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Contact Name
Putri Asilestari
Contact Email
putriasilestari89@gmail.com
Phone
+6282316807980
Journal Mail Official
joecyup@gmail.com
Editorial Address
Jalan Tuanku Tambusai 23 Bangkinang, Kampar, Riau, Indonesia Pos Code 28411 Telp. 0762 21677
Location
Kab. kampar,
Riau
INDONESIA
Journal of Innovative and Creativity
ISSN : 2962570X     EISSN : 2776771X     DOI : https://doi.org/10.31004/joecy
Core Subject : Education, Social,
Journal of Innovative and Creatifity (JOECY) publishes research articles in the field of education which report empirical research on topics that are significant across educational contexts, in terms of design and findings. The topic could be in curriculum, teaching learning, evaluation, quality education, management, and education technology. Papers which contain in-depth critical literature reviews of research on specific educational topics are also welcomed.
Articles 7,744 Documents
ANALISIS PERFORMANCE SISTEM E-PUSKESMAS TERHADAP KEPUASAN PENGGUNA DI PUSKESMAS MUARA BUNGO I Siti Robi'ah Tun Badariah; Yessy Fitriani; Sidik Praptomo; Apri Yulda; Febri Ramanda
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14429

Abstract

This study was motivated by several problems in the use of the E-Puskesmas system at Muara Bungo I Public Health Center, including system hang-ups, slow response times, and long loading processes. The study aimed to describe E-Puskesmas system performance, describe user satisfaction, and analyze the relationship between system performance and user satisfaction. This quantitative study used a descriptive-analytic design and involved 75 direct E-Puskesmas users consisting of health workers and administrative staff. Data were collected using a five-point Likert questionnaire and analyzed using descriptive statistics, validity and reliability tests, normality testing, and the Chi-Square test. The normality test showed that the total scores for System Performance and User Satisfaction were not normally distributed, with Kolmogorov-Smirnov significance values of 0.000. Therefore, the median was used as the cut-off point. The median score was 57 for System Performance and 80 for User Satisfaction. Using these cut-offs, 31 respondents (41.3%) were categorized as having Poor Performance and 44 respondents (58.7%) as Good Performance. User Satisfaction consisted of 36 respondents (48.0%) categorized as Less Satisfied and 39 respondents (52.0%) as Satisfied. The Pearson Chi-Square test produced a value of 14.525 with p-value 0.000 (<0.001), indicating a significant relationship between E-Puskesmas System Performance and User Satisfaction. Therefore, H0 was rejected and Ha wasaccepted.
SISTEM INFORMASI E-KATALOG MENU BERGIZI IBU HAMIL DAN MAKANAN PENDAMPING ASI UNTUK PENCEGAHAN STUNTING Indah Insani; Sidik Praptomo; Apri Yulda; Febri Ramanda; Yessy Fitriani
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14430

Abstract

Stunting is one of the nutritional problems still faced in South Solok Regency, as indicated by an increase in the stunting rate over the last three years. This problem is associated with limited public access to information on nutritious menus for pregnant women and children receiving complementary feeding (MP-ASI). To date, nutrition information has mainly been delivered through counseling and printed media, resulting in information that is not yet systematically organized and easily accessible to the public. This study aims to develop a web-based Information System for an E-Catalog of Nutritious Menus for Pregnant Women and MP-ASI as an information medium to support nutritional needs and stunting prevention. The system development applies the Waterfall method, consisting of requirements analysis, system design, coding, testing, implementation, and maintenance. Data were collected through interviews with healthcare professionals with expertise in nutrition and a literature study. The results show that the system can provide information on nutritious menus for pregnant women and MP-ASI according to children's age categories, including menu names, photos, ingredients, preparation methods, nutritional content, and references. The system is also equipped with menu-saving and admin data management features. Black Box Testing of 10 main functions showed that all tested functions operated as expected. Therefore, the system fulfills the functional requirements and can be used as a structured and easily accessible information medium to support nutritional needs and stunting prevention.
PENERAPAN MODEL TAKE AND GIVE BERBANTU MEDIA ULAR TANGGA UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SDN 04/II JAYA SETIA Muhammad Fachrori
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14431

