cover
Contact Name
Rizal Kamsurya
Contact Email
rizalkamsurya01@gmail.com
Phone
+6285243611246
Journal Mail Official
ijset@indo-intellectual.id
Editorial Address
Sekretariat Lembaga Intelektual Muda (LIM) Maluku Jl. Walang LIM, Gang Pos Rendra Belkam IAIN Ambon, Kodepos 97128
Location
Kab. seram bagian barat,
Maluku
INDONESIA
PEDAGOGIC: Indonesian Journal of Science Education and Technology
ISSN : 2963606X     EISSN : 29630894     DOI : http://doi.org/10.54373/ijset
Core Subject : Education, Social,
PEDAGOGIC: Indonesian Journal of Science Education and Technology is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IJSET is a periodical publication (two times a year, in June and December) with the primary objective to disseminate scientific articles in the fields of education. IJSET is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref, Sinta, Road, OneSearch, PKP Index and WorldCat
Articles 463 Documents
Pengembangan Media Pembelajaran Berbasis E-Modul pada Mata Pelajaran Informatika Kelas 8 di SMP Negeri 3 Kedungwaru Sari, Serly Juwita; Pamungkas, Bian Dwi; Fozi, Fahrur
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7240

Abstract

This study aims to develop a Canva-based e-module for the Data Processing topic within the Informatics subject and to determine its feasibility and practicality for 8th-grade students at SMP Negeri 3 Kedungwaru. The study employs the Research and Development (R&D) method using the ADDIE development model, which comprises the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of media experts, subject matter experts, and 8th-grade students. Data were collected via validation sheets and student response questionnaires, then analyzed using quantitative descriptive statistics (percentages). The results indicate that the media expert validation achieved a score of 99.6% (categorized as highly valid/highly feasible), while the subject matter expert validation achieved 100% (categorized as highly valid). Small-group and large-group trials yielded scores of 96% and 97.1%, respectively; both fall into the highly feasible/highly valid category. These results demonstrate that the Canva-based e-module possesses excellent feasibility and practicality and is suitable for use in Informatics instruction regarding Data Processing. However, the e-module's effectiveness in improving learning outcomes cannot yet be determined, as a specific effectiveness test has not been conducted.
Pengaruh Penggunaan Canva dan Kreativitas Siswa Terhadap Motivasi Belajar pada Mata Pelajaran Informatika Kelas 9B di SMP Negeri 2 Tugu Wardhannie, Niesha Ayu Fortuna; Panggayuh, Vertika; Pamungkas, Bian Dwi
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7241

Abstract

Advancements in digital technology are fostering a more visual, interactive, and creative approach to Informatics education. This study aims to analyze the influence of Canva usage and student creativity on the learning motivation of Grade IX B students in the Informatics subject at SMP Negeri 2 Tugu, examining these effects both individually and simultaneously. The study employs a quantitative approach with an associative research design. The population consisted of 62 Grade IX students, while the sample comprised 31 students from class IX B, selected using purposive sampling. Data regarding Canva usage and learning motivation were collected via questionnaires, whereas student creativity was assessed using observation sheets. The data were analyzed using multiple linear regression with the aid of IBM SPSS Statistics. The results indicate that Canva usage has a significant effect on learning motivation (significance value of 0.002), and student creativity also has a significant effect (significance value of 0.001). Simultaneously, Canva usage and student creativity significantly influence learning motivation (significance value of 0.001). An R-Square value of 0.574 indicates that the regression model—comprising Canva usage and student creativity—explains 57.4% of the variation in learning motivation, while the remaining 42.6% is attributed to factors outside the research model. These findings demonstrate a significant relationship between Canva usage, student creativity, and learning motivation within Informatics instruction.
Membangun Budaya Qur’ani Melalui Peran Guru PAI: Upaya Meningkatkan Semangat Membaca Al Qur’an dan Kualitas Ibadah Peserta Didik di SMK Negeri 1 Pringapus Khadafi, Arga Muhamad; Isnaini; Khasanah, Uswatun
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7242

Abstract

The "Qur'anic culture" at SMK Negeri 1 Pringapus requires further strengthening to foster the habit of reading the Qur'an and enhance the quality of students' acts of worship. This situation highlights the need for Islamic Religious Education (PAI) teachers to play an active role in creating a school environment that supports the internalization of Qur'anic values. This study aims to describe the role of PAI teachers in establishing a Qur'anic culture as a means to boost students' enthusiasm for reading the Qur'an and improve the quality of their worship at SMK Negeri 1 Pringapus. A descriptive qualitative approach was employed, with PAI teachers and students serving as the research subjects. Data were collected through observation, interviews, and documentation, and subsequently analyzed descriptively through the stages of data reduction, data display, and conclusion drawing. The findings reveal that PAI teachers act as educators, motivators, facilitators, guides, role models, and evaluators. The Qur'anic culture is implemented through activities such as tadarus (recitation sessions), tahsin (recitation improvement), tahfidz (memorization), congregational prayers, kultum (short religious talks), and the practice of daily prayers. The implementation of these programs has resulted in improvements in students' Qur'an reading skills, consistency in worship, discipline, and religious attitudes. Thus, the active role of PAI teachers and the programmed practice of Qur'anic activities can support the establishment of a religious culture within the school environment.
Pengaruh Layanan Bimbingan Kelompok dengan Teknik Problem Solving Terhadap Pengambilan Keputusan Karir Siswa SMP Negeri 1 Moroo Halawa, Rence Agus Berkat; Lase, Justin Foera-era; Lase, Famahato; Damanik, Hosianna Roderani
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7245

