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Pengaruh Penggunaan Media Puzzle Huruf Terhadap Kemampuan Membaca Peserta Didik Kelas II Sanggar Bimbingan Muhammadiyah Kepong Malaysia Tridiastita, Rofiah; Syamsuyurnita, Syamsuyurnita; Sari, Suci Perwita; Nasution, Ismail Saleh
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.10624

Abstract

Mengembangkan aspek kemampuan membaca permulaan hendaknya dilakukan melalui aktivitas belajar sambil bermain, dan bermain sambil belajar. Salah satunya permainan edukatif yang bisa dilakukan sambil belajar yaitu media puzzle. Selama menjalankan KKN di Malaysia peneliti melakukan penelitian di Sanggar bimbingan Muhammadiyah kepong Malaysia, di sini peneliti melakukan observasi lapangan dengan melaksanakan praktik membaca dengan menggunakan media puzzle, Dengan alat bantu yang digunakan oleh peneliti secara bervariasi akan membangkitkan minat peserta didik dalam mengikuti pelajaran. Pada penelitian yang dilakukan adalah Penelitian Lapangan (Field Research). Penelitian lapangan merupakan salah satu metode pengumpulan data dalam penelitian kualitatif yang tidak memerlukan pengetahuan mendalam akan literatur yang akan digunakan serta kemampuan tertentu dari pihak peneliti. Kesimpulan dari penelitian ini adalah permainan puzzle ini praktis dan sangat efektif dalam meningkatkan kemambuat baca siswa kelas II di Sanggar bimbingan Muhammadiyah kepong Malaysia. kebutuhan peserta didik di sekolah tersebut adalah siswa membutuhkan sebuah media yang memudahkan untuk belajar terutama, dalam belajar membaca, siswa juga membutuhkan media yang dapat memotivasi
Analisis Penggunaan Media Pipa Puzzle dalam Meningkatkan Kreativitas Siswa PAUD Sanggar Bimbingan Muhammadiyah Kepong Malaysia Zain, Fitria Wantika; Syamsuyurnita, Syamsuyurnita; Sari, Suci Perwita; Nasution, Ismail Saleh
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.10626

Abstract

Lewat aktivitas memakai pipa puzzle partisipan ajar akan memakai panca indera seoptimal bisa jadi semacam mendengar, memandang, mencium, merasa serta menyentuh lewat subjek yang terdapat dilingkungan anak. Anak membuat wawasan serta keterampilannya dan berlatih dalam jalan keluar permasalahan kala anak mengaitkan informasi nyata serta mengaitkan keahlian dengan kehidupan yang dirasakan oleh partisipan ajar. Dalam riset ini nampak kalau anak didik suka ekspresif serta inovatif buat menjajaki proses penataran. Dalam proses ini siswa di perintahkan oleh peneliti untuk membentuk benda-benda yang ada di sekitar mereka menggunakan puzzle pipa. Pada penelitian yang dilakukan adalah Penelitian Lapangan (Field Research). Riset lapangan ialah salah satu tata cara pengumpulan informasi dalam riset kualitatif yang tidak membutuhkan wawasan mendalam hendak kesusastraan yang hendak dipakai dan keahlian khusus dari pihak periset. Dalam aktivitas ini anak didik di untuk jadi kelompok yang berisikan 2 hingga 3 anak. Bisa di simpulkan kalau pipa puzzle ini efisien serta amat praktis dalam tingkatkan keahlian daya cipta anak didik di Bengkel seni edukasi Muhammadiyah kepong Malaysia
Peran Metode Story Telling dalam Kegiatan Circle Time untuk Meningkatkan Motivasi Belajar Anak di PAUD Sanggar Bimbingan Muhammadiyah Kepong Malaysia Salsabila, Salsabila; Syamsuyurnita, Syamsuyurnita; Sari, Suci Perwita; Nasution, Ismail Saleh
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.10627

