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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 11,011 Documents
INTEGRASI PENDEKATAN STEAM DALAM PEMBELAJARAN SAINS UNTUK MENINGKATKAN KREATIVITAS DAN KOLABORASI SISWA SD anngun Purnama Sari; Syarifuddin; Asmelawati, Marlina Yosmeri Zalfianti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6057

Abstract

Pendekatan pembelajaran STEAM (Science, Technology, Engineering, Arts, and Mathematics) telah menjadi salah satu inovasi penting dalam menjawab tantangan pendidikan abad ke-21, khususnya dalam pengembangan keterampilan berpikir kreatif dan kolaboratif pada peserta didik. Penelitian ini bertujuan untuk mengkaji integrasi pendekatan STEAM dalam pembelajaran sains di sekolah dasar, serta mengeksplorasi pengaruhnya terhadap peningkatan kreativitas dan kolaborasi siswa. Metode yang digunakan adalah studi literatur dengan menelaah berbagai sumber ilmiah yang relevan, seperti jurnal nasional dan internasional, prosiding seminar, serta dokumen kebijakan pendidikan yang terbit dalam rentang waktu 2014–2024. Analisis dilakukan secara tematik terhadap prinsip dasar STEAM, strategi integrasinya, serta dampaknya pada proses pembelajaran. Hasil kajian menunjukkan bahwa penerapan STEAM secara signifikan dapat meningkatkan kemampuan berpikir kritis, kreativitas, serta kolaborasi siswa. Beberapa studi menyatakan bahwa penerapan STEAM yang dikombinasikan dengan model pembelajaran berbasis proyek atau eksperimen kontekstual mampu menciptakan lingkungan belajar yang aktif dan bermakna. Namun, implementasi STEAM di sekolah dasar di Indonesia masih menghadapi berbagai kendala, seperti keterbatasan pemahaman guru, kurangnya sarana dan prasarana, serta belum tersedianya pedoman operasional yang jelas.Diperlukan pelatihan guru yang berkelanjutan serta kebijakan pendidikan yang mendukung agar pendekatan ini dapat diimplementasikan secara optimal. Penelitian ini diharapkan menjadi kontribusi bagi pengembangan model pembelajaran sains yang inovatif dan kontekstual dalam rangka membekali siswa dengan keterampilan abad ke-21 secara menyeluruh.
BEST PRACTICE INOVASI PEMBELAJARAN SEJARAH LOKAL MELALUI MEDIA POP UP BOOK DI KELAS IV SEKOLAH DASAR Eem Sulaemah; Eem Sulaemah Sulaemah; Heri Maria Zulfiani; Insanul Qisti Bariyyah; Siti Nur Khasanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6058

Abstract

This study aims to describe the innovation of local history learning in Kulon Progo through pop-up book media in grade IV of elementary school. The research method used is descriptive qualitative, based on best practice, with a problem-based learning (PBL) and discovery learning approach. The subjects of this study consisted of 19 grade IV students of Margosari Elementary School, Kulon Progo. Data were collected through observation, project assessment, documentation of student work, learning motivation questionnaires, and statistical analysis using a paired sample t-test. The study's results showed an increase in students' average scores from 61.79 before treatment to 85.53 after using pop-up book media, with a significance of p < 0.001. In addition to improving learning outcomes, students showed increased motivation, creativity, and collaborative skills. Pop-up book media succeeded in making history learning more interesting, meaningful, and in accordance with the characteristics of elementary school students' cognitive development. This innovation supports the implementation of the Merdeka Curriculum, which emphasizes real-life experience-based learning and projects. The results of this study recommend the development of similar creative media in other subjects to improve the quality of learning at the elementary school level.
EFEKTIVITAS PENGGUNAAN MEDIA SOSIAL YOUTUBE BERBASIS ANIMASI TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS V SDN 193 MANDALAN Nur Laila lala; Muhammad Akhir; Abdan Syakur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6059

Abstract

The main problem in this study is whether animation-based YouTube social media is effective for fifth grade students of SDN 193 Mandalan. This study aims to determine the effectiveness of using animation-based YouTube social media on learning outcomes in Indonesian language material for fifth grade students of SDN 193 Mandalan. This type of research is experimental research (pre-experimental design) with a one-group pretest-posttest design. The sample and population are 12 fifth grade students of SDN 193 Mandalan. The data collection techniques used are learning outcome tests (pretest-posttest), student activity sheets, and student response questionnaires. The results of the study showed that the data were analyzed using descriptive analysis data and inferential analysis. The data were analyzed using descriptive analysis techniques, it was found that the average pretest value was 55.42 while the average posttest value was 83.75. The average posttest value was higher than the average pretest value. The average percentage of student activity in using animation-based YouTube social media is 95.125% indicating a positive response in the very good category and 12.45% giving a negative response in the sufficient category. And the average percentage value of student questionnaire responses to the use of animation-based YouTube social media is 94.165% so it is categorized as good (positive). Based on the inferential statistical analysis, the t count is 32,894 with a frequency of df = 12-1 = 11, at a significant level = 0.05 and the t table is 2,201. So t count> t table or H0 is rejected H1 is accepted. Based on the results of the study, it can be concluded that animation-based YouTube social media on the learning outcomes of Indonesian language material for class V SDN 193 Mandalan procedural texts is effective for learning outcomes of Indonesian language material for class V SDN 193 Mandalan students.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI BANGUN DATAR MELALUI MODEL PEMBELAJARAN CTL (CONTEXTUAL TEACHING AND LEARNING) DI KELAS III SDN 067259 KECAMATAN MEDAN JOHOR: Penelitian Tindakan Kelas Juli Azmi; Rumiris Lumban Gaol
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6060

