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Journal : Jurnal Performa Olahraga

Training Methodologies in Sambo: A Comparative Study with other Martial Arts Mudayat, Mudayat; Arisman, Arisman; Putra, Dede Dwiansyah; okilanda, Ardo
Performa Vol 9 No 1 (2024): Jurnal Performa Olahraga
Publisher : Universitas Negeri Padang

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Abstract

This comparative research explores the complex martial arts disciplines of Sambo, Brazilian Jiu-Jitsu (BJJ), Judo, and Taekwondo, analyzing their distinct techniques, strategic orientations, and impact on combat preparedness. The research highlights the diverse levels of skill across practitioners, as measured by participant scores (PS). BJJ practitioners excel in ground-based fighting methods, whereas Taekwondo focuses on agility and precise striking. Thematic studies demonstrate that Sambo exhibits flexibility by swiftly shifting between striking and grappling techniques, which is in contrast to Judo's emphasis on strategic balance, leverage, and tactical accuracy. The research clarifies the effectiveness of each discipline in improving the readiness of practitioners for war, highlighting the need to align training methods with particular combat situations and strategic goals. Nevertheless, the presence of constraints such as the size of the sample and the variety of the demography requires careful interpretation of the results
The Role of Sports in Enhancing Social Skills Among Elementary Students Mudayat, Mudayat
Performa Vol 10 No 1 (2025): Jurnal Performa Olahraga
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpo752019

Abstract

Social skills are a key component of a child’s development both personally and academically, as they enable them to communicate, cooperate, and resolve conflicts. The advancement of these skills through education has differing approaches, but participation in sports is widely accepted to promote social relations and collaboration. Nevertheless, there is little scientific research on the degree to which organised sports activities facilitate social skills development in children. Therefore, the purpose of this study was to evaluate the impact of sports participation on the social skills of elementary students by measuring their communication, teamwork, conflict resolution, and leadership skills. A quasi-experimental approach was implemented with 70 elementary school students, half of whom participated in structured sports activities while the other half did not. Group 1 was the experimental class that actively participated in the organised sports while group 2 served as the control class. Information was gathered through self-report questionnaires, observational checklists, and peer interaction evaluation. To identify significant differences between two sets of measurements made before and after interventions, a paired t-test was performed. The results showed that learners in the experimental group had greater improvements in communication (+1.2 points, p = 0.003), teamwork (+1.5 points, p = 0.002), and conflict resolution (+1.1 points, p = 0.004) than the control group which had no improvements (p > 0.05). The observational data also revealed that the sports participants showed higher involvement, leadership, and teamwork. These results imply that organised sports can be used as an important tool to enhance social skills among elementary school students.
Gamification in Physical Education Learning: A Strategy to Increase Student Participation at Universitas Terbuka Mudayat, Mudayat
Performa Vol 10 No 1 (2025): Jurnal Performa Olahraga
Publisher : Universitas Negeri Padang

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Abstract

This study seeks to evaluate how gamification affects student motivation, engagement, and learning in an online Physical Education course at Universitas Terbuka. A sample of 40 out of 240 students enrolled in the 4th semester of the program was drawn using purposive sampling. The participants responded to a 12-item acknowledgment scale measuring four aspects of gamification: motivational aspects of games, participation and engagement, skills, and overall learning experiences. Based on the analysis of the data collected, findings point out that gamification positively affects student motivation and participation. A significant number of students (92.5%) agreed that new activities based on games made learning processes more enjoyable, and 90% of students said that gamification lessened the boredom encountered in online learning. Although underperforming students were able to increase their understanding of theoretical concepts taught in class, there was a lack of improvement in the performance of some students who were active in independent physical skill practice with only 75% agreeing that the tasks fostered the development of independent physical skills. Most of the students supported the continuation of gamification in the Physical Education course and 95% wanted the inclusion of more game-oriented learning in future lessons. The results indicate that although gamification increases motivation and participation, other strategies are needed to develop practical skills in the context of online Physical Education classes.