Abstract

Memotivasi kemajuan anak bisa dicoba dengan pemberian pengajaran ataupun pembelajaran yang inovatif serta kreatif dan menghasilkan atmosfer belajar yang mengasyikkan untuk anak usia dini. Atmosfer yang menarik serta mengasyikkan itu bisa direalisasikan dengan penggunakan tata cara penataran anak usia dini, salah satunya ialah tata cara menceritakan atau storytelling. Hasil pemantauan aktivitas yang dicoba di dalam kelas, guru masih kurang dalam melaksanakan aktivitas yang bermacam-macam dalam aktivitas penataran. Berartinya kegiatan yang bisa menimbulkan rasa mau tahu anak, pengalaman sensori serta mempelajari ide akan bisa tingkatkan dorongan anak dalam aktivitas penataran. Bersumber pada kerangka balik di atas hingga perlunya kegiatan yang mengasyikkan khususnya buat tingkatkan keahlian berdialog serta dorongan berlatih buat anak didik, Tipe riset yang dipakai dalam riset ini ialah riset deskriptif, dengan pendekatan kualitatif sebab dalam riset ini hanya mengutarakan kenyataan setelah itu menarangkan dengan cara deskriptif mengenai kenyataan yang berhubungan. Hasil dari riset ini merupakan Tata cara storytelling dalam aktivitas circle time buat mengingkatkan dorongan berlatih anak di PAUD Sanggar belajar kepong Malaysia bisa dijadikan alat buat tingkatkan dorongan berlatih anak didik, bisa berperan buat memicu ataupun menstimulus anak dalam aktivitas berlatih supaya bisa berjalan dengan bagus. Buat menggapai tujuan dari penataran hingga amat dibutuhkan pemberian dorongan berlatih oleh guru.
STRENGTHENING THE AFFECTIVE SPACE IN THE IMPLEMENTATION OF PANCASILA STUDENT PROFILES AT THE MUHAMMADIYAH KEPONG MALAYSIA GUIDANCE SCHOOL Padang, Aisyah R.D.N.; Sari, Suci Perwita; Nst, Ismail Saleh; Nasution, Dewi Kesuma
Academy of Education Journal Vol. 14 No. 2 (2023): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v14i2.1908

Abstract

The purpose of this study was to determine the Strengthening of the Affective Domain in the Implementation of Pancasila Student Profiles in the Kepong Muhammadiyah Muhammadiyah Guidance Center, Malaysia. This research is a qualitative field research. The method or approach used is descriptive research, which means the researcher tries to find the elements, characteristics, characteristics of a phenomenon. This research was carried out by the Muhammadiyah Kepong Malaysia Guidance Center. Determination of informants in this study using a purposive sampling technique, namely how to determine informants who have been determined deliberately according to predetermined criteria. Researchers will record, record, and observe the behavior of these informants. The informants in this study were school principals, educators, and students of the Muhammadiyah Kepong Malaysia Guidance Studio. The types and sources of data are in the form of Primary data and Secondary data. Primary data was obtained directly through interviews with sources from research informants, namely school principals, education staff and students of Muhammadiyah Kepong Malaysia Learning Studio. Secondary data is research supporting data such as documents, activity results reports, through words and actions from research informants and research subjects related to the implementation of the Merdeka Learning Program Through Pancasila Student Profiles at the Kepong Muhammadiyah Muhammadiyah Guidance Center, Malaysia. Data collection techniques in this study are through observation, interviews, and documentation. The interview technique in this study used a structured interview technique, in which the interviewer determined the problems and questions to be asked, in other words, the researcher already knew the information would be obtained and had written down the questions in the interview guide. The results of this study indicate that the implementation of the Pancasila Student Profile in the Muhammadiyah Kepong Malaysia Guidance Studio is implemented through the Pancasila Student Profile Strengthening Project (P5) using a project-based approach. Students are invited to identify problems that exist around them and create projects to solve them. The Implementation of the Project to Strengthen Pancasila Student Profiles Muhammadiyah Kepong Malaysia Guidance Workshop consists of 3 themes, namely: Local wisdom, sustainable living, and entrepreneurship. Factors supporting the implementation of the Pancasila Student Profile in the Kepong Muhammadiyah Muhammadiyah Guidance Center, Malaysia, namely: 1). Collaboration of all school parties, 2). Student participation. The inhibiting factors for the implementation of the Pancasila Student Profile in the Muhammadiyah Kepong Malaysia Guidance Center are: 1). Different characteristics of students, 2) Number of student ratios, 3). Lack of accompanying teachers, 4). New curriculum.
IMPLEMENTATION OF COOPERATIVE LEARNING METHOD GALLERY WALK IN IMPROVING STUDENTS' SCIENCE LEARNING OUTCOMES IN MUHAMMADIYAH KAMPUNG BHARU MALAYSIA GUIDELINES Azlinda, Nur; Syamsuyurnita, Syamsuyurnita; Sari, Suci Perwita; Nasution, Ismail Saleh
Academy of Education Journal Vol. 14 No. 2 (2023): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v14i2.1921

