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Development of Indonesian literary history learning media based on Bengkulu ethnic literature assisted by the Thunkable Application Hiasa, Fina; Amrizal, Amrizal; Supadi, Supadi; Yanti, Nafri
BAHASTRA Vol. 45 No. 1 (2025): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v45i1.912

Abstract

This study aims to develop learning media for the History of Indonesian Literature Based on Bengkulu Ethnic Literature Assisted by the Thunkable Application. Good learning media is not only innovative and interactive with digital technology embedded in it, but also contains meaning in its teaching materials. Through the development of learning media for the History of Indonesian Literature based on Bengkulu ethnic literature, it is expected to improve the quality of learning and students can understand their local wisdom so that their love for the nation's culture increases. This study uses the Research and Development (R&D) method, where the research sample is students taking the History of Literature course, FKIP Unib. The research instrument used to collect data in this study uses a questionnaire and test techniques. There are three questionnaires that will be distributed in this study, namely a material expert questionnaire, a media expert validation questionnaire, and a student response questionnaire. The test technique is in the form of an evaluation that aims to determine the extent of students' understanding of the material after the learning media for the history of Indonesian literature based on Bengkulu ethnic literature assisted by the thunkable application is tested. The research produced a product in the form of Indonesian Literary History learning media based on Bengkulu Ethnic Literature by utilizing the help of the thunkable application. The researcher presents 10 original Bengkulu folk tales as part of the Literary History material. Students' knowledge of Bengkulu society's culture has increased and students' interest in learning has increased. This android-based learning media was validated by media experts, material experts, and also media users with a total overall result of 3.95, which in other words this media is suitable for use in learning activities. The combination of Indonesian literary history with Bengkulu ethnic literature received a good response from users.
Argument-Mapping menggunakan ChatGPT untuk Meningkatkan Kualitas Argumen Ilmiah bagi Mahasiswa Nakrowi, Zain Syaifudin; Nugraha, Haris Santosa; Yanti, Nafri
Jurnal Sosioteknologi Vol. 24 No. 3 (2025): NOVEMBER 2025
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2025.24.3.6

Abstract

This study explores the impact of Argument Mapping (AM) assisted by ChatGPT on students' ability to write scientific arguments. While AM has been shown to enhance argumentative skills, there is limited research on integrating generative technologies like ChatGPT into the AM model for writing instruction. This study examines ChatGPT's role in helping students in the Nursing and Primary School Teacher Education (PGSD) programs develop clearer and more logical argument structures. A mixed-methods explanatory sequential design was used, incorporating quantitative pre- and post-tests to measure improvements in argumentative writing and qualitative semi-structured interviews to gather students' perceptions. Results show that AM supported by ChatGPT significantly enhances students' argumentative writing skills, particularly in clarity and argument structure in depth. The findings suggest that ChatGPT aids writing and fosters critical thinking. However, ethical considerations, including plagiarism awareness, are important when using this technology. This study contributes to the literature by highlighting AI's potential to improve argumentative writing skills and promoting the integration of technology in education for developing critical thinking.
Pelatihan Penerapan Model Pembelajaran Pedagogi Genre Berbasis Deep Learning bagi Kelompok Musyawarah Guru Mata Pelajaran (MGMP) Bahasa Indonesia Tingkat SMP Noermanzah, Noermanzah; Yanti, Nafri
Journal of Community Empowerment Vol. 3 No. 2 (2025): Penguatan Kapasitas dan Pemberdayaan Masyarakat melalui Pelatihan, Literasi Dig
Publisher : UPP FKIP UNIB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jacom.v3i2.45760

