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Pengembangan Media Interaktif Tata Surya Pada Pembelajaran Untuk Meningkatkan Hasil Belajar IPA Kelas VI SDN 1 Gunung Terang Elvadola, Connyta; Juwantara, Ridho Agung; Kurniasih, Try Indiastuti; Rasitiani, Amilia
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1219

Abstract

The purpose of this study was to determine the effectiveness of developing interactive media on solar system material in improving student learning outcomes. The method used is the Research and Development method (research and development). The stages of development in this study began with analyzing needs, designing, making interactive media, then applying it in learning and then testing student learning outcomes. Data analysis was carried out using descriptive percentages and one sample test for student completeness. This can be seen from the validation results of material experts who stated "very feasible", while media experts for the media aspect were declared "very feasible", and for the language aspect it was declared "very feasible". Whereas for the student response questionnaire it was declared "very interesting" and for the educator's response questionnaire it was stated "very interesting". The developed media can also improve student learning outcomes by obtaining a percentage of 92.30% with very good qualifications.
Penggunaan Metode Card Sort dalam Meningkatkan Kemampuan Membaca pada Mata Pelajaran Bahasa Indonesia Di SD Negeri 1 Landbaw Lestari, Yulita Dwi; Juwantara, Ridho Agung; Alfiawati, Riska; Pangestu, Deviyanti
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 6 No. 1 (2024): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v6i1.1399

Abstract

This research aims to determine the use of the Card Sort method in improving reading ability. Reading is a means for students to learn things that are not yet known and can expand knowledge, students can recognize themselves, their culture and even help recognize the culture of other people, and students can recognize written messages contained in reading. To achieve the above goals, students' ability to read is needed. The Card Sort method is a learning method used to help remember what they have read in reading books, not only from short-term memory to long-term memory. The problems in learning to read that occur in class IV SDN 1 Landbaw are that students cannot read well and correctly, students cannot answer questions related to information and reading material, and draw conclusions from the reading. As a result, most students are less active in concluding reading content, students also feel bored with learning to read so they are less enthusiastic about following it. The use of the Card Sort learning method is expected to be able to improve students' reading skills in accordance with the Class IV Minimum Completion Criteria (KKM) in Indonesian language subjects at SDN 1 Landbaw because in using the Card Sort method students are required to actively carry out responsibilities for the assigned tasks. given by the teacher. The results of research using the Card Sort method can improve students' reading skills. Learning with this method can improve the reading of class IV students at SDN 1 Landbaw. The average Card Sort method in student learning in Indonesian language subjects from the status cycle reached 60.50%, then in the second cycle it reached 80.50%, so there was an increase of 20%. In this case, students' reading increased by 45%. So with an increase in reading, 80% of students completed their studies and 20% of students who did not complete their studies.
Development of a Science Pocket Book Based of Mind Mapping for Class V Primary School Juwantara, Ridho Agung; Harjanto, Ambyah; Puteri, Felicia Paras
Lentera: Jurnal Ilmiah Kependidikan Vol. 16 No. 2 (2023): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v16i2.1359

Abstract

The idea for developing this mind mapping-based pocket book originated from the unavailability of science learning resources that encourage and facilitate students to study independently outside of class hours. Mind mapping based pocket books are important for students to study independently because they are relatively small in size and include a mind map. This research aims to develop a pocket book based on mind mapping, to determine feasibility, response and effectiveness. This research is development research using the ADDIE model. The research results showed that the average validity score for the mind mapping based pocket book from the three validators was 93% in the very feasible category. The response assessment results from educators obtained a score of 93%, and from students it was 88.65%, both of which fell into the very appropriate category. The results of the product trial prove that this product development is effective and in accordance with the average score of 96% of the 10 students who took part in the product trial. This means that the pocket book based on mind mapping for science subjects is effective in maximizing the learning outcomes of class V students
Development of Digital Student Worksheets (LKPD) on Properties of Solid, Liquid and Gas Objects for Class V Elementary Students Juwantara, Ridho Agung; Harjanto, Ambyah; Febriana, Arivah Ena; Elvadola, Connyta
Lentera: Jurnal Ilmiah Kependidikan Vol. 17 No. 1 (2024): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v17i1.1454

