the Diorama Project Based Learning (PjBL) model in natural science learning on the creative thinking abilities of grade IV elementary school students.Keywords : Project Based Learning (PjBL) Leraning Model, Thinking Creative
Studi Deskripsi Jenis-Jenis Pantun Rejang Dalam Masyarakat Kabupaten Lebong Eko Anderman; Resnani Resnani; Daimun Hambali
JURIDIKDAS Vol 4, No 1 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.911 KB) | DOI: 10.33369/juridikdas.4.1.62 - 73

Abstract

This study aims to describe the types of rhymes in the Rejang language found in the Lebong community of Bengkulu Province. The approach and type of research used is a qualitative survey. The research locations were Tik Teleu Village, Pelabai, and Kota Baru Santan, Pelabai District, Lebong Regency, Bengkulu Province. Subjects were used as informants. In this study, the traditional leader of Lebong Regency, from Tik Teleu Village and Pelabai Village. Data collection The techniques used in this study were interviews with informants and documentation. Data analysis techniques were data selection, data presentation, conclusion drawing, and data validity test, namely by lengthening observations, increasing persistence, triangulating (triangulating sources) and holding member checks. The results of the study were collected sixty rhymes in the rejang language pantun found in three villages and documentation.The Rejang language is nineteen rhymes from Tik Teleu Village, eighteen rhymes from Kota Baru Santan Village and sixteen rhymes from Pelabai Village and added from the documentation (Book of ireak Ca'o tun Jang) as many as seven rhymes, so there are sixty rhymes. In accordance with the types of rhymes obtained, namely: eleven advice rhymes, five love rhymes, two spirit poems, six traditional rhymes, six religious rhymes, one humorous rhyme, nine figurative rhymes, twelve love rhymes, five proverb rhymes and three puzzles. puzzle. As for the types of Rejang language rhymes that can be used as learning material for local content in elementary schools, there are nine rhymes consisting of eight advice rhymes, two spirit rhymes, five religious rhymes and three puzzle rhymes and one humorous rhyme.Key words : The Rejang language rhymes, Study description of rhymes, The Lebong community
Penggunaan Media Berbasis Game Edukasi Quizizz Untuk Menumbuhkan Nilai Kejujuran Siswa Pada Pembelajaran Daring Neva Kurnia Faini; Alexon Alexon; Pebrian Tarmizi
JURIDIKDAS Vol 4 No 2 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (225.702 KB) | DOI: 10.33369/juridikdas.4.2.217-224

Abstract

This study aimed to foster the value of honesty of grade VA students at Elementary School 81 Bengkulu City by using the Quizizz game media. This research is a Classroom Action Research (CAR). The subjects of this study were teacher and 18 students consist of 11 male students and 7 female students. The research procedure is in the form of a cycle. Each cycle consists of four stages including: planning, implementing, observing and reflecting. The research instrument was in the form of a Quizizz game media observation sheet and a student honesty value questionnaire. The data analysis techniques were used: the observation sheet using the formula of the average score, the highest score, the lowest score, the difference in scores and the range of values for each criterion and quantitative descriptive analysis. Based on the result of the study it was concluded that (1) the existence of educational game-based media Quizizz provides an alternative to online learning in schools; (2) the use of Quizizz educational game-based media can foster the honesty value of fifth grade students of Elementary School 81 Bengkulu City in online learning.
Analisis Nilai-Nilai Karakter Dalam Buku Cerita Rakyat Sang Piatu Menjadi Raja Dari Daerah Bengkulu Ottey Zul Apriani; Wurjinem Wurjinem; Sri Ken Kustianti
JURIDIKDAS Vol 4, No 1 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (153.854 KB) | DOI: 10.33369/juridikdas.4.1.134-140

Abstract

This research aims to analyse the values of characters in the folklore of the orphans to become king of the Bengkulu area the method in use is a qualitative method of descriptive analysis. The research Data is the folklore of the people who become kings. Collection with library studies. The analytical techniques used are Conten analysis (content analysis). The results of the research in the folklore of the people to be obtained as a king of twelve values of religious character, honest, discipline, hard work, creative, independent, curiosity, achievement, responsibility, love peace, environmental care, social care, and friendly/communicative.
Pengaruh Game Online Terhadap Perilaku Siswa Kelas V SDN Kota Bengkulu Efri Rosa; Puspa Djuwita; Hasnawati Hasnawati
JURIDIKDAS Vol 4 No 2 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (356.472 KB) | DOI: 10.33369/juridikdas.4.2.276-283

