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PENERAPAN MEDIA PERMAINAN MONOPOLI UNTUK MENINGKATKAN AKTIVITAS BELAJAR SISWA PADA MATA PELAJARAN TEMATIK DI MADRASAH IBTIDAYIAH RAHAMTULLAH KOTA JAMBI Akbar, Zulfitrah; Syahrial, Syahrial; Wulandari, Bunga Ayu
Jurnal Pendidikan Tematik Dikdas Vol. 7 No. 2 (2022): Jurnal Pendidikan Tematik Dikdas
Publisher : Program Studi Magister Pendidikan Dasar Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jptd.v7i2.17680

Abstract

Penelitian ini bertujuan untuk meningkatkan aktivitas belajar siswa melalui media permainan monopoli dalam pembelajaran tematik kelas IV A di Madrasah Ibtidaiyah Rahmatullah Kota Jambi. Jenis penelitian ini adalah penelitian tindakan kelas (PTK) yang terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi dengan menggunakan 2 siklus. Sedangkan teknik pengumpulan data yang digunakan yaitu metode observasi dan metode dokumentasi. Subjek penelitian ini adalah kelas IV A di Madrasah Ibtidaiyah Rahmatullah Kota Jambi yang berjumlah 28 siswa. Hasil penelitian menunjukan bahwa penerepan media permainan monopoli dapat meningkatkan aktivitas belajar siswa dalam proses pembelajaran Berdasarkan hasil aktivitas belajar siswa pada saat proses pembelajaran diproleh hasil sebagai berikut : pada siklus I skor aktivitas belajar siswa 65,94% dan meningkat pada siklus II dengan skor nilai aktivitas belajar siswa menjadi 83,01% dengan demikian hasil penelitian di Madrasah Ibtidaiyah Rahmatullah Kota Jambi dinyatakan berhasil.
Analisis Penerapan Project Based Learning dalam Penguatan Profil Pelajar Pancasila pada Kurikulum Merdeka Wahyuni, Suci Afnitri; Destrinelli, Destrinelli; Wulandari, Bunga Ayu
Jurnal Pendidikan Tematik Dikdas Vol. 8 No. 1 (2023): Jurnal Pendidikan Tematik Dikdas
Publisher : Program Studi Magister Pendidikan Dasar Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jptd.v8i1.24889

Abstract

Penelitian ini bertujuan untuk mendeskripsikan tentang penerapan project based learning dalam penguatan profil pelajar  pancasila pada kurikulum merdeka, dan faktor pendukung maupun faktor penghambat penerapan project based learning dalam penguatan profil pelajar pancasila pada kurikulum merdeka. Penelitian ini merupakan penelitian kualitatif dengan jenis penelitian berupa studi kasus. Data dalam penelitian ini diperoleh melalui teknik pengumpulan data berupa observasi, wawancara, dan dokumentasi. Selanjutnya data dianalisis menggunakan teknik analisis data yaitu reduksi data, penyajian data, dan verifikasi atau penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa penerapan project based learning dalam penguatan profil pelajar Pancasila pada kurikulum Merdeka di SD Negeri 131/IV Kota Jambi melalui tahap perencanaan, pelaksanaan, dan pasca pembelajaran. Penilaian dilakukan menggunakan rubrik penilaian secara kualitatif, karena fokus penelitiannya adalah proses bukan hasil akhir proyek. Adapun faktor yang mendukung berjalannya project based learning adalah dukungan dari berbagai pihak seperti kepala sekolah, guru, orangtua, siswa, dan komite sekolah. Sedangkan faktor penghambatnya adalah guru yang masih kebingungan dalam mengerjakan modul dan masih belajar. Waktu pengerjaan modul dan pelaksanaan proyek berjalan tidak sesuai rencana sehingga kegiatan pembelajaran menjadi tertunda, siswa merasa kesulitan mengerjakan proyek secara individu dan merasa lebih mudah jika dikerjakan secara berkelompok.  Kata Kunci: Profil Pelajar Pancasila, Kurikulum Merdeka.
Pengaruh Permainan Treasure Hunt Terhadap Kecerdasan Interpersonal Anak Usia 5-6 Tahun di Kelas B TK Islam Mumtaz Simpang Terusan Muara Bulian Astuti, Widia; Wulandari, Bunga Ayu; Utami , Winda Sherly
JECIE (Journal of Early Childhood and Inclusive Education) Vol. 7 No. 2 (2024): Juli
Publisher : Program Studi PG PAUD - FKIP - UNIPAR JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jecie.v7i2.1351

