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Development of Digital Student Worksheets (LKPD) on Properties of Solid, Liquid and Gas Objects for Class V Elementary Students Juwantara, Ridho Agung; Harjanto, Ambyah; Febriana, Arivah Ena; Elvadola, Connyta
Lentera: Jurnal Ilmiah Kependidikan Vol. 17 No. 1 (2024): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v17i1.1454

Abstract

This research aims to see the extent of the LKPD development process on the properties of solid, liquid and gas objects material in the 5th grade of elementary school, as well as finding out the results of the analysis regarding the feasibility and response to product implementation. This research uses the ADDIE model development method which involves questionnaires, tests and several interviews in data collection. The development of digital-based LKPD has very good feasibility. This can be seen from the material expert validity test of 3.8, the language expert test of 3.7, the media expert test of 3.9 and all of them are recommended as very valid and suitable for use. The development of digital-based LKPD has very good effectiveness in learning science material on the properties of solid, liquid and gas objects as assessed from the test results given. The posttest learning results achieved were very significant.
Pengembangan Media Permainan Luker pada Materi Keberagaman Karakteristik Individu untuk Siswa Kelas III Sekolah Dasar Anggraini, Anggita Tia; Juwantara, Ridho Agung; Harjanto, Ambyah; Wardana, Dewa Gedhe Krisna
Lentera: Jurnal Ilmiah Kependidikan Vol. 17 No. 2 (2024): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v17i2.1624

Abstract

The problems in this research are 1) the learning process is less effective, 2) the use of media in Civics learning is less than optimal, 3) students have difficulty answering problem solving and 4) students' interest in learning is low. The aim of this research is to determine the level of feasibility, practicality and effectiveness of the Luker game media on the subject of diversity of individual characteristics. This type of research is research and development that adopts the development of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used are expert validation sheets, questionnaire sheets and test sheets. The results of the research show that the use of the Luker game media has a very high level of validation, seen in the following results: 1) material expert validation obtained an average score of 4.4 (very valid) and 2) media expert validation obtained an average score of 4.5 (very valid). In the practicality test, it was obtained from 1) teacher responses obtained an average score of 4.3 (very practical) while 2) student responses obtained an average score of 4.3 (very practical). Furthermore, the effectiveness of using the Luker game media on material on diversity of individual characteristics showed very good results by achieving a completion percentage of 88%, this shows that the Luker game media was declared effective. Based on this explanation, it can be concluded that the development of the Luker game media has very high feasibility, practicality and effectiveness in Civics learning on the subject of diversity of individual characteristics for class III students at SD Negeri 2 Labuhan Ratu.
Development of Contextual Learning-Based E-Module in Elementary School Juwantara, Ridho Agung; Harjanto, Ambyah; Sutiyono, Akhmad; Utari, Dwi
JIP Jurnal Ilmiah PGMI Vol 9 No 1 (2023): JIP (Jurnal Ilmiah PGMI)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jip.v9i1.18286

Abstract

This research was motivated by the unavailability of contextual learning-based E-Modules in Civic lessson for Class IV Student of Insan Mandiri Elementary School at Bandar Lampung, so teaching and learning activities in class are still lacking in variety. E-Module are important for students to use because they make learning easier. A contextual approach is used to help student learn by associating learning material with the life around. The research method of this study used Development Research with the ADDIE model. Questionnaires, interviews, tests as data collection tools. This research is analyzed and explained with numbers and descriptive. Based on the results of the research, the material validation results were 83%, language validation was 93%, and design validation was 91%. The results of the teacher's response test were 78% and the student's response test was 80% in the "Decent" category. The effectiveness test obtained an average of 91 in the "Very High" effectiveness category. This research shows that the development of Civics E-Module teaching products based on contextual learning is urgently needed and deserves to be disseminated.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Interaktif Berbasis Liveworksheets Pada Materi Kenampakan Alam dan Buatan Kelas V SD Pintari, Sani Hasya; Juwantara, Ridho Agung; Siska, Yulia
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.92123

Abstract

Penelitian ini bertujuan untuk mengembangkan media yang dapat digunakan secara mobile dalam proses pembelajaran dan untuk menganalisis kelayakan serta respon peserta didik dan pendidik terhadap penggunaan LKPD interaktif berbasis liveworksheets pada materi Kenampakan Alam dan Buatan. Metode penelitian ini menggunakan model pengembangan ADDIE. Alat bedah yang digunakan dalam penelitian ini yaitu observasi, angket, dan dokumentasi. Berdasarkan hasil penelitian diperoleh validasi ahli materi 88% dengan kriteria “sangat layak”, validasi ahli media 95% dengan kriteria “sangat layak”, dan validasi ahli bahasa 83% dengan kriteria “sangat layak”. Temuan juga menunjukan hasil uji coba kelompok kecil 91%, uji lapangan 92%, dan respon pendidik 93% dengan pemberian kriteria “sangat menarik”. Penelitian ini menyimpulkan bahwa penggunakan media LKPD berbasis Liveworksheets pada materi kenampakan alam dan buatan sangat layak dan sangat menarik untuk digunakan sebagai salah satu invovasi pembelajaran dalam proses pembelajaran yang lebih bervariasi.
Pengembangan Media Mystery Board pada Mata Pelajaran IPAS Materi Perubahan Wujud Benda Mareyke Jessy Tanod; Desti Nurul Khotimah; Harjanto Ambyah; Ridho Agung Juwantara
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 2 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i2.2307

