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AI-Driven Learning Environments and Learning Flow Experience: The Role of Technological Readiness in Supporting Sustainable Quality Education Nurhayati, Ani; Rahmi, Ulfia; Hidayati, Abna; Anugrah, Septriyan; Saputra, Indra
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14385

Abstract

This study examines the determinants of learning flow experience in AI-driven learning environments and its contribution to Sustainable Development Goal 4 (Quality Education). A quantitative approach was employed using survey data from 316 undergraduate students experienced in AI-integrated courses across four faculties at Universitas Negeri Padang, Indonesia. The data were analyzed using partial least squares structural equation modeling (SEM-PLS). The results indicate that AI technological readiness has a significant positive effect on learning flow experience and mediates the influence of instructor support, community support, and teaching platform quality on learning flow. In contrast, AI digital literacy does not have a significant effect on technological readiness, indicating that technical training alone is insufficient and cannot independently build learners’ readiness without strong pedagogical and contextual support. Furthermore, AI facilitating conditions slightly but significantly strengthen the relationship between technological readiness and learning flow, suggesting their role as a contextual boundary factor. These findings highlight the importance of integrating instructional, technological, and institutional support systems in AI-driven learning. In conclusion, fostering technological readiness through supportive learning ecosystems is essential for promoting meaningful and sustainable learning experiences aligned with SDG 4.
Blog Folio in Blended Learning: a Development of Students’ Information Processing Skills in Digital Age Rahmi, Ulfia; Darmawan, Deni
AT-TA'LIM Vol 25, No 2 (2018)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1224.878 KB) | DOI: 10.15548/jt.v25i2.369

Abstract

Paradigm shift in educational context support to instructional innovation, such as online learning, blended learning, and mobile learning. Researcher implemented the blended learning by using blog as portfolios for students. The purpose in this research was to identify the effects of using a blog in blended learning to improve collage student’s information processing skill in virtual environment. The facilitation given to college students in order to familiar with through search, collect, manages, and communicates information in digital age. Research subject is collage students in Development of Innovation Instructional Model course on period January-June 2017 at Educational Technology in Universitas Negeri Padang. This research used three instruments, consist of 1) the rubrics for identify information processing skill, 2) questionnaire for using blog folio, and 3) interview guided about advantages, challenges and obstacles to use a blog in blended learning. The result show that using blog folio can help collage students to improved information processing skills because they understood and tried the steps of that skill. Furthermore, they admitted by using blog folio can increased motivation, participation and give advantages.
Message Design of Printed and Digital Material to Meaningful Learning Rahmi, Ulfia; Azrul, Azrul
AT-TA'LIM Vol 28, No 1 (2021)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jt.v28i1.634

Abstract

This article reports on research a message design of printed and digital message in Learning Theory course at Universitas Negeri Padang (UNP). Survey was conducted to collect data on the utilization of instructional materials by students who ware active in the semester in January-June. The results indicated that the print instructional materials written by lecturers have started to consider the design principles message, but still needs to be improved. That principle has not been carried out for digital teaching materials. Digital teaching materials need to be developed to familiarize students studying in 21st century environments by optimizing the campus e-learning facility to be able to perform generative learning, and meaningful learning
Pengembangan Multimedia Interaktif Materi Zat dan Perubahannya pada Mata Pelajaran IPA Kelas VII SMP Syafiqa, Aina; Hendri, Nofri; Rahmi, Ulfia; Supendra, Dedi
EduInovasi:  Journal of Basic Educational Studies Vol. 6 No. 1 (2026): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The limited ability of teachers to develop varied learning media and appropriate to the learning material causes science learning activities to only use simple media in the form of printed books and blackboards. As a result, in learning activities, students' learning responses tend to be passive, lack of enthusiasm for learning, quickly feel bored, have low concentration on the material presented and are lazy to read textbooks, some students often do other activities such as chatting, daydreaming, doodling on books, even disturbing friends. This research is a research & development that aims to develop and produce Interactive Multimedia material on Substances and Their Changes in the subject of science for class VII of junior high school. Using the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation and Evaluation. The research subjects involved media experts, material experts and class VII students of SMP Negeri 8 Payakumbuh. Data collection instruments were observation, interviews, documentation and questionnaires. Data analysis techniques used descriptive analysis. The results of the study showed that the validation test by two media experts obtained a very feasible category with percentages of 97.77% and 96.66%, respectively. While the validation test by material experts showed a feasibility level of 100% with a very feasible qualification. The results of the practicality questionnaire showed a percentage of 93% with a very practical category. The effectiveness test using the N-Gain Score obtained a value of 0.84 with a high effectiveness category, marked by an increase in the average learning outcome from 50.4 in the pre-test to 91.17 in the post-test. It was concluded that the developed Interactive Multimedia was declared feasible, practical, and effective for use in addressing the problems of learning science on the topic of Substance and Its Changes at SMP Negeri 8 Payakumbuh.