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The Effect of Small Sided Games and Zig-Zag Run Training on Improving the Dribbling Ability of Samba JR Soccer Players Marda, Febri; Lanos, Muhsana El Cintami; Rosani, Meilia
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.388

Abstract

There is needed training that can improve dribbling skills in soccer games. Small sided games and zig-zag run exercises are training models that can help players hone their dribbling skills on the field that is small from the real field and plus zig-zag run training through obstacles so that players can practice well. This study uses true-experimental methods also needs to have two types of groups, namely the treated group and the untreated group (control group). In this experimental study there were two groups that had different treatments. The result showed that participants who underwent small sided games showed a greater improvement in dribbling ability compared to those who underwent zig-zag run training. This study contributes that both small sided games and zig-zag run training can have a positive impact on improving dribbling ability in soccer players.
Analyzing the Arm Muscular Strength of Rugby Athlete in Banten Budiono, Agus; Lanos, Muhsana El Cintami; Kristina, Putri Cicilia
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.389

Abstract

This study aimed to analyze the arm muscle strength of rugby athletes in Banten. The method of measuring arm muscle strength involved using a gripper dynamometer. The research sample consisted of 30 rugby athletes who were actively training in Banten. Data were collected through the use of the gripper dynamometer to measure arm muscle strength and were analyzed using descriptive statistical techniques. The research results revealed significant variations in arm muscle strength among the rugby athletes in the sample. These findings highlight the diversity in physical strength within the group and provide valuable insights for coaches. Such insights can inform the development of more tailored and effective training programs to enhance arm muscle strength and overall performance in rugby athletes. Additionally, the study underscores the importance of regular strength assessments to monitor progress and adjust training regimens accordingly.
The Effect of Harness Training on Increasing 400 M Short Distance Running Speed of PASI Athletes Widiyanto, Erik; Junaidi, Ilham Arvan; Lanos, Muhsana El Cintami
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.392

Abstract

This study aimed to assess the effect of harness training on the speed of 400-meter short-distance running among athletes from PASI in Bandar Lampung. Utilizing a quasi-experimental design, the research involved a sample of 6 athletes. The data analysis comprised conducting prerequisite tests and performing t-tests to evaluate the impact. The findings demonstrated a significant improvement in running speed due to harness training, with a calculated t-value of 8.164, which is notably higher than the tabulated t-value of 1.81. This substantial difference indicates a statistically significant effect. Therefore, it can be concluded that harness training has a considerable and positive influence on enhancing the 400-meter running speed of PASI athletes in Bandar Lampung.
Pengembangan Gerak Dasar Manipulatif Berbasis Media Inovatif untuk Pembelajaran Penjas SD Lesmawan, Hendra; Handayani, Widya; Lanos, Muhsana El Cintami; Putri, Siti Ayu Risma; Manullang, Jujur Gunawan; Tarmizi, Machiavelli Herman
Journal Scientific of Mandalika (JSM) e-ISSN 2745-5955 | p-ISSN 2809-0543 Vol. 6 No. 2 (2025)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/10.36312/vol6iss2pp435-447

Abstract

This research aims to develop an innovative media-based manipulative basic motion learning model in elementary school, with the "Rainbow Bottle" model packaged in a 4D animation video. The model includes materials, simulations, and interactive quizzes to improve students' basic motor skills. Using a 4D development research design that includes the Define, Design, Develop, and Disseminate stages, the results show that 4D animation media is effective in helping students understand and practice basic manipulative movements more clearly and interestingly. The trial at SDN 01 Tiuh Balak, Way Kanan, involved 40 students who managed to master the basic manipulative movement technique well. This model is considered feasible to be applied by experts and can improve the quality of physical education learning at the elementary level. It is hoped that this model can be disseminated and applied more widely in other schools to support more interactive and fun learning.
Meningkatkan Motivasi Belajar Pendidikan Jasmani Siswa Sekolah Dasar Dengan Metode Pembelajaran Blended Learning Menggunakan Media Inovatif Lesmawan, Hendra; Handayani, Widya; Lanos, Muhsana El Cintami; Putri, Siti Ayu Risma; Manullang, Jujur Gunawan; Tarmizi, Machiavelli Herman
Jurnal Pendidikan Indonesia Vol. 5 No. 11 (2024): Jurnal Pendidikan Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/japendi.v5i11.6289

