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INDONESIA
INTERNATIONAL JOURNAL OF EDUCATION, INFORMATION TECHNOLOGY, AND OTHERS
ISSN : 26232324     EISSN : 26542528     DOI : https://doi.org/10.5281/zenodo
nternational Journal of Education, information technology and others (IJEIT) ISSN 2623-2324 (Print) ISSN 2654-2528 (Online) is printed in Indonesia and published twice a year (August and December) by peneliti.net collaborate with Indonesian education lecturer associations (ADPPI). IJEIT is dedicated to the advancement of knowledge and understanding of educational theories and issues in various disciplines, in regard to their input, process, output, outcome and impact on the education system and their implementation. Focus and Scope Focus & scope International Journal of Education, information technology and others (IJEIT) accepts unpublished, high quality, and original research manuscripts in English, resulting primarily from quantitative, qualitative, and mixed research methodology related to or associated with education. These issues include, but not limited to, practices, policies, and research in education from early childhood education to higher education which cover the areas of instruction, learning, teaching, curriculum development, educational policy, language education and policy, bilingual education, multicultural education, art education, teacher education, educational technology, educational developments, educational psychology, information Technologi, and international education in Indonesia and other parts of the world. The main Areas relevant to the scope of the International Journal of Education, information technology and others (IJEIT) and also the journal focuses on the following topics: Education Anthropology Sociology Politics Law Culture Linguistics Ethnic Relations Multicultural studies Public relations Communication Peace Studies Religious Studies
Articles 853 Documents
The Relationship Between Intrapersonal Intelligence and Physical Education Learning Outcomes in Class VII Students of SMP Negeri 6 Huamual Belagang Iswan, La Ode; Rumahlewang, E.; Matitaputy, J.
International Journal of Education, Information Technology, and Others Vol 7 No 3 (2024): International Journal of Education, information technology   and others (IJEIT)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14037929

Abstract

This research aims to determine whether there is a relationship between Intrapersonal Intelligence and Physical Education Learning Outcomes in Class VII Students of SMP Negeri 6 Huamual Behind.. This research is quantitative research. The object of this research was 22 class VII students of SMP Negeri 6 Huamual Behind. The results of research regarding the relationship between intrapersonal intelligence and physical education learning outcomes in class VII students at SMP Negeri 6 Huamual Behind are in the high category, namely; The total score of the intrapersonal intelligence variable (X) = 1528 while the total score of the learning outcome variable (Y) = 1800, the r-count value = 0.710503 while the r-table = 0.4227. The conclusion of this research is that there is a relationship between intrapersonal intelligence and physical education learning outcomes in class VII junior high school students
Improving Learning Outcomes Passing and Control in a Football Game Through Learning Models Problem Based Learning in Class XI Students West Seram State High School 16 Teapon, Sunarti; Hasbullah, Bahmid; Moh. Latar, Idris
International Journal of Education, Information Technology, and Others Vol 7 No 3 (2024): International Journal of Education, information technology   and others (IJEIT)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14043686

Abstract

Looking at the identification results, it can be explained that students are not yet able to carry out basic passing and control techniques properly and correctly. Due to the use of inadequate media and facilities, and the learning method used by the teacher is the conventional method (lecture method). This research uses the Problem Based Learning learning model to improve learning outcomes in passing and control in the game of soccer using the Problem Based Learning learning model for students at SMA Negeri 16 Seram Barat. Data obtained through Classroom Action Research (PTK) was carried out in two cycles, namely cycle I and cycle II. Data for each cycle is obtained from the results of observations and performance tests based on indicators assessed by the assessment rubik. This score is the final result obtained by each student which will determine whether this student is declared complete or not so that it can be continued in cycle II. Student learning outcomes can be seen in the results of students' ability tests during cycle II, namely in cycle I obtained 77% and in cycle II obtained 90% completeness, there was an increase of 13% in the use of the Problem Based Learning learning model carried out by teachers from cycle I to cycle II. This shows the teacher's success in managing or facilitating the learning process.
Use of Audiovisual Media in Improving Badminton Short Service Learning Outcomes in Class XI Science Students of SMA Negeri 10 Central Maluku Suneth, Algadapi; Rumahlewang, E.; Hukubun, Mariana D.
International Journal of Education, Information Technology, and Others Vol 7 No 3 (2024): International Journal of Education, information technology   and others (IJEIT)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14085628