Abstract

This study was motivated by the low level of career decision-making skills among students at SMP Negeri 1 Moroo, particularly regarding the selection of further education and career paths aligned with their interests, talents, and personal abilities. The study aimed to determine the effectiveness of group guidance services utilizing problem-solving techniques in enhancing students' career decision-making skills. A quantitative approach with a One-Group Pretest-Posttest design was employed, involving 28 students from class VIII-A. Data were collected through questionnaires, observation, and interviews, and analyzed using the Paired Samples t-Test. The results revealed that the mean career decision-making score increased from 53.64 in the pretest to 108.96 in the posttest. The Paired Samples t-Test yielded a significance value of 0.000 (p < 0.05), indicating a significant difference between the scores obtained before and after the intervention. Thus, group guidance services incorporating problem-solving techniques proved effective in improving students' career decision-making skills. These findings suggest that problem-solving techniques can serve as a viable alternative for group guidance services to assist students in making decisions regarding their education and career paths.
Peningkatan Hasil Belajar Menggunakan Model Cooperative Tipe Talking Stick pada Pembelajaran IPAS Kelas IV SDN 29 Ganting Utara Kota Padang Lubis, Hammi Roqiba; Mansurdin; Iraqi, Hana Shilfia; Zahara, Leni
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7246

Abstract

This study aims to improve student learning outcomes through the implementation of the "Talking Stick" cooperative learning model in the fourth-grade IPAS (Natural and Social Sciences) class at SDN 29 Ganting Utara, Padang City. This research is a Classroom Action Research (CAR) study employing both qualitative and quantitative approaches, conducted over two cycles—each comprising two meetings—following the stages of planning, implementation, observation, and reflection. The research subjects consisted of 27 fourth-grade students (14 boys and 13 girls). Data were collected using test and non-test methods, utilizing instruments such as test questions and observation sheets for the Lesson Plan (RPM), teacher activities, and student activities. The results indicate an improvement in the quality of the Lesson Plan (RPM) from 82.14% in Cycle I to 92.85% in Cycle II. Teacher activity scores rose from 80.55% to 91.66%, while student activity scores increased from 80.55% to 91.66%. Student learning outcomes also improved in Cycle II, with average scores of 85.18% for the attitude aspect, 84.25% for knowledge, and 84.24% for skills. These findings demonstrate that implementing the "Talking Stick" cooperative learning model can foster improvements in learning activities and student learning outcomes in IPAS lessons.
Penerapan Media Pembelajaran Audiovisual Plotagon untuk Meningkatkan Kemampuan Menyimak Teks Berita Siswa Kelas VII UPTD SMP Negeri 1 Gunungsitoli Utara Lase, Ricardo Sondrara; Ndruru, Mastawati; Halawal, Noibe; Waruwu, Lestari
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7247

Abstract

This study was motivated by the suboptimal news text listening skills of Grade VII-A students at UPTD SMP Negeri 1 Gunungsitoli Utara. Initial assessments revealed that some students struggled to comprehend key information, identify news content, and accurately restate the information they had heard. The study aimed to improve news text listening skills through the implementation of Plotagon audiovisual learning media. A Classroom Action Research (CAR) method was employed, conducted over two cycles, each comprising the stages of planning, action implementation, observation, and reflection. The research subjects consisted of 32 students from class VII-A during the 2025/2026 academic year. Data were collected via observation, tests, documentation, and field notes, and subsequently analyzed using both quantitative and qualitative methods. The research results indicate that following the implementation of the Plotagon audiovisual medium in Cycle II, students' news text listening skills improved. The average student score rose from 58.28 in Cycle I—with a class mastery rate of 41%—to 79.21 in Cycle II, with a class mastery rate of 84%. This improvement was accompanied by increased teacher activity and student engagement during the learning process. Thus, the use of the Plotagon audiovisual medium in Cycle II supported the improvement of news text listening skills among Grade VII-A students.
Pengembangan Multimedia Interaktif Berbasis Lectora Inspire pada Mata Pelajaran IPAS Kelas III Sekolah Dasar Rangkuti, Nuzulul Umairoh; Masniladevi; Zahara, Leni; Hamimah
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7252