Abstract

This study was motivated by low mathematics learning outcomes and limited student engagement among fourth-grade students, resulting from instruction that remained teacher-centered and a lack of variety in learning models and media. The research employed Classroom Action Research (CAR). The study consisted of two cycles, with each cycle comprising four stages planning, action, observation, and reflection and spanning two meetings. The research results indicate an improvement in the quality of the learning process; the percentage of teacher action implementation rose from 61.53% in Cycle I to 84.61% in Cycle II. Concurrently, student engagement increased from 76.92% (categorized as "good") in Cycle I to 92.30% (categorized as "very good") in Cycle II. This improvement in the learning process positively impacted student learning mastery (KKTP ≥70), which rose significantly from 52.94% (9 students achieving mastery) in Cycle I to 82.35% (14 students achieving mastery) in Cycle II, while the class average score increased from 69.41 to 77.57. Thus, it can be concluded that the implementation of the "Take and Give" model, supported by "Snakes and Ladders" game media, is effective in enhancing the Mathematics learning process and outcomes for Grade IV students at SDN 04/II Jaya Setia.
PENINGKATAN PROSES DAN HASIL BELAJAR IPAS MENGGUNAKAN MODEL GROUP INVESTIGATION DI KELAS V SDN 100/II MUARA BUNGO Azizatun Zaharah; Megawati Megawati; Iri Hamzah
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14432

Abstract

This study was motivated by the low quality of the learning process and outcomes in the IPAS (Natural and Social Sciences) subject among fifth-grade students at SDN 100/II Muara Bungo. The learning process remained largely teacher-centered, resulting in students being passive and disengaged, while cooperation and interaction among students were suboptimal. To address these issues, the Group Investigation learning model was implemented; this model emphasizes cooperation, group inquiry, discussion, and active student participation in knowledge acquisition. The objective of this study was to improve the IPAS learning process and outcomes for fifth-grade students at SDN 100/II Muara Bungo using the Group Investigation model. This study employed Classroom Action Research (CAR) based on the Arikunto model and was conducted over two cycles. Each cycle comprised stages of planning, action implementation, observation, and reflection. The research subjects were fifth-grade students at SDN 100/II Muara Bungo. Data collection techniques included observation and learning outcome tests. The data were analyzed using both qualitative and quantitative methods. The results indicate that the implementation of the Group Investigation model improved the students' IPAS learning process and outcomes. Teacher activity increased from 75% in Cycle I (Meeting I) to 91.66% in Cycle II (Meeting II), while student activity rose from 30% to 90%. Student learning outcomes also improved; the average score increased from 71.25 in Cycle I to 81.75 in Cycle II, and the percentage of classical mastery increased from 45% to 90%. Thus, the Group Investigation learning model proved effective in enhancing the IPAS learning process and outcomes for fifth-grade students at SDN 100/II Muara Bungo, and the study's success indicators were achieved.
PENINGKATAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE STAD PADA SISWA KELAS II SD ALAM MUARA BUNGO Chindy Thania Utami; Randi Eka Putra; Megawati Megawati
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14433

Abstract

The problem addressed in this study is the low Mathematics learning outcomes of second-grade students at SD Alam Muara Bungo, as indicated by the low level of student engagement in the learning process and the less-than-optimal achievement of learning outcomes. This study aims to improve students' Mathematics learning outcomes through the implementation of the cooperative learning model of the Student Teams Achievement Division (STAD) type. This study employed Classroom Action Research (CAR), which was conducted in two cycles, with each cycle consisting of the stages of planning, action implementation, observation, and reflection. The subjects of the study were second-grade students at SD Alam Muara Bungo, while the objects of the study were learning activities and Mathematics learning outcomes through the implementation of the STAD model. Data were collected through observations of teacher and student activities and learning outcome tests. The data were analyzed using descriptive quantitative analysis by comparing the percentages of activities and learning outcomes in each cycle. The results showed that teacher activity increased from 81.05% in Cycle I to 89.19% in Cycle II, while student activity increased from 68.12% to 87.55%. The average learning outcome score increased from 73.05 in Cycle I to 82.95 in Cycle II, with classical mastery reaching 80.00%. Therefore, the implementation of the STAD cooperative learning model can improve the Mathematics learning activities and outcomes of second-grade students at SD Alam Muara Bungo through collaborative activities, group discussions, and mutual assistance among students.
PENINGKATAN MINAT DAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL GAME BASED LEARNING BERBANTU MEDIA PEMBELAJARAN DIGITAL BLOOKET SDN 104/II SUNGAI PINANG Ilham Syaputra; Dedek Helida Pitra
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14434