Abstract

Penelitian ini bertujuan untuk mengembangkan, menguji kelayakan, serta respon siswa dan guru terhadap media Mystery board pada materi perubahan wujud benda. Penelitian ini dilatarbelakangi dalam proses pembelajaran di kelas hanya menggunakan buku cetak dan belum adanya media pembelajaran yang di gunakan dikelas berbentuk media mystery board yang berfokus pada materi perubahan wujud benda.  Penelitian ini menggunakan model ADDIE dengan lima tahap, yaitu (Analysis, Design, Development, Implementation dan Evaluation). Media mystery board divalidasi oleh ahli materi, ahli media dan ahli bahasa. Kemudian mystery board yang telah direvisi diuji cobakan untuk mengetahui respon guru dan siswa. Hasil validasi ahli materi memperoleh rata-rata skor 79%, hasil validasi ahli media dengan rata-rata skor 99%, serta hasil validasi ahli bahasa memperoleh rata-rata skor 85%. Dari ketiga validator ahli tersebut maka media mystery board dikategorikan “sangat layak”. Respon guru diperoleh rata-rata skor 94%, serta respon siswa uji kelompok kecil memperoleh rata-rata skor 94%, dan uji coba kelompok besar memperoleh rata-rata skor 93%. Maka hasil pengembangan mystery board pada penelitian ini dikategorikan “sangat menarik”. Pengembangan media mystery board Pada Materi perubahan wujud benda Pada siswa Kelas IV di SD Negeri Sidosari Tahun Ajaran 2024/2025 menggunakan metode penelitian Research and Development (R&D), dapat ditarik kesimpulan bahwa penggunaan media mystery board pada materi perubahan wujud benda sangat layak dan efektif digunakan sebagai media pembelajaran.
Analisis Pendidikan Karakteristik Siswa di Sekolah Dasar Mareyke Jessy Tanod; Sri Murni; Ambyah Harjanto; Ridho Agung Juwantara
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 2 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i2.2313

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Dalam perencanaan pembelajaran sangat dibutuhkan kemampuan, keterampilan dan kejelian desainer pembelajaran untuk menganalisis situasi dan keadaan tertentu siswanya. Setiap siswa dan kelompok kelas memiliki karakter dan kemampuan yang berbeda, sehingga perlakuan yang sama terhadap semua siswa dan kelompok kelas justru akan mengakibatkan kurang maksimalnya proses pembelajaran. Oleh karenanya salah satu tahap penting dalam proses perencanaan pembelajaran yang penting adalah melakukan analisis karakteristik siswa. Dimana karakteristik siswa di tingkat sekolah dasar itu berbeda dengan mereka yang berada pada tingkat sekolah menengah. Pola pikir, persepsi dan cara mengatasi masalah yang me– reka tempuh sangat berbeda. Pada masa anak-anak kecenderungan untuk melakukan imitasi kepada seseorang yang diidolakan sangat besar. Sementara para remaja ingin sekali diakui eksistensi mereka sebagai manusia yang utuh, dewasa dan dapat menentukan jalan hidup sendiri. Masa kanak-kanak adalah masa bermain dan belajar. Beban yang berat pada sekolah terkadang mengurangi hak-hak mereka untuk bermain. Sehingga yang terjadi mereka cenderung malas dan bosan pada saat belajar di dalam kelas, karena mereka menghadapi situasi pembelajaran yang nyaris sama. Oleh karenanya dalam tulisan ini akan membahas tentang pentingnya melakukan analisis kemampuan awal siswa dari perkembangan usia, fisik, psikomotorik, akademik, dan sikap. Tahap ini dilakukan untuk menjamin bahwa program pembelajaran yang didesain sesuai dengan profil siswa yang akan menempuh proses pembelajaran.
Pengembangan Media Mystery Board Pada Mata Pelajaran IPAS Materi Perubahan Wujud Benda Desti Nurul Khotimah; Ambyah Harjanto; Ridho Agung Juwantara; Mareyke Jessy Tanod
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 1 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i1.2314

