Journal of Educational Sciences
JES publishes original articles on the latest issues and trends occurring regionally and internationally in the educational sciences with the aim to advance our knowledge both in term of theory and practice. Moreover, this journal also covers the issues concerned with the following special sections: Education Technology Mathematic and Natural Sciences Education Social and Humaniora Sciences Education Early Childhood Education Physical Health and Sport Education All the related educational research
Articles
1,666 Documents
A Survey on Reading Strategies Implemented by the English Study Program Students of FKIP Universitas Riau
Kurnia, Anita;
Novitri, Novitri;
Syarfi, M.
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.3.p.1228-1236
This study investigated the types of reading strategies applied by 5th semester students of the English Department at Riau University. The background of this study emphasizes how important good reading techniques are for academic achievement as students often do not know how to improve their comprehension. Knowing the types and frequency of reading strategies used by the students was the main objective of this study. A total of 99 students from three classes were given questionnaires to complete as part of the descriptive-quantitative technique. With a focus on comprehension monitoring and summarizing tactics, the results showed a variety of reading strategies, including cognitive, metacognitive, and social strategies. The results show that skilled readers use a wide variety of useful techniques, which improve reading comprehension and general academic achievement. This research helps create efficient teaching strategies and provides prospective teachers with the knowledge they need to improve reading comprehension skills. Ultimately, the study underscores the importance of fostering strategic reading among students to support their learning journey.
Development of Interactive Flipbook Based Teaching Materials on the Matter of Application of Norms in Life in Grade V Elementary School
Elpina, Elpina;
Masniladevi , Masniladevi;
Putera, Rafhi Febryan;
Nisa, Sahrun
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.3.p.1311-1325
This research is motivated by the absence of interactive flipbook-based teaching materials in elementary schools. This study aims to develop teaching materials in the form of interactive flipbooks on the material of the application of norms in life in grade 5 elementary school. This research is a type of R&D (Research and Development) research. The development model used is the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The research data consists of qualitative data and quantitative data. The results showed that: 1) The results of the validity test by three validators obtained a percentage of 90% from material experts, 97.5% from media experts, and 82.5% from linguists with a very valid category. 2) The results of the practicality test showed an average percentage of teachers of 92.28% with a very practical category, and the and student practicality tests averaged 96.61% with a very practical category. Therefore it can be concluded that the development of interactive flipbook based on the topic of applying norms in life in grade v elementary school is very feasible to use in the learning process.
Biomechanical Study of Smash Movement Technique in Volleyball: On the Initial Step Movement of Smash in Sports Education Students of UMKT
Situmorang, Vista Tama;
Raharja, Andri Tria
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.3.p.1047-1054
This study aims to analyze the biomechanical aspects of the initial steps in the smash technique in volleyball, focusing on the distance of the steps taken by the player before the take-off phase. The smash technique is one of the main movements in volleyball that requires strength, speed, and good body coordination, including in the initial stages. This study uses a quantitative descriptive approach with an observation method through video recording of two Physical Education students who perform the smash movement. The data were analyzed using Kinovea 2023.1.2 software to measure the distance of the steps from each initial phase to the vertical push-off. The results of the analysis show that the more the number of initial steps taken, the distance of the last step tends to decrease. The shortening of the distance of the last step can be interpreted as a biomechanical strategy of the body to create stability and optimal position before pushing off. This finding is different from several previous studies which stated that the last step tends to be longer due to inertial thrust. Thus, the results of this study provide a new perspective in the study of sports biomechanics, especially in the aspect of footwork towards the smash movement. This study is expected to be the basis for developing a more efficient smash technique analysis training pattern based on purposeful movement.
