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MEMPERTAHANKAN EKSISTENSI BAHASA INDONESIA DI TENGAH MARAKNYA PERKEMBANGAN BAHASA GAUL DI KALANGAN MAHASISWA yanti, nafri; Hiasa , Fina; Aulia, Jihan; Dwi Putri , Malia
Jurnal Korpus Vol 7 No 3: Desember 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jik.v7i3.32241

Abstract

Latar belakang dalam penelitian ini adalah untuk menganalisis penggunaan bahasa gaul dan upaya yang dapat dilakukan agar bahasa gaul tidak menggeser keutamaan Bahasa Indonesia. Penelitian ini menggunakan metode kualitatif, metode penelitian kualitatif digunakan untuk mengeksplorasi suatu fenomena melalui observasi partisipan dan studi kepustakaan mendalam. Berdasarkan hasil penelitian diketahui bahwa bahasa gaul dapat memperkaya interaksi sosial, tetapi harus digunakan dengan etika dan kesadaran yang bijak. Saat ini banyak ditemukan beberapa kata baru yang lazim digunakan dalam bahasa gaul seperti, gemoy, kepo, pecah, baper, dan beberapa istilah baru yang lainnya. Untuk menjaga eksistensi Bahasa Indonesia di tengah maraknya perkembangan bahasa gaul dapat dilakukan dengan terus menanamkan Sikap positif terhadap bahasa Indonesia Implikasi nyata terhadap sikap positif tersebut tercermin dari kebanggaan terhadap bahasa Indonesia, setia terhadap bahasa Indonesia dan mematuhi aturan kaidah-kaidah bahasa Indonesia. Pentingnya rasa cinta terhadap bahasa Indonesia juga harus terus ditanamkan dengan membangun kesadaran dan tanggung jawab dalam menggunakan bahasa gaul di era digital agar tidak menggeser kedudukan dan fungsi bahasa Indonesia.
PENGUATAN TEMA PROYEK PEMBELAJARAN GAYA HIDUP BERKELANJUTAN MELALUI PRODUKSI ECOPRINT MOTIF BESUREK KARYA ANAK BERKEBUTUHAN KHUSUS DI SEKOLAH LUAR BIASA KOTA BENGKULU Putra, Ari; Veranti, Adella; Stiadi, Elwan; Yanti, Nafri; Oktarandi, Isti; Sofino, Sofino
Jurnal Abdimas Bencoolen Vol. 3 No. 1 (2025)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/abdimas.v3i1.40923

Abstract

Pembelajaran yang inklusif dan berbasis budaya memiliki peran penting dalam mendukung perkembangan anak berkebutuhan khusus. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk menguatkan tema proyek pembelajaran gaya hidup berkelanjutan melalui produksi ecoprint motif Besurek di SLB N 3 Kota Bengkulu. Ecoprint, sebagai teknik pewarnaan alami pada kain, tidak hanya menjadi media belajar yang adaptif tetapi juga memperkenalkan peserta didik pada konsep keberlanjutan lingkungan dan warisan budaya lokal. Metode yang diterapkan menggunakan alur MERDEKA yang mana mengacu pada struktur pendampingan yang lebih fleksibel, berorientasi pada capaian kegiatan, dan berbasis pada kebutuhan peserta didik. Kegiatan ini meliputi teknik ecoprint berbahan alami, pendampingan dalam produksi karya, serta implementasi hasil ecoprint sebagai media belajar yang interaktif. Hasil kegiatan menunjukkan bahwa proses pembuatan ecoprint mampu meningkatkan keterampilan motorik halus, sensitivitas sensorik, serta kreativitas anak dalam berkarya. Selain itu, pendekatan ini menumbuhkan kesadaran akan pentingnya menjaga lingkungan melalui pemanfaatan bahan-bahan ramah lingkungan. Respon positif dari pendidik dan peserta didik mengindikasikan bahwa proyek ini berkontribusi dalam membangun pengalaman belajar yang lebih bermakna, inklusif, dan berorientasi pada keberlanjutan. Ke depan, inisiatif serupa dapat diperluas dengan mengintegrasikan teknologi dan elemen budaya serta lingkungan dalam praktik pembelajaran anak berkebutuhan khusus.
PENDAMPINGAN SISWA MELALUI TEACHING FACTORY UNTUK MENUNJANG USAHA DAN DIGITALISASI PEMASARAN KEBAYA BENGKULU DI SEKOLAH KEJURUAN Yanti, Nafri; Susanto, Edi; Fitranita, Vika; Sarina, Sarina
GERVASI: Jurnal Pengabdian kepada Masyarakat Vol. 9 No. 1 (2025): GERVASI: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/gervasi.v9i1.8172