Abstract

This study aims to improve the learning outcomes of mathematics Grade III students of SDN 067259 Medan Johor district on flat building materials through the application of Contextual Teaching and Learning (CTL) learning models. The background of this study is based on the low learning outcomes and lack of enthusiasm of students in following the learning of mathematics. This study uses the approach of classroom Action Research (PTK) Kemmis and McTaggart model which is implemented in two cycles. Each cycle consists of stages of planning, implementation of actions, observation and reflection. The subjects of the study were 20 students of Class III. Data collection techniques are conducted through observation, learning outcomes tests, and documentation. The results showed that the application of CTL model can improve student learning outcomes. In the first cycle, the percentage of students ' learning completeness reached 60%, then increased to 85% in the second cycle. In addition, students ' learning activities also increased, where students were more active, enthusiastic, and able to associate the concept of waking up flat with everyday life. Thus, the CTL learning model proved effective in improving students ' understanding and learning outcomes on flat building materials.
PENINGKATAN KETERAMPILAN MENULIS TEKS BIOGRAFI MENGGUNAKAN MEDIA VISUAL PADA SISWA KELAS X SMAN 14 MEDAN Triana Ayuningsih; Nila Safina
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6063

Abstract

This study aims to improve the biography writing skills of tenth-grade students at SMAN 14 Medan through the use of visual media. The problem addressed is the students’ low proficiency in writing biographical texts, which stems from a lack of understanding of text structure and low engagement with conventional teaching methods. This research is a Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The research subjects were 33 students from class X-2. Data were collected through writing tests, observation, and documentation. The results showed a significant improvement in students’ writing abilities. The average score increased from 61.91 in the pre-test to 74.41 in the first cycle, and reached 85.74 in the second cycle. The percentage of students who met the minimum learning criteria rose from 26.47% in the pre-test to 70.59% in the first cycle, and reached 91.18% in the second cycle. Visual media such as infographics and animated videos effectively helped students understand the life stories of figures and encouraged their creativity in writing. It can be concluded that the use of visual media is effective in enhancing students’ biography writing skills. This study recommends the integration of visual media as an alternative instructional strategy in Bahasa Indonesia classes, particularly in writing lessons.
KETIMPANGAN DUKUNGAN DALAM PENDIDIKAN: KETERBATASAN EKONOMI, TEKNOLOGI DAN KESIAPAN SISWA DI SDN SUNGAI MIAI 8 BANJARMASIN Nazwa Aprina; Maulida Irmayanti; Herliani; Khusnul Hatimah; Diani Ayu Pratiwi; Aslamiah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6064

Abstract

This study aims to examine the disparities in educational support at SDN Sungai Miai 8 Banjarmasin. The main focus is on economic limitations, access to technology, and students’ readiness to participate in the learning process. These disparities pose significant barriers to achieving equitable and quality education for all. The research employs a qualitative method with a case study approach. Data were collected through in-depth interviews with teachers, students, and parents to identify the main challenges faced. The findings reveal that most students come from low-income families, which limits access to adequate learning facilities at home, such as technological devices and internet connectivity. Furthermore, students’ ability to engage in technology-based learning remains low, especially since the implementation of the Merdeka Curriculum, which demands greater independence and creativity. Teachers strive to adapt their teaching methods to better suit students’ conditions but are still constrained by limited resources and support. Therefore, strong collaboration between schools, parents, and the government is essential to ensure that every student has equal opportunities to receive a proper education, regardless of economic or technological barriers.
PEMANFAATAN MEDIA INTERAKTIF BAAMBOOZLE UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS IV UPT SDN 066050 MEDAN DENAI Ira Kurnia; Dyan Wulan Sari HS
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian tindakan kelas ini bertujuan untuk meningkatkan motivasi belajar siswa kelas IV UPT SDN 066050 Medan Denai melalui pemanfaatan media pembelajaran digital interaktif Baamboozle. Penelitian tindakan kelas ini dilakukan dalam dua siklus. Subjek penelitian berjumlah 29 siswa. Teknik pengumpulan data menggunakan lembar observasi dan angket. Hasil penelitian menunjukkan adanya peningkatan motivasi belajar siswa dari 59,26% pada siklus I menjadi 87,5% pada siklus II. Hasil ini menunjukkan bahwa pemanfaatan media interaktif Baamboozle mampu menciptakan suasana belajar yang menarik, menyenangkan, dan mendorong keterlibatan aktif siswa sehingga meningkatkan motivasi belajar mereka.
PENERAPAN METODE ROLE PLAYING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS II PADA MATERI BERBAGAI JENIS PEKERJAAN DI SD NEGERI 064974 MEDAN TEMBUNG Nurhani Afdilani Sitompul; Hotma Siregar; Yusni Khairul Amri; Amelia Mayasari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6071