Abstract

Technological developments influence learning patterns or processes. This causes a teacher or educational staff to be more creative and innovative in responding to technological developments. These days, science and technology have become two inseparable things because every aspect of human life is familiar with or accustomed to technology. One of the technological media that can be used is audiovisual media, because audiovisual media has image and sound elements so that students do not appear bored in following the learning process. This research aims to find out whether the use of audiovisual media can improve short service learning outcomes badminton game at SMA Negeri 10 Central Maluku. The type of research used in this research is classroom action research (PTK) with the population and sample in this research being 32 students of class XI Science at SMA Negeri 10 Central Maluku. The research instrument used in this research is the Syllabus and RPP as well as measurement instruments in the form of a skill assessment rubric for initial attitudes, implementation attitudes and final attitudes in short service. The data obtained in this research was through observation or observations as well as short service technique learning outcomes tests. In order to determine the short service ability, a test is carried out. The test carried out is performance, namely practicing short service skills, then the results of the test are assessed, then calculations are carried out using a formula. The research results show that the use of audiovisual media has proven to be effective in improving badminton short serve learning outcomes. This can be seen in cycle I, 31% in class is the passing standard for Physical Education subjects.
Elementary School Students' Learning Motivation Through Ludo Education Media Rakhman, Patra Aghtiar; Andini, Novita; Islamiati, Aini; Nurrahmah, Ghina
International Journal of Education, Information Technology, and Others Vol 7 No 4 (2024): International Journal of Education, information technology   and others (IJEIT)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14321371

Abstract

Learning motivation is a key factor that influences student success in the learning process. Without sufficient motivation, students tend to be less enthusiastic about following the material being taught and are not actively involved in class. In an effort to increase learning motivation, various innovative approaches need to be implemented.The main aim of this research is to analyze the effect of using Ludo Education on elementary school students' learning motivation. This research uses a qualitative approach with descriptive methods.The research results show that the use of Ludo Education has a positive influence on student learning motivation. Students participate more actively in learning and feel challenged to achieve the goals in the game. Ludo Education not only increases extrinsic motivation, which is based on rewards or prizes, but also motivates students intrinsically, namely based on the personal satisfaction they get from completing challenges in the game. In addition, this game helps students better understand lesson material, such as vocabulary and sentence structures in Indonesian, in a fun and interactive way.
One Decade of Inquiry-Based Learning in Education: Trends and Hot Topics Fadillah, Muhammad Aizri; Usmeldi, Usmeldi; Lufri, Lufri; Mawardi, Mawardi; Festiyed, Festiyed
International Journal of Education, Information Technology, and Others Vol 7 No 4 (2024): International Journal of Education, information technology   and others (IJEIT)
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Abstract

The popularity of Inquiry-Based Learning (IBL) has continued to increase in the last decade, as reflected in the growing number of academic publications examining its implementation and impact across various disciplines. This study aims to analyze publication trends and hot topics related to IBL over the past decade using a bibliometric approach. A total of 236 Scopus-indexed documents were analyzed. The analysis showed a significant increase in the number of IBL publications and citations. Indonesia dominates the research contributions, indicating successful educational reforms that support the adoption of IBL. Physics and Astronomy were the disciplines that adopted this approach the most, followed by Social Sciences. Keyword analysis identified four main themes that were being discussed: attitude, character, cognitive style, and metacognition. The findings show the importance of a holistic approach to IBL learning, which includes both cognitive and non-cognitive dimensions. This study concludes that IBL is an effective pedagogical approach that continues to evolve. Further research is recommended to explore the integration of these key themes within a more inclusive IBL framework, as well as cross-cultural applications, to support more relevant and meaningful learning.
The Effect of Guided Inquiry Learning Model Accompanied by Multirepresentation-Based LKPD on Student Critical Thinking Skills In Junior High School Science Learning Harwandini, Ita; Mahardika, I Ketut; Supeno, Supeno
International Journal of Education, Information Technology, and Others Vol 7 No 4 (2024): International Journal of Education, information technology   and others (IJEIT)
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Abstract

Science learning encourages students to learn concepts scientifically, this certainly trains students' thinking processes. Science learning becomes uninteresting for students because they face difficulties in understanding science concepts. The selection of learning models that are still teacher-orientated causes students to be less critical in addressing problems because students are accustomed to receiving material passively. The purpose of this research is to examine the effect of students' critical thinking skills using guided inquiry learning model accompanied by multirepresentation-based LKPD. This type of research is a quasi-experiment with a non-equivalent (pre-test and post-test) control-group research design. This research was conducted at SMPN 1 Tempeh which consisted of 9 classes then 2 classes were selected as samples. Methods used for data collection were pretest and posttest, observation, interview and documentation. Data were analysed using normality test, homogeneity test, independent sample t-test and N-gain test. The results showed that there was an effect of guided inquiry learning model accompanied by multirepresentation-based LKPD on critical thinking skills of junior high school students.
Social Activities in Improving the Quality of Post-Retirement Life Suparmi, Suparmi; Wulan, Bunga Dwi; Artikasari, Anisa Dian
International Journal of Education, Information Technology, and Others Vol 7 No 4 (2024): International Journal of Education, information technology   and others (IJEIT)
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Abstract