Abstract

The purpose of this study was to determine the Implementation of the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes at the Muhammadiyah Guidance Center in Kampung Bharu Malaysia. This research is a qualitative research. This research was carried out by the Muhammadiyah Guidance Center in Kampung Bharu Malaysia. The types and sources of data are in the form of Primary data and Secondary data. Primary data obtained directly through interviews. Secondary data is research supporting data such as documents, activity results reports, through words and actions from research informants and research subjects related to the Implementation of the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes. Data collection techniques in this study are through observation, interviews, and documentation. The results of this study indicate that there are several things that are done by science teachers in implementing the Gallery Walk Cooperative Learning Method in Improving Student Science Learning Outcomes at the Muhammadiyah Guidance Studio Kampung Bharu Malaysia, namely implementing planning before carrying out science learning using the Gallery Walk method for students in the Studio Guidance of Muhammadiyah Kampung Bharu Malaysia. Furthermore, the implementation of the Gallery Walk method is going well, this is evidenced by the smooth science learning activities carried out in class. And the evaluation of the application of the Gallery Walk method in learning science has gone smoothly because it is in accordance with the planning and implementation
The Effect of Animated Videos on Creativity in Science Learning of Class V Students About Changes in Objects in Elementary School 067256 Medan Marelan District Academic Year 2020-2021 Aulia, Nur; Perwita Sari, Suci
Journal of General Education Science Vol 1 No 1 (2022) Journal of General Education Science, November
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joges.vi.36

Abstract

This study aims to determine whether the use of animated video media can affect students' creativity or not. The research method used is quantitative research method with experimental research type. The population and sample in this study were fifth grade students at SDN 067256 Medan Marelan sub-district totaling 30 students in the control class and 30 students in the experimental class. Based on the t-test Post test, it is known that the average experimental learning outcomes are 96.23 and the control class learning average is 70.73 so it can be concluded that the experimental class learning outcomes are 25.86 greater than the control class. . From the table, it is known that the t count is 17, 515 with a significance of 0.000. The t table of 58 db at a significant level of 5% is 1.671. If the value of t count > t table ( 17, 515> 1.671) and the significance value is less than 0.05 (0.000 < 0.05). So it can be concluded that there is an effect of animated video on the creativity of science learning for fifth grade students about changes in the shape of objects at SDN 067256, Medan Marelan District. Based on the results of this study, students are expected to be able to improve learning outcomes by fostering interest in learning, for example by paying great attention when the learning process takes place, daring to ask questions, having great curiosity.
Development of Aquarium Weather Diorama Media (Aquaca) for Understanding Science Concepts in Elementary School Zuliani, Azila Pebri Rika; Sari, Suci Perwita; Nasution, Ismail Saleh
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 2 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i2.953

Abstract

This research aims to develop learning media using Aquaca Diorama Media (weather aquarium). The AQUACA diorama uses aquarium glass, bright colors, and attractive images. The use of learning media in the learning process is expected to increase student participation in presenting and interpreting teaching material more excitingly. This research uses an R&D (research and development) approach. The development model that will be used in this research to develop learning media is the Borg and Gall model. The results were researched on developing R&D (Research and Development) for educational aquaca diorama media in learning. This is proven by the excellent response from students who have witnessed and practiced directly the water cycle process using dioara aquaca (Weather Aquarium) media. This media can increase students' focus on the material being presented. Of course, students will more easily understand the essence of the learning being delivered.
ESKALASI PROGRAM ALUR MERDEKA MATERI ETNOSAINS PEMBUATAN KLEPON DALAM ESKALASI LITERASI SAINS PADA MATA KULIAH PRAKTIKUM IPA PGSD FKIP UMSU Sari, Suci Perwita; Nasution, Ismail Saleh; Sari, Mawar
JURNAL TARBIYAH Vol 30, No 2 (2023)
Publisher : UIN Sumatera Utara Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/tar.v30i2.2999