Abstract

This research aims to see the extent of the LKPD development process on the properties of solid, liquid and gas objects material in the 5th grade of elementary school, as well as finding out the results of the analysis regarding the feasibility and response to product implementation. This research uses the ADDIE model development method which involves questionnaires, tests and several interviews in data collection. The development of digital-based LKPD has very good feasibility. This can be seen from the material expert validity test of 3.8, the language expert test of 3.7, the media expert test of 3.9 and all of them are recommended as very valid and suitable for use. The development of digital-based LKPD has very good effectiveness in learning science material on the properties of solid, liquid and gas objects as assessed from the test results given. The posttest learning results achieved were very significant.
Pengembangan Media Permainan Luker pada Materi Keberagaman Karakteristik Individu untuk Siswa Kelas III Sekolah Dasar Anggraini, Anggita Tia; Juwantara, Ridho Agung; Harjanto, Ambyah; Wardana, Dewa Gedhe Krisna
Lentera: Jurnal Ilmiah Kependidikan Vol. 17 No. 2 (2024): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v17i2.1624

Abstract

The problems in this research are 1) the learning process is less effective, 2) the use of media in Civics learning is less than optimal, 3) students have difficulty answering problem solving and 4) students' interest in learning is low. The aim of this research is to determine the level of feasibility, practicality and effectiveness of the Luker game media on the subject of diversity of individual characteristics. This type of research is research and development that adopts the development of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used are expert validation sheets, questionnaire sheets and test sheets. The results of the research show that the use of the Luker game media has a very high level of validation, seen in the following results: 1) material expert validation obtained an average score of 4.4 (very valid) and 2) media expert validation obtained an average score of 4.5 (very valid). In the practicality test, it was obtained from 1) teacher responses obtained an average score of 4.3 (very practical) while 2) student responses obtained an average score of 4.3 (very practical). Furthermore, the effectiveness of using the Luker game media on material on diversity of individual characteristics showed very good results by achieving a completion percentage of 88%, this shows that the Luker game media was declared effective. Based on this explanation, it can be concluded that the development of the Luker game media has very high feasibility, practicality and effectiveness in Civics learning on the subject of diversity of individual characteristics for class III students at SD Negeri 2 Labuhan Ratu.
Pemenuhan Hak Difabel di UIN Sunan Kalijaga dan Universitas Atma Jaya Yogyakarta Juwantara, Ridho Agung
INKLUSI Vol. 7 No. 2 (2020)
Publisher : PLD UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/ijds.070204

Abstract

This study aims to reveal efforts to fulfill the rights of people with disabilities at Sunan Kalijaga State Islamic University (UIN) and Atma Jaya University, Yogyakarta. Data collection was carried out by interview, observation, and document study. Interviews were conducted with university leaders, heads of service units, lecturers, and students with disabilities. The results showed that: 1) UIN Sunan Kalijaga has made accessible rules and policies, while Atma Jaya University has not had a real policy; 2) The physical facilities and infrastructure on both campuses are quite accessible. However, there is still a need to expand accessibility in all faculties; 3) Fulfillment of resources and behavior on both campuses can reduce environmental barriers typically faced by people with disabilities.[Penelitian ini bertujuan untuk mengungkap upaya pemenuhan hak difabel di Universitas Islam Negeri (UIN) Sunan Kalijaga dan Universitas Atma Jaya Yogyakarta. Pengumpulan data dilakukan dengan wawancara, observasi, dan studi dokumen. Data diperoleh dari para pimpinan kampus, kepala unit layanan, dosen, dan mahasiswa difabel. Hasil penelitian menunjukkan bahwa: 1) UIN Sunan Kalijaga sudah membuat aturan dan kebijakan yang aksesibel, sedangkan Universitas Atma Jaya belum mempunyai kebijakan yang nyata; 2) Sarana dan prasarana fisik di kedua kampus sudah cukup aksesibel, namun masih dibutuhkan perluasan dan pemerataan di semua fakultas; 3) Pemenuhan sumber daya dan perilaku di kedua kampus sudah dapat mereduksi hambatan lingkungan yang biasanya dihadapi oleh para difabel.]
Analisis Penggunaan Media Pembelajaran terhadap Hasil Belajar Peserta Didik di SDN 2 Campang Lestari, Yulita Dwi; Juwantara, Ridho Agung; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 7 No. 2 (2025): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/q165rh93

Abstract

This research arose from the challenges of improving basic education standards, where student learning outcomes are the primary focus. This study aims to determine the impact of the use of instructional media on the learning outcomes of third-grade elementary school students. While the use of instructional media is an effective strategy for enhancing the learning process, its impact on student achievement requires further investigation. The research method used was a qualitative approach, emphasizing data collection through observation, interviews, and document analysis. This research was conducted by identifying the instructional media used, observing the learning process utilizing these media, and analyzing their effects on student academic achievement. The results indicate that the use of instructional media effectively improves student understanding and academic achievement. This study provides additional evidence of the importance of implementing instructional media in the context of elementary education. Overall, this study provides in-depth insight into the contribution of instructional media to student learning outcomes and its importance in improving the quality of learning at the elementary level.
Pengembangan E-LKPD PKn Berbasis Proyek Penguatan Profil Pelajar Pancasila (Profil Gotong Royong) di SD Nurafifah, Vivi; Juwantara, Ridho Agung; Harjanto, Ambyah
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 7 No. 2 (2025): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/kbkrw381