Biomechanics Study on Volleyball Lower Serve Technique: The Influence of Body Angle and Foot Position, Sports Education Students of UMKT
Walhidayat, Bayu;
Raharja , Andri Tria
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.3.p.1163-1169
The purpose of this research is to study and analyze the biomechanics that affect the lower serve technique. This research focuses on the body angle and position of the player's feet when serving down, and the purpose of this research is to gain a better understanding of the parts that affect the performance of the lower serve technique with a better level of precision.The type of research used by researchers is a quantitative method, using a descriptive quantitative approach. The instrument used is a handphone camera, can use a laptop equipped with the Kinovea 2023 version 1 application. 2 to record video. This application will serve to measure the angle of the body and legs when serving down in a volleyball game. object 1 produces a body angle of 112.8 °, as for the distance between the front and back legs 102.66 cm and a foot angle of 57.4 ° at the time of the ball's contact with the hand. object 2 data results produce a body angle of 93.1°, for the distance between the front and back feet produces a smaller distance compared to object 1 with a distance of 90.34 cm. the success of the lower serve that achieves effectiveness and also precision, is that objects with larger body angles and foot distances tend to successfully pass the ball across the net, while objects with smaller angles and foot distances experience failure.
Needs Analysis of Interactive Infographic Media Development with Vehicle-Themed Project Based Learning Model for Kindergarten B Children
Herlambang, Yoanita Andofjul;
Raharjo, Makmum;
Safitri, Erna Retna
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.3.p.1638-1651
Early Childhood Education (ECED) plays a vital role in shaping children's cognitive, social, and motor development. However, implementing innovative learning methods remains a significant challenge. This study analyzes the need for developing interactive infographic media based on the Project-Based Learning (PjBL) model on the theme of vehicles for kindergarten B children. The research responds to children's low understanding of the theme, using a quantitative descriptive method with data collected via Guttman scale questionnaires involving 10 students and 2 teachers at Adventure Islamic Kindergarten Palembang. Findings show that the children’s understanding level of the vehicle theme averaged 1.3, indicating a high need for more engaging and communicative media. Teachers also indicated a high level of need, with an average score of 1.5, emphasizing the importance of media aligned with the PjBL approach. The results conclude that developing interactive infographic media has strong potential to enhance children’s conceptual understanding, boost learning motivation, and encourage active participation in thematic project-based learning in a fun and effective manner.
The Effectiveness of Using RealLife English Application to Improve Students’ Speaking Ability at Grade XI of SMK Negeri 4 Pekanbaru
Sari, Nadila Permata;
Febtiningsih, Prih;
Pahmi, Pahmi
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.3.p.1083-1094
This study investigates the effectiveness of RealLife English application in improving speaking skills in eleventh grade students at SMK Negeri 4 Pekanbaru. It was found that the problems were limited vocabulary, lack of confidence, and inadequate use of interactive media. This study used a quantitative approach using a quasi-experimental design where the experimental group used RealLife English application and the control group used conventional methods. The study consisted of 75 students randomly selected from two classes: Accounting 2 Class (experimental) and Batik and Textile Creative Craft 1 Class (control). Quantitative data was collected through pre-test and post-test, by analyzing the improvement of speaking ability. The experimental group showed a significant increase in their mean score from 55.55 to 75.55. In contrast, the average score of the control group increased from 41.53 to 58.05. Statistical analysis confirmed that the improvement in the experimental group was significant p-value = 0.000, thus it can be concluded that the alternative hypothesis analysis (Ha) is accepted. These findings indicate that the RealLife English application significantly improved students' speaking ability compared to the conventional method. This research highlights the potential of the application to offer a more engaging and interactive learning experience.
