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INDONESIA
Jurnal Pendidikan Dasar Nusantara
ISSN : 24606324     EISSN : 25796461     DOI : -
Core Subject : Education,
Jurnal Pendidikan Dasar Nusantara is an open access journal and published twice a year in January & July that contains research result where never published.
Arjuna Subject : -
Articles 277 Documents
The Influence of the Problem Based Learning Model Assisted by Booklet Media on the Understanding Conceptual Ability of Class V Elementary School Students on Water Cycle Material Murdani, Eka; Sumarli, Sumarli; Ramadhani, Aldi
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 1 (2024): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i1.22901

Abstract

This research aims to determine the effect of the problem based learning model assisted by booklet media on the understanding conceptual ability of fifth grade elementary school students in the water cycle material at SDN 03 Dungun Laut, Jawai District for the 2023/2024 academic year. The type of research used was quantitative research using a quasi experimental design method with a post-test only control group design. The population of this study was all class V students at SDN 03 Dungun Laut, totaling 40 students. The sample for this research was class V with a total of 40 students consisting of class VA with 18 students as the experimental class and class VB with 22 students as the control class. The collection techniques used in this research were test and non-test techniques. The tests used were post-test questions, while non-tests used student response questionnaires, and observation sheets on the implementation of learning activities. The data analysis techniques in this research were the two independent sample t-test, effect size test, and descriptive percentage analysis. The results of the research showed that: (1) There was a difference in students' conceptual understanding between classes that use the problem based learning model assisted by booklet media and classes that are given a direct learning model on water cycle material in class V SDN 03 Dungun Laut with tcount = 2.462 > ttable = 2.024; (2) The influence of the problem based learning model assisted by booklet media on students' science understanding conceptual ability was 0.4 with medium criteria; (3) The implementation of the problem based learning model assisted by booklet media in science learning for class V elementary school was classified as very good with a percentage of 90%; (4) Students response were positive to the problem based learning model assisted by booklet media in science lessons for class V elementary school was 81% with very good criteria. So it could be concluded that the problem based learning model assisted by booklet media had an influence on students' understanding conceptual ability of Natural Science (IPA) in class V water cycle material at SDN 03 Dungun Laut.
Development of Counting Box Media to Improve Understanding of Addition and Subtraction of Grade II Elementary School Students Puspitasari, Aan; Susetyo Kusumo Wardhani, Intan; Puspasari, Yovita
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 1 (2024): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i1.23059

Abstract

The purpose of this study was to develop a counting box learning media that will be used to improve the understanding of addition and subtraction of grade II elementary school students that is valid, practical and effective. The type of method in this study is Research and Development (R&D). The product development model is ADDIE. Data collection techniques by conducting interviews, observations, questionnaires and tests. Analysis of research data using data analysis of validity, reliability, discrimination, level of difficulty, normality, homogeneity, hypothesis and effectiveness. The results carried out by the researcher, namely the validity of the counting box media in improving the understanding of addition and subtraction in grade II elementary school students, are suitable for use and have been validated by experts. The results of the validation of media experts were 98% (Very valid), material experts were 95.45% (Very valid), language experts were 91%% (Very valid), and practitioner experts were 95%% (Very Practical). Product trials conducted by researchers were in 2 stages, namely small-scale trials and field-scale trials. The results of the small-scale acquisition of pretest and posttest questions show that the average pretest score is 47.5, while the average posttest score is 55.5. The increase from the pretest to the posttest score is 8. On the field scale, the results of the average pretest score are 40, while the average posttest score increases to 92. So it can be concluded that there is an increase from the pretest to the posttest score of 52. Based on this, the counting box media is very valid, practical and effective to use in learning.
The Influence of the Problem-Based Learning Model Assisted by Google Sites Interactive Multimedia on Critical Thinking Skills in the Science Subject of Grade V Elementary School Pradana, Galih Yoga; Mariana , Neni; Anam , Rif’at Shafwatul
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 1 (2024): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i1.23093

Abstract

Critical thinking skills are part of 21st century learning that are important to be applied in the learning process. However, these skills have not been fully mastered by students. Based on the results of observations conducted in one elementary school, students have difficulty working on analytical questions. This study aims to determine the effect of the Problem-Based Learning model assisted by interactive multimedia Google sites significantly on critical thinking skills in the subject of science for grade V of elementary school. This type of research is a quasi-experiment with a nonequivalent control group design. The population in this study were grade V students of SDN 3 Bangunsari Ponorogo totaling 82 students. The research sample was grade V students consisting of a control class and an experimental class, each totaling 30 students. Data analysis used an independent sample t-test. The results showed that there was a difference in the average results of the pretest and posttest of critical thinking skills in the experimental class and the control class. In the experimental class there was an increase of 19.56%. While in the control class it increased by 6.27%. The results of the hypothesis test using the independent sample t-test showed a significance value (2-tailed) of 0.034, which means <0.05, thus Ho is rejected and Ha is accepted. So there is a significant influence of the Problem-Based Learning model assisted by interactive multimedia Google sites on critical thinking skills in the subject of science for grade V of Elementary School. Learning with the Problem-Based Learning model assisted by interactive multimedia Google sites has been proven to be able to improve students' critical thinking skills.
Development of E-Modules Based on Discovery Learning on Temperature and Heat Material to Improve Communication Skills of Grade V Elementary School Students Wijayanti, Eka; Suparti, Suparti; Wahyuni, Sri
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 1 (2024): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i1.23149

