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Jaka Wijaya Kusuma
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INDONESIA
Jurnal Inovasi dan Teknologi Pendidikan
ISSN : 28298411     EISSN : 28298403     DOI : https://doi.org/10.46306/jurinotep
Core Subject : Science, Education,
Jurnal Inovasi dan Teknologi Pendidikan subscribes to a broad understanding of innovation in education in order to provide a wide platform for academic and practitioner discussion to create knowledge and exchange ideas on this issue. Jurnal Inovasi dan Teknologi Pendidikan key features include a commitment to research in schools, colleges and other educational settings; innovative approaches to problems in education which provide new and effective solutions to challenges; and research-inspired solutions to educational issues which have an impact in the widest sense of the term. Jurnal Inovasi dan Teknologi Pendidikan is a Scientific Journal published online in January, May and September,
Articles 180 Documents
Multimedia Based Immune System And Skin Health Education As A Learning Innovation Hartanto, Deddy; Ratnasari, Diana Tri
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.273

Abstract

Health education in higher education requires innovative approaches to ensure students understand complex and abstract material optimally. The immune system and skin health are essential components of medical education, but are often delivered through conventional methods that do not support conceptual understanding. This study aims to determine the effect of multimedia-based immune system and skin health education as a learning innovation on students' understanding of the Faculty of Medicine, Wijaya Kusuma University, Surabaya. The study used a quantitative approach with a quasi-experimental design using a non-equivalent control group design. The subjects consisted of two classes of students: an experimental class that received learning using Canva-based multimedia and a control class that received conventional learning. Data collection was conducted through pre-tests and post-tests to measure improvements in student understanding. The results showed that the initial abilities of both classes were relatively comparable. After treatment, the experimental class showed a higher increase in learning outcomes compared to the control class. This indicates that the use of multimedia learning has a positive impact on student understanding. Canva-based multimedia is able to present material visually, systematically, and attractively, helping students understand the concepts of the immune system and skin health more effectively. Thus, multimedia-based immune system and skin health education can be used as a relevant and applicable learning innovation to support improving the quality of health learning in higher education.
Pengaruh Strategi Pembelajaran Aktif Terhadap Peran Aktif Siswa di Kelas Farizawati, Farizawati; Inanda, Amelia Suri
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.274

Abstract

Based on the problems described above, this study focuses on examining the implementation of active learning strategies in enhancing students’ engagement during the classroom learning process. The review is directed at identifying various types of active learning strategies that have been applied in educational practices and analyzing the strategies that most significantly influence students’ participation and active involvement based on previous research findings. In line with this focus, the objective of this study is to analyze the effects of active learning strategies on students’ engagement through a systematic literature review approach. This study is expected to contribute theoretically by enriching concepts and understanding of the effectiveness of active learning, as well as practically by serving as a reference for educators in selecting and implementing appropriate learning strategies to create a more participatory, interactive, and meaningful learning environment
THE EFFECTIVENESS OF THE ECOPRINT-BASED PANCASILA STUDENT PROFILE STRENGTHENING (P5) PROJECT IN DEVELOPING STUDENT CREATIVITY Alpinah Damayanti; Imamudin, Imamudin; Munawaroh, Munawaroh
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.196

Abstract

This study aims to determine the effectiveness of ecoprint-based P5 to develop the creativity of 5th grade students in economic activity material at SDN Banjarsari 02. This study is a quantitative study with a pre-experimental method using a one group pretest-posttest design. The population in this study was all 5B classes of SDN Banjasari 02, totaling 41 with a sample of only 30 students, data collection techniques used were questionnaires, tests and documentation, sampling techniques used were purposive sampling techniques. Based on the results of statistical analysis of students' creativity skills, the pretest average was 50.17 and the posttest result was 71.83 and an increase after treatment was carried out was as large as 21%, while the results of the normality test for the pretest value of 0.006 were said to be abnormal because they were at a value <0.05, while the posttest value was 0.090 which means the posttest value was said to be normal. The results of the hypothesis test show that the value obtained is significant 0.000 <0.05 which indicates that there is a significant difference between the initial and final variables, based on the results of the N gain test, showing the development of student creativity in the pre-experiment of 0.4393 including the moderate category, this category shows that the P5 ecoprint-based learning shows an increase and development of students' creativity skills which is quite effective.
THE RELATIONSHIP BETWEEN DIGITAL LITERACY AND CRITICAL THINKING SKILLS IN GRADE V IN ELEMENTARY SCHOOL Saadah, Anisah; Imamudin, Imamudin; Munawaroh, Munawaroh
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.198