Abstract

Kegiatan pelatihan penerapan model pembelajaran pedagogi genre berbasis deep learning bagi MGMP Bahasa Indonesia Tingkat SMP di Kabupaten Kepahiang dilaksanakan pada 24 Juli 2025 di Gedung Serba Guna Dinas Pendidikan dan Kebudayaan. Pelatihan ini bertujuan meningkatkan pemahaman dan keterampilan guru Bahasa Indonesia dalam menyusun Rencana Pembelajaran Mendalam (RPM), menerapkan langkah-langkah pembelajaran, menyusun evaluasi, serta memanfaatkan kecerdasan buatan (AI) dalam pembelajaran dengan model Pedagogi Genre berbasis Deep Learning. Metode pelatihan yang digunakan mencakup ceramah, diskusi, praktik, dan pendampingan. Melalui ceramah, peserta memperoleh pemahaman konseptual tentang model Pedagogi Genre dan pendekatan Deep Learning. Diskusi digunakan untuk berbagi pengalaman dan mengidentifikasi tantangan di lapangan. Pada kegiatan praktik, peserta menyusun RPM dan mensimulasikan penerapan model pembelajaran, sedangkan pendampingan dilakukan untuk memberikan bimbingan teknis dan umpan balik. Tahapan pelaksanaan meliputi: (1) penyampaian materi oleh narasumber, (2) kegiatan diskusi interaktif, dan (3) praktik penerapan model dalam penyusunan dan simulasi pembelajaran. Hasil kegiatan menunjukkan peningkatan pemahaman guru terhadap konsep model Pedagogi Genre dan Deep Learning, kemampuan menyusun RPM yang sistematis, serta pemanfaatan AI dalam mendukung pembelajaran Bahasa Indonesia. Pelatihan ini berkontribusi dalam penguatan kompetensi pedagogis dan digital guru, serta mendorong penerapan pembelajaran Bahasa Indonesia yang reflektif, kolaboratif, dan relevan dengan semangat Merdeka Belajar.
Pelatihan Penyusunan Media Pembelajaran Interaktif Memanfaatkan Teknologi AI untuk Dewan Guru Bahasa Indonesia Kabupaten Kepahiang Yanti, Nafri; Noermanzah; Muhammadiansyah, Sandy; Sarina
Journal of Community Empowerment Vol. 3 No. 2 (2025): Penguatan Kapasitas dan Pemberdayaan Masyarakat melalui Pelatihan, Literasi Dig
Publisher : UPP FKIP UNIB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jacom.v3i2.45968

Abstract

This community service activity aims to improve the competence of Indonesian language teachers in producing interactive learning media through the use of artificial intelligence (AI) technology. The training utilized two main platforms: Magic School AI, which provides over 60 menus to support lesson planning, assessment creation, rubric development, and course guidance for educators; and Classpoint, which is used to create more interactive learning in the classroom. The program targeted teachers who are members of the Indonesian Language Subject Teachers' Conference (MGMP) of Kepahiang Regency Junior High Schools. Evaluation of success was carried out through the administration of pre- and post-test instruments to measure teacher understanding of AI utilization, as well as a survey of participant satisfaction with the training and mentoring. The results of the activity showed an increase in participant knowledge regarding the use of Magic School AI and Classpoint in designing engaging and interactive learning. Participants' responses were generally positive, and the program ran smoothly. This program is expected to be a sustainable step in encouraging teachers to integrate AI technology to create a more effective and enjoyable learning process for students.
Penerapan TPACK dalam Pembelajaran Bahasa Indonesia Berdasarkan Kurikulum Merdeka Kelas X di SMA Negeri Kota Bengkulu Prihandini, Renata; Kurniawan, Rio; Yanti, Nafri
Jurnal Korpus Vol 9 No 3 (2025): Desember 2025
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jik.v9i3.37844

Abstract

The implementation of TPACK (Technology Pedagogical Content Knowledge), which combines technology, pedagogy and content knowledge, is considered the right solution to bridge the gap between technological developments and effective learning methods. The aim of this research is to describe the practice of implementing Indonesian language learning using the TPACK (Technology Pedagogical Content Knowledge) Framework based on the Merdeka Curriculum for class X at Bengkulu City State High School. In this research, the research method used is descriptive qualitative research methods. Data collection techniques in this research were carried out by means of classroom observations, interviews with teachers, and video recordings. The data analysis technique is carried out by means of data reduction, namely sorting relevant observation and interview data, data presentation, namely presenting the results of data reduction in the form of a short research on the implementation of Indonesian language learning using TPACK (Technology Pedagogical Content Knowledge) based on the Merdeka Curriculum for class and learning methods that involve students actively, teachers are clear in collecting and assessing student assignments, teachers are active, communicative and organized in class management, teachers understand the material being presented, teachers are clear in explaining the material and always involve students actively in explaining the material.