cover
Contact Name
Ali Sadikin
Contact Email
alisadikin@unja.ac.id
Phone
+6281256137743
Journal Mail Official
biodik@unja.ac.id
Editorial Address
https://online-journal.unja.ac.id/biodik/issue/archive
Location
Kota jambi,
Jambi
INDONESIA
Biodik: Jurnal Ilmiah Pendidikan Biologi
Published by Universitas Jambi
ISSN : -     EISSN : 25800922     DOI : https://doi.org/10.22437/
Biodik : Jurnal Ilmiah Pendidikan Biologi receiving and publishing article in the form of research (scientific article) in the field of biology education and utilization of biological research in learning. Moreover, this journal bridges the gap between research and practice, providing information, ideas and opinion, in addition to critical examinations of biology research and teaching. Through the coverage of policy and curriculum developments, the latest results of research into the teaching, learning and assessment of biology are brought to the fore. Special emphasize are as follow: 1. Research on Learning Biology/Science (Biology learning materials at all education levels, learning planning, learning models, biology teaching skills).). 2. Pure Research of Biology developed or studied to the sources, materials, or instructional media Biology/Science(Biology learning materials at all education levels and application in society, learning media, application of information technology for biology learning). 3. Curriculum of Biology Education at all education levels (learning design, competency analysis, syllabus and learning planning) 4. Class Action Research (CAR) and Lesson Study (material analysis, methods, student needs, student personality, student problems) 5. Other Qualitative Research, Quantitative, Research & Development and Mixedof Biology Education. 6. The school management and Biology/science laboratory management. 7. Biology/Science Learning Evaluation 8. Teacher Professional Issues/Trends in Biology Education. 9. Another study for the scope of Biology Education.
Articles 519 Documents
Pengembangan dan Validasi Media Booklet Materi Virus sebagai Sumber Belajar bagi Peserta Didik SMA: (Development and Validation of Virus Material Booklet Media as a Learning Resource for High School Students) Dede , Vinsensia Apriani; Buku, Maria Novita Inya; Seran, Lukas
BIODIK Vol. 11 No. 1 (2025): March 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i1.42276

Abstract

This research aims to analyse the feasibility and determine the effectiveness and practicality of the virus material booklet being developed. The method used is the research and development method or Research and Development (R&D) with the development model used, namely the ADDIE model. The results obtained from the media feasibility value were 90% with a very feasible interpretation. The booklet media was also quite effective for use in teaching and learning activities in terms of the results of the N-gain analysis of the increase in student learning outcomes, namely 0.62 with a moderate interpretation, and this booklet media was efficient in terms of the results of the analysis of student responses with an average percentage of 88%. It can be concluded that this research uses research and development (R&D) methods with the ADDIE development model. The media feasibility result is 90% with a very feasible interpretation; booklet media is quite effective, as seen from the N-gain increase in student learning outcomes before (pretest) and after (posttest) learning using booklets. The students' average N-gain score was 0.62, with moderate interpretation, and they responded well to the booklet media developed. So, the average percentage of student responses or assessments is 88% with efficient interpretation. Abstrak. Penelitian    ini    bertujuan    untuk  menganalisis kelayakan, mengetahui kesfektifan   dan kepraktisan booklet materi virus yang dikembangkan. Metode yang  digunakan yaitu metode  penelitian  dan pengembangan  atau Research  and  Development (R&D)  dengan  model pengembangan  yang  digunakan  yaitu  model  ADDIE. Hasil yang diperoleh dari nilai kelayakan media yaitu sebesar 90% dengan interpretasi sangat layak, media booklet juga cukup efektif digunakan dalam kegiatan belajar megajar ditinjau dari hasil analisis N-gain peningkatan hasil belajar peserta didik yaitu sebesar 0,62 dengan interpretasi sedang, dan media booklet ini sangat praktis ditinjau dari hasil analisis respon peserta didik dengan persentase rata-rata sebesar 88%. Dapat disimpulkan bahwa penelitian ini menggunakan metode penelitian dan pengembangan atau research and development (R&D) dengan model pengembangan ADDIE. Hasil kelayakan media yaitu 90%  dengan interpretasi sangat layak, media booklet cukup efektif dilihat dari N-gain peningkatan hasil belajar peserta didik sebelum (pretest) dan sesudah (posttest) pembelajaran menggunakan booklet. Hasil skor rata-rata N-gain peserta didik yaitu sebesar 0,62 dengan interpretasi sedang dan Peserta didik memberikan respon baik terhadap media booklet yang dikembangkan. Sehingga persentase rata-rata dari respon atau penilaian peserta didik yaitu sebesar 88% dengan interpretasi sangat praktis. 
Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw Berbantuan Media Video Animasi Dan LKPD Liveworksheet Untuk Meningkatkan Hasil Belajar : (Application of Jigsaw Type Cooperative Learning Model Using Animation Video Media and Liveworksheet LKPD to Improve Learning Outcomes) Vianney, Maria; Bano, Vidriana Oktoviana; Makatita, Audrey Louise
BIODIK Vol. 11 No. 1 (2025): March 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i1.42498

