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The Effect of Small Sided Games and Zig-Zag Run Training on Improving the Dribbling Ability of Samba JR Soccer Players Marda, Febri; Lanos, Muhsana El Cintami; Rosani, Meilia
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.388

Abstract

There is needed training that can improve dribbling skills in soccer games. Small sided games and zig-zag run exercises are training models that can help players hone their dribbling skills on the field that is small from the real field and plus zig-zag run training through obstacles so that players can practice well. This study uses true-experimental methods also needs to have two types of groups, namely the treated group and the untreated group (control group). In this experimental study there were two groups that had different treatments. The result showed that participants who underwent small sided games showed a greater improvement in dribbling ability compared to those who underwent zig-zag run training. This study contributes that both small sided games and zig-zag run training can have a positive impact on improving dribbling ability in soccer players.
Analyzing the Arm Muscular Strength of Rugby Athlete in Banten Budiono, Agus; Lanos, Muhsana El Cintami; Kristina, Putri Cicilia
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.389

Abstract

This study aimed to analyze the arm muscle strength of rugby athletes in Banten. The method of measuring arm muscle strength involved using a gripper dynamometer. The research sample consisted of 30 rugby athletes who were actively training in Banten. Data were collected through the use of the gripper dynamometer to measure arm muscle strength and were analyzed using descriptive statistical techniques. The research results revealed significant variations in arm muscle strength among the rugby athletes in the sample. These findings highlight the diversity in physical strength within the group and provide valuable insights for coaches. Such insights can inform the development of more tailored and effective training programs to enhance arm muscle strength and overall performance in rugby athletes. Additionally, the study underscores the importance of regular strength assessments to monitor progress and adjust training regimens accordingly.
The Effect of Harness Training on Increasing 400 M Short Distance Running Speed of PASI Athletes Widiyanto, Erik; Junaidi, Ilham Arvan; Lanos, Muhsana El Cintami
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.392

Abstract

This study aimed to assess the effect of harness training on the speed of 400-meter short-distance running among athletes from PASI in Bandar Lampung. Utilizing a quasi-experimental design, the research involved a sample of 6 athletes. The data analysis comprised conducting prerequisite tests and performing t-tests to evaluate the impact. The findings demonstrated a significant improvement in running speed due to harness training, with a calculated t-value of 8.164, which is notably higher than the tabulated t-value of 1.81. This substantial difference indicates a statistically significant effect. Therefore, it can be concluded that harness training has a considerable and positive influence on enhancing the 400-meter running speed of PASI athletes in Bandar Lampung.
Pengembangan Gerak Dasar Manipulatif Berbasis Media Inovatif untuk Pembelajaran Penjas SD Lesmawan, Hendra; Handayani, Widya; Lanos, Muhsana El Cintami; Putri, Siti Ayu Risma; Manullang, Jujur Gunawan; Tarmizi, Machiavelli Herman
Journal Scientific of Mandalika (JSM) e-ISSN 2745-5955 | p-ISSN 2809-0543 Vol. 6 No. 2 (2025)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/10.36312/vol6iss2pp435-447

Abstract

This research aims to develop an innovative media-based manipulative basic motion learning model in elementary school, with the "Rainbow Bottle" model packaged in a 4D animation video. The model includes materials, simulations, and interactive quizzes to improve students' basic motor skills. Using a 4D development research design that includes the Define, Design, Develop, and Disseminate stages, the results show that 4D animation media is effective in helping students understand and practice basic manipulative movements more clearly and interestingly. The trial at SDN 01 Tiuh Balak, Way Kanan, involved 40 students who managed to master the basic manipulative movement technique well. This model is considered feasible to be applied by experts and can improve the quality of physical education learning at the elementary level. It is hoped that this model can be disseminated and applied more widely in other schools to support more interactive and fun learning.
Experts’ judgment and perception of android-based materials for sports massage learning Efendy, Boby Ardianzah; Lanos, Muhsana El Cintami; Setiawan, Edi; Gani, Ruslan Abdul
Journal Sport Area Vol 8 No 1 (2023): April
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/sportarea.2023.vol8(1).10547

Abstract

This study aims to obtain the results of the product validation of the Android-based massage learning material model that has been designed through expert judgment and perception. The experts involved in the research are massage, learning, and media experts. The research method uses quantitative research in order to analyze quantitative data using IBM SPSS 25.0. Descriptive statistical results percentage. The results of the study concluded that the android-based massage learning material was feasible to use. Some inputs for product improvement are the addition of instructions for using the application, a display with a spread pattern, adding instructional content, simplifying the display, a simulation video, adding competence according to the Indonesian National Framework of Qualifications format, and lowering the file capacity to make it easier to access by the Android OS. The results of this study have implications for the understanding of lecturer who have developed appropriate and effective learning material.
Survey of Students' Basic Handball Technical Abilities in Extracurricular Activities at State Senior High School 7 Prabumulih Prastyo, Dwi Aji; Wardiah, Dessy; Lanos, Muhsana El Cintami
PENJAGA : Pendidikan Jasmani dan Olahraga Vol. 6 No. 2 (2026): PENJAGA : Pendidikan Jasmani dan Olahraga
Publisher : STKIP PGRI Trenggalek

