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Journal : Cognitive Development Journal

Improving The Ability to Perform Summary Calculation Operations Using Number Bag Media Tri Wahyuni, Endah; Subiyantoro, Singgih; Suparti
Cognitive Development Journal Vol. 1 No. 1 (2023): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v1i1.1

Abstract

Meaningful learning begins with active student participation in educational activities. However, learning often remains teacher-centered due to limitations in the use of teaching aids, resulting in low student engagement when solving problems. This study aims to improve first-grade students’ ability to solve addition problems in mathematics by applying number pocket media at SD Negeri Godog 1. The research employed Classroom Action Research using the Kemmis and McTaggart model, which includes the stages of planning, action, observation, and reflection at the end of each cycle. The research subjects were 15 first-grade students at SD Negeri Godog 1, Polokarto. Data were collected through observation, testing, and documentation. The results show that student learning outcomes in mathematics, specifically in addition, can be improved through the use of number pocket media. This is evident from the increase in student learning outcomes from seventy-three percent in the first cycle to ninety-three percent in the second cycle. This improvement indicates that the success indicators set in this study were achieved. Therefore, it can be concluded that the use of number pocket media has a significant positive impact on first-grade students mathematics learning outcomes in addition material. Furthermore, the study contributed not only to enhancing students mathematical abilities but also to improving teachers creativity in delivering engaging lessons.
Application of Problem-Based Learning Models and Puzzle Media to Improve The Learning Outcomes Maya Indrasari; Subiyantoro, Singgih; Hastuti, Dwi
Cognitive Development Journal Vol. 1 No. 1 (2023): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v1i1.2

Abstract

The impact of the Covid-19 pandemic on education in Indonesia has led to a phenomenon known as learning loss. In response, teachers are required to innovate by applying strategies and learning models that enhance both the learning process and student outcomes. This study aims to describe the use of the Problem-Based Learning (PBL) model and puzzle media in improving student learning outcomes in Pancasila and Civic Education for first-grade elementary students. This research is a type of Classroom Action Research (CAR). The subjects of the study were 17 first-grade students at SDN Genengsari 03. Data were collected using test instruments and observation techniques. The data analysis employed a comparative descriptive technique by comparing the percentage of students meeting the minimum score, as well as the maximum and average scores between the first and second cycles. The results indicated an improvement in learning outcomes. In the pre-cycle, 8 out of 17 students, or forty-seven percent, achieved the minimum competency score, with an average score of 61. In the first cycle, 11 out of 17 students, or sixty-four percent, reached the minimum score, with an average score of 81. In the second cycle, 16 out of 17 students, or ninety-four percent, met the minimum score, with an average score of 88. In conclusion, the use of the Problem-Based Learning model and puzzle media proves to be effective in improving the learning outcomes of first-grade elementary students. Overall, this research contributes to enhancing student achievement and the quality of learning.
Optimizing the Use of Practical Methods to Improve Skills in Creating 2D and 3D Animations Subiyantoro, Singgih; Yuliana, Mita; Nurbaiti, Nita; Ramadhani, Sari Aisyah; Murti, Wandha Prayuda
Cognitive Development Journal Vol. 1 No. 1 (2023): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v1i1.5

Abstract

Practice is a learning method that involves students directly in developing specific skills. Objectively, there are many advantages and disadvantages of using practical methods in learning. This research aims to improve students' skills in creating 2D and 3D animations through the use of practical methods. The research method used is Classroom Action Research (PTK) by adopting the Kemmis & Tagart model. The subjects of this study were students in class 11 A majoring in Multimedia at a Vocational High School (SMK) in Indonesia who were making 2D and 3D animations. Data was collected using observation sheets, interview guides, and portfolios. The research results show that the practical method is able to improve students' skills in creating 2D and 3D animations. The observation results showed that there was an increase in students' skills, namely by (7.01%) after using practical methods rather than just theory. The results of interviews and analysis of the portfolio also show data that is relevant to the results of these observations. In conclusion, the use of practical methods has proven to be effective in improving students' skills in creating 2D and 3D animations. Overall, this research contributes to solving learning problems, especially the low skills of students in making 2D and 3D animations which are commonly found in Vocational High Schools.
Analysis of Teachers' and Students' Perceptions of Using Artificial Intelligence Chatbots in Higher Education Subiyantoro, Singgih; Ekosusilo, Madyo; Ismail, Ismail; Putra, Hamda Kharisma; Fauziyah, Syifa
Cognitive Development Journal Vol. 1 No. 1 (2023): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v1i1.7