Abstract

The purpose of this study was to describe the results of the validity, practicality, and effectiveness of the development of Discovery Learning-Based E-Module Media to Improve Communication Skills of Fifth Grade Elementary School Students. With the development of E-Module science learning based on Discover Learning, it is expected to motivate students in the learning process and can increase student activity in learning Theme 6 Subtheme 1 Temperature and Heat. The research design used is Research and Development (R&D) development research. The development model in this study uses the ADDIE model. The research instruments used are expert validation questionnaires, teacher and student response questionnaires and learning outcome tests. Based on the research conducted, the results of the level of validity of the learning media obtained from the results of the validation of material experts and learning media experts obtained the Valid criteria. While the results of the practicality test of the media developed based on the results of the teacher and student response questionnaires obtained the criteria of very practical learning media and the results of the practicality test seen from student learning outcomes obtained the criteria of effective media used to improve student learning outcomes. Based on the results of the data analysis carried out, it can be concluded that the developed learning media has been proven to be valid, practical and effective for use to improve the communication skills of fifth grade elementary school students.
Bahasa Indonesia BahDevelopment of Augmented Reality (AR) Based Minibook Media on Solar System Material for Grade VI Elementary Schoolasa Indonesia Suryani, Safira; Atharina, Filia Prima; Azizah, Mira
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 1 (2024): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i1.23211

Abstract

This research is motivated by the challenges in learning the Solar System at SD Negeri 2 Gedangalas. These learning students' difficulties in understanding science learning about the Solar System in class VI, the lack of use of technology-based learning media, limitations in learning media that can support learning, as well as the lack of application of active and innovative learning in science learning about the Solar System in class VI. Therefore, the aim of this research is to develop Minibook Learning Media Based on Augmented Reality (AR) as an effort to overcom the challenges of learning the Solar System at SD Negeri 2 Gedangalas. This research is included in the Research and Development (R&D) category. Validation is carried out by material experts and media experts. The subjects of this research were students at SD Negeri 2 Gedangalas, with a small-scale trial involving 16 students and a large-scale trial involving 30 students . Data collection used an instrument in the form of a questionnaire. Data analysis was carried out descriptively qualitatively and descriptively quantitatively in the form of percentages. The research results showed that the validation of material experts in all aspects was rated "Very Good" with an average score of 93,35%. Media experts also gave a rating of "Very Good" with an average score of 95,37%. Small group testing showed student ratings of “Very Good” with an average score of 87,75. Thus, it can be concluded that the results of this research have produced an Augmented Reality (AR)-based Minibook learning media product that is effectively used by elementary school students.
Efforts to Improve Local Wisdom-Based Science Learning Outcomes With The TGT Model For Grade IV Students at SDN 128 Palembang Septia, Delfi; Siahaan, Sardianto Markos; Masfufah, Annasriyah
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 2 (2025): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i2.23312

Abstract

This study aims to improve the learning outcomes of 15 fourth grade students in science material based on local wisdom with the Teams Games Tournament (TGT) model with the type of classroom action research (PTK) to analyze learning outcomes from the pre-cycle and pre-cycle. then apply treatment with the Teams Games Tournament (TGT) model in cycle I and cycle II. The results of the study showed that after the pre-cycle the average student learning score was 35%, in cycle II the average score was 79.3% and in cycle II the average score was 87%. In conclusion, there is a significant increase in the implementation of the independent curriculum of the Teams Games Tournament (TGT) model on social studies learning outcomes based on local wisdom. The participatory learning model has a positive impact on the development of effective learning.
Development of E-Module Assisted by Book Creator in Javanese Language Learning Materials of Uploading Language in Grade II of Elementary School II Ariyojeding Yaniar , Velien Zenita; Jadmiko , Rahmad Setyo
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 2 (2025): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i2.23440

