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PENGEMBANGAN KREATIVITAS MELALUI PEMBUATAN TAS ETNIK TURBAN 3D DENGAN MENGGUNAKAN KAIN TENUN SUMUT DI FLOCHIC HANDMADE Tanjung, Nurhayati; Anggraini, Yudhistira; Dewi, Eka Rahma; Erni, Erni; Pakpahan, Dermawan; Bahri, Halimul; Damanik, Ulfa Annida; Nitami, Dita Dwi
Jurnal Abdimas Gorontalo (JAG) Vol 8 No 1 (2025): Jurnal Abdimas Gorontalo (JAG), Mei 2025
Publisher : UPPM Politeknik Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30869/jag.v8i1.1446

Abstract

The development of the tourism industry provides a great opportunity for the community to innovate tourism products that have regional characteristics. However, in reality, there are still many micro industries that do not develop their creativity in creating products that have high selling power, this can be seen from the many tourism products (souvenirs) sold that have similarities between one industry and another and the production of products that use machines rather than handmade makes the products look cheaper. In fact, tourism products should have uniqueness, a good production system (handmade) and product characteristics that characterize a particular region. Many tourism products can be developed into one of the superior products of the region, one of which is a bag product. The goal is to increase creativity through the manufacture of 3D ethnic turban bags using SUMUT woven fabrics at Flochic Handmade. The solutions offered are (1) Training in making 3D ethnic turban bags using SUMUT woven fabrics; (2) Training in sewing bags using interfacing. The activities carried out include preparation, implementation, monitoring and evaluation in the form of counseling and training in making 3D ethnic turban bags. The activities are in the form of strengthening skills through the technique of making 3D ethnic turban bags, selecting raw materials for bags, making bag patterns, sewing techniques, quality control, packaging and online marketing. This activity produces products in the form of 3D ethnic turban bags using North Sumatra weaving.
Effectiveness of Qr Code-Based Web Media With a Case Method Approach to Improve Students' Abilities in Making Draping Patterns Erni; Anggraini, Yudhistira; Bahri, Halimul; Tanjung, Nurhayati
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 5 (2025): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i5.316

Abstract

Draping patternmaking is a crucial skill in the fashion world, yet students often struggle to grasp the concept and its practical application. These difficulties stem from limited time for practical work and the lack of readily accessible learning resources for draping patternmaking. Web technology allows flexible access to learning materials. QR codes enable quick access to learning content that can be tailored to individual students' needs, supporting flexibility and speed in the learning process. The case method approach, which encourages learning based on real-life case studies, is also increasingly relevant in technology-based learning contexts. This study aims to measure the effectiveness of web-based learning media integrated with QR codes and using the case method approach in improving students' skills in draping patternmaking. This research method employed R&D with the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. Based on the study results, validation by material experts (91%) and media experts (95%) was categorized as very valid. The average student response rate of 3.44 indicated a positive assessment of the media. Student perceptions of the media's ease of use, clarity, and usefulness were also very positive. The average N-Gain value of 0.65 indicates that the media's effectiveness is in the moderate category. Thus, this media is suitable for use and has proven quite effective in improving students' abilities in draping learning.
PELATIHAN PEMBUATAN POLA BUSANA SECARA KOMPUTERISASI DI SMKN 1 BERINGIN UNTUK MEMPERKUAT PENERAPAN KURIKULUM MERDEKA SERTA MENINGKATKAN KEMAMPUAN LITERASI PATTERN DRAWING SECARA DIGITAL Bahri, Halimul; Waluyo, Bakti Dwi; Harliana, Putri; Farihah, Farihah; Doni, Rahma
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i6.37204

Abstract

Kegiatan pengabdian masyarakat ini bertujuan untuk memperkenalkan dan melatih guru serta siswa jurusan Tata Busana di SMKN 1 Beringin dalam penggunaan teknologi desain pola busana berbasis komputer sebagai langkah mendukung penerapan Kurikulum Merdeka. Pelatihan ini menggunakan perangkat lunak Richpeace CAD yang memungkinkan peserta untuk menciptakan pola busana secara digital dengan lebih akurat, efisien, dan kreatif dibandingkan metode manual. Dengan pelatihan ini, para peserta diharapkan mampu meningkatkan kompetensi teknis, produktivitas, serta kreativitas dalam pembuatan pola, sesuai dengan tuntutan industri mode modern. Hasil pelatihan menunjukkan peningkatan signifikan dalam kemampuan pembuatan pola digital di kalangan guru dan siswa, yang ditandai dengan kenaikan rata-rata keterampilan dari 76,70% (manual) menjadi 89,81% (digital). Kompetensi baru ini diharapkan tidak hanya meningkatkan mutu lulusan SMKN 1 Beringin tetapi juga memperluas peluang karier mereka di industri fashion berbasis teknologi.