Abstract

Kemajuan teknologi saat ini telah mengubah semua dimensi kehidupan manusia, tidak terkecuali perubahan pada dunia Pendidikan. Teknologi dan dunia pendidikan adalah dua hal yang tidak bisa terpisahkan, yang saling mempengaruhi satu sama lain.  Sehingga tidak bisa dipungkiri bahwa dalam mempersiapkan pembelajaran, guru dituntut harus selalu menyesuaikan dengan teknologi sehingga baik proses maupun hasil pembelajaran tidak akan tertinggal dari perkembangan. Penelitian ini bertujuan untuk mengkaji pengaruh penerapan metode pembelajaran blended learning menggunakan media inovatif terhadap motivasi belajar Pendidikan Jasmani siswa Sekolah Dasar. Dengan perkembangan teknologi pendidikan, blended learning menawarkan kombinasi antara pembelajaran tatap muka dan pembelajaran daring yang dapat meningkatkan interaksi serta keterlibatan siswa. Berdasarkan hasil yang telah diperoleh maka hipotesis dalam penelitian ini yaitu jika diterapkan Metode Blended Learning menggunakan Media Inovatif, maka Motivasi Belajar Siswa kelas V SDN 01 Tiuh Balak pada mata pelajaran Pendidikan Jasmani, olahraga dan Kesehatan meningkat, dapat diterima. Dengan demikian dapat disimpulkan bahwa Metode Blended Learning menggunakan Media Inovatif dapat meningkatkan motivasi belajar siswa kelas V SDN 01 Tiuh Balak, Kecamatan Baradatu, Kabupaten Way Kanan, Provinsi Lampung, Indonesia.
Digitization of technology in the educational physical activity model (afiksed) based on local wisdom for junior high school physical education learning Sari, Yutri Neka; Lanos, Muhsana El Cintami; Kristina, Putri Cicilia; Lestari, Hikmah
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.24415

Abstract

Physical activity is a crucial component in supporting the physical growth and character development of junior high school students, contributing to the creation of a “Golden Generation” of Indonesia. However, the shift in local wisdom values due to societal changes has negatively affected students’ engagement in physical activity. According to the National Sports Development Index, 77.12% of children aged 10-15 years fall into the low or very low physical fitness category, primarily due to insufficient physical activity and limited instructional media in Physical Education (PE) classes. This study aimed to develop and evaluate the feasibility of an innovative Educational Physical Activity (Afiksed) model, grounded in local wisdom and integrated with digital technology via an Android application. The application comprises four main menus: physical activity simulations, PE and local culture materials, learning reflection, and interactive quizzes. The study employed a Research and Development (R&D) approach through the Define, Design, and Develop stages. Needs analysis revealed that students exhibited good activeness and motor skills, yet technology use in learning remained low, while teachers required a learning model that is both varied and culturally grounded. Expert validation indicated very high feasibility across learning content (92%), basic movement skills (90%), and digital learning media (88%), with an overall validity of 90%, categorized as Very Valid. These findings indicate that the mobile-based Afiksed model is feasible for implementation and ready for field trials to evaluate its effectiveness in improving physical education learning in junior high schools. This study contributes to the field by providing a culturally relevant, technology-enhanced PE learning model that promotes student engagement, physical fitness, and learning outcomes.
AVK game model based on technology and local wisdom to improve physical fitness of children aged 6-12 years Megariani, Evi; Handayani, Widya; Putri, Siti Ayu Risma; Lestari, Hikmah; Lanos, Muhsana El Cintami
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.24416

Abstract

This study aims to develop and evaluate AVK (Audio, Visual, Kinesthetic) Game Models based on Technology and Local Wisdom to improve the physical fitness of children aged 6-12 years. The research was carried out for one year using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The analysisstage involved identifying learning needs, dominant learning styles, and the physical fitness conditions of children through observations, interviews, and surveys involving 100 student participants. The design and development stage resulted in four interactive games that integrate physical movement, audio-visual media, and elements of South Sumatra local culture, namely Musi Fort, Palace Jump Rope, Sriwijaya Hide and Seek, and Belida Fish Catch. The design and development stage produced four interactive games that combine physical movement, audio-visual media, and elements of local South Sumatra culture: Musi Fort, Palace Jump Rope Jump, Sriwijaya Hide and Seek, and Belida Fish Catch. The implementation of the model was carried out on 60 students (consisted of 30 males and 30 females), with pretest and posttest measurements of physical fitness using TKSI instruments, as well as observation of student involvement and response. The evaluation stage was conducted after implementation by comparing pre-test and post-test results, supported by observations and questionnaires on students’ and teachers’ responses, with the evaluation results serving as the basis for drawing conclusions regarding the effectiveness and feasibility of the model in elementary school Physical Education learning. The results of the statistical analysis using a paired-sample t-test showed a significant difference between the pre-test and post-test scores (p < 0.05). The results showed significant improvements in various aspects of physical fitness, namely flexibility (10%), muscle endurance (8%), coordination (10%), agility (8%), and cardiopulmonary endurance (9%). In addition, 91% of students showed a positive response to this learning model, and teachers considered this media to be effective and support the integration of local wisdom values. In conclusion, the AVK Game Model based on Technology and Local Wisdom has been proven to be effective in improving physical fitness, motivating students’ active participation, and strengthening appreciation for local culture. This model deserves to be used as an innovative alternative in Physical Education learning in elementary schools, which brings together technology, multiple intelligences, and local wisdom values in a fun and contextual way.