Abstract

This research aims to describe the application of the Jigsaw-type cooperative learning model assisted by animated video media complete with Liveworksheet LKPD to improve learning outcomes. The learning media researchers use is animated video media developed by the researchers and student worksheets in the form of LKPD Liveworksheets in complex file form. This research is classroom action research (PTK), which was carried out in Cycle I and Cycle II activities, which consisted of planning, implementation, observation and reflection and data obtained from the application of models, media and LKPD were analysed using Microsoft Exel. The research subjects were 28 class VIII E students. The research results show that applying the Jigsaw-type cooperative learning model assisted by animated video media complete with Liveworksheet LKPD can improve student learning outcomes in science subjects at Anda Luri Catholic Middle School. This increase can be seen during Cycle I and II through the learning. The increase in learning outcomes in Cycle I reached 50%, and in Cycle II, it became 86%. Meanwhile, students' affective learning outcomes increased in Cycle I with a percentage of 74.25% and in Cycle II, namely 94%. The conclusion is that student learning outcomes have increased after implementing the jigsaw-type cooperative learning model with the help of animated video media and Liveworksheet LKPD. Abstrak. Tujuan penelitian ini untuk mendeskripsikan penerapan model pembelajaran kooperatif tipe Jigsaw berbantuan media video animasi dilengkapi LKPD Liveworksheet untuk meningkatkan hasil belajar. Media pembelajaran yang digunakan peneliti yaitu media video animasi yang dikembangkan oleh peneliti sendiri dan Lembar Kerja Peserta Didik berupa LKPD Liveworksheet dalam bentuk hard file. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang dilaksanakan dalam kegiatan Siklus I dan Siklus II yang terdiri dari perencanaan, pelaksanaan, pengamatan dan refleksi dan data yang diperoleh dari penerapan model, media dan LKPD dianalisis menggunakan Mikrosoft Exel. Subjek penelitian adalah peserta didik kelas VIII E yang berjumlah 28 orang. Hasil penelitian menunjukkan penerapan model pembelajaran kooperatif tipe Jigsaw berbantuan media video animasi dilengkapi LKPD Liveworksheet dapat meningkatkan hasil belajar peserta didik pada matapelajaran IPA di SMP Katolik Anda Luri. Peningkatan tersebut dapat dilihat selama Siklus I dan Siklus II melalui pembelajaran yang dilakukan. Peningkatan hasil belajar pada Siklus I mencapai 50% dan pada Siklus II menjadi 86%. Sedangkan hasil belajar afektif peserta didik mengalami peningkatan pada Siklus I dengan Persentasi 74,25% dan pada Siklus II yaitu 94%. Kesimpulannya yaitu hasil belajar peserta didik mengalami peningkatan setelah penerapan model pembelarajaran kooperatif tipe jigsaw dengan bantuan media video animasi dan LKPD Liveworksheet.
Implementasi Pendekatan Jelajah Alam Sekitar Terintegrasi Project-Based Learning untuk Meningkatkan Keterampilan Proses Sains Biologi : (Implementation of Exploring Nature Approach Integrated with (Project-Based Learning) to Improve Biology Science Process Skills) Rahimanisa, Fadillah; Marjanah, Marjanah; Khalil, Muhammad
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.40743

