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Meningkatkan Kemampuan Motorik Kasar Anak Usia Dini melalui Media Mini Ball Rainbow Tutinawati, Elis; Windarsih, Chandra Asri; Rohmalina, Rohmalina
CERIA (Cerdas Energik Responsif Inovatif Adaptif) Vol. 8 No. 5 (2025): Volume 8 Number 5, September 2025
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/ceria.v8i5.27319

Abstract

Kemampuan motorik kasar anak kelompok A di TK Islam Asy-Syifa yang belum begitu berkembang terlihat rendahnya perkembangan fisik motorik kasar anak yang disebabkan karna kurangnya guru menstimulus dalam motorik, sebagian besar anak belum dapat terkoordinasi motorik kasar, karena yang diutamakan nya yaitu motorik halusnya seperti menulis, menggunting, menempel sehingga kurang menstimulus anak dalam motorik kasar. Maka dari itu media mini ball rainbow merupakan media yang dapat melatih motorik kasar anak dan dapat meningkatkan kemampuan motorik kasar anak.Tujuan peneliti ini adalah untuk menemukan proses dan peningkatan motorik kasar anak sesudah diterapkannya pembelajaran menggunakan media mini ball rainbow. Jenis penelitian ini adalah penelitian Tindakan kelas (PTK) dengan model desain Kemmis dan Mc Tanggarat yang Langkah penelitiannya menggunakan rencana, tindakan, observasi dan refleksi. Subjek penelitian adalah peserta didik kelompok A yang berjumlah10 orang anak yang terdiri lima orang anak laki-laki dan lima orang perempuan. Teknik pengumpulan data menggunakan observasi. Dan analisis datanya menggunakan stastika deskriftif dalam bentuk prasantase. Hasil penelitian ini adalah meningkatnya motorik kasar anak dengan kategori nilai paling baik yaitu berkembang sesuai harapan. Pada kondisi siklus kedua terjadi peningkatandengan kategori nilai baik yaitu berkembang sesuai harapan. Pada prasiklus mencapai 63%, lalu pada sikus I mencapai 82% dan pada siklus ke-2 mencapai 85%. The gross motor skills of Group A children at Asy-Syifa Islamic Kindergarten were found to be underdeveloped, as indicated by their limited physical abilities and lack of stimulation from teachers. Most children had not yet demonstrated proper coordination in gross motor skills, as classroom activities tended to prioritize fine motor skills such as writing, cutting, and pasting. To address this issue, the Mini Ball Rainbow media was introduced as a learning tool to enhance children’s gross motor development. This study aimed to examine the process and improvement of children’s gross motor skills through the implementation of the Mini Ball Rainbow media. The research employed Classroom Action Research (CAR) with the Kemmis and McTaggart model, which involved planning, action, observation, and reflection. The subjects consisted of 10 Group A students (five boys and five girls). Data were collected through observation and analyzed using descriptive statistics. The findings showed significant improvement in children’s gross motor skills, categorized as "developing as expected" (BSH). In the pre-cycle, the achievement rate was 63%, which increased to 82% in the first cycle and 85% in the second cycle. These results indicate that the use of the Mini Ball Rainbow media effectively strengthened the gross motor skills of young children.
Improving TPQ Teaching Skills In Optimizing Digital Media Learning Through The Canva Application Rohmalina, Rohmalina; Huda, Miftahul; Masduki, Damayanti; Bawamenewi, Arozatulo; Abda, Muhammad Ichsan
Journal Of Human And Education (JAHE) Vol. 4 No. 1 (2024): Journal Of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v4i1.541

Abstract

This article is the work of dedication carried out by the five authors in Almendah Village, West Java, Sri Mulyo Village, Malang Regency, Hilimbulawa Village, Nias, and Lamahu Bone Village. During his service to different villages, the author discovered a number of the same problems, namely physical infrastructure problems in the form of building siring, roads, bridges, and so on. However, this problem is not realistic to be resolved if you look at your financial capabilities and the time you have. The only problems that can be resolved are the monotonous learning methods of TPQ, the decreasing enthusiasm for learning of TPQ children, and the increasing number of TPQ children who use digital technology in a negative way, namely addiction to online games. For this reason, the author chose a solution to provide CANVA application training to PTQ teachers with the hope that these teachers will teach it to TPQ children. The aim is to make learning methods more varied, PTQ children are happy and enthusiastic about learning again, and can use technology. digital with positive things. The latest news that the author received was that this learning method was well received by PTQ children and the hope is that the children's enthusiasm will return and they will be able to use digital technology well.
The Urgency Of Educational Games As A Learning Media For Rural Children Gunawan, Agus; Rohmalina, Rohmalina; Hasanah, Hasanah; Subhan, Rizky; Sulaeman, Sulaeman
Journal Of Human And Education (JAHE) Vol. 4 No. 1 (2024): Journal Of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v4i1.643

Abstract

When the author carried out his service in Bojonegara Village, Cirebon, Telawang Village, Banjarmasin, and Maricaya Makassar. Primary level educators/teachers complain that elementary school children in their villages do not want to focus, complain easily, and some even intend to drop out of school because of boredom. On this basis, the author decided to educate teaching staff about educational game-based learning media with the following stages of problem discovery and solutions. The results in this article show 1). Educators complain that elementary school level children in Bojonegara Village, Cirebon, Telawang Village, Banjarmasin, and Maricaya Makassar are easily bored, fed up, and even intend to drop out of school. 2). The author approached and asked directly to rural children in Bojonegara Village, Cirebon, Telawang Village, Banjarmasin, and Maricaya Makassar about the causes of being easily bored, fed up, and even intending to drop out of school. 3). The author discussed with the teaching staff and decided to educate the teaching staff about educational games as a learning medium for two weeks. 4). Educational games are believed to have an urgency to overcome boredom, boredom, and intentions to drop out of school among elementary school level children in Bojonegara Village, Cirebon, Telawang Village, Banjarmasin, and Maricaya Makassar regarding the causes of easily getting bored, fed up, and intending to drop out of school.