Abstract

Artificial Intelligence (AI) chatbots have emerged as tools with the potential to enrich the learning experience. This research aims to analyze the perceptions of professors and students regarding the utilization of AI chatbots in the context of higher education. The primary objective of this study is to comprehend how teachers and students view the use of AI chatbots in higher education. This research adopts a qualitative approach employing semi-structured interviews and content analysis of relevant written documents. Data are collected and analyzed using descriptive statistics. The findings of this research reveal that most respondents, both professors and students, hold a positive attitude toward using AI chatbots in higher education. The critical benefits acknowledged include accessibility, assistance answering questions, and enhanced learning efficiency. Some challenges related to data security and the quality of interaction with chatbots are also identified. This research demonstrates that AI chatbots have significant potential to enhance the learning experience in higher education. However, attention must be given to existing technical challenges and privacy concerns to ensure broader acceptance. This study provides valuable insights into the perceptions of professors and students regarding AI chatbots, which can serve as a guide for educational institutions in developing effective implementation strategies. Furthermore, these results may stimulate further research into the use of AI technology in higher education.
Analysis of Teacher Perceptions of Online Gamification Learning Methods Putra, Hamda Kharisma; Ekosusilo, Madyo; Subiyantoro, Singgih; Ismail, Ismail; Fauziyah, Syifa
Cognitive Development Journal Vol. 2 No. 1 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i1.20

Abstract

The integration of gamification into online learning has garnered considerable attention in contemporary educational discourse. This article delves into teachers' perceptions regarding the implementation of this method. The background lies in the increasing utilization of technology in education and the potential of gamification to enhance student engagement and motivation. The objective is to explore teachers' viewpoints on the effectiveness, challenges, and benefits of this learning method. The research methodology involves surveys and interviews with a cohort of teachers who have utilized gamification in their online teaching practices. Findings reveal a spectrum of perceptions among teachers, including their understanding of gamification concepts, comfort levels in its application, and its influence on student engagement. The conclusion drawn highlights positive acceptance of gamification, alongside identified challenges such as time constraints and technical skills. The research contributes valuable insights for the development and implementation of gamification learning methods in the online education landscape.
Heutagogical Approaches in the Merdeka Curriculum: Enhancing Autonomous Student Engagement Subiyantoro, Singgih; Putra, Hamda Kharisma; Ismail; Mahendra, Moefty; Montle, Edward
Cognitive Development Journal Vol. 2 No. 1 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i1.33

Abstract

The transition to the Merdeka Curriculum in Indonesia, emphasizing student autonomy and flexible learning pathways, presents an opportunity to explore heutagogical approaches in enhancing autonomous student engagement. This study aimed to investigate the effectiveness of heutagogy in promoting self-determined learning among students within this curriculum framework. Utilizing a mixed-methods approach, data were collected through surveys and interviews with students and educators, as well as classroom observations. The results indicated that students engaged in heutagogical practices exhibited higher levels of motivation, self-efficacy, and critical thinking skills, with 75 percent reporting increased confidence in managing their learning. Additionally, educators observed improved student participation and collaboration. The main conclusion is that heutagogical approaches significantly contribute to fostering autonomous learning environments, aligning with the goals of the Merdeka Curriculum. This research contributes to the educational field by providing empirical evidence supporting the implementation of heutagogy in national curricula, offering practical insights for educators and policymakers aiming to enhance student engagement and self-directed learning.
Project-Based Learning: An Innovative Learning Model to Improve the Understanding of Science in Fifth-Grade Students Asprila, Fiskawati Derate; Subiyantoro, Singgih
Cognitive Development Journal Vol. 2 No. 2 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i2.36

Abstract

The lack of understanding of elementary school students in the subject of science, especially the material on the human digestive system, is the background of this study. The purpose of this study is to improve the understanding of fifth-grade students on the material on the human digestive system by using the Project-Based Learning (PjBL) learning model. The method used in this study is classroom action research consisting of 2 cycles with four stages, namely planning, action, observation and reflection. The data analysis techniques used in this study are participatory observation techniques, data utilization techniques and document data analysis. The subjects of the study were 15 fifth-grade students. The results of the study showed that students' understanding increased after the PjBL model was applied, as evidenced by the percentage of students' average scores in the pre-cycle not reaching the criteria for achieving learning objectives; then in cycle I, the score increased by 13% and in cycle II it increased by 20%. This research is expected to contribute to educational institutions to provide information in improving the quality of education.
The Use of Quizizz Media to Increase Students Interest in Learning Science at Primary Schools Edi Handoko, Sofa Binti Masruroh; Singgih Subiyantoro
Cognitive Development Journal Vol. 2 No. 2 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i2.38