Abstract

Science process skills are skills that help students acquire and develop knowledge through direct observation of natural phenomena. SPS is important for students because it makes students more active, trains their questioning skills, and improves their understanding of subject matter through real experiences. This study aims to evaluate the effectiveness of the implementation of an integrated project-based learning nature exploration approach in improving biology SPS. This quantitative study used a pre-experimental approach with a one group pretest-posttest design. The study was conducted at SMAN 4 Langsa in May 2024 with a sample of 24 grade X students from a total population of 44 students. The research instruments used were pretest-posttest questions and SPS observation sheets. Data were analyzed using SPSS to see changes in skills before and after learning. The results showed an increase in SPS, with an average pretest score of 64.5 and a posttest of 84.8. The N-Gain obtained was 0.59, indicating a moderate increase. The average score of students' SPS> 82.3, indicating that aspects of skills such as observing, grouping, and planning experiments had increased. In conclusion, the integrated PjBL nature exploration approach effectively improves students' KPS. The implication is that this approach can be used as an effective innovative learning strategy to facilitate understanding of biological concepts and improve students' scientific skills through exploration of the surrounding environment. Abstrak. Keterampilan proses sains merupakan keterampilan yang membantu siswa memperoleh dan mengembangkan pengetahuan melalui observasi langsung fenomena alam. KPS penting bagi siswa karena membuat siswa lebih aktif, melatih kemampuan bertanya, dan meningkatkan pemahaman materi pelajaran melalui pengalaman nyata. Penelitian ini bertujuan mengevaluasi efektivitas implementasi pendekatan jelajah alam sekitar terintegrasi project-based learning dalam meningkatkan KPS biologi. Penelitian kuantitatif ini menggunakan pendekatan pre-eksperimental dengan one group pretest-posttest design. Penelitian dilaksanakan di SMAN 4 Langsa pada Mei 2024 dengan sampel 24 siswa kelas X dari total populasi 44 siswa. Instrumen penelitian yang digunakan adalah soal pretest-posttest dan lembar observasi KPS. Data dianalisis menggunakan SPSS untuk melihat perubahan keterampilan sebelum dan sesudah pembelajaran. Hasil penelitian menunjukkan peningkatan KPS, dengan nilai rata-rata pretest 64.5 dan posttest 84.8. N-Gain yang diperoleh 0.59, menunjukkan peningkatan kategori sedang. Skor rata-rata KPS siswa >82.3, menunjukkan aspek keterampilan seperti mengamati, mengelompokkan, dan merencanakan percobaan mengalami peningkatan. Kesimpulannya, pendekatan jelajah alam sekitar terintegrasi PjBL efektif meningkatkan KPS siswa. Implikasinya, pendekatan ini dapat digunakan sebagai strategi pembelajaran inovatif yang efektif untuk memfasilitasi pemahaman konsep biologi dan meningkatkan keterampilan ilmiah siswa melalui eksplorasi lingkungan sekitar.
e-Book Game Education Berbasis Ekoliterasi untuk Melatih Keterampilan Ekoliterasi Siswa: (Ecoliteracy-Based Game Education E-Book to Train Students' Ecoliteracy Skills) Shamla, Sun; Wulandari, Fitria Eka
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.42081

