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Math City Map: Application of Mathematics Outdoor Learning Using Mobile Application Wulandari, Tri Candra; Raicucu, M. Indra Riamizad; Abidin, Zainal; Fajarianto, Otto
JTP - Jurnal Teknologi Pendidikan Vol. 25 No. 3 (2023): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v25i3.40490

Abstract

The purpose of this research is to describe the design of outdoor learning using Math City Map (MCM) application. Through several features provided in Math City Map teachers can provide a virtual classroom that serves to support, hone and explore student abilities. This outdoor learning design is the result of the development of learning design in mathematics subjects in elementary and secondary schools. This research uses a qualitative approach, with a descriptive research type. The subjects of this research were teachers and students in Singosari. Data collection techniques using documentation, interviews and observation. The results of the learning design using MCM through four stages, there are 1) determining the learning theme, and outdoor destination or location, 2) briefing all related parties, namely students, teachers and assistants, 3) dividing students into groups, 4) implementing outdoor learning. Implementation of outdoor learning.
Pendampingan Pemanfaatan Google Classroom dalam Pembelajaran Online untuk Guru MI Al Ma’arif 05 Banjararum Wulandari, Tri Candra; Abidin, Zaenal
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 6 No 2 (2022): Volume 6 Nomor 2 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v6i2.15972

Abstract

The Covid-19 pandemic that hit the world and Indonesia also has an impact on learning activities in madrassas. Mastery of information technology is currently eeded by teachers, significant changes in learning must be balanced with an increase in teacher skills in making learning innovations that are appropriate to the situation and conditions. Teachers have difficulty in delivering material and limited memory for storing documents of student work. The problems faced by the teachers at MI Al Ma'arif 05 Banjararum can be overcome, one of which is by using the Google Classroom application. This activity is carried out through workshops and mentoring. The workshop was attended by 16 participants consisting of 15 teachers and 1 madrasah principal. At the time of delivering material about Google Classroom, the teacher immediately practiced installing Google Classroom either via Smartphone or laptop. The existence of this activity, the teacher gets a solution in implementing online learning. This activity also had a positive impact on MI Al Ma'arif 05 Banjararum teachers in an effort to improve the quality of learning, especially in online learning.
Peningkatan Prestasi Belajar Matematika Siswa Materi Bentuk Aljabar dengan Model Berkirim Salam dan Soal Hamdani, Helda Nur'ami; Rahaju, Rahaju; Wulandari, Tri Candra
Jurnal Pendidikan Matematika Vol 4, No 1 (2021): Jurnal Pendidikan Matematika (Kudus)
Publisher : Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jmtk.v4i1.10084

Abstract

Tujuan penelitian ini adalah untuk mengetahui peningkatan prestasi belajar siswa setelah mengikuti pembelajaran berkirim salam dan soal. Sebanyak 41 siswa kelas VII menjadi subjek penelitian ini. Instrumen pengumpulan data terdiri atas lembar observasi, tes, dan dokumentasi. Pembelajaran berkirim salam dan soal diawali dengan mengelompokan siswa secara heterogen. Setiap kelompok membuat salam, soal, dan kunci jawaban pada dua lembar kertas yang disediakan. Lembar pertama untuk menuliskan salam dan soal, sedangkan lembar kedua untuk menuliskan kunci jawaban. Selanjutnya, perwakilan kelompok mengirimkan soal kepada kelompok lain yang diawali dengan mengucapkan salam. Masing-masing kelompok menyelesaikan soal, kemudian mempersentasikan jawaban. Kelompok pengirim soal serta kelompok lain memberi tanggapan. Hasil akhir setiap siklus menunjuk peningkatan prestasi belajar siswa dari 47% (pra tindakan), menjadi 75,61% (pada siklus 1), dan meningkat lagi menjadi 87,8% (siklus 2). The purpose of this study was to determine the increase in student achievement after participating in learning to send greetings and questions. A total of 41 grade VII students were the subjects of this study. The data collection instruments consisted of observation sheets, tests, and documentation. Learning to send greetings and questions begins with a heterogeneous grouping of students. Each group makes greetings, questions, and answer keys on the two sheets of paper provided. The first sheet is for writing greetings and questions, while the second sheet is for writing down the answer keys. Next, the group representative sent the questions to the other groups which began with saying hello. Each group completed the questions, then presented the answers. The question-sending group and other groups gave their responses. The end result of each cycle shows an increase in student achievement from 47% (pre-action), to 75.61% (in cycle 1), and increases again to 87.8% (cycle 2).  
Kemampuan Komunikasi Tertulis Peserta Didik pada Materi Lingkaran Kula, Kristina; Murniasih, Tatik Retno; Wulandari, Tri Candra
Jurnal Pendidikan Matematika Vol 2, No 1 (2019): Jurnal Pendidikan Matematika (Kudus)
Publisher : Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jpm.v2i1.6346

