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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 11,374 Documents
PERAN GURU DALAM MENGATASI BULLYING DI SDN 4 PANDAN WANGI TAHUN AJARAN 2024/2025 Isna Fitriana; Mukminah; Awaludin Akbar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9015

Abstract

This study aims to describe the role of teachers in addressing bullying behavior at SDN 4 Pandan Wangi. The research was motivated by the prevalence of bullying cases in elementary schools, particularly in verbal and physical forms. This research employed a qualitative method with a case study approach. The subjects were fifth and sixth grade homeroom teachers and students. Data were collected through observation, interviews, and documentation. The results revealed that the types of bullying occurring at SDN 4 Pandan Wangi included physical bullying (kicking, hitting, pulling hijabs, and pushing) and verbal bullying (mocking, body shaming, and calling peers by their parents’ names). The main contributing factors were family disharmony, peer influence, and socioeconomic conditions. The impacts of bullying included victims becoming withdrawn, losing self-confidence, and avoiding social interactions. Teachers played three key roles in tackling bullying: as advisors, by giving guidance and understanding about the dangers of bullying; as role models, by demonstrating respectful behavior and speech; and as facilitators, by mediating conflicts and maintaining supervision both inside and outside the classroom. However, the facilitator role was not fully optimal due to limited supervision and a lack of close teacher-student relationships.
PERAN GURU MELALUI AKTIVITAS PERMAINAN PUZZLE DALAM MENGEMBANGKAN BAHASA PADA ANAK USIA 6 TAHUN DENGAN GANGGUAN KETERLAMBATAN BERBICARA (SPEECH DELAY) DI KOBER BINA BANGSA KRAMATWATU SERANG Julaehah; Havid Surya; Mahsiani Mina Laili
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9016

Abstract

Bahasa adalah alat untuk berkomunikasi. Tumbuh kembang anak harus selalu diperhatikan oleh guru dan orang tua.Menemukan bakat dan minat belajar anak kecil yang dapat membantu mengembangkan kemampuan bahasa anak kecil adalah kewajiban para guru remaja. Informasi tersebut menunjukkan bahwa permasalahan yang teridentifikasi adalah belummaksimalnya perkembangan kemampuan berbahasa pada anak usia dini sehingga mengakibatkan terjadinya keterlambatan bicara. Penelitian ini bertujuan untuk: (1) mendeskripsikan peran guru sebagai pelatih dalam menstimulasi keterampilan berbahasaanak usia dini pada aspek berbicara di Kober Bina Bangsa; (2) mendeskripsikan peran guru sebagai pemandu dalam menstimulasi kemampuan berbahasa anak usia dini pada aspek berbicara; dan (3) mendeskripsikan dampak peran guru dalammenstimulasi kemampuan berbahasa anak usia dini pada aspek berbicara. Metode penelitian deskriptif dan kualitatif digunakan dalam penelitian ini. Jenis penelitian disebut studi kasus. Guru menikmati permainan menebak huruf, yang digunakan dalam penelitian ini untuk membantu anak mengembangkan keterampilan berbahasanya dengan membimbingmereka melalui kegiatan yang mereka ikuti. Tujuan dari penelitian ini adalah untuk mengetahui seberapa besar pengaruhguru dan orang tua terhadap anak dengan perkembangan bahasa keterlambatan bicara.
PENGGUNAAN METODE BERCERITA DALAM MENGEMBANGKAN BAHASA EKSPRESIF ANAK USIA 5 -6 TAHUN DI PAUD KASIH IBU KOTA SERANG Eka Safitri; Nuryati; Beni Junedi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9017

Abstract

In the development of early childhood expressive language at PAUD Kober Kasih Ibu, several problems were found to be the lack of appropriate and interesting learning methods. One of the methods that is believed to be effective but has not been optimally applied is the storytelling method. Initial observations show that there are problems in the development of early childhood expressive language in PAUD Kober Kasih Ibu, especially related to the limitations of appropriate and interesting learning methods. Although the storytelling method is believed to have effective potential, its application in the field is considered not optimal. Departing from this background, this study focuses mainly on describing how storytelling methods can improve the ability of children aged 5–6 years to express their thoughts, ideas, and feelings verbally. The main purpose of this study is to determine the effectiveness and impact of the application of storytelling methods on children's expressive language skills, as well as to describe in depth how to develop these skills in PAUD Kasih Ibu. This study uses a descriptive qualitative approach. Data collection was carried out through triangulation techniques, namely observation of 5 children, in-depth interviews with 3 teachers, and documentation, in order to obtain a comprehensive and contextual picture of the phenomenon being studied. The results of the research and discussion indicate that the storytelling method is able to create an active, fun learning atmosphere, and encourage children's verbal participation. Children seem more enthusiastic, focused on listening, and dare to speak and respond to the stories told by the teacher. The use of this method has proven to be effective in supporting a more interactive and communicative learning process, as well as providing a meaningful learning experience for children.
PENGGARUH PENGGUNAAN GAME QUIZIZZ TERHADAP HASIL BELAJAR PADA MATA PELAJARAN MATEMATIKA KELAS V SDK ST. YOSEPH 4 NAIKOTEN KUPANG Maria M.Elu Feka; Roswita Lioba Nahak; Yulsy M. Nitte
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9018