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan Treasure hunt terhadap kecerdasan interpersonal anak usia dini. Jenis penelitian ini menggunakan desain penelitian Pre-Eksperimental Design (nondesign) dengan jenis One Grup Pretest- Posttest Desain. Jenis penelitian One Grup Pretest- Posttest Desain yaitu desain penelitian yang terdapat pretest sebelum diberi perlakuan dan posttest setelah diberikan perlakukan. Subjek penelitian adalah 30 siswa di kelas B TK Al Mumtaz. Teknik sampling yang digunakan yaitu Non Probability Sampling. Sedangkan cara pengambilan sampel yang digunakan dalam penelitian ini yaitu teknik Purposive Sample. Teknik pengumpulan data observasi yang akan menggunakan bentuk instrumen cheklist dengan kategori meningkatkan kemampuan berbicara anak. Analisis data dalam penelitian ini menggunakan bantuan aplikasi SPSS 26. Berdasarkan hasil penelitian dan pemaparan yang telah dilakukan terjadi peningkatan peningkatan kecerdasan interpersonal pada anak, bisa dikatakan bahwa pada penelitian ini metode bermain treasure hunt memberikan pengaruh terhadap kecerdasan interpersonal anak pada anak Kelas B TK Islam Mumtaz. Hal ini dikarenakan nilai sig,< lebih kecil 0,05 (0,000 < 0,05), sehingga yang dapat disimpulkan bahwa permainan treasure hunt berpengaruh positif terhadap kecerdasan interpersonal pada anak usia dini di Kelas B TK Islam Mumtaz.Hasil kemampuan pemecahan masalah siswa saat pretest 29% (kurang baik) dan saat posttest 85% (sangat baik).
A Case Study of Parental Involvement in Fostering Their Child’s English-Speaking Skills Wulandari, Bunga Ayu; Heryanti, Reny; Usman, Rizki Dwiki Reza; Ridha, Ahmad; Fortunasari, Fortunasari
Indonesian Research Journal in Education |IRJE| Vol. 6 No. 2 (2022): IRJE |Indonesian Research Journal in Education|
Publisher : Universitas Jambi, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (525.022 KB) | DOI: 10.22437/irje.v6i2.24340

Abstract

This research investigates how parents support their children's English language development. Interviews with the parents of a nine-year-old Indonesian girl named Acha (pseudonym) were conducted to learn more about how they perceived their involvement in their daughter's development of English-speaking abilities. When the research was conducted, Acha was a third grader at an elementary school with 364 subscribers on her YouTube channel. Her competence in speaking English is exhibited in her YouTube videos. This research indicates that Acha’s English language acquisition process has involved her parents’ interventions directly and indirectly. This research reveals several helpful practices performed by Acha's parents, including early exposure to simple vocabulary, a positive home literacy environment (HLE) situation, encouragement of Acha to use English, and facilitation of Acha's access to English-language YouTube content. According to the results of this research, Acha's parents' practices are mediated by their educational experiences, socioeconomic status, and digital literacy skills. This research demonstrates the beneficial effects of parental participation on children's language development.
The Influence of Institutional Support and Digital Self Efficacy on Teacher Motivation and Work Engagement at SMKN 1 Muaro Jambi Maswana, Maswana; Kurniati, Erisa; Wulandari, Bunga Ayu
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 15 No. 2 (2025): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v15i2.45445