Abstract

This classroom action research aims to improve the learning outcomes of second-grade students on the topic of various types of occupations at SD Negeri 064974 Medan Tembung through the Role playing learning method. Data collection techniques use preliminary study sheets and assessment rubrics. Based on the implementation of this research, the learning outcomes showed that in Cycle 1, 10 out of 23 students were unable to meet the success indicators, with a percentage of 43% (Poor). In Cycle 2, 8 out of 23 students did not meet the success indicators, with a percentage of 70% (Fair). Meanwhile, in Cycle 3, only 3 out of 23 students failed to meet the success indicators, with a percentage of 88% (Very Good). Based on these percentages, it can be concluded that the Role playing method can improve the learning outcomes of second-grade students on the topic of various types of occupations at SD Negeri 064974 Medan Tembung.
PENINGKATAN KEMAMPUAN MEMBACA PERMULAAN MELALUI MODEL PBL BERBASIS MEDIA PRABACA (Prasmanan membaca) PADA SISWA KELAS 1 SDN 064974 MEDAN TEMBUNG Siti Nurhayati; Hotma Siregar; Yusni Khairul Amri; Rina Sani Situmeang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6072

Abstract

The application of less varied learning models and media in early reading instruction has an impact on the low achievement of students' early reading skills. This study aims to determine the improvement of early reading skills of first-grade students through the Problem-Based Learning (PBL) model using the PRABACA (Prasmanan Membaca) media at SDN 064974 Medan Tembung. The method used is Classroom Action Research (CAR), which includes a pre-cycle phase followed by three cycles: Cycle I, Cycle II, and Cycle III. Each cycle consists of four stages: planning, implementation, observation, and reflection. Data collection techniques include observation, tests, and documentation study. The data analysis technique used is descriptive qualitative and quantitative. The results showed that the students' early reading ability in the pre-cycle phase revealed that out of 23 students, only 3 students achieved the minimum mastery criteria, with an average score of 38.5%. Therefore, the researcher continued to Cycle I. In Cycle I, the average score increased to 55.5%, with a classical mastery percentage of 35%. In Cycle II, the average score rose to 69.5%, with a classical mastery percentage of 61%. Further improvement was seen in Cycle III, with an average score of 88.5% and a classical mastery percentage of 91%. The percentage of students’ early reading skills improved in each cycle. Thus, it can be concluded that the use of the PBL model based on PRABACA (Prasmanan Membaca) media in Indonesian language learning for first-grade students at SDN 064974 Medan Tembung resulted in an improvement in students’ early reading skills.
Efektivitas penggunaan media kantong bilangan terhadap kemampuan berhitung matematika materi penjumlahan di kelas 1 SD N 064974 Medan Tembung: Penelitian Tindakan Kelas BENNI SAHAT MARTUA SINAGA; Hotma Siregar,Rina Sani Situmeang; Rina Sani Situmeang, Yusni Khairul Amri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6073

Abstract

This research aims to improve the ability of the concept of summation in mathematics subjects using the media of number bags. Number Bag Media is a learning media that uses number bags that show the value of mathematical places and ice sticks to fill the bag as an indicator of the number of numbers. This study uses the Kurt Lewin model of Class Action Research (PTK) method of participant type which is carried out in 3 cycles, including planning, implementation, observation, and reflection. The purpose of each cycle is to identify learning problems, implement planned actions, and evaluate the effectiveness of those actions. The formulation of the problem in this study is how effective the use of Number Pocket media is on the summation ability of grade 1B students of SD N 064974 Medan Tembung with the research subjects of 23 students. The results of the classroom action research obtained showed that in cycle 1 30.4% of students were completed, in cycle 2 52.17% of students were completed. Meanwhile, in cycle 3, 86.95% of students answered completely.It can be concluded that the use of number pocket media in mathematics learning of summation materials in grade 1B of SD N 064974 Medan Tembung shows a positive impact in increasing student involvement, understanding mathematical concepts, and developing students' numeracy skills effectively.

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