Abstract

The background of this program evaluation is the urgent of learning loss due to Covid-19 which calls for learning to be carried out online. By this Alur Merdeka Program, it is hoped that it will be an escalation/improvement of scientific literacy in natural science practicum courses for PGSD FKIP UMSU students. The evaluation method for the Merdeka flow program in scientific literacy escalation and the evaluation results of the implementation of the Merdeka flow evaluation program in scientific literacy escalation in the Science practicum course at PGSD FKIP UMSU in terms of context, input, process, and product. The results of this study are that at the content evaluation stage an analysis of the needs of students, lecturers and learning outcomes is carried out. In the input evaluation step, the validation stage was carried out which resulted in 96.7% of the material being declared valid, 89.3% of the design being declared valid, and 84% of the language being declared valid in the development of learning tools. In the process evaluation step it was stated that in the application of the independent groove there was a change in each of the students' scientific literacy indicators in using the independent groove. students' scientific literacy in channel 1 has increased compared to pre-stream. Where in explaining the phenomenon there is an increase from an average of 75.4 to 89.23. The indicators evaluating and designing scientific investigations increased from 78.6 to 90 and the indicators interpreting data increased from an average of 75 to 91. In the final stage, namely product evaluation, it was stated that the learning tools used
STUDENTS' COLLABORATIVE SKILLS WITH AN APPROACH ETHNO-STEAM PROJECT OTK-OTOK GAME CONTEXT IN MATHEMATICS LEARNING Nasution, Marah Doly; Nasution, Ismail Saleh; Sari, Suci Perwita
JURNAL TARBIYAH Vol 31, No 1 (2024)
Publisher : UIN Sumatera Utara Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/tar.v31i1.3059

Abstract

The traditional otok-otok game as a STEAM (Science, Technology, Engineering, Art, and Mathematics) based project can be used for mathematics learning. Research like this has never been done. The aim of this research is to describe students' collaborative skills through the Ethno-STEAM Project learning approach. The research subjects were 32 students with a pre-experimental research type with a one-shot case study design. Data regarding students' collaborative skills was obtained from student self-report questionnaires and data was strengthened through collaborative activity observation sheet forms. Data analysis uses descriptive statistics in the form of total scores and average percentages for each aspect or subdomain. The application of Ethno-STEAM Project learning in the context of otok-otok games produced results, namely that students' collaborative skills were in the high category 56%, in the medium category 31%, and in the low category 13%. Aspects of collaborative skills in the high category include motivation, contribution, problem-solving, time management, group dynamics, and interaction with group members. Aspects that need further development are in the categories of work quality, group support, readiness, roles, and reflection. The application of the Ethno-STEAM approach to the otok-otok game project in mathematics learning can be an alternative for developing students' collaborative skills
Pengembangan Pembelajaran Blended Learning Berbasis Model Flipped Learning untuk Meningkatkan 6C For HOTS Mahasiswa PGSD UMSU Sari, Suci Perwita; Siregar, Eko Febri Syahputra; Lubis, Baihaqi Siddik
Jurnal Basicedu Vol. 5 No. 5 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i5.1334

