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Analyzing the Arm Muscular Strength of Rugby Athlete in Banten Budiono, Agus; Lanos, Muhsana El Cintami; Kristina, Putri Cicilia
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.389

Abstract

This study aimed to analyze the arm muscle strength of rugby athletes in Banten. The method of measuring arm muscle strength involved using a gripper dynamometer. The research sample consisted of 30 rugby athletes who were actively training in Banten. Data were collected through the use of the gripper dynamometer to measure arm muscle strength and were analyzed using descriptive statistical techniques. The research results revealed significant variations in arm muscle strength among the rugby athletes in the sample. These findings highlight the diversity in physical strength within the group and provide valuable insights for coaches. Such insights can inform the development of more tailored and effective training programs to enhance arm muscle strength and overall performance in rugby athletes. Additionally, the study underscores the importance of regular strength assessments to monitor progress and adjust training regimens accordingly.
Pengembangan permainan kecil pada materi lari jarak pendek Utama, Sari Fitri; Kristina, Putri Cicilia; Lubis, Patricia H. M
Jurnal Porkes Vol 6 No 2 (2023): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v6i2.20307

Abstract

The problem in this research departs from the students' need for games in learning to run short distances. The aim of the research was to find out the development of a game on short distance running material that is valid and practical for fifth grade elementary school students. The research method is a research and development method with the ADDIE stage model consisting of analysis, design, development, implementation and evaluation. Product validity involves game experts, learning experts and media experts. The practicality test used fifth grade students at SD Negeri 85 Prabumulih. Data is collected through a questionnaire. Data analysis using percentage analysis. The results of the study stated that the small game model on distance running material for fifth grade elementary school students was valid to use because the average validation value was 90.06. The small game model on distance running material for fifth grade students of the Practical Elementary School is used because the user's perception value is 82.63%. In conclusion, the practicality of the product from 22 students using the small game model product on short-distance running material for elementary school students was stated to be practically used by students as a game medium.
The Effect of Pull-Up Training on Smash Performance in Volleyball Extracurricular Activities at SMA Negeri 1 Sungai Pinang Firdaus, Ridho; Putri, Siti Ayu Risma; Kristina, Putri Cicilia
Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan (Jp.jok) Vol. 8 No. 2 (2025): Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan (Jp.jok) May 2025
Publisher : Physical Education, Health and Recreation Study Program, Universitas Insan Budi Utomo, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/jp.jok.v8i2.1735

Abstract

This study aims to determine whether pull-up training has a significant effect on the volleyball smash performance of students participating in the extracurricular volleyball program at SMA Negeri 1 Sungai Pinang. The research employed an experimental (quantitative) method with a pre-experimental design, specifically the one-group pretest-posttest design. The population consisted of 12 male students who were active members of the school's volleyball extracurricular activity. The sampling technique used was total sampling. The data collection techniques employed in this study included observation, testing, and documentation. The data analysis technique employed in this study utilized inferential statistics, specifically the Paired Sample t-test, which SPSS assisted. The results of the Paired Sample t-test analysis showed a t-count value of -8.424 with degrees of freedom (df) = 11, and N-1 and a significance value (p-value) of 0.001. The significance value (p-value) is 0.001, which is smaller than 0.05 (0.001 < 0.05). This means that H0 is rejected, and Ha is accepted. Therefore, pull-up training has a significant effect on improving smash performance in volleyball among students participating in the extracurricular program at SMA Negeri 1 Sungai Pinang.
Development of "Futsal Kids" Game Model to Improve Elementary School Students Motor Skills Alfairuzzabady, Alfairuzzabady; Kristina, Putri Cicilia; Putri, Siti Ayu Risma
Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan (Jp.jok) Vol. 9 No. 1 (2025): Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan (Jp.jok) November 2025
Publisher : Physical Education, Health and Recreation Study Program, Universitas Insan Budi Utomo, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/jp.jok.v9i1.2368

Abstract

This study aims to develop and test the effectiveness of the "Futsal Kids" game model as an innovation in futsal training for extracurricular activities to increase students' motor skills. School-based research using the research and development (R&D) method, with the Borg & Gall steps simplified and experimental. One-Group Pretest–Posttest Design. The subject study is a student-based class above who participate in futsal extracurricular activities at three schools in Palembang City, with 25 students in the trial, 50 students in the trial field, and 50 students who tested the effectiveness. Instrument study covering observation, questionnaires, interviews, and testing basic motor skills (coordination, agility, speed, balance, and control). Validation results from three experts show that the "Futsal Kids" game model obtained an average eligibility rating of 89.2% with the "worthy" category. The trial, limited and field show that the model is easy to apply, tailored to students' characteristics, and receives very positive responses from teachers and students. Results of the effectiveness test show an average score increase in motor skills from 67.74 (pretest) to 82.20 (posttest) with a p-value < 0.05. The most significant increase occurs in control movement (23.6%) and agility (22.3%). Thus, the game model "Futsal Kids" is deemed feasible, practical, and effective for increasing students' motor skills through school-based futsal training and fun, educational games.