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Implementation and Constraints of Diagnostic Assessment in the Independent Curriculum Towards Deep Learning-Based Biology Learning in High Schools Haka, Nukhbatul Bidayati; Masya, Hardiyansyah; Rakhmawati, Ismi; Puspita, Laila; Jamaludin, Didi Nur; Oktafiani, Raicha
SAKAGURU: Journal of Pedagogy and Creative Teacher Vol 2 No 2 (2025): November 2025 | SAKAGURU: Journal of Pedagogy and Creative Teacher
Publisher : Wise Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70211/sakaguru.v2i2.270

Abstract

The implementation of diagnostic assessments in the Independent Curriculum is a crucial step in mapping students' initial abilities and designing appropriate learning strategies. This study aims to identify obstacles to the implementation of diagnostic assessments in deep learning-based biology learning in public senior high schools in Bandar Lampung City, encompassing the planning, implementation, and follow-up stages. The study used a descriptive qualitative approach with a purposive sampling technique. The sample consisted of three public senior high schools, four biology teachers, and 69 tenth-grade students studying Biodiversity. Data were obtained through interviews, observations, questionnaires, and documentation. Data were analyzed through data reduction, data presentation, and conclusion drawing. The results showed that the implementation of diagnostic assessments was not optimal. Only two schools had implemented cognitive and non-cognitive diagnostic assessments, while one school had not implemented them at all. The main obstacles lay in limited school facilities and the low level of socialization regarding the Independent Curriculum, particularly the implementation of diagnostic assessments in innovative, deep learning-oriented biology learning. However, limited understanding and institutional support remained a significant obstacle. This study recommends improving teacher training, providing supporting facilities, and implementing more systematic assessment follow-up policies
nalysis of the Making Questions Ability of Respiratory and Its Function on Elementary School Students in Bandar Lampung City Pramudiyanti, Pramudiyanti; Rakhmawati, Ismi; Syafitri, Ananda Riska
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 3, No 1 (2021): January 2021
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v3i1.6555

Abstract

One of the scientific approach activities is asking questions but not every student is actively asking questionswhich can trigger curiosity about learning. This study aims to measure the making questions ability of fifth-grade elementary school students in the city of Bandar Lampung on the subject matter of respiratory organsand functions in animals and humans. This descriptive survey research used a multistage cluster samplingarea combined with the stratification. The design of this research is cross-sectional. The type of data in thisstudy is quantitative data obtained by measuring the ability of students in making questions and the resultswill be interpreted in the form of a percentage which is then categorized based on the category of students'ability in making questions. The making questions ability of students in this study can be measured accordingto the indicators of assessing the quality of the questions. The results of the calculation of the data that havebeen obtained show that the ability of grade V elementary school students in making questions is in highcategory with a final percentage of 70.97%. The results of quality of student questions based on 4 indicatorsobtained the percentage from the highest to the lowest, which is 24.6% on the focus indicator, 17.1% onthe grammar indicator, 15.6% on the relevance indicator, and 13.6% on the cognitive level indicator. Thecognitive level is influenced by age and level of education, grammar is influenced by the limited vocabularyfactor that is owned. It can be concluded that the difficult to arrange questions with good and correctvocabulary relevance with influenced of students' inability to think more critically and deeply so it is difficultfor them to make questions that are relevant to everyday life or other fields of science and the focus isinfluenced by interesting learning media and interactive learning methods
Educative Web-Based Virtual as a Learning Media For Training Scientific Attitude In High School Student Haka, Nukhbatul Bidayati; Sari, Maycha Erliana; Masya, Hardiyansyah; Rakhmawati, Ismi
Phenomenon : Jurnal Pendidikan MIPA Vol. 14 No. 1 (2024): Jurnal Pendidikan MIPA
Publisher : Faculty of Science and Technology, Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/phen.2024.14.1.20511