Humans in their lives face events that show transition processes, which vary from childhood to old age. Retirement is three things that are lost, namely routine activities, coworkers, and lost time interacting with coworkers. The retirement period experiences a change in routine, namely going to work in the morning and returning home in the afternoon or evening. These activities change and tend to have a lot of free time because they have entered retirement. The happiness of the elderly hopes to live happily and prosperously in old age, spending the rest of their lives with their beloved family. This research aims to find out what activities can improve the overall quality of life of elderly people. This research method is a Literature Review, which is carried out by searching for articles online using Publish and Perish then involves reading and reviewing existing literature to find related research. The results of this research are that social activities such as religion, agriculture, social gatherings, arts and culture, and the use of social media can improve a person's quality of life.
Development of an Optimal Scaffolding Model for Problem-Based Learning in Vocational Schools in Bekasi City Setyowati, Arum; Rusmono, Rusmono; Djatmiko, Wisnu
International Journal of Education, Information Technology, and Others Vol 7 No 4 (2024): International Journal of Education, information technology   and others (IJEIT)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14321539

Abstract

Problem-Based Learning (PBL) facilitates student learning through group activities and self-directed learning (SDL) to formulate problems related to the competencies to be achieved. The problems collaboratively formulated by all group members are studied in search of solutions. The problems provided by the teacher are unstructured, meaning there is not just one solution but several potential alternatives. SDL requires various types of diligence or student skills. Students who succeed in learning through PBL largely depend on the amount of appropriately personalized support they receive and their confidence in overcoming their shortcomings with that support (Smith & Cook, 2012). However, vocational school (SMK) teachers, especially in technology and engineering, have not yet found ways to provide scaffolding to students learning through PBL to face their optimal challenges. This situation arises because vocational school teachers generally position themselves as facilitators in PBL learning rather than forming a PBL tutor team. This research aims to develop a scaffolding design for SMK students in technology and industry to tackle optimal challenges. Scaffolding focuses on enhancing students' problem-solving skills by providing timely support (Wood et al., 1976). The formative evaluation phase is divided into three parts: one-on-one evaluations by experts and learners, small group evaluations, and field trials. The results of the one-on-one evaluations by experts, consisting of content and media specialists, yielded average scores of 88.49% and 95.42%, respectively, both rated as very feasible. This indicates that the learning materials for the Scaffolding of Optimal Challenges in the PBL subject of Programming and Microcontroller Applications are indeed suitable for use in the learning process within Technology and Engineering SMK environments in Bekasi City.
Analysis of Peer Conformity in Reference to Moderate Religiosity for The Development of Christian Education of GMIM Christian Junior High School Students in Manado Sumakul, Yunita; Lolombulan, Julius; Weol, Wolter
International Journal of Education, Information Technology, and Others Vol 7 No 4 (2024): International Journal of Education, information technology   and others (IJEIT)
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14351168

Abstract

Throughout adolescence, a peer group is very important for teenagers. To be accepted in the group, they try to adapt to the values and rules of the group, including moderate religious behavior. This study aims to analyze peer conformity in relation to students' moderate religiosity as an essential component in the development of Christian religious education. This study was conducted on 219 students at four GMIM Christian Junior High Schools in Manado. It applied a correlational quantitative approach with a survey method. Before being distributed to the respondents, the questionnaire was tested on 30 students and tested for its validity and reliability. According to the result, the questionnaire was revised and distributed to the respondents. The value of the relationship between peer conformity and students’ moderate religiosity was Sig. = 0,001 < = 0,05 and the value of correlation coefficient was 0,952. It indicated that there was a very strong and significant correlation between peer conformity and students’ moderate religiosity. The result showed that there was an influence from the peer conformity variable on moderate religiosity variables with a significant value ρ = 0,001 which was smaller than the set alpha value α = 0,05 (ρ = 0,001 < 0,05). Peer conformity had an influence of 54,7% on students’ moderate religiosity.
The Role of Pancasila Values in Facing the Future of Science Education Based on Artificial Intelligence Technology: A Philosophical Perspective Purmanna, Astrino; Hasanah, Rafiatul; Rofika, Rofika; Mahardika, I Ketut; Waluyo, Joko
International Journal of Education, Information Technology, and Others Vol 7 No 4 (2024): International Journal of Education, information technology   and others (IJEIT)
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Abstract

This research aims to conduct a philosophical review of the role of Pancasila in facing the future of science education based on Artificial Intelligence technology. Given the application of Artificial Intelligence in science education continues to increase so that this can affect new opportunities in supporting the development of science education, learning innovation and present significant challenges. The type of research conducted is qualitative through library research. The results showed that the role of Pancasila ideology towards the application of Artificial Intelligence (AI) can act as an important ethical framework in facing the future of science education. The role of Pancasila as an ethical framework in the use of Artificial Intelligence in science education is to create the use of Artificial Intelligence technology that is more humane, fair, and has a positive impact on the world in general. Other results are detailed in this paper which include the potential and challenges that may arise in integrating the values of Pancasila as an ethical framework in the use of Artificial Intelligence in various fields, especially science education. Based on the findings of this research, it contributes to the view that the role of Pancasila in science education based on Artificial Intelligence technology needs to be understood through a philosophical perspective to ensure its relevance in the future.

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