Abstract

This study examines how institutional support and digital self-efficacy influence teachers’ motivation and work engagement, using SMKN 1 Muaro Jambi as the research site. Amid the rapid integration of digital technologies into education, it is essential to understand how both organizational factors and individual capabilities affect teaching dynamics. Adopting a quantitative approach, data were gathered from 53 teachers using structured questionnaires and analysed through the Partial Least Squares Structural Equation Modelling (PLS-SEM) technique. The findings reveal that both institutional support and digital self-efficacy significantly enhance teacher motivation. Additionally, teacher motivation is found to be a strong predictor of work engagement, while institutional support also shows a direct positive relationship with engagement levels. Interestingly, digital self-efficacy does not directly influence engagement, suggesting its role is mediated through motivation. The originality of this research lies in its comprehensive model that integrates both institutional and personal resources to explain teacher engagement in a vocational education context during ongoing digital transformation. The insights from this study offer valuable input for educational stakeholders in developing strategies to strengthen teacher support systems and digital competencies.
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA WITH THE ASSISTANCE OF GOOGLE SITES ON ARRAY MATERIALS AT SMK NEGERI 1 MUARO JAMBI Putri, Fadilla Risky; Wulandari, Bunga Ayu
Indonesian Journal of Educational Development (IJED) Vol. 5 No. 2 (2024): August
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v5i2.3845

Abstract

One of the main learning problems is the tendency to lack appropriate and comprehensive content in interactive learning media. Array materials require a clear and complete explanation of the basic concepts, operations, and applications in programming. The purpose of this research was to develop interactive learning media and determine the level of feasibility and attractiveness in supporting the learning process. The research method used was Research and Development. The research subjects were students from SMK Negeri 1 Muaro Jambi. The alpha test results from multimedia experts amounted to a percentage of 80%, the learning media was considered feasible with the need for minor revisions and the data from the assessment by material experts which showed a very good category and obtained a percentage of 97.08%. The beta test data, namely the subject teacher's assessment of the learning media, obtained a percentage of 96% so that it could be categorised as feasible to use as a learning media and the results of the questionnaire of students in class X TKJ I and X TKJ II both obtained a percentage of 89% with a very feasible category. From the data obtained, it could be concluded that that Google site learning media on this array material could be used and supports the learning process.
Development of Video Learning Materials for Asertification of Communication Skills in Students Syafutry, Yonny Chintya Hasty; Ali, Muhammad; Wulandari, Bunga Ayu
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.6967

Abstract

The aim of this research is to determine the effectiveness of developing assertive learning videos for Jambi University students. The research method used in this research is the Research and Development (R&D) method. This development research uses the development method from Trollip and Allesi which centers on the use of multimedia as a learning tool. This method was chosen because it can be used as a guide for developing and testing the effectiveness of communication assertiveness learning videos for Jambi University students. The data that will be collected in this research will be quantitative and qualitative data. Quantitative data is carried out using questionnaires which will be distributed to Jambi University students. The results of the research show that the material validation of the assertive communication skills learning video for PORKES students at Jambi University obtained a percentage of around 94.30% so that it could be declared eligible in the very good category. Media validation, the percentage of appropriateness in the assertive communication skills learning video was found to be around 94% in the very good category. The percentage of Jambi University PORKES student respondents through the Field Trial showed an average percentage figure of 86% with a very high classification of interest in learning in assertive communication skills. Based on the results of research that has carried out expert and field validation trials in developing Assertive Communication Skills Learning Videos for PORKES Students at Jambi University, it can be concluded that the development of learning media in this research began by conducting a need analysis on individuals aged 18-20 year.
Pengembangan LKPD Berbasis Discovery Learning Modifikasi IPA Kelas IV Di Sekolah Dasar Aini, Nur; Syahrial, Syahrial; Wulandari, Bunga Ayu
Publikasi Pendidikan Vol 15, No 1 (2025)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v15i1.71228