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kemampuan komunikasi matematika tertulis dalam menyelesaikan masalah cerita pada materi lingkaran. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan jenis penelitian deskriptif. Penelitian dilaksanakan di kelas VIIA SMP PGRI 6 Malang yang berjumlah 28 siswa. Teknik pengumpulan data yang digunakan adalah tes dan wawancara. Analisis data dilakukan berdasarkan hasil tes dan wawancara mengacu pada kriteria keterampilan komunikasi matematis dengan menggunakan 6 tingkat keterampilan komunikasi tertulis dalam menyelesaikan masalah cerita. Hasil penelitian menunjukkan bahwa tingkat keterampilan komunikasi tertulis siswa kelas VIII A materi circle berada pada kategori rendah, hal ini terlihat dari persentase masing-masing level yang ada untuk level 0 dan level 1. Dalam kategori sedang. ada untuk level 2 dan untuk level 3. Di kategori tinggi ada untuk level 4 dan untuk level 5. Kemudian diambil tiga persentase terbesar dari setiap kategori, antara lain untuk kategori rendah di level 0, kategori sedang di level 2 dan kategori tinggi di level 4. This study aims to describe the ability of written mathematical communication in solving story problems on circle material. The approach used in this study is a qualitative approach to the type of descriptive research. The study was conducted in class VIIA SMP PGRI 6 Malang, with a total of 28 students. Data collection techniques used were tests and interviews. Data analysis was performed based on test results and interviews referring to the criteria of mathematical communication skills using 6 levels of written communication skills in solving story problems. The results showed that the level of written communication skills of students in class VIII A on the material circle was in the low category, this is evident from the percentage of each level that is there for level 0 and for level 1. In the medium category there is for level 2 and for level 3. In the high category there are for level 4 and for level 5. Then the three biggest percentages of each category are taken, among others for the low category at level 0, the medium category at level 2 and the high category at level 4.
Artificial Intelligence and Gamification-Integrated Analytic Geometry Instruction: Design and Implementation in Higher Education Tri Candra Wulandari; Sunismi Sunismi; Zainal Abidin
Jurnal Pendidikan Terapan Vol 4, No 3 July (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i3.1196

Abstract

Purpose: This study aims to: (1) design an Analytical Geometry learning model that integrates Artificial Intelligence (AI) and gamification, and (2) identify the strengths and limitations of AI in supporting mathematics learning, particularly within Analytical Geometry lectures in higher education. Methods: The study employed a qualitative Design-Based Research (DBR) approach that began from a classroom phenomenon and tested the design empirically in an authentic course. Participants were 20 undergraduate students from mathematics education study program. Data were collected through documentation, observation notes, and AI-generated outputs, then analyzed using descriptive, content and thematic analysis. Findings: The developed learning design includes three stages: Introduction, Main Points, and Closing. Gamification elements are embedded in all stages, while AI integration occurs primarily in the Main Points stage to support conceptual explanation of Wordwall-generated problems. AI proved effective in providing step-by-step problem-solving explanations but demonstrated limitations in geometric visual representation and mathematical notation accuracy. Wordwall served effectively as an assessment tool capable of identifying students’ learning difficulties. Research Implications: The findings suggest that integrating AI and gamification into Analytical Geometry learning is associated with improved instructional clarity and student engagement, although careful instructional planning is required to address AI’s limitations in visual and symbolic mathematical representation. Originality: This study contributes novelty by presenting a practical, systematically designed model for integrating AI and gamification into Analytical Geometry learning using DBR, documenting how lecturer can implement it in real classrooms and offering empirical insights into the capabilities and constrains of AI in higher-level mathematics instruction.