cover
Contact Name
Rizal Kamsurya
Contact Email
rizalkamsurya01@gmail.com
Phone
+6285243611246
Journal Mail Official
ijset@indo-intellectual.id
Editorial Address
Sekretariat Lembaga Intelektual Muda (LIM) Maluku Jl. Walang LIM, Gang Pos Rendra Belkam IAIN Ambon, Kodepos 97128
Location
Kab. seram bagian barat,
Maluku
INDONESIA
PEDAGOGIC: Indonesian Journal of Science Education and Technology
ISSN : 2963606X     EISSN : 29630894     DOI : http://doi.org/10.54373/ijset
Core Subject : Education, Social,
PEDAGOGIC: Indonesian Journal of Science Education and Technology is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IJSET is a periodical publication (two times a year, in June and December) with the primary objective to disseminate scientific articles in the fields of education. IJSET is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref, Sinta, Road, OneSearch, PKP Index and WorldCat
Articles 463 Documents
Pengaruh Media Interaktif Nearpod Berbasis Pendekatan Deep Learning Terhadap Literasi Sains Siswa Sekolah Dasar Mawaddah, Nada; Sutisna, Atang; Nurfirdaus, Nunu
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7267

Abstract

This research aims to analyze the influence of Nearpod interactive media based on the Deep Learning approach on the scientific literacy of fourth grade students at Cigugur State Elementary School on the subject of Climate and Change. The research uses a quantitative approach with a quasi-experimental design of the Nonequivalent Control Group Design type. The research subjects consisted of 34 students who were divided into experimental class and control class, 17 students each. Data was collected through scientific literacy tests in the form of validated pre-tests and post-tests, then analyzed using the normality test, homogeneity test, Independent Samples t-Test, and N-Gain. The results showed that the post-test average for the experimental class reached 87.06, an increase of 18.24 points, while the control class reached 68.82 with an increase of 12.35 points. The Independent Samples t-Test results show a Sig value. (2-tailed) of 0.000 < 0.05. The N-Gain value for the experimental class is 0.6905, which is in the medium category. These results show that the use of Nearpod interactive media based on the Deep Learning approach has a significant effect on increasing students' scientific literacy.  
Pengaruh Media Kartu Kata Bergambar Terhadap Kemampuan Membaca Permulaan Siswa Kelas I di SD Negeri 1 Mekarjaya Maulani, Iif Siti Syarifah; Salam, Dudung Abdu
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7278

Abstract

This study aims to analyze the effect of picture-word cards on the early reading skills of first-grade students at SD Negeri 1 Mekarjaya. The study employed a quantitative approach using a quasi-experimental method and a non-equivalent control group design. The sample consisted of 30 students, divided into an experimental group of 16 students and a control group of 14 students. Data were collected via pre-tests and post-tests and subsequently analyzed using descriptive statistics and the Mann-Whitney U test. The results showed that the experimental group's average early reading ability increased from 9.25 in the pre-test to 11.50 in the post-test, a difference of 2.25. Meanwhile, the control group improved from 9.36 to 11.79, a difference of 2.43. Although both groups showed improvement, the Mann-Whitney U test yielded a significance value (Sig.) of 0.933 (greater than 0.05), indicating no significant difference between the two groups. Thus, the use of picture-word cards has not demonstrated a significant effect on the early reading skills of first-grade students at SD Negeri 1 Mekarjaya.
Comparison of Inside Outside Circle (IOC) Learning Model with Peer Lesson Learning Model on Student Learning Outcomes in Respiratory System Material in Class XI SMAN 10 Gowa Jannah, Miftahul; Ismail, Ilyas; Syamsul
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7280

Abstract

This study aimed to compare the learning outcomes of students taught using the Inside-Outside Circle (IOC) and Peer Lesson learning models regarding the Respiratory System topic, and to examine the differences in learning outcomes between the two models among Grade XI students at SMAN 10 Gowa. The study employed a quasi-experimental method using a Nonequivalent Control Group Design. The sample consisted of 40 students divided into two classes: Class XI.4 (Inside-Outside Circle group) and Class XI.5 (Peer Lesson group). Data were collected via learning outcome tests and analyzed using descriptive statistics and the Independent Samples t-test. The results showed that the mean learning outcome score was 81.00 for the Inside-Outside Circle group and 83.35 for the Peer Lesson group; both groups fell into the high learning outcome category. The t-test results yielded a significance value of 0.001 (p < 0.05), indicating a significant difference in learning outcomes between the two models. Thus, the Peer Lesson model resulted in higher mean learning outcomes compared to the Inside-Outside Circle model for the Respiratory System topic.
Pengembangan Media Pembelajaran E-Infografis Berbantuan Canva pada Mata Pelajaran Bahasa Indonesia Materi Pantun Kelas V SDN 2 Tiudan Kabupaten Tulungagung Nafisyah, Aulia Mazaya Nafisyah; Janattaka, Nugrananda
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7283