Abstract

Tujuan penelitian ini yakni menguraikan tahapan pengembangan LKPD serta menilai kualitas LKPD yang dihasilkan dengan mempergunakan materi Tubuh Bunga dan Fungsinya. Penelitian ini mengembangkan LKPD dengan mempergunakan metode R&D, yang dimanfaatkan guna menciptakan produk tertentu. Model ADDIE ialah model yang dipergunalan dalam penelitian R&D ini dengan lima langkah analisis, desain, pengembangan, implementasi, serta evaluasi dipergunakan dalam penelitian ini. Validator uji ahli materi dan validator uji ahli desain dan media menjadi subjek penelitian dalam pengembangan ini. Selain itu, siswa kelas IV SD menjadi sasaran sasaran produk tersebut.  Data kualitatif serta kuantitatif dikumpulkan guna penelitian ini. Penilaian hasil belajar dan angket ialah alat penelitian. Temuan penelitian memproyeksikan bahwa kemampuan representasi matematis siswa mengalami peningkatan, menempatkan mereka pada kategori tinggi menurut tes gain. Dapat dilihat bahwa skor yang diperoleh 0,8 termasuk dalam kriteria tinggi. Berdasarkan kajian angket persepsi siswa, hasilnya memproyeksikan persentase sangat positif >80%. Dapat disimpulkan bahwa LKPD IPA yang diciptakan sangat bagus dan berpotensi meningkatkan kreativitas siswa. Dengan demikian, baik guru maupun siswa dapat memanfaatkan LKPD ini secara efisien, khususnya dalam pembelajaran IPA tentang tubuh bunga serta fungsinya.
The Role of Family Influence, Digital Competence, and Attitudes in Shaping Student Engagement in Digital Learning Environments Desmarianti, Rika; Wulandari, Bunga Ayu; Kurniati, Erisa
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 15 No. 2 (2025): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v15i2.49340

Abstract

The rapid integration of digital tools into the learning environment has made it essential to understand the factors that support sustained student engagement. This study investigates how family digital experience, perceived digital competence, and attitudes toward technology contribute to student engagement at Sinar Bijaksana Guang Ming Secondary and Senior High School in Jambi. A quantitative method was employed using an online questionnaire distributed to 248 students, with 205 valid responses analyzed through Partial Least Squares Structural Equation Modelling (PLS-SEM). The results indicate that family digital experience significantly influences students’ attitudes toward technology (p = 0.000) and perceived digital competence (p = 0.012). Perceived digital competence (p = 0.000) and attitudes toward technology (p = 0.025) positively predict student engagement. However, the direct effect of family influence on student engagement was not significant (p = 0.111), suggesting that its contribution operates indirectly through attitudes and competence rather than as a direct determinant. These findings highlight that students’ attitudes toward technology are the strongest predictor of engagement, underscoring the importance of fostering positive perceptions of digital learning environments. The study emphasizes the combined role of family support, digital confidence, and attitudinal readiness in enhancing sustained engagement and suggests further exploration of school- and peer-related factors in future research.
Implementation of the Jigsaw Type Cooperative Model Using Pop Up Book Media to Increase Elementary School Students' Mathematics Learning Activeness Saputri, Nofa Qomara Ika; Wulandari, Bunga Ayu; Indryani, Indryani
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.622

Abstract

The aim of this research is to find out how to apply the Jigsaw Type Cooperative learning model in increasing student activity in elementary school mathematics learning. The research method used is a classroom action research method that uses the development model by Kemmis and Mc. Taggart. The subjects of this research were 32 class VI students at SD Negeri 207/IV Jambi City. Data was collected using observation techniques, questionnaires and written tests. Data analysis uses quantitative descriptive analysis. The results of the research prove that the application of the jigsaw cooperative learning model can increase the learning activity of class VI students in the mathematics subject of plane figures. The average results of observing students' learning activity in cycle I was 87.52%, in cycle II it increased to 90.00%, the results of the student learning activity questionnaire obtained an average in cycle I of 60.55% and in cycle II it increased to 89.31%.