Abstract

This study aims to describe the effect of e-Book Game Education based on ecoliteracy to train students' ecoliteracy skills. This study used a type of Quasi Experimental method with a research design of Nonequivalent Control Group Design involving 2 classes, namely the experimental class and the control class. The research instrument is an ecoliteracy question as many as twelve items that include four indicators of ecoliteracy including; 1)knowing environmental problems 2)having an action strategy for environmental problems 3)being able to follow up on environmental problems 4)having quality in addressing environmental problems, which have been valid and reliable. The data analysis technique in this study used the N-Gain test and the Independent sample test. The results showed that there was an effect of increasing students' ecoliteracy skills, in the sense that the use of ecoliteracy-based Game Education e-Books could improve students' ecoliteracy skills which could be shown in the experimental class obtained a higher N-Gain value than the control class. The normality test of the experimental class and control class on the pretest-postest obtained normal results. In the homogeneity test the data obtained from the experimental class and control class are homogeneous. In the Independent sample test, the experimental class got significant value results. This can occur because the experimental class gets the treatment of using ecoliteracy-based e-Book Game Education. So, the use of e-Book Game Education based on ecoliteracy has an influence in improving students' ecoliteracy skills. Abstrak. Penelitian ini bertujuan untuk mendeskripsikan pengaruh e-Book Game Education berbasis ekoliterasi untuk melatih keterampilan ekoliterasi siswa. Penelitian ini menggunakan jenis metode Quasi Experimental dengan desain penelitian Nonequivalent Control Group Desain melibatkan 2 kelas yaitu kelas eksperimen dan kelas kontrol. Instrument penelitian yaitu soal ekoliterasi sebanyak duabelas butir soal yang mencakup empat indikator ekoliterasi diantaranya; 1) mengetahui permasalahan lingkungan 2) mempunyai strategi tindakan terhadap permasalahan lingkungan 3) dapat menindaklanjuti terhadap permasalahan lingkungan 4) memiliki kualitas dalam menyikapi permasalahan lingkungan, yang telah valid dan reliabel. Teknik analisis data pada penelitian ini menggunakan uji N-Gain dan uji Independent sample test. Hasil penelitian menunjukkan bahwa adanya pengaruh peningkatan keterampilan ekoliterasi siswa, dalam arti penggunaan e-Book Game Education berbasis ekoliterasi dapat meningkatkan keterampilan ekoliterasi siswa yang dapat ditunjukkan pada kelas eksperimen memperoleh nilai N-Gain lebih tinggi dari pada kelas kontrol. Uji normalitas kelas eksperimen dan kelas kontrol pada pretest-postest memperoleh hasil yang bersifat normal. Pada uji homogenitas data yang diperoleh dari kelas eksperimen dan kelas kontrol bersifat homogen. Pada uji Independent sample test kelas eksperimen mendapatkan hasil nilai yang signifikan. Hal ini dapat terjadi dikarenakan kelas eksperimen mendapatkan perlakuan penggunaan e-Book Game Education berbasis ekoliterasi. Maka, penggunaan e-Book Game Education berbasis ekoliterasi mempunyai pengaruh dalam meningkatkan keterampilan ekoliterasi siswa.  
Pengaruh Model Pembelajaran Discovery Learning berbasis Pendekatan STEAM terhadap Keterampilan Proses Sains Siswa Materi Sistem Koordinasi di SMA Negeri 1 Tapa: (The Effect of Discovery Learning Model based on STEAM Approach on Students Science Process Skills on Coordination System Material at SMA Negeri 1 Tapa) Mantulangi, Sri Nanang; Solang , Margaretha; Akbar , Muh. Nur; Lamondo , Djuna; Husain , Ilyas H.; Jannah , Magfirahtul
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.42446