Abstract

The Effect of Using the Quizizz Game on Learning Outcomes in Mathematics Subject of Grade V Students at SDK St. Yoseph 4 Naikoten, Kupang City. Undergraduate Thesis, Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Citra Bangsa University. Advisors: Roswita Lioba Nahak, S.Pd., M.Pd. & Yulsy Maselina Nitte, SH., M.Pd. Mathematics learning in elementary schools often faces several problems, such as students’ low interest in learning mathematics, the perception that mathematics is a difficult and boring subject, and students’ lack of focus during lessons. Moreover, when teachers ask about material taught in previous meetings, only a small portion of students are able to recall it well. The limited use of learning media, with teachers relying mainly on textbooks as the primary source, also contributes to students’ low understanding of mathematical concepts. This study aims to examine the effect of using the Quizizz game on mathematics learning outcomes of fifth-grade students at SDK St. Yoseph 4 Naikoten, Kupang City. This research employed a quantitative approach with a quasi-experimental method, specifically using a non-equivalent control group pretest–posttest design. The sample consisted of 30 fifth-grade students. Research instruments included tests and documentation studies. Data analysis techniques involved normality test, homogeneity test, hypothesis testing, and paired sample t-test. The results showed an increase in the average learning outcome scores from the pretest (67.67) to the posttest (77.67). The paired sample t-test results indicated a significant difference between pretest and posttest scores (sig. 0.000 < 0.05) with a very strong correlation (r = 0.934). In conclusion, the use of the Quizizz game has a positive and significant effect on the mathematics learning outcomes of fifth-grade students at SDK St. Yoseph 4 Naikoten, Kupang City.
PENGARUH PENGGUNAAN MEDIA KARTU KATA TERHADAP KETERAMPILAN MENULIS SISWA KELAS V SDIT AL FITYAH PEKANBARU Mega Julia; Dede Permana; Eva Astuti Mulyan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9019

Abstract

This study aims to examine the effect of Word Card Media on the narrative writing skills of students. Using a Quasi-Experimental Design with quantitative and qualitative approaches, the research subjects were fifth-grade students at SDIT Al Fityah Pekanbaru. Data were collected through performance tests (pretest and posttest) measured using a rubric with five aspects of writing skills. The quantitative results show a significant increase in the students' average scores, rising from 67.61 to 81.52. The hypothesis test results indicate a significance value of $0.00$, which is less than $0.05$, confirming a significant influence of the Word Card media. The qualitative findings affirm that this improvement was primarily triggered by a fundamental change in the Word Choice and Vocabulary (Diction) aspect, shifting the students' writing from monotonous to precise. The Word Card Media, through its multisensory and collaborative activities, proved effective in overcoming writer's block and enriching diction, serving as the main catalyst for the overall improvement in writing skills.
PENERAPAN MEDIA CERITA BERGAMBAR UNTUK MENINGKATKAN HASIL BELAJAR MATA PELAJARAN BAHASA INDONESIA SISWA KELAS IV B SDN 39 PADANG KALUA Muh. Wira Eko S; Wasilah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9021

Abstract

This study aims to determine the improvement of learning outcomes in the Indonesian language subject of fairy tales. This study was conducted in class IV B of SD Negeri 39 Padang Kalua in the 2025 academic year consisting of 30 students. The data in this study were obtained through observation and tests. The data obtained were analyzed using quantitative descriptive. Improvement in learning outcomes of class IV B students of SD Negeri 39 Padang Kalua in learning Indonesian language material fairy tales through the application of illustrated story media. Cycle II The percentage of completion of fairy tale material using illustrated story media for class IV B students of SD Negeri 39 Padang Kalua in cycle II was 96.67% or 29 out of 30 students were included in the complete category according to the school's KKM, namely 69 then 3.33% or 1 out of 30 students were included in the incomplete category. The activity of student learning outcomes through the application of illustrated story media in learning Indonesian students of class IV B of SD Negeri 36 Padang Kalua resulted in changes in student behavior. This is evident in the student learning outcomes in cycle I, which reached 44.4% in the "fair" category, and increased to 100% in the "very good" category in cycle II.
PENGARUH METODE ROLE PLAYING BERBANTUAN SUMBER BELAJAR LINGKUNGAN SEKITAR TERHADAP KEMAMPUAN BERPIKIR KRITIS PADA PEMBELAJARAN IPAS SISWA UPTD SDN 18 RIAU SILIP Nando Zali Alridho; Maulina Hendrik; Yurdayanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9022