Abstract

Instruction in Natural and Social Sciences (IPAS) regarding local wisdom in elementary schools faces challenges due to limited use of interactive media that could help students grasp the material in an engaging and contextual manner. Initial observations indicated a need for media capable of enhancing student engagement and learning outcomes. This study aimed to develop interactive multimedia based on Lectora Inspire—focusing on local wisdom—for third-grade students and to assess the validity, practicality, and effectiveness of the developed product. The study employed the Research and Development (R&D) method using the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation phases. Product trials were conducted at SD Negeri 11 Indarung, while the final product was implemented at SD Negeri 20 Indarung and SD Negeri 01 Bandar Buat. The results showed that the multimedia achieved an average validity score of 88.93%, placing it in the "highly valid" category. Practicality, based on teacher and student responses, ranged from 85.20% to 98%, falling into the "highly practical" category. N-Gain analysis yielded an average score of 0.73, which falls into the high category. Consequently, the Lectora Inspire-based interactive multimedia is deemed valid and practical, and it demonstrates a high level of improvement in learning outcomes, making it suitable for use in IPAS instruction on local wisdom.
Evaluasi Program Wafa Fest dengan Model Goem dalam Mengidentifikasi Siswa Berbakat di Bidang Keagamaan di SDIT Insan Madani Palopo Rahma, Nur; Hasriadi; Mustafa
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7254

Abstract

The Wafa Fest program at SDIT Insan Madani Palopo has not yet undergone a systematic evaluation to determine its alignment with the goals and targets of identifying and developing students with religious aptitude. This study aims to evaluate the Wafa Fest program using the Goal-Oriented Evaluation Model (GOEM), focusing on goal alignment, target fulfillment, and program outcomes. An evaluative research design employing a mixed-methods approach was utilized. The study subjects included the school principal, teachers/organizing committee members, and students. Data were collected through questionnaires, interviews, and documentation. Quantitative data were analyzed using descriptive statistics (percentages), while qualitative data underwent data reduction, data presentation, and conclusion drawing. Assessment categories were determined based on percentage intervals established in the evaluation instrument, with the "excellent" category assigned to the highest percentage range. The results indicate that all GOEM components fell into the "excellent" category, with percentage ranges of 87.35%–100%. Specifically, goal alignment ranged from 89.58%–100%, target fulfillment from 87.94%–100%, and program outcomes from 87.35%–95%. Overall, the findings demonstrate that the Wafa Fest program has met its established goals and targets, yielding results that support the identification and development of students' potential in the religious domain. These evaluation results can serve as a basis for the school to sustain the program while strengthening follow-up measures for nurturing students with potential
Penerapan Game-Based Learning Berbantuan Flashcard Memory Game untuk Meningkatkan Hasil Belajar Pendidikan Agama Islam dan Budi Pekerti Siswa Kelas VI SDN No. 277 Sambirejo Kabupaten Luwu Sari, Sela Nurmaya; Pamessangi, Andi Arif; Amin, Muhammad Agil
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7259

Abstract

This study aims to improve the learning outcomes of Grade VI students in the subject of Islamic Religious Education and Character Building through the implementation of a Game-Based Learning model supported by Flashcard Memory Game media, specifically regarding the topic of qada and qadar (divine decree and predestination) at SDN No. 277 Sambirejo, Luwu Regency. The study employed the Classroom Action Research (CAR) method based on the Kemmis and McTaggart model, conducted over two cycles; each cycle comprised the stages of planning, action implementation, observation, and reflection. The results indicate an improvement in learning outcomes following the implementation of the intervention. During the pre-cycle stage, the student mastery rate was 40% with an average score of 66. Following the intervention, mastery increased to 72% with an average score of 80 in Cycle I, and reached 96% with an average score of 92 in Cycle II. This improvement demonstrates that the application of the Game-Based Learning model supported by Flashcard Memory Game media can enhance student learning outcomes regarding the topic of qada and qadar within the context of this study. Thus, the implemented model and media offer an alternative instructional approach that is more interactive and enjoyable, thereby supporting the improvement of student learning outcomes.  
Penerapan Strategi Investigasi Kelompok (Group Investigation) dalam Pembelajaran Bahasa Arab pada Siswa Madrasah Tsanawiyah Tarbiyah Islamiyah Tapus Mandailing Natal Sari, Aida; Ritonga, Saipuddin; Darman, Isra Hayati
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.7263

Abstract

This study was motivated by low student participation in Arabic language lessons among seventh-grade students, limited communication skills, and a lack of active student engagement. The study aims to describe the implementation of the Group Investigation strategy in Arabic language instruction at MTs Pendidikan Islam Tapus, Lingga Bayu District, Mandailing Natal Regency. A descriptive qualitative approach was employed, involving an Arabic language teacher and seventh-grade students as subjects. Data were collected through observation, interviews, and documentation, and subsequently analyzed using data reduction, data presentation, and conclusion drawing. The results indicate that the Group Investigation strategy was implemented through stages comprising group formation, topic selection, information gathering, discussion, report preparation, and presentation. The application of this strategy enhanced student engagement—specifically in asking questions, discussing, collaborating, and presenting results—using the Arabic language. The teacher acted as a facilitator guiding the learning process. Challenges such as time constraints and disparities in student abilities arose but were overcome through task allocation and guidance. Thus, this strategy proved effective in fostering a learning environment that is more active, collaborative, and communicative.