Abstract

This research was motivated by the low quality of the learning process, students’ learning interest, and cognitive learning outcomes in Pancasila Education among fifth-grade students at SDN 104/II Sungai Pinang. This study aimed to describe the improvement in the teacher’s teaching process, students’ learning process, learning interest, and students’ cognitive learning outcomes through the implementation of the Game-Based Learning (GBL) model assisted by Blooket digital learning media. The research method employed was Classroom Action Research (CAR), which was conducted in two cycles. Each cycle consisted of four stages: planning, action, observation, and reflection. The subjects of this study were 30 fifth-grade students at SDN 104/II Sungai Pinang. Data collection techniques included observation, cognitive learning outcome tests, and learning interest questionnaires. The data were analyzed quantitatively and qualitatively. The results showed that the teacher’s teaching process improved from 63% in Cycle I to 87% in Cycle II. The students’ learning process also increased from 64% in Cycle I to 83% in Cycle II. Students’ learning interest increased from 63% in Cycle I to 90% in Cycle II, while cognitive learning outcomes increased from 40% of students achieving mastery in Cycle I to 86% in Cycle II. The implementation of the Game-Based Learning model was in accordance with the characteristics of learning through play, which emphasizes a fun, interactive, and active learning environment and directly engages students through games. Therefore, the implementation of the Game-Based Learning model assisted by Blooket digital learning media can improve the teacher’s teaching process, students’ learning process, learning interest, and cognitive learning outcomes in Pancasila Education.
ANALISIS PERSEBARAN TOKO PENJUALAN ROKOK DISEKITAR KAWASAN SEKOLAH MENGGUNAKAN QGIS SEBAGAI UPAYA IDENTIFIKASI RISIKO PAPARAN ROKOK PADA PELAJAR Nurayona Nurayona
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14435

Abstract

Smoking behavior among adolescents is still one of the health problems that needs attention. The presence of cigarette-selling stores around schools may make it easier for students to find and obtain cigarettes. This study aimed to determine the distribution of cigarette-selling stores around SMP Negeri 4 Muara Bungo, identify students' access to cigarette-selling stores, describe students' smoking behavior, and determine the relationship between access to cigarette-selling stores and students' smoking behavior. This study used a quantitative method with a spatial approach. Spatial analysis was carried out using a Geographic Information System (GIS) with QGIS and a 200-meter buffer analysis from the school location. Data on access and smoking behavior were collected using questionnaires. The study involved 96 students as respondents. The data were analyzed using frequency and percentage distributions, followed by Fisher's Exact Test to determine the relationship between access to cigarette-selling stores and smoking behavior. The mapping results showed that there were still cigarette-selling stores around SMP Negeri 4 Muara Bungo, including stores located within a 200-meter radius of the school. Of the 96 respondents, 92 students (95.8%) were categorized as having easy access, while 4 students (4.2%) were categorized as having difficult access. Based on smoking behavior, 52 students (54.2%) were categorized as smokers and 44 students (45.8%) as non-smokers. The Fisher's Exact Test showed a p-value of 0.330 (p > 0.05), indicating that there was no significant relationship between access to cigarette-selling stores and students' smoking behavior.
PENINGKATAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN MAKE A MATCH BERBANTUAN MEDIA MAGIC BALL PADA PESERTA DIDIK KELAS IV DI SD ALAM MUARA BUNGO Sapni Sapitri
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14436

Abstract

This Classroom Action Research was conducted with fourth-grade students at SD Alam Muara Bungo and was motivated by the low Mathematics learning outcomes. Based on the initial observations, students still experienced difficulties in understanding the learning material, were less active during the learning process, and had not yet demonstrated optimal performance in completing the exercises provided by the teacher. This condition indicated the need for a learning model that could create an active, engaging, and enjoyable learning environment. One of the efforts undertaken was the implementation of the Make A Match learning model assisted by Magic Ball media. The research method employed was Classroom Action Research (CAR), which was conducted in two cycles. Each cycle consisted of two meetings and involved four stages: planning, action implementation, observation, and reflection. The subjects of the study were fourth-grade students at SD Alam Muara Bungo. Data were collected through observation and learning outcome tests. Observation data were used to determine teacher and student activities during the learning process, while test data were used to determine the improvement in students' Mathematics learning outcomes in each cycle. The results showed that the implementation of the Make A Match learning model assisted by Magic Ball media could improve students' Mathematics learning outcomes. In Cycle I, the average learning outcome score was 70.95, with 9 students, or 42.86%, achieving learning mastery, while 12 students, or 57.14%, had not yet achieved mastery. In Cycle II, the average learning outcome score increased to 81.19, with 18 students, or 85.71%, achieving mastery, while 3 students, or 14.29%, had not yet achieved mastery. Improvements were also observed in teacher and student activities during the learning process, with both showing better development from Cycle I to Cycle II. The use of Magic Ball media in the Make A Match model provided a more engaging learning experience because students were directly involved in finding appropriate pairs related to the learning material. Therefore, the implementation of the Make A Match learning model assisted by Magic Ball media can improve the Mathematics learning outcomes of fourth-grade students at SD Alam Muara Bungo.
PENINGKATAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PROBLEM BASED LEARNING (PBL) PADA PESERTA DIDIK KELAS VI SDN 036/II SARANA JAYA Rama Delmita Sari; Puput Wahyu Hidayat; Elvima Nofriann
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14438