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pengetahuan siswa terhadap kualitas, kuantitas, dan pemasaran digital kebaya Bengkulu melalui program Teaching Factory (TEFA). Fokus lingkup dalam kegiatan pengabdian ini terdiri dari aspek peningkatan kuantitas produksi, kualitas, dan pemasaran digital. Metode dalam kegiatan pengabdian ini menggunakan PAR (Participatory Action Research) dimana mitra sasaran aktif pada setiap tahapan kegiatan. Tahapan pelaksanaan terdiri dari: 1) tahap persiapan, 2) tahap pelaksanaan, 3) evaluasi dan monitoring. Pada tahap pelaksanaan dalam kegiatan pengabdian ini dilakukan dengan pelatihan/pendampingan sasaran. Mitra sasaran dari kegiatan adalah guru dan siswa jurusan tata busana di SMKN 5 Kota Bengkulu dengan jumlah 18 orang siswa. Hasil dari kegiatan ini adalah terjadinya peningkatan pengetahuan sasaran terkait peningkatan kuantitas, kualitas, dan pemasaran digital produk dengan rata-rata pada kriteria tinggi. Kegiatan ini juga menghasilkan produk kebaya dengan ciri khas konteks budaya Bengkulu.
Pengaruh Video Tiktok terhadap Keterampilan Menulis Teks Berita Siswa Kelas VII SMPN 13 Kota Bengkulu Aisyah, Mutiara; Yanti, Nafri; Yulistio, Didi
Jurnal Korpus Vol 9 No 1 (2025): April 2025
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jik.v9i1.38061

Abstract

This study aims to determine the effect of TikTok videos on the news text writing skills of class VII students of SMP Negeri 13 Bengkulu City. This study uses a quantitative approach and experimental method, comparing the posttest scores between groups that use print media and those given Tiktok videos after learning to write news texts. The population of this study were all class VII students of SMP Negeri 13 Bengkulu City with sampling using simple random sampling and purposive sampling techniques. A sample of 28 students from class VII C and class VII D was obtained. The data collection technique used a test technique with a research instrument in the form of an essay test. The data analysis technique used an independent two-sample t-test. The normality test was carried out using the Shapiro Wilk formula and the homogeneity test used the Fisher test formula. This is due to the advantages of this media that are able to present information visually and attractively, making it easier for students to understand the structure of the news. There are differences in the writing skill scores of students who were taught using TikTok videos and students who were taught using print media. The average value of the experimental class was 72.25 and the average value of the control class was 67.59. The influence of TikTok video media is also proven by the t-test which shows that , namely 8.65> 1.67. When viewed from Sig. (2-tailed) obtained from the t-test via SPSS, which is 0.00 <0.05, then  is also rejected.
Pengaruh Metode Role Playing terhadap Keterampilan Berbicara Siswa Kelas VIII SMP Negeri 1 Kota Bengkulu Silalahi, Angela Christanti Yoseva; Ariesta, Ria; Yanti, Nafri
Jurnal Korpus Vol 9 No 1 (2025): April 2025
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jik.v9i1.40522

