Cendikia : Media Jurnal Ilmiah Pendidikan
Cendikia : Media Jurnal Ilmiah Pendidikan is a high-quality open-access peer-reviewed research journal that is published by the Institute of Computer Science. Cendikia : Media Jurnal Ilmiah Pendidikan is providing a platform that welcomes and acknowledges high quality empirical original research papers about education, Learning, Educational Technology, Education Management and related ones written written by researchers, academicians, professionals, and practitioners from all over the world.
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309 Documents
Educational paradigm for the future
Apriyani, Helina
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 14 No 6 (2024): July: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v14i6.5377
Education is the basis for human civilization. Education is able to bring technological developments and changes in thinking power for the better. Humans must be able to make a significant contribution towards the progress of the times. Able to create superior quality Human Resources. This research uses qualitative methods and literature studies in searching for data and reference sources. The aim of writing this journal is to provide information about future educational paradigms that will adapt to the environment, technological developments and social changes and ensure that education is affordable. The results obtained from this research are that there is a need for collaboration between power and policy holders and the community. The government and society can work together to create education that is relevant to current developments and capable of creating superior and highly competitive human resources. The educational paradigm illustrates that education is dynamic, constantly changing and developing. Therefore, quality and superior human resources are very necessary. Teaching staff must also have good quality qualifications and competencies in providing teaching to students. This research finds that future educational paradigms must be more flexible, student-centered, and focused on developing 21st century skills such as critical thinking, creativity, and collaboration abilities. The integration of technology in the learning process is also an important aspect to achieve this goal.
The self-study of teaching practice and students’ assessment of the teacher
The, Hery Yanto;
Latifah, Latifah
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 14 No 6 (2024): July: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v14i6.5396
Evaluation of teaching practice is often conducted by the university assessment board through a single instance of seeing a class through a walk-through observation. Oftentimes, teachers would receive either positive or unintelligible comments from the evaluation board. Ultimately, teachers must gather information from several sources, including peer criticism, reflection on educational theories or practices, self-assessment, and students' appraisals of instruction, to make changes to their lessons and teaching tactics. During this self-study, we examined and analyzed students' assessments of the teacher from the viewpoint of a critical friend. A total of 262 Chinese students enrolled in the English Speaking I course participated in the end-of-semester evaluation. We gathered data with a semi-structured questionnaire through the Zoho Survey platform. The data were subsequently examined using descriptive statistics and critical friend feedback. The teacher received both commendation and criticism in the evaluation. By carefully reflecting on the successful implementation, the teacher can use critical feedback from a trusted colleague to plan and develop alternate strategies to address any areas that need improvement in their teaching techniques.
The effectiveness of wordwall application in enhancing student interest in learning among phase e-learners on the topic of three-variable linear equation systems
Nailani, Hunafa;
Rezeki, Sri
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 14 No 6 (2024): July: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v14i6.5407
The aim of this research is to determine the effectiveness of using the Wordwall application to enhance the learning interest of Phase E students in mathematics, specifically on the topic of three-variable linear equation systems, at YLPI High School in Pekanbaru, and the effectiveness of using the Wordwall application in closing activities as assessed through Post-non-test results. The research employed an experimental design with a quantitative descriptive data collection technique. The research subjects were students of class X.1 and X.2 at YLPI High School in Pekanbaru. Data collection techniques included: (1) Questionnaires, (2) Observation Sheets, and (3) Documentation. The results of this study are as follows: (1) In the second post-non-test, the average learning interest of the experimental class was 89, while the average learning interest of the control class was 85.3. (2) Based on the calculation results, ES (Effect Size) was 1.04, indicating that the effectiveness of learning interest falls within the high criteria.
The role of english communication skills in increasing students' competitiveness
Harahap, Sriwida;
Lumbantobing, Kesya Nirma;
Panjaitan, Berkat
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 14 No 6 (2024): July: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v14i6.5412
The ability to speak English has a significant impact on job advancement, expanding business networks, and allowing all parties to pursue career opportunities in response to economic changes. In recent decades, Asia has emerged as a driving force in global economic growth, led by leaders who established international relationships and founded multinational corporations. Economic competition in the private sector has prompted many businesses to actively prioritize English language skills and invest in English language development. This condition necessitates the use of suitable methods of learning in a foreign tongue. The purpose of the current research is to assess students' proficiency in communicating in English using the Semantic Mapping strategy. The results of this study show that the English communication skills of the Electromedical Technology study program are in.
Implementation of STEAM-based learning to increase motivation to learn mathematics in Grade IV SDN 13 Langsa
Rafli, Muhammad Febri;
Siregar, Saswina Hidayah;
Riyani, Mufti
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 15 No 1 (2024): September: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v15i1.5413
This research emerged on the basis of problems in learning mathematics has not emphasized the indicators of student learning motivation. The effort to overcome these problems with innovative learning is STEAM-based learning. This study aims to analyze the application of Science, Technology, Engineering, Art and Mathematic (STEAM) based learning to increase motivation to learn mathematics on the material of the nets of blocks and cubes in class IV SDN 13 Langsa. The method in this study used Classroom Action Research (PTK) involving 28 students. The research method steps starting from the planning, implementation, observation and reflection stages. Data collection methods include questionnaires of students' math learning motivation, observation and documentation. Qualitative and quantitative data analysis was used to measure the success of math learning motivation and the quality of the learning process. The results showed that math learning motivation increased after the application of STEAM-based learning. In the pre-cycle, the value of math learning motivation obtained an average of 2.64 with student learning success of 18%. In cycle I, the value of math learning motivation obtained an average of 3.14 with student learning success of 68%. In cycle II, the value of mathematics learning motivation obtained an average of 3.84 with student learning success of 100%. Recommendations are the need to strengthen teacher creativity, develop learning innovations and improve student abilities to improve the overall quality of learning.