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55933/pjga.v6i2.1225

Abstract

Basic technical skills are the main components that determine the success of coaching and handball performance. This study aims to analyze the level of basic technical ability of handball games of students who participate in extracurricular activities at SMA Negeri 7 Prabumulih. The research uses a quantitative approach with a descriptive survey design. The sample amounted to 15 students who were selected using a simple random sampling technique from a population of 61 students. Data was collected through basic technical ability tests that included passing, dribbling, and shooting, and supported by observation and documentation. Data analysis used descriptive statistics in the form of average scores, percentages, and distribution of ability categories. The results of the study show that the basic engineering skills of students are in the category of quite good to very good. Passing ability obtained an average score of 53.93 (quite good), dribbling obtained an average time of 13.60 seconds (good), while shooting obtained an average score of 8.73 (very good). The observation results show that the training program has been carried out very well, although passing ability still needs to be improved to be more even. These findings provide an empirical basis for the evaluation and preparation of more effective handball training programs according to the needs of students in extracurricular activities
Changes in Locomotor Fundamental Movement Skills Scores Following Hadang-Based Learning: A One-Group Pretest–Posttest Study among Fourth-Grade Primary School Students Lanos, Muhsana El Cintami; Hawaini, Hawaini; Junaidi, Ilham Arvan
Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan) Vol. 10 No. 1 (2026): Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan)
Publisher : Physical Education, Health and Recreation Study Program, Universitas Insan Budi Utomo, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/jp.jok.v10i1.2991

Abstract

Locomotor fundamental movement skills, including running, galloping, hopping, leaping, horizontal jumping, and sliding, provide an essential foundation for children's movement competence and participation in physical education. Traditional games, such as Hadang, offer meaningful and enjoyable opportunities for children to repeatedly practice these locomotor skills in authentic movement contexts. This study examined changes in locomotor fundamental movement skill scores before and after eight sessions of Hadang-based learning among fourth-grade primary school students. A pre-experimental study employing a one-group pretest–posttest design was conducted with 30 fourth-grade students from Primary School 1 Peninggalan. Locomotor performance was assessed using the Test of Gross Motor Development–Second Edition (TGMD-2) locomotor subtest, which evaluates six locomotor skills: run, gallop, hop, leap, horizontal jump, and slide. Following the learning period, the mean locomotor raw score increased from 10.10 (SD = 1.82) at pretest to 16.27 (SD = 2.05) at posttest. A paired-samples t-test indicated a statistically significant difference between pretest and posttest scores (t(29) = −22.614, p < 0.001). The findings indicate that participants achieved higher locomotor fundamental movement skill scores at posttest than at pretest over the study period. However, because the study employed a one-group pretest–posttest design without a comparison group, the observed within-group changes cannot be attributed solely to Hadang-based learning and should be interpreted cautiously. Future studies using controlled experimental designs are recommended to strengthen the evidence regarding changes in children's locomotor fundamental movement skills.
Development and Initial Appraisal of A Game-Based Aquatic Learning Package for Grade 10 Physical Education Budianto, Ridho; Lanos, Muhsana El Cintami; Kristina, Putri Cicilia
Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan) Vol. 10 No. 1 (2026): Jp.jok (Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan)
Publisher : Physical Education, Health and Recreation Study Program, Universitas Insan Budi Utomo, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/jp.jok.v10i1.3664

Abstract

Aquatic learning is an important component of Physical Education because it develops water adaptation, breathing control, balance, movement coordination, and fundamental aquatic skills while promoting water safety. However, preliminary observations and needs analysis at SMAN 1 Kasui identified several challenges, including limited swimming facilities, low student confidence in aquatic activities, inadequate fundamental aquatic skills, and limited opportunities for engaging and safe learning activities. This study aimed to develop and conduct an initial appraisal of game-based aquatic learning models for Grade X Physical Education using the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) framework. This educational Research and Development (R&D) study involved 60 Grade X students in the needs analysis, 58 students in a limited field trial, two Physical Education teachers, and three expert validators. Data were collected through observations, semi-structured interviews, expert appraisal instruments, and five-point Likert-scale questionnaires. Quantitative data were analyzed descriptively using percentage scores, while qualitative data were analyzed through data reduction, categorization, and interpretation. The development process initially produced eight game-based aquatic learning prototypes. Following expert appraisal and revision, five models were retained for limited field implementation, while three prototypes required major redesign. Domain-level expert appraisal scores were 92% for Physical Education pedagogy, 88% for aquatic content and safety, and 84% for instructional media. Teacher and student practicality scores were 94.0% and 92.4%, respectively. These findings indicate that the five developed game-based aquatic learning models received positive expert appraisal and user practicality responses and may serve as preliminary instructional resources for Grade X Physical Education. Further studies involving larger and more diverse samples and controlled designs are needed to examine their effectiveness and broader applicability.