Abstract

Indonesian language instruction regarding pantun (traditional Malay poetic forms) for fifth-grade students at SDN 2 Tiudan, Tulungagung Regency, currently lacks engaging and innovative learning media. This situation results in low student motivation and difficulties in comprehending the material. Therefore, there is a need for digital learning media that are both engaging and easy to understand. This study aims to develop a Canva-assisted digital E-Infographic learning medium for the pantun topic for fifth-grade elementary students and to determine its validity and practicality. The study employs the Research and Development (R&D) method using the ADDIE model, which encompasses the stages of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through observation, interviews, documentation, and validation questionnaires completed by media, subject matter, and language experts, as well as response questionnaires from teachers and students. The results indicate that the E-Infographic achieved validity scores of 94% from media experts, 93% from subject matter experts, and 96% from language experts, placing it in the "highly valid" category. Practicality tests yielded scores of 92% from students and 90% from teachers, placing it in the "highly practical" category. Thus, the Canva-assisted E-Infographic is deemed highly valid and highly practical for use as a learning medium for Indonesian language instruction on the subject of pantun
Implementasi Pendidikan Deep Learning dalam Mata Pelajaran Akidah Akhlak Kepesantrenan di MTs Al Ghozaliyah Sakana, Talkhis; Isnaini; Priarni, Rina
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7286

Abstract

This study aims to describe the implementation of the Deep Learning approach in the Akidah Akhlak Kepesantrenan (Islamic Creed and Ethics based on the pesantren tradition) course at MTs Al Ghozaliyah. The study employs a qualitative approach using a case study method. The research subjects consist of the madrasa principal, the Akidah Akhlak Kepesantrenan teacher, and the students. Data were collected through observation, in-depth interviews, and documentation, and subsequently analyzed via data reduction, data presentation, and conclusion drawing, utilizing source and technique triangulation. The results indicate that the implementation of Deep Learning proceeds through the stages of planning, execution, and evaluation. Instruction is conducted through discussions, case studies, the habituation of acts of worship, role modeling, reflection, and problem-solving activities that link the subject matter—creed and ethics—to daily life experiences. Evaluation is carried out through authentic assessments covering cognitive, affective, and psychomotor aspects. The findings reveal a strengthening of students' conceptual understanding, religious character, critical thinking skills, and social awareness through meaningful and reflective learning.
Pengaruh Penggunaan Media Interaktif Berbasis Aplikasi Kahoot Terhadap Motivasi Belajar pada Mata Pelajaran PAI Kelas 4 SD Negeri 3 Purwawinangun Rahmatik, Riska Ayu; Munawaroh, Dina
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7305

Abstract

This study aims to determine the effect of using Kahoot-based interactive media on the learning motivation of fourth-grade students in the Islamic Religious Education (PAI) subject at SD Negeri 3 Purwawinangun. The study was motivated by low student learning motivation evidenced by a lack of attention, active participation, and enthusiasm during lessons indicating a need for more interactive and engaging instructional media. A quantitative approach was employed using a quasi-experimental method with a non-equivalent control group design. The sample consisted of 40 students, comprising 21 students in the experimental class and 19 in the control class. Data were collected through learning motivation questionnaires, observation, interviews, documentation, and pre-tests and post-tests. Data analysis involved normality and homogeneity tests, an Independent Samples t-Test, and N-Gain analysis using SPSS version 27. The results indicated that the data were normally distributed and homogeneous. Hypothesis testing yielded a significance value of 0.000 (p < 0.05), demonstrating a significant effect of Kahoot-based interactive media on student learning motivation. The mean post-test score for the experimental class was 78.90, which was higher than that of the control class (69.15).
Analisis Tingkat Pengetahuan Siswa tentang Potensi Bencana Tanah Longsor di Jalur Lintas Sumatera MAN 1 Sijunjung Supaki, Eline Kurnia; Riant, Slamet; Setriani, Loli
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7307