Abstract

Penelitian Tindakan Kelas pada peserta didik kelas VI SDN 036/II Sarana Jaya yang dilatar belakangi observasi awal yang menunjukan rendahnya hasil belajar Peserta didik, dapat dibuktikan dengan hasil observasi awal yang dilakukan oleh peneliti dari 20 peserta didik hanya 45% yang memperoleh nilai dalam kriteria ketercapaian. Hal ini menunjukkan masih rendahnya hasil belajar peserta didik, peserta didik belum memahami konsep dan materi matematika dan pendidik kurang memberikan bimbingan kepada peserta didik. Oleh karena itu model pembelajaran yang dapat meningkatkan hasil belajar siswa adalah model pembelajaran berbasis masalah (PBL). Tujuan penelitian ini untuk mendeskripsikan peningkatan proses dan hasil belajar matematika menggunakan model Problem Based Learning (PBL). Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Penelitian dilaksanakan dalam Dua siklus, tiap siklus terdiri atas perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian ini dilakukan pada peserta didik kelas VI SDN 036/II Sarana Jaya yang berjumlah 20 peserta didik. Pengumpulan data yang digunakan penelitian ini adalah data kualitatif dan kuantitatif. Data kualitatif berupa lembar observasi pendidik dan lembar observasi peserta didik. Sedangkan data kuantitatif berupa data yang diperoleh dari 1) Menentukan persentase tuntas belajar, 2) Penilaian hasil belajar. Hasil yang diperoleh dari penelitian ini menunjukkan bahwa penggunaan model Problem Based Learning dapat meningkatkan proses dan hasil belajar matematika kelas VI SDN 036/II Sarana Jaya. Rincian hasil observasi pendidik pada siklus I dengan rata-rata sebesar 82,1% dengan kategori Baik dan siklus II sebesar 89,2 dengan kategori Sangat Baik. Hasil observasi peserta didik pada siklus I dengan rata-rata sebesar 70% dengan kategori Baik dan pada siklus II dengan rata-rata 90% dengan kategori Sangat Baik. Hal ini menunjukkan adanya peningkatan dari siklus I ke II. Disimpulkan bahwa penggunaan model Problem Based Learning dapat meningkatan proses dan hasil belajar matematika.
STRATEGY PEMBERDAYAAN UMKM DALAM RANGKA PENINGKATAN PENDAPATAN (PEMBUATAN TAHU DI KELURAHAN NIPAH PANJANG II KECAMATAN NIPAH PANJANG) Dedi Sulaiman; Haeran Haeran; Pini Susanti; Kurniawan Kurniawan; Siti Fatimah; Ahmad Edi Saputra
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14439

Abstract

This study aims to examine in depth the various empowerment strategies implemented for Micro, Small, and Medium Enterprises (MSMEs), specifically tofu-making businesses located in the Nipah Panjang II Urban Village. A qualitative approach was employed, enabling a comprehensive understanding of the dynamics and processes involved in MSME empowerment. Data collection techniques included in-depth interviews with business owners and relevant stakeholders, direct observation of production activities, and a review of pertinent supporting documentation. The data analysis revealed that empowerment strategies—encompassing technical and managerial skills training, intensive business management mentoring, and the expansion of marketing networks—significantly enhanced the production capacity and income of the MSME operators. These strategies not only fostered economic growth but also cultivated self-reliance, creativity, and innovation among the business owners. The findings demonstrate that consistent and sustainable empowerment can serve as a vital foundation for building resilient and competitive MSMEs that contribute to the overall economic well-being of the local community.