Abstract

STEAM-based discovery learning model can train students to find their own information and knowledge based on the results obtained through their observations. This study aims to determine the effect of STEAM-based discovery learning model on students' science process skills on coordination system material. The research method used is a quantitative approach. With the type of quasi experiment research and using the Two Group Pretest-Postest Design design. Before being given treatment, the sample was first given a Pretest (initial test) and when after being given treatment then given a Posttest (final test). The results showed that the results of the N-Gain test in the experimental class showed an average value of 0.63 and included a moderate category. While the results showed the results of the N-Gain test in the control class showed the average value of 0.43 and included the moderate category, the conclusion of this study is that there is an effect of the STEAM-based discovery learning model on science process skills. Abstrak. Model Discovery Learning berbasis STEAM dapat melatih siswa untuk menemukan sendiri informasi dan pengetahuannya berdasarkan hasil yang diperoleh melalui pengamatannya. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Discovery Learning berbasis STEAM terhadap keterampilan proses sains siswa pada materi sistem koordinasi. Metode penelitian yang dilakukan adalah Pendekatan Kuantitatif. Dengan jenis penelitian quasi eksperimen dan menggunakan desain Two Group Pretest-Postest Design. Sebelum diberikan perlakuan, terlebih dahulu diberi sampel Pretest (tes awal) dan pada saat sesudahnya diberi perlakuan kemudian diberikan Posttest (tes akhir). Hasil penelitian menunjukkan bahwa hasil uji N-Gain pada kelas eksperimen menunjukkan hasil nilai rata-rata adalah 0.63 dan termasuk kategori sedang. Sedangkan hasil penelitian menunjukkan hasil uji N-Gain pada kelas kontrol menunjukkan hasil nilai rata-rata adalah 0.43 dan termasuk kategori sedang, Kesimpulan dari penelitian ini adalah terdapat pengaruh model pembelajaran Discovery Learning berbasis STEAM terhadap keterampilan proses sains.  
Pengaruh Majalah Biosistem Pada Materi Sistem Peredaran Darah Terhadap Hasil Belajar IPA Peserta Didik Kelas VIII SMP: (The Effect of Biosystem Magazine on Students Learning Outcomes in Science Regarding the Circulatory System Material Among VIII Grade Students at Junior High School) Inayah Ibnu Nasir , Putri Ainun; Titin , Titin; Yeni , Laili Fiti
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.44092

Abstract

The purpose of this study was to analyze the effect of biosystem magazine on the circulatory system on student learning outcomes at SMP Negeri 2 Pemangkat. This study used a quasi-experimental design method with a pretest-posttest control group design. The sample of this study was class VIII C (experimental class) and class VIII D (control class) determined by purposive sampling technique. This study used learning outcome test instruments, RPP and LKPD with validation and reliability test criteria stating valid and reliable. Based on the results of the study, the effect on student learning outcomes analyzed using normality and homogeneity tests, it was obtained that the experimental class had a significance value> 0.05, thus the experimental class learning outcomes were normally distributed and homogeneous. In the independent sample t test, the experimental class had a significance value <0.05, meaning that Ho was rejected and Ha was accepted, it was concluded that there was an effect on student learning outcomes in the experimental class using biosystem magazine. Abstrak. Tujuan penelitian ini untuk menganalisis pengaruh majalah biosistem pada sistem peredaran darah terhadap hasil belajar siswa di SMP Negeri 2 Pemangkat. Penelitian ini menggunakan metode quasi experiment design dengan rancangan pretest-posttest control group design. Sampel penelitian ini yaitu kelas VIII C (kelas eksperimen) dan kelas VIII D (kelas kontrol) ditentukan dengan teknik purposive sampling. Penelitian ini menggunakan instrumen tes hasil belajar, RPP dan LKPD dengan kriteria hasil validasi dan uji reliabilitas meyatakan valid dan reliabel. Berdasarkan hasil penelitian pengaruh hasil belajar siswa yang dianalisis menggunakan uji normalitas dan uji homogenitas, diperoleh kelas eksperimen memiliki nilai signifikansi > 0,05 dengan demikian hasil belajar kelas eksperimen berdistribusi normal dan bersifat homogen. Pada uji independent sample t test, diperoleh kelas eksperimen memiliki  nilai signifikansi < 0,05 artinya Ho ditolak dan Ha diterima, disimpulkan bahwa terdapat pengaruh hasil belajar siswa pada kelas eksperimen menggunakan majalah biosistem.
Pengembangan E-Modul Pembelajaran Berbasis Etnosains Pembuatan Batik Jambi pada Kurikulum Merdeka untuk Meningkatkan Keterampilan Literasi Sains Siswa SMA : (Development of E-Module Learning Based on Ethnoscience Making Jambi Batik in Independent Curriculum to Improve Science Literacy Skills of High School Students) Febrina, Wahyuni; Yelianti, Upik; Wicaksana, Ervan Johan
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.44105