Abstract

Learning media should be utilized to enhance the quality of education in the digital era. It can inspire and motivate students to engage in the learning process, thereby increasing their interest in learning. This study aims to improve the learning interest of fourth-grade students by using learning media in the form of Quizizz. The research is categorized as Classroom Action Research, with the subjects being 15 fourth-grade students, consisting of 6 girls and 9 boys. Data collection instruments included observation, evaluation tests, and interviews. The Classroom Action Research design was carried out in two cycles, each consisting of the following stages, planning, implementation, observation, and reflection. The results indicate that the use of Quizizz as a learning medium effectively enhances students learning interest. In the first cycle, without the use of the Quizizz application, students learning interest reached 59.64 percent, which is categorized as moderate. In the second cycle, after implementing Quizizz, students learning interest increased to 74.29 percent, placing it in the high category. This improvement demonstrates that the use of interactive learning media such as Quizizz is effective in fostering greater student engagement. Therefore, integrating Quizizz into the learning process is a promising strategy for teachers to enhance students’ interest in learning in the fourth grade.
Preparing Indonesian Primary School Teachers for Deep Learning: Readiness, Challenges, and Institutional Support Subiyantoro, Singgih; Musa, Mohamad Zain; Efendi, Agus
Cognitive Development Journal Vol. 2 No. 2 (2024): Cognitive Development Journal
Publisher : Edutech Publishing Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/cognitive.v2i2.44

Abstract

The growing influence of deep learning technologies in everyday life has created new demands for educational systems worldwide, prompting efforts to introduce basic concepts of artificial intelligence at earlier stages of learning. In Indonesia, while digital literacy initiatives are gaining momentum, the preparedness of primary school teachers to teach deep learning concepts remains largely unexplored. This study aims to investigate the readiness of Indonesian primary school teachers to teach fundamental deep learning principles, identify the challenges they face, and assess the level of institutional support available to them. A mixed methods design was employed, combining quantitative survey data from 215 teachers with qualitative insights gathered through focus group interviews. The survey measured readiness across technical, pedagogical, and institutional dimensions, while thematic analysis was used to explore deeper experiences and perspectives. The findings reveal that while teachers express strong enthusiasm and recognize the importance of introducing deep learning, their technical understanding and pedagogical confidence remain moderate. Access to training opportunities and digital infrastructure emerged as critical enablers, whereas a lack of curricular guidance and institutional support was cited as major barriers. Teacher motivation is not lacking; rather, systemic support must be strengthened to turn readiness into effective practice. Preparing teachers for deep learning education requires comprehensive strategies that integrate professional development, curriculum design, and infrastructure improvement. This study enriches the limited literature on AI education at the primary level in developing countries and offers practical recommendations for policymakers and educational stakeholders seeking to build future-ready classrooms.
Co-Authors Agus Efendi Alfiria Alfiria Alfiria, Alfiria Anak Agung Istri Sri Wiadnyani Andhika Ayu Wulandari, Andhika Ayu Anwari Adi Nugroho, Anwari Arga Safitri Asprila, Fiskawati Derate Baskoro Hadi Baskoro Hadi, Baskoro Benedictus Sudiyana Dedi Kuswandi Dwi Hastuti Edi Handoko, Sofa Binti Masruroh Eka Budhi Santosa Endra Priawasana Fatma Sukmawati Fatma Sukmawati, Fatma Hartati Hartati Hartati Hartati Haryanto Haryanto Haryanto Haryanto I Nyoman Sudana Degeng Intaniasari, Yossinta Irmade, Oka Ismail Ismail Ismail Jayawarsa, A.A. Ketut Krisdianti, Nana Kurnia Sari, Nurratri Kurniaaji, Bayu Laili, Liya Nur Liya Nur Laili M Arif Maulana M, Usman M., Usman Madyo Ekosusilo Madyo Ekosusilo, Madyo Maya Indrasari Moefty Mahendra, Moefty Mohamad Zain Musa, Mohamad Zain Montle, Edward Muhammad Arief Maulana Muhammad Taupik Munika Saras Wati Murti, Wandha Prayuda Muzayanha Mustika, Arvya Nana Krisdianti Nurbaiti, Nita Nuri Suryani Octafiana, Windha Oka Irmade Pradana, Riski Priawasana, Endra Putra, Hamda Kharisma Rahmawati, Melly Ramadhani, Sari Aisyah Ramadhianti, Sekar Ayu Riski Pradana Rosmini Rosmini RR. Ella Evrita Hestiandari Safitri, Arga Saida Ulfa Santosa, Eka Budhi Sawitri Sawitri Sekar Ayu Ramadhianti Siwi, Dwi Anggraeni Sri Mulyani Sri Sundari Sugiyanto - Sugiyanto Sugiyanto Sundari, Sri Suparti Suparti Suparti Suparti Suparti Suryani, Nuri Syifa Fauziyah, Syifa Titik Sudiatmi Tri Sutrisno Tri Wahyuni, Endah Usman M Usman M. Wati, Munika Saras Windha Octafiana Yossinta Intaniasari yuliana, mita