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan media pembelajaran Mystery Board pada materi perubahan wujud benda untuk siswa kelas IV SD. Latar belakang penelitian ini adalah kurangnya variasi media pembelajaran yang digunakan di kelas, yang selama ini hanya mengandalkan buku cetak tanpa dukungan media interaktif. Media Mystery Board dikembangkan menggunakan model ADDIE yang mencakup tahapan analisis, perancangan, pengembangan, implementasi, dan evaluasi. Dalam proses pengembangan, media ini divalidasi oleh para ahli dari segi materi, tampilan, dan kebahasaan, sebelum diuji cobakan kepada guru dan siswa. Hasil uji menunjukkan bahwa media ini sangat layak digunakan dalam proses pembelajaran. Guru dan siswa memberikan respon positif terhadap penggunaan Mystery Board karena mampu meningkatkan ketertarikan dan pemahaman siswa terhadap materi. Dengan demikian, pengembangan media ini dapat menjadi alternatif inovatif dalam mendukung pembelajaran IPA, khususnya pada pokok bahasan perubahan wujud benda. Penggunaan media ini diharapkan mampu menciptakan suasana belajar yang lebih menyenangkan, interaktif, dan efektif bagi peserta didik di sekolah dasar.
Analisis Penggunaan Media Pembelajaran terhadap Hasil Belajar Peserta Didik di SDN 2 Campang Yulita Dwi Lestari; Ridho Agung Juwantara; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 7 No. 2 (2025): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/q165rh93

Abstract

This research arose from the challenges of improving basic education standards, where student learning outcomes are the primary focus. This study aims to determine the impact of the use of instructional media on the learning outcomes of third-grade elementary school students. While the use of instructional media is an effective strategy for enhancing the learning process, its impact on student achievement requires further investigation. The research method used was a qualitative approach, emphasizing data collection through observation, interviews, and document analysis. This research was conducted by identifying the instructional media used, observing the learning process utilizing these media, and analyzing their effects on student academic achievement. The results indicate that the use of instructional media effectively improves student understanding and academic achievement. This study provides additional evidence of the importance of implementing instructional media in the context of elementary education. Overall, this study provides in-depth insight into the contribution of instructional media to student learning outcomes and its importance in improving the quality of learning at the elementary level.
Pengembangan E-LKPD PKn Berbasis Proyek Penguatan Profil Pelajar Pancasila (Profil Gotong Royong) di SD Vivi Nurafifah; Ridho Agung Juwantara; Ambyah Harjanto
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 7 No. 2 (2025): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/kbkrw381

Abstract

This study aims to determine the feasibility, educator responses, and student responses to project-based E-LKPD learning media strengthening the Pancasila student profile at SD Negeri 1 Palapa. The research method used is R&D (research and development) and through the ADDIE development procedure which consists of 5 stages, namely: Analysis (anallis), Design (design), Development (development), implementation (implementation), and Evaluation (evaluation) stages. Product validation was carried out by material expert validators who stated that the E-LKPD media product developed obtained a percentage of 95% with the interpretation criteria of “very feasible”, then the results of media expert validation stated that the E-LKPD media product developed obtained a percentage of 97% with the interpretation criteria of “very feasible” and the results of linguist validation stated that the monopoly media product developed obtained a percentage of 77% with the interpretation criteria of “feasible”, While the educator's response obtained a percentage value of 90%, with the interpretation criteria “very interesting”, then the response of students in the small group trial obtained a percentage value of 99%, with the interpretation criteria “very interesting” and in the field trial obtained a percentage value of 97% with the interpretation criteria “very interesting”. The development of project-based E-LKPD PKN media strengthening the Pancasila student profile at SD Negeri 1 Palapa using the research and development (R&D) research method, it can be concluded that the use of project-based E-LKPD media learning media strengthening the Pancasila student profile is very feasible and very interesting to use as learning media.
Pemenuhan Hak Difabel di UIN Sunan Kalijaga dan Universitas Atma Jaya Yogyakarta Ridho Agung Juwantara
INKLUSI Vol. 7 No. 2 (2020)
Publisher : PLD UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/ijds.070204

Abstract

This study aims to reveal efforts to fulfill the rights of people with disabilities at Sunan Kalijaga State Islamic University (UIN) and Atma Jaya University, Yogyakarta. Data collection was carried out by interview, observation, and document study. Interviews were conducted with university leaders, heads of service units, lecturers, and students with disabilities. The results showed that: 1) UIN Sunan Kalijaga has made accessible rules and policies, while Atma Jaya University has not had a real policy; 2) The physical facilities and infrastructure on both campuses are quite accessible. However, there is still a need to expand accessibility in all faculties; 3) Fulfillment of resources and behavior on both campuses can reduce environmental barriers typically faced by people with disabilities.[Penelitian ini bertujuan untuk mengungkap upaya pemenuhan hak difabel di Universitas Islam Negeri (UIN) Sunan Kalijaga dan Universitas Atma Jaya Yogyakarta. Pengumpulan data dilakukan dengan wawancara, observasi, dan studi dokumen. Data diperoleh dari para pimpinan kampus, kepala unit layanan, dosen, dan mahasiswa difabel. Hasil penelitian menunjukkan bahwa: 1) UIN Sunan Kalijaga sudah membuat aturan dan kebijakan yang aksesibel, sedangkan Universitas Atma Jaya belum mempunyai kebijakan yang nyata; 2) Sarana dan prasarana fisik di kedua kampus sudah cukup aksesibel, namun masih dibutuhkan perluasan dan pemerataan di semua fakultas; 3) Pemenuhan sumber daya dan perilaku di kedua kampus sudah dapat mereduksi hambatan lingkungan yang biasanya dihadapi oleh para difabel.]