Abstract

Improving students science literacy skills is one of the important focuses in education today. This study seeks to integrate local values, especially Jambi batik making, into science learning through the development of an E-Module based on ethnoscience. Through a series of development stages, this E-Module was then tested for validity, practicality, and effectiveness in improving the science literacy skills of high school students. This study uses the Research & Development (R&D) method by applying the ADDIE model. Research & Development aims to produce a product, and in this context, the product developed is an E-Module learning based on ethnoscience of making Jambi batik to improve the science literacy skills of high school students. The ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The type of data in this study is qualitative and quantitative. The results of the validation from material experts obtained a percentage of 94,16% with a very feasible category. Furthermore, the results of the validation of media experts obtained a percentage of 91,8% with a very feasible category. The results of the biology teacher assessment obtained 91% with a very feasible category. The results of the trial to see the response of students in small groups obtained a percentage of 88,49% with a very good category and the trial of large groups obtained a percentage of 93.7% with a very good category. Thus, this study makes a positive contribution to improving the science literacy skills of high school students and promoting the sustainability of cultural heritage through integrated learning. Abstrak. Peningkatan keterampilan literasi sains siswa menjadi salah satu fokus penting dalam Pendidikan saat ini. Penelitian ini berupaya mengintegrasikan nilai-nilai lokal, khususnya pembuatan batik jambi, ke dalam pembelajaran sains melalui pengembangan E-Modul berbasis etnosains. E-Modul ini kemudian diuji validitas, kepraktisan, dan efektifitasnya dalam meningkatkan keterampilan literasi sains siswa SMA. Penelitian ini menggunakan metode Research & Development (R&D) dengan menerapkan model ADDIE yang terdiri dari tahap Analysis, Design, Development, Implementation, dan Evaluation. Research & Development bertujuan untuk menghasilkan produk, dalam konteks ini produk yang dikembangkan adalah E-Modul pembelajaran berbasis etnosains pembuatan batik jambi untuk meningkatkan keterampilan lierasi sains siswa SMA. Jenis data penelitian adalah kualitatif dan kuantitatif. Hasil validasi dari ahli materi diperoleh sebesar 84,72% dengan kategori sangat layak. Selanjutnya hasil validasi ahli media diperoleh 90,6% dengan kategori sangat layak. Hasil penilaian guru biologi diperoleh sebesar 96,25% dengan kategori sangat layak. Hasil uji coba untuk melihat respon peserta didik pada kelompok kevil diperoleh persentase sebesar 87,96% dengan kategori sangat baikdan uji coba kelompok besar diperoleh persentase sebesar 93,9% dengan kategori sangat baik. Dengan demikian, penelitian ini memberikan kontribusi positif terhadap peningkatan keterampilan literasi sains siswa SMA dan mempromosikan keberlanjutan warisan budaya melalui pembelajaran yang terintegritas pada kearifan lokal. 
Pengaruh Pembelajaran Model Stem Berbasis Projek Sampah Organik Terhadap Hasil Belajar: (The Effect of Stem Learning Model Based on Organic Waste Project on Learning Outcomes) Astuti, Tika Indri; Suhendi , Suhendi
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.45333