Abstract

The study aims to determine the relationship between digital literacy and critical thinking skills of fifth-grade students at SDN Banjarsari 2, Serang City. Digital literacy is a very important skill in the digital era, especially in supporting technology-based learning processes. Critical thinking skills are 21st-century competencies that need to be developed early so that students are able to analyze, reason, and draw critical or logistical conclusions. In this study, the method used is a quantitative method with a correlational approach, the sample in this study were fifth-grade students of SDN Banjarsari 2, Serang City. The instrument in this study used a questionnaire to measure digital literacy and to measure critical thinking skills, a test instrument in the form of 10 essay questions was used. The results of the analysis of this study indicate a significant relationship between digital literacy and students' critical thinking skills. The higher the students' digital literacy, the higher their critical thinking skills. This study shows the importance of digital-based learning in developing critical thinking skills in elementary schools.
ANALYSIS OF SOCIAL MEDIA ON STUDENT LEARNING MOTIVATION IN INDONESIAN LANGUAGE SUBJECT AT SERANG 06 PUBLIC PRIMARY SCHOOL Suryawan, Awi; Nursehah, Uvia; Dzil Ikrom, Fadhli
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.218

Abstract

This study aims to: Determine how big the role of social media is on the motivation to learn Indonesian at Serang 06 State Elementary School. The type of research that will be used when conducting research is qualitative research with studies or studies that focus on certain cases, so that researchers hope to obtain relatively complete and in-depth data, and can also be interpreted on various phenomena encountered in the field. The results of the study show that social media as a learning tool can make it easier for students to understand the material related to the theme being studied. This is proven by the results of observations and questionnaires with the results After Using Social Media 32 out of 38 students (84.2%) always try to sit in the front when Indonesian lessons involve social media. 30 out of 38 students (78.9%) always study and work on questions that have not been taught for the next meeting. Then 32 out of 38 students (84.2%) feel happy when Indonesian class time arrives. 28 out of 38 students (73.7%) do their homework or Indonesian assignments early. 30 out of 38 students (78.9%) get good grades and are satisfied with the grades obtained in Indonesian lessons. 32 out of 38 students (84.2%) try to understand and study extra for Indonesian lessons.
A BIBLIOMETRIC ANALYSIS: TRENDS IN THE USE OF EDPUZZLE IN EDUCATION USING VOSVIEWER Gunawan, Reyma Nabilla; Khoerunnisa, Indah; Firdian, Fadil
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.225

Abstract

Edpuzzle merupakan salah satu platform video interaktif yang paling banyak digunakan dan memiliki berbagai manfaat dalam bidang pendidikan. Studi ini bertujuan untuk melakukan analisis bibliometri berkaitan dengan penelitian Edpuzzle dalam bidang pendidikan menggunakan aplikasi VOSviewer. Data dikumpulkan dari database Google Scholar menggunakan aplikasi Publish or Perish. Terdapat 200 artikel terkait yang dipublikasikan dari 2019 hingga 2024 dengan tren riset yang meningkat setiap tahunnya, publikasi maksimal berjumlah 46 artikel yang diterbitkan pada tahun 2023 dan 2024. Pemetaan secara visual menunjukkan ada 56 term berkaitan dengan topik yang terbagi menjadi 7 klaster dengan jumlah term yang berbeda-beda. Review ini dapat digunakan sebagai referensi ketika akan melaksanakan riset dengan topik terkait. 
THE EFFECTIVENESS OF ANIMAL FLASH CARD MEDIA IN INTRODUCING ENGLISH VOCABULARY FOR CHILDREN AGED 5-6 YEARS Kusmiati, Kusmiati; Yustika Rini, Ratu; Dayurni, Popi; Mulyawan, Galuh
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.226