Abstract

Penelitian pengembangan ini bertujuan untuk meningkatkan 6C for HOTS mahasiswa melalui pengembangan model Blended Learning berbasis Flipped Learning. Adapun 6C yang dimaksud adalah critical thinking, creative skill, communication skill, collaborative skill, computation skill dan compassion. Untuk proporsi model Blended Learning berbasis Flipped Learning dilakukan sebesar 10% tatap muka dan 90% melalui daring. Metode dalam penelitian menggunakan metode ADDIE. Langkah langkah ADDIE adalah analisis (analyze), perancangan (design), pengembangan (development), implementasi (implementation), dan evaluasi (evaluation). Berdasarkan hasil perhitungan dan pembahasan dapat disimpulkan bahwa model pembelajaran Blended Learning berbasis Flipped Learning sangat efektif dalam meningkatkan 6C for HOTS mahasiswa. Hal ini dapat dilihat dari hasil pehitungan keterampilan berpikir kritis (critical thinking) mahasiswa dari rerata 36,67 menjadi 88,28. Pada keterampilan berpikir kreatif (creative skill) terjadi peningkatan dari rerata 60,77 mrnjadi 87,18. Pada ketermapilan communication skill jugaterdapat peningkatan rerata dari 31,28 menjadi 67,69. Namun karena hasil rerata belum maksimal, diadakan siklus kedua pada keterampilan ini dan menghasilkan rerata 87,38. Pada keterampilan collaborative skill, terjadi peningkatan dari 50,51 menjadi 87,54. Pada keterampilan komputasi (computational skill) terdapat peningkatan rerata yang awal rerata 25,90 menjadi 68,21. Namun karena belum maksimal diadakan siklus kedua dan meningkat menjadi 90,64. Pada keterampilan compassion, terjadi peningkatan dai 36,28 menjadi 87,56
Co-Authors Ahmad Riady Hasibuan Aisyah Ramadhani Ajeng Ayu SintiaNingsih Al Ihsan, Mauli AMELIA, CHAIRUNNISA Amin Basri Amin Basri, Amin Ananda, Chairunnisa Asbi Asbi Asbi Asti Dwi Asih Aulia Fitri, Aulia Aulia, Aulia Aulia, Raihanah Azhar, Tiara Azhari, Meisitah Azlinda, Nur Baihaqi Siddik Lubis Baihaqi Siddik Lubis Billa, Nayla Salsa Chairunnisa Amelia Dahriani Siagian Dewi Auriyanti Rangkuti Dewi Kesuma Nasution Dewi Kusuma Nasution Dwi Saidah Putri Dwiyanti, Alda Elfiyana Edy Surya Eko Febri Syahputra Siregar Faisal Rifai Farhani, Siti Alifah Gema Mega Middo Air Simanjuntak Gita Laurenza. S Hasibuan, Meta Mahrani Hayat, Nahrul Hilda Rahmadani Harahap Indah Pratiwi INDAH PRATIWI Ismail Hanif Batubara Ismail Saleh Nasution Ismail Saleh Nasution3 Kaman, Supardi Yoga Karina Wanda Khoiroh, Nur Khoirunnisa Khoirunnisa Linda Panjaitan Lindang Marturasi Pakpahan M. Afiv Toni Suhendra Saragih Maisyaroh Atika Mandra Saragih Mandra Saragih, Mandra Marah Doly Nasution Mariani Rosmida Pakpahan mawar sari Maylaffaiza Maylaffaiza Maylida, Cut Nabila, Miranda Nahrul Hayat Nasir, Nadia Khoirun Nasution, Ismail Saleh Nayla Salsa Billa Nofri Pasona Hasibuan Norlen Norlen Nst, Ismail Saleh Nur Elita Nurani Atika Putri Lubis Nurshakilah, Haura Nurshakilah, Nurshakilah Nurul Sofiyah Siregar Padang, Aisyah R.D.N. Pakpahan, Lindang Marturasi Pakpahan, Mariani Rosmida Raditya Prasetia Ramayani, Dewi Rangkuti, Dewi Auriyanti Ririn Sari Mawar Dani Riski Pratiwi RR. Ella Evrita Hestiandari Salsabila, Salsabila Sari, Mawar Sari, Puti Nilam Silvia, Tiara Simamora, Suryani Parningotan Sipahutar, Rafika Sari Siregar, Lisa Febriyanti Sri Antika Surbakti, Maya Malemta Br Susanti, Eny Yulia Susilowati, Anis Syahputra Siregar, Eko Febri Syahputri, Syahputri Syamsuyurnita, Syamsuyurnita Tridiastita, Rofiah Umi Dara Anggraini Wanda, Karina Wiwit Lestari Zain, Fitria Wantika Zuhra, Naila Zuliani, Azila Pebri Rika