Abstract

The study aims to determine the effect of online games on the behavior of students in class V SD Negeri Gugus 12 Kota Bengkulu. The research method is survey. The study population is all students of class V SD Negeri Gugus 12 Kota Bengkulu with total sample of 77 students from Class V SD Negeri Gugus 12 Kota Bengkulu taken by using simple random sampling technique. The instrument is a questionnaire with rating scale and likert scale. Data collection techniques uses questionnaires. Technique of data analysis uses simple linear regression analysis. The result of research showed significant level ? = 0,05 significant regression, proved that the value of fcount (32,73) is bigger than ftable (3,97). Thus, the result of the test makes the regression equation expressed with Y = 33,955 + 0,789 can be used to conclude that there is influence of online game to behavior of student in grade V SD Negeri Gugus 12 Kota Bengkulu. Constant of 33.955: means that if the online game value is 0, then the student behavior (Y) positive value is equal to 33.955. Regression coefficient of student behavior variable equal to 0,789: means that if game online increases in score 1, hence student behavior (Y) will increase equal to 0,789. Coefficient is positive means a positive relationship between online game variables (X) and student behavior variables (Y). Increasing online game scores are marked by the lower interest of students towards online games then the better the behavior of students and vice versa.
Pengaruh Penerapan Metode Outdoor Learning Dengan Memanfaatkan Barang Bekas Terhadap Hasil Belajar Siswa Pada Pembelajaran Tematik Ady Darmansyah; Abdul Muktadir; Dwi Anggraini
JURIDIKDAS Vol 4 No 2 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (319.827 KB) | DOI: 10.33369/juridikdas.4.2.179-189

Abstract

The study aims to determine the effect of outdoor learning method by utilizing used goods on learning outcomes in Thematic learning in grade IV SD Group 11 Bengkulu City. This type of research is a quasi-experimental research with the design of the study of the matching only pretest-posttest control group design. The population in this study is all students of class IV SD group 11 consisting of 7 elementary schools. Based on the homogeneity test results, the sample in this study were the students of grade IV B SDN 44 as the experimental class and the students of class IV A SDN 55 as the control class. The research instrument used is; (1) a matter of objective test consisting of 30 items;(2) attitude observation sheet; and (3) skill observation sheet. Data analysis used is descriptive analysis, prerequisite test and inferential analysis that is t-test. Based on data analysis of research results, obtained the average value of posttest result of experimental class using outdoor learning method that is 72,00 and control class using conventional learning that is 67,50. T-test of both sample classes with significance level ? = 0.05, obtained count = 4,241 whereas ttable = 1,680, tcount > ttable so that H0 is rejected and Ha accepted. The increase of research result percentage in experiment class is higher than control class that is 75,31% in experimental class and control class 64,87%. Thus it can be concluded there is a significant effect of student learning outcomes that follow the learning using outdoor learning method.
Pengembangan Modul Berbasis Eksperimen Untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik Sekolah Dasar Negeri 122 Rejang Lebong Rara Oktaviana; Dalifa Dalifa; Panut Setiono
JURIDIKDAS Vol 4 No 2 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (220.652 KB) | DOI: 10.33369/juridikdas.4.2.225-237

Abstract

The purpose of this study was to develop the experiment-based module to improve the critical thinking skills of fifth grade students at SD Negeri 122 Rejang Lebong which can be used as a guide for teachers. This research is a Research and Development (R&D) with a modification of the 4-D model, but in this study it was only carried out until the third stage, namely define, design and develop. This experiment-based module is validated by materials experts, design experts and linguists. The module developed was responded to by two teachers of SD Negeri 122 Rejang Lebong. The data analysis technique used descriptive statistical analysis, namely the results of expert validation assessments, teacher responses, and student trials, as well as qualitative descriptive analysis of expert validation comments and teacher responses. This study resulted in an experiment-based module to improve critical thinking skills with a material expert assessment of 91.35 in the very valid category, 96 linguists validation in the very valid category, 96 design validation in the very valid category, and the teacher's response of 96 in the very good category. used as the final product of development. The results of the pretest and posttest trials of students obtained a score range of 0.5 with a medium category, meaning that the developed module can improve the critical thinking skills of fifth grade students of SD Negeri 122 Rejang Lebong.
Pengaruh Model Pembelajaran Kooperatif Tipe Numbered Head Together (NHT) Berbantuan Media Flipchart Terhadap Hasil Belajar Siswa Pada Pembelajaran Tematik Adelya Ayu Listiani Amran; Wurjinem Wurjinem; Sri Dadi
JURIDIKDAS Vol 4 No 2 (2021)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (240.859 KB) | DOI: 10.33369/juridikdas.4.2.141-150

Abstract

This study aims to analyze the effect of the Numbered Head Together (NHT) type cooperative learning model assisted by flipchart media on student learning outcomes in thematic learning in class IV SD Negeri 24 Bengkulu City. This type of research is quantitative with a quasiexperimental method of the matching only pretest-posstest control group design. The research subjects were class IVB (experimental class) and IVA (control class). The research instrument of knowledge learning outcomes is written test sheets and differences in attitudes and skills learning outcomes ie observation sheets. The results showed that 1) the learning outcomes of knowledge namely the t-test obtained tcount for science subjects 2.22 and Indonesian subjects 2.44 with a table at a 5% significance level of 1.67 where tcount was greater than ttable, 2) the difference in attitudes learning outcomes with good and very good categories the average percentage in the experimental class was 77.75%, while the control class was 47.25% and 3) the differences in the learning outcomes of the skills with good and very good categories the average percentage in the experimental class at 82.50%, while the control class at 52.25%, meaning that there is an influence of the cooperative learning model Numbered Head Together (NHT) assisted by flipchart media. The conclusion of this study is that there is an influence of the Numbered Head Together (NHT) type of cooperative learning model assisted by flipchart media on student learning outcomes in thematic learning in class IV SD Negeri 24 Bengkulu City.