Application of stem-based project-based learning to improve learning outcomes of simple aircraft material
Kristiani, Yulmen;
Oktavianty, Erwina;
Tiur Maria, Haratua
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 15 No 1 (2024): September: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v15i1.5421
The purpose of this study was to determine how well the learning outcomes of students after STEM-based project-based learning on simple aircraft material were used. This study used a quasi-experimental control group design. Quasi experimental design research is a research using experimental classes and control classes. The experimental class and control class will be given a pretest and posttest, the experimental class is a class has treatment that applies STEM-based project-based learning and the control class has treatment using a traditional learning model, namely the lecture and discussion method. The research shows that the use of STEM-based project-based learning and traditional learning can improve student achievement; The use of STEM-based project-based learning is more effective in improving student learning outcomes compared to the use of traditional learning; Student learning outcomes in the experimental class with STEM-based project-based learning are significantly different from student learning outcomes in the control class with traditional learning. It can be said that the learning outcomes for the cognitive component of the class using STEM-based project-based learning.
The effect of ice breaking on student learning outcomes in science subjects in Class IV of the PAB 1 Klumpang private elementary school
Syuhada, Intan Jelita;
Tumiyem, Tumiyem;
Sari, Dewi Purnama
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 15 No 1 (2024): September: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v15i1.5497
This is the aim of this research to find out how much influence the Ice Breaking learning strategy has on students' science learning outcomes. By using a pre-test and post-test control group design, the data is processed in the form of numbers, so that this research process is a type of quantitative experiment. This research involved 40 students from class IV of PAB 1 Kumpang Kebun Private Elementary School. Data normality test, homogeneity test, and independent sample T-test were used for data analysis, which was carried out both before and after testing. Furthermore, based on statistical data, a significant value of 0.007 <0.05 was found, which indicates rejection of Ho and acceptance of Ha. Thus, it can be concluded that the Ice Breaking Learning Strategy has an impact on students' science learning outcomes.
Code switching found in domani siblings podcast Prilly Latuconsina speak up youtube channel
Dharmayanti, Ni Nyoman Trisna;
Putri, I Gusti Ayu Vina Widiadnya
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 15 No 1 (2024): September: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v15i1.5534
This study investigated the types also functions of code-switching in Prilly Latuconsina's speak up on the Domani Siblings Podcast on YouTube. The analysis was as per Poplack's (1980) theory of code-switching types also Appel & Muysken's (1987) theory of code-switching functions. A descriptive-qualitative approach was employed. Data were collected through observation, video analysis, also note-taking. The result of this study finding were 82 datas. The findings revealed all types of code-switching: inter-sentential switching 3, tag switching 18, also intra-sentential switching 61, along with five functions: metalinguistic function 16, directive function 14, poetic function 3, expressive function 4, also referential function 45.
Improving student learning outcomes in thematic learning of picture and picture type cooperative model through the tpack approach in elementary schools
Nasra, Nasra;
Hamna, Hamna;
Mustakim, Mustakim
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 15 No 1 (2024): September: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v15i1.5539
This research is based on the background of the problem in students, namely the low learning outcomes of students in thematic learning in grade 5 SDN 3 Tolitoli. The low learning outcomes of students are influenced by the teacher aspect and the student aspect. This study aims to find out how the learning outcomes of students are by using a picture and picture type cooperative learning model with the TPACK approach. The method used is class action research (PTK) of the subjects in this study totaling 12 students. The object of research is SDN 3 Tolitoli, Baolan District, Tolitoli Regency. The data collection techniques used in this study are teacher observation, student observation and multiple-choice test. Before observation and tests are validated by expert validators and practitioners to ensure the feasibility and disfit of the research instruments used by researchers. The action was carried out in two cycles. The results of the study showed that there was an increase in thematic learning outcomes by using a picture and picture type cooperative model with a TPACK approach in grade V students of SDN 3 Tolitoli. Results The data analysis technique uses formulas to measure student presentations that show whether there is an increase in learning outcomes. The data obtained during the distribution of instruments in cycle I showed that only 5 students were active and in cycle 2 there were 10 students who were active in learning. Based on the results of the study, it can be concluded that the use of cooperative models with the TPACK and interactive Power Point approaches can both improve the ability of students' learning outcomes in thematic learning in grade 5
The influence of the teams games tournament type cooperative learning model on elementary school students' mathematics learning outcomes
Sai'in, Gita Puspita;
Yusrizal, Yusrizal;
Nazaruddin, Ilham
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 15 No 1 (2024): September: Education Science
Publisher : Institute of Computer Science (IOCS)
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DOI: 10.35335/cendikia.v15i1.5545
The purpose of this research is to determine the effect of a team game tournament learning model on the mathematical performance of high school students using blocks and cubes as instructional tools. This experimental design consists of a pre- and post-test control group with twenty samples each. This study included a total of 60 students from Grade V SD IT Syifaurrahmah Patumbak, with 30 students from Grade VA and 30 students from Grade VB serving as samples. The homogeneity test is carried out in accordance with the research results after the normality test. The results of students' mathematics learning were influenced by the teaching model of teams games tournament, according to statistical data (p = 0.026 < 0.05). The results show that this model rejects the null hypothesis and supports the alternative hypothesis.