Abstract

Study This aim for know the effectiveness of animal flashcard media in introduce vocabulary​​ English for children age 5-6 years. The method used is pre- experimental with one pretest-posttest design. Subjects study totaling 10 children Group B in an Integrated Islamic Kindergarten Annida. Data collection techniques use test mastery vocabulary before and after​ treatment. The pretest results showed that all over child is at in category low with an average score of 17.5. After given treatment learning using animal flashcard media, posttest scores increased with an average of 35.6. A total of 5 children is at in category tall and 5 children is at in very high category. The t-test results show existence significant difference​ between the pretest and posttest. The results of the N-Gain test reached the value of 32.3% which is included in high. Besides that, the results of the Pearson correlation test show very strong and significant relationship between use of flashcard media with improvement vocabulary, with r value = 0.966 and p = 0.000. With thus, it can It can be concluded that animal flashcard media is effective. in introduce vocabulary​​ English for children age 5-6 years
BIBLIOMETRIC ANALYSIS: TRENDS IN GAME-BASED LEARNING ON STUDENT LEARNING OUTCOMES BASED ON GOOGLE SCHOLAR (2020 - 2024) Khoirunnisaa'stiani, Khoirunnisaa'stiani; Pramudiyanti, Pramudiyanti; Fadli, Radinal
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.229

Abstract

The development of educational technology is driving the increased use of Game-Based Learning (GBL) as a learning strategy considered effective in supporting student learning achievement. Although numerous studies have examined the effectiveness of GBL, bibliometric studies mapping research trends and focuses in this field are still limited. This study uses bibliometric analysis to identify publication trends, dominant keywords, and research linkage patterns regarding GBL and student learning outcomes. Data was collected through Publish or Perish from Google Scholar using the keywords "game-based learning" AND "learning outcomes" with a publication range of 2020–2024, resulting in 199 articles analyzed using VOSviewer through network, overlay, and density visualization. The research findings indicate a significant increase in publications related to GBL and learning outcomes in 2023–2024, with a total of 199 articles and 7,985 citations. VOSviewer analysis identified 58 keywords divided into seven clusters, with key terms such as game, student, and learning outcome, indicating a strong focus on the effectiveness of GBL on learning achievement. This finding provides a comprehensive overview of the development of GBL research on learning outcomes, while also serving as a foundation for researchers and educators to develop more effective.
THE IMPLEMENTATION OF TELL A STORY METHOD BASED ON STORY OF PROPHET YUSUF A.S. IN EMBEDDING CHARACTER WITH BEING HONEST FOR 5-6 YEARS OLD CHILDREN AT RA MADINATUL QUR'AN Masitoh, Siti; Sudrajat, Sanin; Rini, Ratu Yustika; Hidayat, Amat; Mutoharoh, Mutoharoh
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.230

Abstract

This study aims to determine how the storytelling method of the Prophet Yusuf (peace be upon him) can be used to instill the value of honesty in 5-6 years-old children at RA Madinatul Qur'an. Honesty is a very important value to be developed from an early age, yet dishonest behavior still occurs among children. The method used in this study was a descriptive qualitative approach using observation, interviews, and document collection techniques. The subjects in this study consisted of a teacher and five children. The findings of the study indicate that the storytelling method was implemented through sound planning and implementation, utilizing visual media and expressive delivery. The children demonstrated understanding and behavioral changes that reflect honesty, such as the ability to admit mistakes and summarize the story's content. The story of the Prophet Yusuf (peace be upon him) has proven effective as a means of instilling moral values that touch children's emotional aspects. Furthermore, the storytelling method is also recognized as a fun and meaningful approach to character education for early childhood.
THE RELATIONSHIP BETWEEN A LEVEL OF UTILIZATION OF AI CHAT GPT AS THE LEARNING MEDIUM AND THE PROVISIONAL ACHIEVEMENT INDEX (IPS) OF PAI UINSA STUDENTS IN SEMESTER 5 Abadiyah, Rosyida; Multazami, M; Maulidiyah, Hidayatul; Kurnia Alviatin, Anis; Hidayatullah, Muhammad Rizqi; Rahman, Fathur
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 3 (2026): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i3.232

Abstract

The development of artificial intelligence (AI) technology is increasingly influencing the learning process, including in higher education. One AI technology that is widely used by students is ChatGPT, a deep learning-based language model that is capable of providing information, explanations, and feedback quickly and interactively. This study aims to determine the relationship between the level of ChatGPT utilisation as a learning medium and the Provisional Achievement Index (IPS) of students in the Islamic Education Study Programme (PAI) at UIN Sunan Ampel Surabaya (UINSA). The study uses a quantitative approach with a correlational method, involving as the research population. Data were collected through a questionnaire on ChatGPT utilisation and documentation of GPA scores. The results of this study are expected to provide an empirical picture of the extent to which the intensity and quality of ChatGPT usage contribute to students' academic achievement. These findings are expected to serve as a basis for educators and educational institutions in developing effective technology-based learning strategies, particularly in the context of Islamic Education.