Abstract

One of the main problems raised by this study is the low critical thinking ability of students while studying in science. Other problems are the lack of various teaching methods and the lack of use of open resources from the surrounding environment. The aim is to determine whether the role-playing method assisted by learning resources from the surrounding environment can affect students' critical thinking ability. The quantitative method used, and the experimental design is One Group Pretest-Posttest Design. 17 fourth-grade students from UPTD SD Negeri 18 Riau Silip were one of the subjects. The collected essay questions were used to test critical thinking ability. The Shapiro-Wilk normality test and sequential sample t-test were then used to examine the data. The results showed an increase in the average score from 50 in the pretest to 78.2 in the posttest. With a hypothesized p-value of 17.638, which is greater than the t-table of 2.120, and a p-value of 0.001 which is less than 0.05, the data were found to be normally distributed. The pretest significance value was 0.237 and the posttest significance value was 0.210, both of which were greater than 0.05. Therefore, it can be concluded that students' critical thinking skills in science learning are truly influenced by their roles and learning resources from their environment.
PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN GIMKIT PADA MATERI NORMA DALAM ADAT ISTIADAT DAERAHKU Salsabilla Dwi Aulia; Teti Rostikawati; Santa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9023

Abstract

The purpose of this research is to be able to develop a learning evaluation product using gimkits on norm materials in the customs of my region, to be able to test the feasibility of the product. This research method uses the Research and Development (R&D) method with the ADDIE (analysis, design, development, implementation and evaluation) development model. This research involved 30 students, one media expert lecturer, one linguist, one material expert lecturer, and one material expert teacher. Based on the results of the validation carried out by the validator, the final results were obtained, namely, the results of the validation of media experts got 100%, the results of the validation of the lecturer material experts got 98%, and the results of the teacher validation got 100%, with an average result of 99.5%, it can be said that the product has the criteria of "Very Feasible". The results of the questionnaire on the students' responses received 93% results and the teacher's response received 96% of the results of which the two questionnaires were classified in the "Very Good" category. The result of the average value of N-Gain value is 0.80 with a percentage of 80.6% which is included in the "High" category. Based on these results, the researcher concluded that the development of learning evaluation using gimkits on norm materials in the customs of my region is feasible and effective to be applied at Pertiwi Elementary School in Bogor City.
IMPLEMENTASI INTERAKSI SOSIAL PADA KEMENAG OKI Syarip; Ahmad Zainuri; Saipul Annur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9025

Abstract

Interaksi sosial merupakan proses dasar yang membentuk pola hubungan, struktur sosial, dan makna dalam masyarakat. Dalam organisasi publik seperti Kementerian Agama (Kemenag), interaksi sosial berperan krusial tidak sekadar sebagai komunikasi pertukaran informasi, tetapi juga sebagai mekanisme membangun koordinasi, kepercayaan, budaya organisasi, dan pencapaian tujuan kolektif. Studi ini mengkaji implementasi interaksi sosial di Kemenag Kabupaten Ogan Komering Ilir (OKI), sebuah wilayah dengan keragaman sosial-keagamaan yang kompleks yang mencerminkan multikulturalisme Indonesia. Dengan menggunakan pendekatan kualitatif studi kasus, penelitian ini memaparkan bagaimana interaksi internal antar Aparatur Sipil Negara (ASN) dan interaksi eksternal dengan masyarakat, termasuk ormas serta tokoh agama, dilaksanakan. Hasil penelitian mengungkapkan bahwa Kemenag OKI mengedepankan budaya kolaboratif, komunikasi intensif, dan pembinaan SDM berkarakter, yang berkontribusi pada peningkatan efektivitas layanan, pemeliharaan harmoni sosial-keagamaan, dan penguatan legitimasi kelembagaan sebagai bagian yang dipercaya oleh masyarakat. Studi ini memberikan pemahaman mendalam tentang bagaimana interaksi sosial dapat menjadi strategi penting dalam tata kelola pemerintahan bidang agama yang adaptif dan responsif terhadap dinamika sosial-kultural lokal. Temuan ini juga menyarankan pentingnya internalisasi nilai kearifan lokal dan moderasi beragama dalam mengelola keragaman untuk mewujudkan keharmonisan masyarakat.
ANALISIS KEGIATAN EKSTRAKURIKULER ENGLISH DAY TERHADAP PEMBENTUKAN KARAKTER SISWA DI SD NEGERI 4 LINTONG NIHUTA KABUPATEN SAMOSIR Sylvia Ramadhani; Hapni Laila Siregar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9026

Abstract

This study aims to analyze the impact of the English Day extracurricular activity on character building among elementary school students. The research was conducted using a qualitative descriptive approach at SD Negeri 4 Lintong Nihuta. Data were collected through observation, interviews, and documentation related to the implementation of English Dayactivities. The findings reveal that English Day positively contributes to students’ character development, particularly in fostering confidence, responsibility, discipline, and teamwork. Students become more courageous in communicating using English, more responsible in completing assigned tasks, and more disciplined in adhering to school rules during activities. Group-based tasks such as educational games and drama performances also enhance cooperation and respect among peers. Nevertheless, challenges remain, including teachers’ limited English proficiency and a lack of activity variation and learning facilities. Overall, English Day serves not only as a medium for improving English language skills but also as an effective character education program that shapes students into more confident, disciplined, and collaborative individuals. Future implementations should emphasize teacher involvement, creative program design, and parental support to optimize outcomes.

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