Abstract

Sijunjung Regency is an area in West Sumatra Province with a high susceptibility to landslides, particularly along the Trans-Sumatra Highway. This situation necessitates that students possess adequate knowledge regarding mitigation measures to be taken before, during, and after a disaster. This study aims to analyze the level of student knowledge regarding landslide disaster mitigation—specifically the pre-disaster, during-disaster, and post-disaster phases—at MAN 1 Sijunjung. The study employs a quantitative approach using a descriptive method. The research population consists of all students at MAN 1 Sijunjung, with a sample of 60 students selected via total sampling. Data were collected using a disaster mitigation knowledge test comprising objective questions designed to measure students' ability to identify and determine appropriate mitigation actions for each disaster stage. The data were analyzed descriptively based on the percentage of correct answers. The results indicate that student knowledge regarding pre-disaster mitigation reached 81.66% (categorized as "very good"), while knowledge regarding mitigation during the disaster reached 76.80% (categorized as "good"). Knowledge regarding post-disaster mitigation also fell into the "good" category. Overall, the students possess good knowledge of landslide disaster mitigation; however, further reinforcement through disaster education and simulations remains necessary.
Strategi Pedagogis Pendidik PAUD dalam Mengatasi Fenomena Popcorn Brain pada Anak Usia Dini Munisa; Bantali, Ampun; Rifqoh, Fany; Waroka, Linda Ardiya; Mutiasari, Dian
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7311

Abstract

The "Popcorn Brain" phenomenon in early childhood is an issue requiring attention amidst rising screen time exposure and digital technology usage. This study aims to analyze the behavioral characteristics associated with Popcorn Brain, pedagogical strategies applicable by early childhood educators, and the challenges and supporting factors regarding their implementation. A literature review method was employed, analyzing 15 scholarly articles selected based on their relevance to screen time, early childhood behavior and cognitive function, instructional strategies, and technology usage guidance. Articles were selected based on topic alignment, publication year, and the availability of information supporting the study's objectives. The synthesis indicates that excessive screen time exposure is linked to difficulties in sustaining attention, reduced engagement in non-digital activities, and challenges in developing self-control. Applicable strategies include interactive learning, limiting technology use, physical activities, self-control exercises, and face-to-face social interaction. Implementation challenges include varying media usage patterns at home and limited supervision. Parental mediation and consistent rules regarding technology use can help mitigate the potential negative impacts of technology
Implikasi Integrasi Teknologi Digital dalam Pembelajaran Pendidikan Agama Islam di SMP Negeri 3 Parepare Asta, Amran; Rahman, Abdul; Djollong, Andi Fitriani; Ramli, Rosmiati
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7314

Abstract

This study aims to analyze the integration of digital technology in Islamic Religious Education (PAI) instruction, the supporting and inhibiting factors, and the implications for the learning process at SMP Negeri 3 Parepare. The study employs a qualitative approach with a descriptive design. Research informants included the school principal, PAI teachers, and students. Data were collected through interviews, observations, and documentation, and subsequently analyzed using data reduction, data presentation, and conclusion drawing. Data validity was verified through source, technique, and time triangulation. The results reveal three main findings. First, digital technology integration is implemented through the use of laptops, LCD projectors, instructional videos, interactive presentations, the internet, and learning applications to support the delivery of PAI material. Second, this integration is supported by the availability of facilities and infrastructure, internet access, teachers' digital competence, and school policies, yet it still faces challenges regarding network connectivity, device limitations, and disparities in digital literacy between teachers and students. Third, the integration of digital technology leads to increased student motivation and participation, easier access to learning resources, and enhanced teacher creativity in lesson design
Penerapan Model Contextual Teaching and Learning untuk Meningkatkan Hasil Belajar Materi Bangun Ruang pada Peserta Didik Disabilitas Fisik Nurhaida, Radia; Nurhastuti; Tsaputra, Antoni; Zulpiani, Mardhatillah
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7319

Abstract

Low mathematics learning outcomes regarding the topic of 3D shapes remain a challenge for students with physical disabilities at SLB Hikmah Reformasi. Preliminary observations indicated that two students struggled to grasp the concepts of 3D shapes because instruction tended to be teacher-centered and lacked connections to everyday experiences. This study aimed to improve mathematics learning outcomes through the implementation of the Contextual Teaching and Learning (CTL) model. A Classroom Action Research (CAR) method was employed, conducted over two cycles with two students with physical disabilities (Phase A, Grade II) as subjects. Data were collected through observation, tests, interviews, and documentation. Qualitative data were analyzed via data reduction, data presentation, and conclusion drawing, while quantitative data were analyzed by comparing test result percentages across cycles. The results demonstrated an improvement in learning outcomes following the implementation of CTL. In Cycle I, Student A achieved a score of 77% and Student R achieved 66%. In Cycle II, performance improved to 100% for Student A and 88% for Student R. Thus, the implementation of CTL resulted in improved mathematics learning outcomes regarding 3D shapes for students with physical disabilities at SLB Hikmah Reformasi.