Abstract

This study aims to determine the feasibility, educator responses, and student responses to project-based E-LKPD learning media strengthening the Pancasila student profile at SD Negeri 1 Palapa. The research method used is R&D (research and development) and through the ADDIE development procedure which consists of 5 stages, namely: Analysis (anallis), Design (design), Development (development), implementation (implementation), and Evaluation (evaluation) stages. Product validation was carried out by material expert validators who stated that the E-LKPD media product developed obtained a percentage of 95% with the interpretation criteria of “very feasible”, then the results of media expert validation stated that the E-LKPD media product developed obtained a percentage of 97% with the interpretation criteria of “very feasible” and the results of linguist validation stated that the monopoly media product developed obtained a percentage of 77% with the interpretation criteria of “feasible”, While the educator's response obtained a percentage value of 90%, with the interpretation criteria “very interesting”, then the response of students in the small group trial obtained a percentage value of 99%, with the interpretation criteria “very interesting” and in the field trial obtained a percentage value of 97% with the interpretation criteria “very interesting”. The development of project-based E-LKPD PKN media strengthening the Pancasila student profile at SD Negeri 1 Palapa using the research and development (R&D) research method, it can be concluded that the use of project-based E-LKPD media learning media strengthening the Pancasila student profile is very feasible and very interesting to use as learning media.
Pengembangan Media Mystery Board pada Mata Pelajaran IPAS Materi Perubahan Wujud Benda Tanod, Mareyke Jessy; Khotimah, Desti Nurul; Ambyah, Harjanto; Juwantara, Ridho Agung
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 8, No 2 (2025): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v8i2.2307

Abstract

Penelitian ini bertujuan untuk mengembangkan, menguji kelayakan, serta respon siswa dan guru terhadap media Mystery board pada materi perubahan wujud benda. Penelitian ini dilatarbelakangi dalam proses pembelajaran di kelas hanya menggunakan buku cetak dan belum adanya media pembelajaran yang di gunakan dikelas berbentuk media mystery board yang berfokus pada materi perubahan wujud benda.  Penelitian ini menggunakan model ADDIE dengan lima tahap, yaitu (Analysis, Design, Development, Implementation dan Evaluation). Media mystery board divalidasi oleh ahli materi, ahli media dan ahli bahasa. Kemudian mystery board yang telah direvisi diuji cobakan untuk mengetahui respon guru dan siswa. Hasil validasi ahli materi memperoleh rata-rata skor 79%, hasil validasi ahli media dengan rata-rata skor 99%, serta hasil validasi ahli bahasa memperoleh rata-rata skor 85%. Dari ketiga validator ahli tersebut maka media mystery board dikategorikan “sangat layak”. Respon guru diperoleh rata-rata skor 94%, serta respon siswa uji kelompok kecil memperoleh rata-rata skor 94%, dan uji coba kelompok besar memperoleh rata-rata skor 93%. Maka hasil pengembangan mystery board pada penelitian ini dikategorikan “sangat menarik”. Pengembangan media mystery board Pada Materi perubahan wujud benda Pada siswa Kelas IV di SD Negeri Sidosari Tahun Ajaran 2024/2025 menggunakan metode penelitian Research and Development (R&D), dapat ditarik kesimpulan bahwa penggunaan media mystery board pada materi perubahan wujud benda sangat layak dan efektif digunakan sebagai media pembelajaran.
Development of Contextual Learning-Based E-Module in Elementary School Juwantara, Ridho Agung; Harjanto, Ambyah; Sutiyono, Akhmad; Utari, Dwi
JIP Jurnal Ilmiah PGMI Vol 9 No 1 (2023): JIP (Jurnal Ilmiah PGMI)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jip.v9i1.18286

Abstract

This research was motivated by the unavailability of contextual learning-based E-Modules in Civic lessson for Class IV Student of Insan Mandiri Elementary School at Bandar Lampung, so teaching and learning activities in class are still lacking in variety. E-Module are important for students to use because they make learning easier. A contextual approach is used to help student learn by associating learning material with the life around. The research method of this study used Development Research with the ADDIE model. Questionnaires, interviews, tests as data collection tools. This research is analyzed and explained with numbers and descriptive. Based on the results of the research, the material validation results were 83%, language validation was 93%, and design validation was 91%. The results of the teacher's response test were 78% and the student's response test was 80% in the "Decent" category. The effectiveness test obtained an average of 91 in the "Very High" effectiveness category. This research shows that the development of Civics E-Module teaching products based on contextual learning is urgently needed and deserves to be disseminated.