Abstract

The research is motivated by initial findings during observation, although e-modules have been implemented, there is still a need for further development by utilizing Book creator technology. The media that is often used in SD Negeri II Ariyojjeding, especially in class II, is the LKS book. This study aims to improve the quality of learning by introducing new innovations in the form of e-modules assisted by Book creators. This study uses the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Validity is determined by media expert validation, material expert validation, and language expert validation. The assessment from the media expert scored 90% in the "very valid" category. The results of the material expert study scored 86% in the "very practical" category. The results of the language expert study scored 77% in the "practical" category. The results of the assessment from the teacher's response scored a percentage of 91% in the "very valid" category. The results of the assessment from the responses of class II students with a score of 86% in the "very effective" category and are suitable for use in the learning process
The Pengembangan Media Pembelajaran Berbasis Articulate Storyline 3 Untuk Meningkatkan Kemampuan Literasi Numerasi di SDN Kasembon 3 Kecamatan Kasembon Kabupaten Malang Widiyanti, Widiyanti; Chisbiyah, Lismi Animatul; Ekawati, Ratna; Randy, Mohammad Yusuf; Fatiha, Dilla Alfi; Pramesti, Fikha Anggraini Asih; Rosyada, Nurrizka Arina; Dewi, Radeni Sukma Indra
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 2 (2025): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i2.23777

Abstract

Keterampilan matematika siswa sekolah dasar di Indonesia masih relatif di bawah tingkat yang diharapkan, khususnya pada materi pelajaran yang berhubungan dengan bilangan bulat. Tujuan penelitian ini adalah mengembangkan media pembelajaran literasi numerasi berbasis Articulate Storyline sebagai solusi pemecahan masalah pada materi bilangan bulat yang dapat dianggap valid menurut ahli media dan materi serta praktis menurut pengguna. Penelitian ini mengaplikasikan model ADDIE yang meliputi lima tahapan sebagai berikut: analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian adalah guru dan siswa SDN 1 Kasembon dan SDN 3 Kasembon. Data diperoleh melalui observasi, wawancara dan kuesioner. Hasil uji validasi media literasi numerasi berbasis Articulate Storyline yang dilakukan oleh ahli dan pengguna menunjukkan bahwa rata-rata hasil keseluruhan dinilai sangat valid dan sangat praktis, memotivasi guru dan siswa, serta layak digunakan dalam pembelajaran.
Analysis of Needs for Developing KAPAL PINISI Application (Smart Literacy Adventure Activity) Based on Local Wisdom to Form 6C Skills of Indonesian Society Damariswara , Rian; Laila , Alfi; Mujiwati , Endang Sri; Nurkholidah, Manfia; Afandi, Saiful
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 2 (2025): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i2.24007

Abstract

Basic literacy is an important foundation in education in Indonesia, but there are still challenges in literacy skills for students and teachers. Local wisdom, which should be a relevant source of learning, is often ignored in the curriculum. This study aims to describe: (1) the need to develop the KAPAL PINISI application (Smart Literacy Adventure Activities); (2) obstacles encountered in developing the application; (3) support for the development of applications based on local wisdom, with a focus on the formation of 6C skills (Critical thinking, Creativity, Collaboration, Communication, Citizenship, Character) in Indonesian society. The data collection method used a need assessment questionnaire distributed to students, teachers, and parents in several regions. This study used a mixed method approach (qualitative and quantitative) with 200 fifth grade students and 40 teachers in ten elementary schools spread across Indonesia. The data analysis technique used descriptive statistics on quantitative data and source triangulation techniques (Miles and Huberman) on qualitative data. The results of the analysis show that respondents want an application that integrates local wisdom, as well as interactive features that support collaborative and communicative learning. The obstacles faced by teachers are; never having used teaching materials based on local wisdom that are integrated into the android application. The support for the development of the KAPAL PINISI application is that the principal provides training facilities and workshops based on local wisdom to teachers, and helps teachers be creative in making teaching media. The development of the KAPAL PINISI Application based on local wisdom is an important and effective step. So that the results of the study can be used as a reference for further research in the form of developing teaching media for the KAPAL PINISI Application based on local wisdom in Indonesia.
Development of Interactive Multimedia Based on Website to Get to Know Indonesia as One in Diversity in Grade IV Wiguna, Frans Aditia; Yuliyanti , Diah Kurnia
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 2 (2025): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i2.24088

Abstract

This website-based interactive multimedia development research aims to attract students' attention, make students more active in the learning process, and help students understand the material, meet students' learning styles by creating a pleasant learning atmosphere, encourage students to understand the material on Indonesian diversity, develop student character according to the profile of Pancasila students, and provide media that is appropriate for the age of students in the concrete operational stage. The validation of website-based pop-up book visual multimedia carried out by the media validator obtained results with a percentage of 82% with a very valid category, the results of the material validation were 92% which means that the material used in the website-based pop-up book visual multimedia developed was very valid. Based on the average results of the student response questionnaire, the results were 91% and stated to be very practical, the minimum learning completion criteria were > 75, so website-based interactive multimedia can be said to be effective in improving student learning outcomes. The type of research used was research and development. The development stages used used the ADDIE model stages (Analysis, Design, Development and Implementation). The effectiveness results show that student evaluation results increased from 61% to 85% of students achieving the KKM score.