Abstract

This research is motivated by the phenomenon of speaking skills that are considered frightening for the younger generation. The purpose of this study was to determine the effect of the role playing method on the elements of speaking skills in learning observation report texts in class VIII of SMP Negeri 1 Kota Bengkulu. This type of research is a quantitative experimental model research using a quasi-experimental design. The data collected used the values ​​​​on the pretest and posttest by assessing the linguistic and non-linguistic aspects. Data were analyzed using normality tests and homogeneity tests with t-tests or independent sample t-tests. Based on the average pretest in the control class of 57.81 which increased in the posttest value of 66.90. In the experimental class, the average pretest value was 57.69. When given treatment in the form of the role playing method, it increased by 79.11. The test results using IBM SPSS Statistics 25 showed a significance value of 0.000 which was smaller than 0.005. The results showed that the use of role playing in learning on observation report texts had an influence on students' speaking skills in class VIII of SMP Negeri 1 Kota Bengkulu.
Pengembangan Video Pembelajaran Berbantuan Artificial Intelligence (AI) untuk Pembelajaran Sastra Cerita Rakyat di SMP Kota Bengkulu Anggeraeni, Dwi; Trianto, Agus; Yanti, Nafri
Diksa : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 11 No. 1 (2025): Diksa : Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Tujuan penelitian ini secara umum untuk mengembangkan video pembelajaran berbantuan artificial intelligence (AI) cerita rakyat di SMP Kota Bengkulu. Pada materi cerita rakyat semester ganjil mata pelajaran Bahasa Indonesia kelas VII SMP. Dengan populasi siswa kelas VII SMP N 3 Kota Bengkulu menggunakan sampel penelitian teknik purposive sampling yaitu sampel yang digunakan mewakili populasi berjumlah 53 siswa. Metode penelitian yang digunakan model pengembangan ADDIE dengan 5 tahapan yaitu tahap analisis kebutuhan yang diambil dari analisis kebutuhan materi, siswa dan guru. Terdapat 3 cerita rakyat Bengkulu berdasarkan analisis kebutuhan yaitu Putri Gading Cempaka, Muning Raib dan Anak Lumang. Tahap mendesain yang dirancang menggunakan aplikasi microsoft image creator, power point, runway dan inshot. Gambar yang digunakan memiliki kesesuaian dengan latar cerita rakyat. Tahap pengembangan dilakukan untuk penilaian dari validator ahli materi dan ahli media dengan hasil kategori layak untuk digunakan dengan sedikit revisi. Tahap implementasi atau pelaksaanan uji coba video pembelajaran sastra berupa cerita rakyat Bengkulu diterapkan di dalam kelas VII SMP. Tahap evaluasi yaitu tahap saran dan perbaikan mengenai video pembelajaran yaitu ada video yang berdurasi pendek. Instrumen yang digunakan angket validator ahli materi, ahli media, respon guru dan siswa. Berdasarkan hasil validasi dari ahli materi, ahli media serta respon guru dan siswa diketahui bahwa produk yang dihasilkan berupa video pembelajaran dapat membantu guru dalam proses pembelajaran agar dapat membuat suasana yang tidak cepat bosan bagi siswa. Berdasarkan hasil penelitian dapat disimpulkan bahwa video pembelajaran ini dinyatakan layak untuk digunakan siswa dalam pembelajaran fase D menyimak pada siswa kelas VII SMP. Kata Kunci : Cerita Rakyat, Sastra, SMP, Pengembangan, Video Abstract The general aim of this research is to develop learning videos assisted by artificial intelligence (AI) on folklore in Bengkulu City Middle Schools. In the odd semester folklore material for class VII middle school Indonesian language subjects. With a population of class VII students at SMP N 3 Bengkulu City, a purposive sampling technique was used as a research sample, namely the sample used represented a population of 53 students. The research method used is the ADDIE development model with 5 stages, namely the needs analysis stage which is taken from the analysis of material, student and teacher needs. There are 3 Bengkulu folk tales based on needs analysis, namely Putri Gading Cempaka, Muning Raib and Anak Lumang. The design stage was designed using the Microsoft Image Writer, Power Point, Runway and Inshot applications. The images used are in accordance with the folklore setting. The development stage was carried out for assessment by material expert validators and media experts with the results being categorized as suitable for use with slight revisions. The implementation stage or trial implementation of literary learning videos in the form of Bengkulu folklore was implemented in class VII of junior high school. The evaluation stage is the stage of suggestions and improvements regarding learning videos, namely there are short videos. The instruments used were validator questionnaires from material experts, media experts, teacher and student responses. Based on validation results from material experts, media experts as well as teacher and student responses, it is known that the product produced in the form of learning videos can help teachers in the learning process so that they can create an atmosphere that does not get bored quickly for students. Based on the research results, it can be concluded that this learning video is declared suitable for use by students in phase D listening learning for class VII junior high school students. Keywords: Folklore, Literature, Middle School, Development, Video
Reinterpretasi Cerita Rakyat menjadi Cerita Anak untuk Meningkatkan Kemampuan Menulis Kreatif Mahasiswa Afrodita, Meli; Hiasa, Fina; Lazfihma; Ismawati, Dwi; Sari, Dwi Lyna; Yanti, Nafri; Chanafiah, Yayah
Bahtera: Jurnal Pendidikan Bahasa dan Sastra Vol. 24 No. 2 (2025): BAHTERA: Jurnal Pendidikan Bahasa dan Sastra, Volume 24 Nomor 2 Juli 2025
Publisher : Program Studi Pendidikan Bahasa Program Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/bahtera.242.01