Students' Perception of Interactive Read-Aloud Strategies in Learning Narrative Texts
Putri, Tiara;
Rahmawati, Maya;
Kartini, Dedeh
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.3.p.1619-1625
This study aims to describe students' perceptions of the implementation of interactive read-aloud strategy in learning narrative text. This research used a qualitative approach with a case study design. The participants were one ninth grade class from a junior high school located in Karawang. Data were obtained through interviews with six students as well as observation during the learning process. The interviews were conducted after the implementation of interactive read-aloud strategy. The results showed that students' perceptions responded positively to the implementation of the interactive read-aloud strategy. There are three main findings related to students' perceptions: first, the Interactive Read-Aloud strategy helps students in understanding narrative text; second, the strategy makes the learning process more fun and interesting; and third, the strategy encourages students' active involvement in learning. Therefore, Interactive Read-Aloud plays an important role in creating an interactive learning environment and motivating students to be more engaged. Thus, this strategy is very useful and suitable to be applied to ninth grade students.
Development of Interactive Learning Media Using Articulate Storyline 3 to Facilitate Students' Mathematical Problem-Solving Skills in Statistics SMA/MA
Hastri, Sherly;
Heleni, Susda;
Hutapea, Nahor Murani
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.4.p.1781-1788
This research aims to develop an interactive learning media using Articulate Storyline 3 to facilitate students’ mathematical problem-solving skills in statistics at the high school level. The development process utilized the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The media was designed to guide students through the steps of problem-solving, including understanding the problem, planning the solution, executing the plan, and evaluating the solution. The developed media was validated by experts and found to be highly valid. A small-scale and large-scale trial was conducted to assess the media's effectiveness. Results from the small-scale trial showed that the media was highly practical for students with varying abilities. The large-scale trial also indicated that the media was practical and effective in facilitating students' mathematical problem-solving skills. In conclusion, the developed interactive learning media is a valuable tool to enhance students' mathematical problem-solving skills in statistics. It provides a structured and engaging learning experience is proven to be valid and practical that can help students develop critical thinking and problem-solving abilities.
The Effectiveness of the Case Method Module in Improving the 21st Century Students' Ability to Manage Disasters
Wahyuni, Resma;
Dipuja, Diah Anugrah
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.3.p.1626-1637
Indonesia is a disaster-prone country that requires people to have disaster management skills. Disaster education is carried out through learning Environmental Science and Disaster Mitigation using case method-based modules. The purpose of the research is to evaluate the effectiveness of case-based modules in improving students' 21st century abilities including critical thinking, communication, collaboration, and creativity. This study used a pre-experimental design using a single-shot case study approach, which was conducted in two experimental classes without a control group. Data were collected using structured observation sheets based on standardized 4C skill indicators. The results of the study showed that the use of case-based modules improved students' 4C skills, including critical thinking, with an average score of 84.27 (class A) and 84 (class B) categorized as competent. Student communication class has an average score of 85.20 and class B 82.87 is categorized as competent. The collaboration of students is categorized as very competent with a grade A score of 85.67 and class B of 83.4. Students' creative abilities are categorized as competent in class A with an average of 85.13 and categorized as very competent in class B with an average of 83.27. Overall, the application of disaster management learning modules with case study methods is effective in improving students' 21st century competencies, especially in critical thinking, communication, collaboration, and creativity (4C).
Students’ Perceptions on The Use of Songs in Spotify Application toward Their Idiomatic Expressions
Divanauli, Diannisa;
Supriusman, Supriusman;
Dahnilsyah, Dahnilsyah
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau
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DOI: 10.31258/jes.9.4.p.2516-2525
The using of slangs or any other idiomatic expressions like phrasal verb is usually found in students’ communications nowadays. Song is one of media that influenced the using of slangs or any other idiomatic expressions. The participants of this study were the third semester students of Universitas Riau batch 2023. This study aims to find out students’ perceptions on the use of songs in Spotify Application on their idiomatic expression. This study used quantitative descriptive research design. Additionally, the data were collected through questionnaire with validity and reliability tested. The aspects of the questionnaire looking for students’ perceptions in three aspects; idiomatic expressions, English songs belief and Spotify application using. The results of this study revealed that third-semester students of Universitas Riau have positive perceptions based on mean calculation. Recommendations for students, educators and future researchers were included to supply the use of technology in language learning especially Spotify application.