Abstract

Media is important in learning, especially with the development of science and technology. This study aims to design and develop a virtual laboratory based on web education as a learning media and to train the scientific attitudes of high school students. The type of research used in Research and Development (R&D) refers to the nine stages of Borg and Gall. The feasibility test of web education uses a validation questionnaire of material experts, language experts, media experts, and educator response questionnaires. The study results showed that material experts comprised 87.5%, language experts comprised 94%, media experts comprised 91.5%, and educator response questionnaires comprised 85.33%. So, web-educative biology is a very feasible category. The effectiveness of the media in training scientific attitudes is known to have an average n-gain value of 0.59 (moderate) for the experimental class and 0.39 (moderate) for the control class. Based on the results of the t-independent test, a sig of 0.00 <α value (0.05) was obtained, which means that H1 is accepted and H0 is rejected. It is concluded that the web-based educational Virtual Laboratory is effective in training the scientific attitudes of high school students and is suitable for use as a biology learning medium.
The Effect of Inquiry Laboratory with Group Discussions Method on Improving of Students’ Learning Outcomes Maulina, Dina; Hernawati, Diana; Rakhmawati, Ismi; Lengkana, Dewi; Fauzisar, Ave Suakanila
Jurnal Pendidikan MIPA Vol 20, No 1 (2019): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of laboratory-based inquiry learning models with group discussion methods in improving student learning outcomes. The research subjects were students of the 2012/2013 biology education who took the vertebrate zoology course. The sample used in this study was taken using a cluster random sampling technique of 2 classes. The concept discovery observation data in the form of quantitative data obtained through cognitive test sheets consisting of 25 questions and tested using the t test with a real level α = 0.05. Based on the results of data analysis shows that there is an influence of laboratory-based inquiry learning models on diversity of vertebrate animals.Keywords: laboratory learning, student learning outcomes, inquiry. DOI: http://dx.doi.org/10.23960/jpmipa/v20i1.pp1-6
Habits of Mind and Concept Mastery of Cell in Multimedia Virtual Class Environment: A Case of Biology Students in Lampung University Rakhmawati, Ismi; Hasnunidah, Neni; Priadi, Median Agus
Jurnal Pendidikan MIPA Vol 20, No 1 (2019): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The ability of students to use Information and Communication Technology (ICT) is still not optimally integrated with learning. Even though most students already have gadgets, internet connections are available via campus hotspots. Based on this, learning in higher education cannot be separated from the use of computerized and online-based technology. The integration of ICT into vclass-based multimedia learning is a potential thing to develop. This vclass-based multimedia application is expected to improve habits of mind and conceptual understanding of biology cell of students. Improved learning outcomes can be demonstrated through conceptual understanding which are the ability to understand the concepts that exist in the learning material after the learning process takes place.Keywords: habits of mind, mastery of concepts, cells, virtual class. DOI: http://dx.doi.org/10.23960/jpmipa/v20i1.pp17-22
Identification of Scientific Literacy of Elementary School Students in Central Lampung District Rakhmawati, Ismi; Kadaritna, Nina; Rosidin, Undang; Sari, Novinta Nurul
Jurnal Pendidikan Progresif Vol 10, No 1 (2020): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Abstract

Identification of Scientific Literacy of Elementary School Students in Central Lampung District. Objective: Identify scientific literacy skills of elementary school students that can be actualized in the form of local government policies. Method: This descriptive study involved 36 schools with a total of 380 Elementary School students in Lampung Tengah District obtained using purposive sampling technique. Students examined with scientific literacy questions adapted from PISA (Programs for International Student Assessment) question items and scientific literacy data are analyzed descriptively. Findings: The research data shows that students who understand concepts of science are only 16.07%, misconcept are 8.6%, mistaken are 37.5%, and not understand are 37.8%. Elementary students who understand the concepts of science are still fewin all knowledge categories which are factual category 16.75%, conceptual 16.08%, and procedural 13.5%. Conclusion: Elementary students’ scientific literacy in Central Lampung is still in the low category.Keywords: scientific literacy, elementary school students, descriptive study.
Game Education Construct 2 : Generation Z Science Learning Solutions Handoko*, Akbar; Sodikin, Sodikin; Rakhmawati, Ismi
Jurnal IPA & Pembelajaran IPA Vol 7, No 4 (2023): DECEMBER 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v7i4.35052

Abstract

The use of learning media is very important for students for the learning process as an intermediary to convey messages or information. Game education can affect the cognitive function and motivation of students and stimulate the curiosity of learners, especially when entering tantagan and fantasy elements into an educational game. The purpose of this study is to determine the feasibility of learning media in the form of educational game applications on respiratory system material and student responses in its use. In this study, the media developed was in the form of a construct 2-based game education. This type of research is RD using a model developed by Robert Maribe Branch, namely the ADDIE model. The results of the research obtained learning media in the form of decent and interesting based game education to be used as learning media. With the average percentage of validation assessments obtained from 85.18% from media experts, 94.79% from material experts and 93.75% from linguist assessments with the category of very decent. The use of game education learning media by students received a response of 81.25% which showed that the media was very interesting and worth using, these results were obtained through filling out questionnaires conducted using two classes
Creating an E-Module on Environmental Pollution Based on Tegal Deso–Okol Local Wisdom: Can It Enhance Students’ Creative Thinking Skills? Firnanda, Diah Dwi; Asri, Mahanani Tri; Faizah, Ulfi; Rakhmawati, Ismi
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.18177