Abstract

This article aims to analyze the effect of organic waste project-based STEM model learning on learning outcomes. The development of science and technology in the 21 st century is an era of globalization that requires everyone to master science and technology (IPTEK). To master science and technology requires quality human resources who can act quickly, precisely, creatively and innovatively. Therefore, education has an important role in creating quality human resources. The results of the research show that there is a difference between the experimental class and the control class, as seen in the t test results for the pretest scorel of students from both classes, with t hit (0.840)< t tab (56), so ho is accepted. This means that the initial abilities of students in both classes are considered the same. However, the t test for students” posttest scores shows t hit (1.105) < t tab (56), so Ho is rejected. This indicates that the average posttest score of students in the experimental class is better and significantly different from the control class. Further analysis of the t1 test (equality of two means) shows t hit (0.465)< t tab (56), so Ho rejected. This indicates that there is a significant difference between the average N-gain of students in the experimental class and the average N-gain of students in the control class. Abstrak. Artikel ini bertujuan pada Perkembangan ilmu pengetahuan dan teknologi pada abad 21, ini merupakan era globalisasi yang menuntut setiap orang untuk menguasai ilmu pengetahuan dan teknologi (IPTEK). Untuk menguasai IPTEK dibutuhkan sumber daya manusia berkualitas yang dapat bertindak secara cepat, tepat, kreatif, dan inovatif. Oleh karena itu, pendidikan memiliki peranan penting untuk menciptakan sumber daya manusia yang berkualitas.pembelajaran yang berkualitas dapat terjadi jika peserta didik dapat menghubungkan antara pengetahuan yang baru dengan pengetahuan yang telah dimiliki sebelumnya. Metode penelitian yang digunakan adalah metode eksperimen semu, dengan pendekatan kuantitatif. Metode eksperimen adalah metode penelitian yang digunakan untuk mencari pengaruh perlakuan tertentu terhadap yang lain dalam kondisi terkendalikan. Hasil  dan kesimpulan menunjukkan bahwa terdapat perbedaan antara kelas eksperimen dan kelas kontrol  terlihat hasil uji t untuk nilai pretes siswa dari kedua kelas, dengan t hit (0,840) < t tab (56), sehingga Ho diterima. Artinya, kemampuan awal siswa pada kedua kelas tersebut dianggap sama. Namun, uji t untuk nilai postes siswa menunjukkan t hit (1,105) < t tab (56), sehingga Ho ditolak. Ini mengindikasikan bahwa rata-rata nilai postes siswa pada kelas eksperimen lebih baik dan secara signifikan berbeda dengan kelas kontrol.Analisis lebih lanjut dari uji t1 (kesamaan dua rata-rata) menunjukkan t hit (0,465) < t tab (56), sehingga Ho ditolak. Hal ini menandakan adanya perbedaan signifikan antara rata-rata N-gain siswa pada kelas eksperimen dengan rata-rata N-gain siswa pada kelas kontrol.
Analisis Kesesuaian Konsep Biologi Dalam Kartun Animasi Magic School Bus Sebagai Sumber Belajar IPA: (Analysis of the Suitability of Biological Concepts in the Magic School Bus Animated Cartoon as a Science Learning Resource) Fakihuddin , Muhammad; Qurbaniah, Mahwar; Sunandar , Ari
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.40033

