Claim Missing Document
Check
Articles

Found 34 Documents
Search

Game-based learning to enhance motivation and fundamental motor skills in elementary physical education: a quasi-experimental study Dese, Dennys Christovel; Wibowo, Cahyo; Widyaningtyas, Rut; Nopiyanto, Yahya Eko
Edu Sportivo: Indonesian Journal of Physical Education Vol. 6 No. 3 (2025): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2025.vol6(3).25032

Abstract

Background: Game-based learning (GBL) is widely used in physical education to enhance student motivation and fundamental motor skills (FMS). However, evidence from elementary school contexts, particularly using quasi-experimental designs with intact classes, remains limited.  Objectives: This study examined the effects of a 12-week game-based learning intervention on motivation and fundamental motor skills among elementary school students. Methods: A quasi-experimental one-group pretest–posttest design was employed involving 34 elementary school students selected through purposive sampling. The 12-week intervention consisted of weekly 105-minute sessions of dexterity-based game learning. Motivation was measured using a validated questionnaire, while fundamental motor skills were assessed through an age-appropriate motor skills test. Data were analyzed using descriptive statistics, normality and homogeneity tests, and paired-sample t-tests, with Cohen’s d calculated to estimate effect size. Finding/Results: The experimental group demonstrated significant increases in motivation and FMS from the pre-test to the post-test (p < 0.05). Although the effect size was small to medium, the observed increases reflect short-term positive changes following the intervention. Conclusion: The 12-week GBL intervention effectively enhanced motivation and FMS among elementary school students. While the findings support the use of GBL in physical education, the absence of a control group and potential class-level confounders limit causal interpretation. Future studies should employ randomized or controlled designs and include broader measures of engagement and motor competence.
STUDI LITERATUR: MENDORONG MINAT BELAJAR PJOK PESERTA DIDIK SEKOLAH DASAR MELALUI KEGIATAN PERMAINAN TRADISIONAL Hadi, Fadhlil; Raibowo, Septian; Nopiyanto, Yahya Eko; Ningrum, Nurul Fajar Muslimah; Afrilliyan, Arrendi; Fathanah, Nur
Journal of Physical Activity and Sports (JPAS) Vol. 6 No. 3 (2025)
Publisher : YLPK Mahardhika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53869/jpas.v6i3.360

Abstract

Physical Education, Sports, and Health is an important subject in Elementary School that aims to improve the knowledge, skills, physical, spiritual, and social health of students. However, in reality, many students are still less interested in studying Physical Education, Sports, and Health. This is caused by several things, including boredom, minimal game variety, and boring and uninteresting teaching strategies. This study seeks to determine how effective the use of traditional games in increasing students' interest in learning. This research is qualitative using a literature study method through library sources such as books, modules, journals, and scientific works. According to the results of the study, the use of traditional games in Physical Education, Sports, and Health lessons can increase the interest in learning of Elementary School students. Considering that Physical Education, Sports, and Health is an important subject in Elementary School that aims to improve students' motor skills, knowledge, skills, social skills, and physical health.
The Effect of Small-Sided Games Training on the Short Passing Ability of Bhanu Football Academy Players Aged 13–15 Years in Mukomuko Suarman, Ari Sucipto; Pujianto, Dian; Nopiyanto, Yahya Eko
Indonesian Journal of Sport, Health and Physical Education Science Vol. 4 No. 1 (2026): Indonesian Journal of Sport, Health and Physical Education Science
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/inasport.v4i1.529

Abstract

Background: Short passing ability is a fundamental skill in football, particularly for youth players. One training method considered effective and appropriate for young athletes is Small-Sided Games, as it increases player involvement and creates game situations similar to actual match conditions. This study aimed to determine the effect of Small Sided Games training on the short pass ability of players at Bhanu Football Academy aged 13–15 years in Mukomuko. Methods: This study employed an experimental method using a one-group pretest–posttest design. The sample consisted of 30 Bhanu Football Academy players aged 13–15 years in Mukomuko, selected through purposive sampling. The Johnson Soccer Test was used to measure short passing ability before and after the intervention. The Small-Sided Games training program was conducted for six weeks with a frequency of three sessions per week. Data were analyzed using normality tests, homogeneity tests, and a paired sample t-test at a significance level of 0.05. Result: The results showed an increase in the mean short passing score from 28.43 in the pretest to 38.50 in the posttest. The t-test results indicated that the calculated t value (–38.832) was lower than the t table value (–1.699), demonstrating a significant effect of Small-Sided Games training on short passing ability. The improvement percentage reached 35.40%. Conclusion: Small-Sided Games training is effective in improving short passing ability among football players aged 13–15 years. This training method can be recommended as an alternative approach in youth football development programs to enhance technical skills.
Screen time, physical activity, and VO₂max in Indonesian vocational school adolescents (aged 15–17): A cross-sectional study Wibowo, Cahyo; Nopiyanto, Yahya Eko; Kinasih, Angkit; Kombong, Asarya Reno; Pujianto, Dian; Insanistyo, Bayu
Indonesian Journal of Research in Physical Education, Sport, and Health Vol. 3 No. 2 (2025): Indonesian Journal of Research in Physical Education, Sport, and Health (IJRPES
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um086v3i22025p62-71

Abstract

Physical activity and screen time influence many adolescent' fitness problems. This research aims to determine the relationship between screen time and physical activity on adolescent students' cardio-respiratory endurance (VO2max). This research used observational analysis with a cross-sectional study involving 70 teenage students at an Information and Network Technology Vocational School consisting of male and female teenage students. The Screen Time of Adolescents (QUEST) questionnaire was used to assess screen time, the physical activity instrument used the Global Physical Activity Questionnaire (GPAQ v2.0) to assess physical activity levels, and the VO2max instrument used the 20-meter Multistage Fitness Test (MFT). The data analysis technique uses the Pearson correlation test and continues with linear regression using the IBM SPSS statistics 25 application. This analysis is used to determine how significant the relationship between variables. Physical activity has a significant relationship with VO2max (p<0.05), while screen time does not have a direct relationship with VO2max (p>0.05). However, research shows that physical activity and screen time influence VO2max in adolescent students (p<0,05). Physical activity is related to Vo2max, while screen time has no relationship. However, screen time and physical activity simultaneously show a significant relationship. This study makes an important contribution to the understanding of the relationship between modern lifestyle and cardio-respiratory fitness.