Abstract

This study aims to develop a valid, practical, and effective learning e-module based on the local wisdom of Gresik (Tegal Deso–Okol) for environmental pollution content to enhance students’ creative thinking skills. The research employed a Research and Development (R&D) method integrating the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) with a project-based learning (PjBL) framework. Sixty students from a senior high school in Gresik tested the e-module. Evaluation instruments included validation sheets, student questionnaires, performance rubrics, and learning outcome tests. The validation sheets assessed the feasibility of the e-module, the questionnaires measured practicality, and the performance rubrics evaluated project implementation and presentation. Data were analyzed using descriptive statistics, supported by qualitative feedback to refine the final product. The e-module demonstrated high reliability (92.70) and strong validity (3.77). Its practicality reached 91.67% in Class A and 95.83% in Class B. Students’ creative thinking skills improved substantially, with mean scores increasing from 43.23 to 86.97 in Class A and from 50.47 to 90.01 in Class B. The student response rate (97.5%) and the N-gain score (0.80) also indicate high effectiveness. Overall, integrating cultural values into learning activities through this local-wisdom-based e-module effectively supports the development of students’ creative thinking skills.
Argument-Driven Inquiry Integrated Deep Learning and SDGs Issues: Strategic Solutions to Improve Students' Scientific Communication Skills Hasnunidah, Neni; Yudhianingrum, Nawang; Rakhmawati, Ismi
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 8, No 1 (2026): January 2026
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i1.10058

Abstract

Improving students' Scientific Communication Skills (SCS) is an essential demand in 21st century science education. However, the results of the assessment show that the SCS of junior high school students in Lampung Province is still relatively low, which is believed to be rooted in the dominance of conventional memorization-based learning methods. This study aims to test the effectiveness of the Argument-Driven Inquiry (ADI) model based on Deep Learning integrated with the Sustainable Development Goals (SDGs) in overcoming the competency gap. This study is a quasi-experimental using Pretest-Posttest Non-Equivalent Control Group Design on 64 grade VII students of SMPN 20 Bandar Lampung. Data were collected through scientific communication ability tests analyzed using the Independent Sample t-Test for improvement differences (N-Gain), as well as observation of syntax implementation and student response questionnaires. The results showed that there was a significant difference in SCS between the experimental class (ADI-DL-SDGs) and the control class (Conventional Learning). The experimental class achieved an average N-Gain = 0.62 (medium category), much higher than the control class (0.29 in the low category). Effect size analysis showed a high influence (1,830), confirming the model's substantial impact on SCS. The highest increase occurred in the indicators of scientific writing and representation information. Overall, the ADI-DL-SDGs model has proven effective in improving students' SCS in science learning through authentic investigative practices and strengthening evidence-based arguments in the context of sustainability issues.
Fostering Student Creativity: Through Project-Based Learning E-Module with the ClassPoint.Io Gamification Puspita, Laila; Dwi Solviana, Meita; Nafrilla, Fina; Dwi Kesumawardani, Aryani; Oktafiani, Raicha; Kurnia Hayati, Dwi; Syahril, Sulthan; Rakhmawati, Ismi
Biosfer: Jurnal Tadris Biologi Vol 16 No 2 (2025): Biosfer: Jurnal Tadris Biologi
Publisher : UNIVERSITAS ISLAM NEGERI RADEN INTAN LAMPUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/biosfer.v16i2.28756

Abstract

Creativity is an essential 21st-century skill; however, observations and interviews revealed that students’ creativity in biology learning remains low. This study aimed to analyze the development procedures, feasibility, teachers’ and students’ responses, and the effectiveness of a project-based learning e-module integrated with ClassPoint.io gamification. The study employed a Research and Development (R&D) method using the 4D model, involving two subject-matter experts, two media experts, one language expert, teachers, and 30 tenth-grade senior high school students. Validation results indicated very high feasibility (media 91%, content 91%, language 93%). Teachers’ responses reached 85%, while students’ responses were 88% (limited scale) and 91% (large scale). The t-test results showed a significant effect (0.000 < 0.05), indicating that the e-module is effective in enhancing students’ creativity. Membina Kreativitas Siswa : Melalui E-Modul Pembelajaran Berbasis Proyek dengan Gamifikasi ClassPoin.Io ABSTRAK : Kreativitas merupakan keterampilan penting abad ke-21, namun observasi dan wawancara menunjukkan kreativitas peserta didik dalam pembelajaran biologi masih rendah. Penelitian ini bertujuan menganalisis prosedur pengembangan, kelayakan, respons pendidik dan peserta didik, serta keefektifan e-modul berbasis project-based learning dengan gamifikasi ClassPoint.io. Metode yang digunakan adalah Research and Development (R&D) model 4D dengan subjek 2 ahli materi, 2 ahli media, 1 ahli bahasa, pendidik, dan 30 peserta didik kelas X SMA. Hasil validasi menunjukkan kelayakan sangat tinggi (media 91%, materi 91%, bahasa 93%). Respons pendidik mencapai 85%, respons peserta didik 88% (skala terbatas) dan 91% (skala luas). Uji t-test menunjukkan hasil signifikan (0,000 < 0,05), sehingga e-modul dinyatakan efektif meningkatkan kreativitas peserta didik.