Abstract

Magic School Bus is one of the animation products that can be used to improve students' skills in understanding science subject matter. The purpose of this researcher is to find out the concept of biology, the suitability of the concept with scientific literature, and biology learning materials related to the concept of biology in the animated cartoon Magic School Bus. This research is a Library Research or library research. The instruments used in this study were observation sheets, concept data cards, expert verification sheets, and research instrument validation sheets. Data analysis was carried out by looking for the biology concepts contained in the minutes of each episode along with scientific literature, as well as biology learning materials related to the concept of biology in the animated cartoon. Then the biology concepts obtained were verified by material experts first to determine whether or not the concept was appropriate. So that 83 biology concepts were found in animated cartoons and also scientific literature concepts, 2 of which were not in accordance with scientific literature. The results obtained were that the percentage of the suitability of the concept of biology in this animated cartoon with the concept of scientific literature was 97.60% with the category Very Appropriate. Biology learning materials related to the concept of biology in the animated cartoon "Magic School Bus" season 1, are seen based on the independent curriculum syllabus or better known as the Learning Flow and Objectives (ATP). So it is known that there are 9 biology materials contained in this animated cartoon, namely the Human Digestive System, Human Immune System, Human Respiratory System, Viruses and Bacteria, Ecosystem, Water Cycle, Adaptation of Living Things, Reproductive System, and Human Circulatory System. Abstrak. Magic School Bus merupakan salah satu produk dari animasi yang dapat digunakan untuk meningkatkan keterampilan siswa dalam memahami materi pelajaran IPA. Tujuan dari penelitian ini untuk mengetahui konsep biologi, kesesuaian konsep dengan  literatur ilmiah, serta materi pembelajaran biologi yang berkaitan dengan konsep biologi pada kartun animasi Magic School Bus. Metode penelitian yang digunakan adalah Library Research atau penelitian kepustakaan dan Studi Dokumentasi. Kajian kepustakaan adalah mencari beragam informasi yang berasal dari pustaka. Berupa artikel jurnal, buku, literatur, maupun publikasi ilmiah lainnya. Instrumen yang digunakan dalam penelitian ini adalah lembar observasi, kartu data konsep, lembar verifikasi ahli, dan lembar validasi instrumen penelitian. Analisis data dilakukan dengan cara mencari konsep biologi yang terkandung di menit-menit setiap episodenya beserta literatur ilmiah, juga materi pembelajaran biologi yang berkaitan dengan konsep biologi pada kartun animasi tersebut.  Kemudian konsep-konsep biologi yang di dapat, di verifikasi oleh 3 orang ahli materi biologi terlebih dahulu untuk mengetahui sesuai atau tidak sesuainya konsep biologi yang terdapat dalam kartun animasi tersebut dengan konsep biologi yang diutarakan para ahli bedasarkan jurnal atau artikel ilmiah. Sehingga ditemukan 83 konsep biologi pada kartun animasi dan juga konsep literatur ilmiahnya, 2 konsep biologi diantaranya tidak sesuai dengan literatur ilmiah. Hasil yang didapat yaitu diketahui persentase tingkat kesesuaian konsep biologi kartun animasi ini dengan konsep literatur ilmiah yaitu sebanyak 97,60 % dengan kategori Sangat Sesuai. Materi pembelajaran biologi yang berkaitan dengan konsep biologi pada kartun animasi “Magic School Bus” season 1, dilihat berdasarkan silabus kurikulum merdeka atau lebih dikenal dengan Alur dan Tujuan Pembelajaran (ATP). Sehingga diketahui terdapat 9 materi biologi yang terdapat dalam kartun animasi ini yaitu Sistem Pencernaan Manusia, Sistem Kekebalan Tubuh Manusia, Sistem Pernafasan Manusia, Virus dan Bakteri, Ekosistem,Siklus Air, Adaptasi Makhluk Hidup, Sistem Reproduksi, dan Sistem Peredaran Darah Manusia.
Inovasi E-Book Berbasis Blended Learning Menggunakan Aplikasi Sigil pada Mata Kuliah Biokimia: (E-Book Innovation Based on Blended Learning Using Sigil Application in Biochemistry Courses) Miftahussa’adiah, Miftahussa’adiah; Ladisa, Stevia; Romadhan, Muhammad Fauzi
BIODIK Vol. 11 No. 02 (2025): June 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i02.43545

Abstract

This research to produce a valid and practical e-book teaching content product. The method used in this study is Research and Development (RnD) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The data in this study were obtained through expert validation questionnaires (content experts, media experts, and language experts) and student response questionnaires on blended learning-based biochemistry e-book products using the developed sigil application. Data analysis techniques were carried out by referring to the standard criteria for validity and practicality of e-books. The results of the study were obtained based on the results of the media expert validity questionnaire (98%), content experts (98%), language experts (91%) with a very valid category, and field practitioners consisting of questionnaires filled out by lecturers who teach biochemistry courses (91.66%) and students as a form of readability from e-book users (97.86%). Therefore, it can be concluded that blended learning-based e-books using the sigil application in biochemistry courses are valid and practical for use in learning activities. Key words: e-book, Biochemistry, Blended Learning, Sigil application