Abstract

This study aims to develop literary learning to improve students' creative writing skills in internalizing local cultural values through the reinterpretation of folk tales into children's stories. This study uses a Classroom Action Research approach with two cycles. Each cycle involves planning, implementation, observation, and reflection. The results of the study indicate that the application of a learning model based on the reinterpretation of folk tales into children's stories is effective in improving children's literary writing skills rooted in local cultural values. This is evidenced by the improvement in students' work from the pre-cycle, cycle I, to cycle II, with average scores of 68.3, 76.4, and 85.2, respectively. A total of 28 children's stories were produced, each containing local cultural values in a relevant and easily understandable form for children. Students not only improved technically in terms of writing structure, language, and characters but also demonstrated the ability to creatively and contextually incorporate local cultural values. This learning process encouraged them to reflect on their regional cultural heritage and channel it through educational and engaging children's literature
PEMANFAATAN PLATFORM BUDI (BUKU DIGITAL) KEMDIKBUD SEBAGAI UPAYA PENGUATAN GERAKAN LITERASI Yanti, Nafri; Arono, Arono; Rini, Dyah Setyo; Hiasa, Fina; Eka Chandra Wardana, Dian; Dwi Putri, Malia
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 12 (2024): MARTABE : JURNAL PENGABDIAN MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i12.5477-5482

Abstract

Kegiatan ini bertujuan untuk meningkatkan minat baca dan literasi anak-anak di Desa Rindu Hati dengan memanfaatkan platform BUDI (Buku Digital) Kemdikbud. Metode yang digunakan adalah pendampingan untuk membentuk komunitas literasi di desa tersebut, dengan tahapan kegiatan meliputi persiapan, pelaksanaan, dan evaluasi. Hasil kegiatan menunjukkan bahwa anak-anak Desa Rindu Hati mampu memahami dan menjawab pertanyaan dari cerita yang diambil dari platform BUDI, menunjukkan peningkatan kemampuan literasi dan berpikir kritis. Kegiatan ini mendapat dukungan positif dari perangkat desa dan antusiasme tinggi dari anak-anak, yang sangat terlibat dalam setiap sesi. Warga desa juga berharap kegiatan serupa dapat sering dilakukan di masa mendatang untuk terus mendorong minat baca dan meningkatkan kualitas sumber daya manusia di desa. Kesimpulannya, pemanfaatan platform BUDI Kemdikbud berhasil meningkatkan literasi anak-anak Desa Rindu Hati dan memberikan dampak positif jangka panjang. Disarankan untuk meningkatkan frekuensi kegiatan, melibatkan lebih banyak pihak, mengembangkan konten yang lebih bervariasi, dan meningkatkan aksesibilitas terhadap teknologi untuk memperkuat gerakan literasi di masa mendatang.
Systematic, active, contextual, technological, integrative (SAKTI) framework in the development of critical listening teaching materials Yanti, Nafri; Yeti Mulyati; Dadang Sunendar; Vismaia S. Damaianti
JOALL (Journal of Applied Linguistics and Literature) Vol. 9 No. 1: February 2024
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/joall.v9i1.27539

Abstract

This research is motivated by the limited availability of digital module teaching materials, especially in critical listening learning. This study aims to produce critical listening learning modules that are structured on the principles of systematic, active, contextual, technological, integrative (SAKTI). This principle is formulated by researchers from various critical listening learning theories and the development of teaching materials that are relevant to current needs. The digital teaching materials are arranged to contain materials, listening materials, exercises, and evaluations in one teaching material. The research was conducted by applying the research procedure proposed by Tomlinson in 2012. The module was developed using the Flip Pdf Professional Application Version 2.4.9.41, Quizzes, Canva, Google Form, Ms. Word, Dolby On, Nitro Pdf. The module consists of 3 main components, namely the introductory, core, and closing sections. This study uses R&D methods with stages Analysis, Design, Development, Implementation, & Evaluations. Based on the results of product trials, it is known that the use of the designed product provides several advantages, among which it makes the learning process practical, can be used anywhere and at any time, helps guided or independent learning, helps online and offline learning, encourages students to actively complete each stage of learning and can be a means of obtaining new information for students.
Development of android-based learning media assisted by Thunkable Applications in literary history courses Hiasa, Fina; Supadi, Supadi; Agustina , Emi; Afrodita , Meli; Lazfihma, Lazfihma; Yanti, Nafri
BAHASTRA Vol. 43 No. 2 (2023): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v43i2.514

Abstract

The purpose of this study was to develop learning media for Android-based Literary History using thunkable applications in the independent learning-free campus era. This study applied the Research and Development method whose products were tested on students. Therefore media validation and material validation are needed before it is finally validated by the user. Research data collection uses a questionnaire so that it is known about the feasibility of the product in the form of thunkable application-assisted learning media. This study concluded that the total score of the combined validation questionnaire was 129 or 4.03 as the average. In other words, these results state the feasibility of android-based modern Indonesian literature learning media assisted by the thunkable application for use in teaching and learning activities in Literary History courses.